241,176 Commits over 3,867 Days - 2.60cph!
Fixed cargoship light fixtures materials
tweaked the splat mask on ferry terminal to blend correctly
misc tweaks and fixes to the harbor_2 loot spawns
Fixed non-refractive transparency; cleanup
Loading screen legal text scale / contrast
Submit queue button scaling
Campaign description contrast
WIP settings page scaling
Fixed screen space refraction misses w/ fallback to sky
Auto-scale header button prompts
Added TextSizeHelper in Editor
For Steam Deck font size guideline
Merge Main -> Experimental
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Add DialogModal, pop up a dialog warning user about outdated server when trying to join
Pass gamemode version tag to ServerList so games can decide what to do with servers that are out of date
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Add Vector2.Abs, to be consistent with Vector3
Added a convar to disable the landing animations
Leaderboard backup, run #5357
Added position support for the animated screen shake
Update first person landing animation to match third person anim
Fixed hands staying visible after landing
Snappier landing animation when landing the parachute
Merge Main -> Experimental
More transition rule changes
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing
Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
Remove the backpack indicator from the item icon prefab
Fixed parachute not going into the parachute wear slot on right click
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
more scene and lighting setup, added all current twitchdrop run items with innitial pass
Leaderboard backup, run #5350
Rubikon: LoadUnaligned3SIMD_UnsafeRequiresMemoryPadding -> LoadUnaligned3SIMD in mesh CastRay
Leaderboard backup, run #5349
Completed refraction baseline and integration (except ray misses)
Add SoundStream.SampleRate
v_mp5: improved ironsight system with a tag-based override & a resilient additive entry/exit animation setup
Update style and content for match modal again
Use correct gamemode name