141,105 Commits over 4,383 Days - 1.34cph!

4 Days Ago
Null checking local player list in TravellingVendor
4 Days Ago
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
4 Days Ago
Added Unity iteration profiler package to project (embedded)
4 Days Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
4 Days Ago
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rentable shop be interior split
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merge from main
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merge from /main/hackweek_techtree_multi_unlock
6 Days Ago
merge from main
6 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
6 Days Ago
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combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
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6 Days Ago
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
6 Days Ago
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Merge from 3p_spectator_improvements
6 Days Ago
Merge from main
6 Days Ago
merge from camera_fog_fix
6 Days Ago
further reduce fogging in cameras
6 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
6 Days Ago
industrial shelving texture pass updates
6 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
6 Days Ago
merge from main
6 Days Ago
Set up inputs for new RRP compatible standard shader