137,938 Commits over 4,324 Days - 1.33cph!

2 Days Ago
Merge from main
2 Days Ago
merge from main
2 Days Ago
merge from boat_socketparent_fix
2 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
2 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
2 Days Ago
Fix scoreboard issues
2 Days Ago
scientist_spawner_new_boats
2 Days Ago
Ensure oilrig and crate hacking rhibs are also included
2 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
3 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
3 Days Ago
Added ioentity.allowed_on_boats, default to false for now
3 Days Ago
Codegen
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
merge from shader_variant_cleanup
3 Days Ago
scientist_spawner_new_ai -> main
3 Days Ago
Merge from improve_sail_deploy
3 Days Ago
Merge from wearable_icons_fix
3 Days Ago
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3 Days Ago
More accurate colliders
3 Days Ago
Flip the condition
3 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
3 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
3 Days Ago
merge from main
3 Days Ago
merge from skinviewer_cleanup
3 Days Ago
Codegen
3 Days Ago
kill_scientist_boat_fix -> main
3 Days Ago
Fix scientist boats becoming bricked when using killscientists command
3 Days Ago
merge from skinviewer_cleanup
3 Days Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
3 Days Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
3 Days Ago
Merge from hackweek_meshlod_qol
3 Days Ago
Server compile fixes
3 Days Ago
Merge from main
3 Days Ago
merge from tropicalprefabs_warning_fix
3 Days Ago
Merge from boat_aim_sway
3 Days Ago
Settings changes
3 Days Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
3 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
3 Days Ago
merge from safezonewarning_fix
3 Days Ago
Compile fix
3 Days Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
3 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
3 Days Ago
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI
3 Days Ago
Merge from main
3 Days Ago
Merge from kapok_branch_col_optim