userandererandrecancel

12,327 Commits over 3,653 Days - 0.14cph!

8 Months Ago
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8 Months Ago
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8 Months Ago
Removing several temporary build debug logs
8 Months Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
8 Months Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
8 Months Ago
Adding back buildTarget and standaloneBuildSubtarget Unity startup parameters, but call server build with "Player" subtarget in an attempt to fix the manifest build
8 Months Ago
RPC string manifest debugging
8 Months Ago
Build debugging
8 Months Ago
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled
8 Months Ago
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Added BuildOptions.CleanBuildCache to BuildDefines.Options_Default since delta builds seem to be hit & miss on 2021.3.29f1
8 Months Ago
8 Months Ago
Fixed UIClanCreator CLIENT ifdef positioning causing serialization error (latest 2021 version seems to throw an error from this)
8 Months Ago
Compile fix
8 Months Ago
Manually print all build errors after our "Compile Errors: ..." message since some or all of them don't seem to get logged (?)
8 Months Ago
Another graphics jobs test for OSX
8 Months Ago
Unity 2021.3.29f1
8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
Merge from global_networked_bases
8 Months Ago
Removing unused MeshAllocator instance in VirtualMeshScheduler Use the correct CellAllocator instance when computebuffer_setdata_immediate is false
9 Months Ago
Added computebuffer_setdata_immediate convar (does what the name says), defaults to true on OSX since SetData seems to have a ton of memory overhead in Unity's OSX implementation Enabled instanced rendering on OSX by default again
9 Months Ago
GPUBuffer data preservation / copy when expanding is now optional Fixed FreeNativeMemory before AllocateNativeMemory in a few subclasses Fixed a few == vs <= "better safe than sorry" cases PreCullJob now runs after LateUpdate instead of after Update so changes in LateUpdate doesn't mess things up Fixed DrawCallManager.AddDrawCall not immediately updating if it was resized Disabled by default on OSX standalone until we sort out the memory leak Fixed some issues with --normal-rendering
9 Months Ago
Another 2021 server build fix attempt
9 Months Ago
2021 server build fix attempt
9 Months Ago
More 2021 server build debugging
9 Months Ago
Compile fix
9 Months Ago
Server build debugging
9 Months Ago
Merge from main
9 Months Ago
Merge from global_networked_bases (this contains a Network++)
9 Months Ago
Merge from main
9 Months Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
9 Months Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
9 Months Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
9 Months Ago
Fixed BuildingBlock.currentGrade early exit when null
9 Months Ago
Renmoving unused code (InstancedMeshTracker)
9 Months Ago
Merge from main
9 Months Ago
Merge from parachute
9 Months Ago
Merge from main/Attack Helicopter
9 Months Ago
Save++
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Merge from global_networked_bases
9 Months Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
9 Months Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=