191,031 Commits over 4,049 Days - 1.97cph!

4 Days Ago
merge from dbs_3p_sights
4 Days Ago
merge from main
5 Days Ago
Merge from jungle_update (better croc underwater behaviours)
5 Days Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
6 Days Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
6 Days Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
6 Days Ago
Fixed server sending repair blocked errors in english instead of using the client language
6 Days Ago
merge from softcore_update
6 Days Ago
merge from main
6 Days Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
6 Days Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
6 Days Ago
Reduce tiger damage, but have it inflict bleed
6 Days Ago
add biome overrides for river normal strength, also share biome weight fetching code
6 Days Ago
Add wake disturbance to croc
6 Days Ago
merge from fix_ownership_tape_recorder -> main
6 Days Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
6 Days Ago
Fix croc spamming turn anim
6 Days Ago
Add some more placeholder audio to croc
6 Days Ago
water mask culling progress
6 Days Ago
Jungle river overrides.
6 Days Ago
merge from fix_deployable_corpse_place_lock -> main
6 Days Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
6 Days Ago
merge from softcore_update
6 Days Ago
merge from softcore_update/deployable_corpse
6 Days Ago
Fixed vending machine gibs not using skins
6 Days Ago
Combined gibs mesh for all corpses Cleanup, fixes
6 Days Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
6 Days Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
6 Days Ago
Removed GibsSimulator component on retro tc corpse (editor component)
6 Days Ago
Added vending machine corpse
6 Days Ago
Enabled GPU instancing.
6 Days Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
6 Days Ago
merge from high_walls_skins
6 Days Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
6 Days Ago
merge from high_walls_skins
6 Days Ago
Whitelisted furnaces, building blocks and barricades NRE fix
6 Days Ago
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6 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions. Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
6 Days Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
6 Days Ago
merge from high_walls_skins
6 Days Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
6 Days Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
6 Days Ago
gantry pipe end flipped variation. updated textures too
6 Days Ago
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6 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
6 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
6 Days Ago
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6 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
6 Days Ago
merge from main
6 Days Ago
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