140,326 Commits over 4,352 Days - 1.34cph!

3 Days Ago
Reduce console input size, reduce size of auto complete entries
3 Days Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
3 Days Ago
Merge from main
3 Days Ago
Applied old console prefab
3 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
3 Days Ago
Merge from s2p_particle_flatten_fix
3 Days Ago
moved packet AddReference
3 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
3 Days Ago
Fix for Visual and collider gap on Armored triangle hatch
3 Days Ago
Restore loadout save button
3 Days Ago
edited anim controller and latest m16a2 anims exported
3 Days Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
3 Days Ago
Green variant fixes.
3 Days Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
3 Days Ago
Siren lights
3 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
3 Days Ago
Updating CAML skinning
3 Days Ago
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3 Days Ago
fixed offset holstered wooden shields
3 Days Ago
fixed offset piano sitting mount
3 Days Ago
fixed offset obsidian knife
3 Days Ago
fixed offset frontier hatchet holster position
3 Days Ago
Add crafting speed test item
3 Days Ago
Removed some mockup prefabs
3 Days Ago
Fixing bunny suit female A not having skeletonSkin script
3 Days Ago
main -> new_console-ui
3 Days Ago
put back some greybox materials on the apartment building interiors for readability
3 Days Ago
skybox_slider_fix -> main
3 Days Ago
Fix skybox slider not working in workshop editor
3 Days Ago
First pass on disconnected navmeshes (eg tropical islands)
3 Days Ago
Updated Camping Cooker Textures
3 Days Ago
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3 Days Ago
set most weapons to 0.75 charm scale
3 Days Ago
some polish on the base of the building and other bits
3 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
3 Days Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
3 Days Ago
Updating CAML skinning
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
3 Days Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
3 Days Ago
loading_screen_fixes -> main
3 Days Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
3 Days Ago
revert prefab
3 Days Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
3 Days Ago
merge from clearwire_fix
3 Days Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
3 Days Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
3 Days Ago
apartment stove prop
3 Days Ago
Updated WebSocketSharp to not mutate packet data
3 Days Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task