191,099 Commits over 4,049 Days - 1.97cph!
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Update rust editor loadout to be more representative
Fix log spam when croc charge fails
merge from store-ui-2025-april
Prefabbed up vines kits made so far. Added to asset gym.
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turned specular glare value down from 1.75 to 1.25
Fixed gate reskinning not using the same checks as high walls
Created Gate class, inheriting from Door - only used by gates
Throw a warning when trying to create unprecached particles
Added 2 new options to console quick options
vcollide_wireframe & cl_particle_show_bbox
Fixed particle precipitation not precaching the particles
This happened when only PCF particle based precipitation types are on the map.
Make Linux use the same console.log code path as Windows
This concerns Linux dedicated servers only. Makes it so that ANSI command sequences are not written to console.log on Linux SRCDS.
Added gmod_cleanup and gmod_camera to KB Options
Fix Lua errors with weapon_base when NPCs try to use it
TTT: Update French and Ukrainian localizations
jungle power box prefabs, lods, collision and fixes
merge from softcore_update
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118054 Can now pickup bag and beds corpses, gives you the broken item
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118055 Disabled ShowHealthInfo on towel corpses
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118061 Fixed corpses not spawning when killed by a non authed player
disable bc sim on sleepers, bones reset optionally with ResetBonesOnDisable
merge from softcore_update/deployable_corpse
Fixed corpses not spawning when killed by a non authed player
Retain item ownership after throwing and picking up the boomerang
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rug_deployment_fix -> main
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
Updated workshop OBJ models - LR300, Longsword, Locker, M249, Large Backpack, Combat Knife, Bone Knife, Jackhammer, Snow Jacket
Disabled ShowHealthInfo on towel corpses
Can now pickup bag and beds corpses, gives you the broken item
main -> rug_deployment_fix
Add frustum culling to the instanced calls
Cherry pick quality_level_squash
Vending Machine consumes the same amount of power as fridge
Merge from jungle_update (croc breaking twig)
Bugfix: NativeList.Expand now properly clean us old list
Tests: none, trivial change
Fixing some changed/broken settings on the new IO stuff
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
- Fix slot issues (problems when swapping to an io entity)
- Reset to correct allowed contents
First pass on crocodile breaking twig foundations
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
trawler ship, traversal solved using standard stairs prefabs we already have
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fix issue when reloading script in editor, remove old component properties