136,641 Commits over 4,444 Days - 1.28cph!

3 Days Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
3 Days Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
3 Days Ago
Fixed broken grass displacement on the bear trap (snap trap) and landmine
3 Days Ago
Charity Plushies Outline
3 Days Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
3 Days Ago
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
3 Days Ago
Add TriggerSafezoneOverride to all the apartment prefabs
3 Days Ago
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
3 Days Ago
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
3 Days Ago
testlist
3 Days Ago
Elevator bleed fix
3 Days Ago
Merge from main
3 Days Ago
Merge from multiframe_targeting
3 Days Ago
3 Days Ago
Auto lock count down
3 Days Ago
Saved prefab for the damaged wing apartment complex audio
3 Days Ago
merge from main
3 Days Ago
merge from game_room_dlc
3 Days Ago
Bunch of anti-bleed
3 Days Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
3 Days Ago
testlist, ran clean entity labels
3 Days Ago
Fix "rent due" vitals after merge
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Double the move and nudge distances
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
pooltable -> pool
3 Days Ago
game_room_dlc -> game_room_dlc/pooltable
3 Days Ago
Lobby lighting progress
3 Days Ago
merge from radtown_hlod_fix
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Take compound scene from main, S2P
3 Days Ago
Fix radtown not having an HLOD and looking bad from far away
3 Days Ago
Scale sampling count. Set some new defaults.
3 Days Ago
scene2prefab
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
Merge from main
3 Days Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
3 Days Ago
merge from main
3 Days Ago
merge from workshop_fix_doorhatch
3 Days Ago
fix workshop rendererbatch not working for child objects and edge case re-enabling by other scripts
3 Days Ago
Frame times
3 Days Ago
Count frames
3 Days Ago
main -> game_room_dlc
3 Days Ago
Compile fixes
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
merge main -> rust_relay_server + codegen
3 Days Ago
WIP multi-frame target checking support