userandererandrecancel

12,377 Commits over 3,744 Days - 0.14cph!

10 Months Ago
ProceduralMapCave scene
10 Months Ago
Merge from rail_network_link (to avoid merge conflicts later)
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Better left / right connection in GenerateRailLayout
10 Months Ago
Train tunnel terrain / topology check improvements
10 Months Ago
Tunnel entrance terrain check tweaks
10 Months Ago
Cleanup / refactor
10 Months Ago
TerrainPlacement cliff splat fix
10 Months Ago
Train tunnel rail entrance environment volume setup
10 Months Ago
Updated train tunnel entrance terrain check
10 Months Ago
Train tunnel entrance icon
10 Months Ago
Fixed missing rail connections to tunnel entrance after 87807
10 Months Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
10 Months Ago
Train tunnel rail entrance terrain setup
10 Months Ago
Merge from main
10 Months Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
10 Months Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
10 Months Ago
Added monument topology to train tunnel entrance (only the test prefab)
10 Months Ago
GenerateRailLayout uses higher PushMultiplier
10 Months Ago
Fixed train tunnel entrance overlap with monuments
10 Months Ago
Removing PlaceMonumentsRailside from World Setup prefab
10 Months Ago
Increased GenerateRailLayout push multiplier
10 Months Ago
Trainyard is now placed together with the other large monuments
10 Months Ago
Merge from main
10 Months Ago
Merge from main/excavator_props_fix
10 Months Ago
Merge from main/console_window_improvements
10 Months Ago
Merge from main/HAB Door gib fix
10 Months Ago
Merge from main/texel-density-fix
10 Months Ago
Merge from main/wall_debris_fix
10 Months Ago
Merge from main/siren_light_fixes
10 Months Ago
Merge from main/mini_push_fix
10 Months Ago
Merge from main/attackheli_turret_parent_fix
10 Months Ago
Merge from main/incendiary_fall_fix
10 Months Ago
Merge from main/detailed_vehicle_dismount_times
10 Months Ago
Merge from main/conveyor_locker_clothing_fix
10 Months Ago
Merge from main/ExtraDismountCheck
10 Months Ago
Merge from main/underwater_labs_floor_fix
10 Months Ago
Merge from main/global_networked_bases
10 Months Ago
Merge from main/map_markerlist_fix
10 Months Ago
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10 Months Ago
Merge from main/ghost_sheet_fixes
10 Months Ago
Merge from main/reflective-material-type-fix
10 Months Ago
Merge from Attack Helicopter/kill_attribution
10 Months Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
10 Months Ago
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
10 Months Ago
Increased the minimum distance between underground rail entrances
10 Months Ago
Prefab updates
10 Months Ago
Trainyard spawn improvements
10 Months Ago
World Setup tweaks