248,647 Commits over 3,928 Days - 2.64cph!

11 Days Ago
Use single path for vr_common_ps_code to match what's on shadingmodel, eventually to just delete all of it, remove unused DISABLE_TONEMAPPING
11 Days Ago
Move BRDF stuff to BRDF.hlsl, organizes it and makes it easier to move to CS2's one with multiscatter Fuck off with LightingTerms for toolsvis, we should be accepting any structure Remove unused ShadingModel postprocessing ( handle it better )
11 Days Ago
ToolVis in a class Single ToolsVis.hlsl, tidy it up
11 Days Ago
Initial ToolsVis without ToolsVis mode, cleanup some unsued
11 Days Ago
Remove last LOD from excavator bucket wheel so the wheel can always be seen spinning - allows you to see if excavator is active from >100m away
11 Days Ago
Goodbye S_MODE_TOOLS_VIS combo
11 Days Ago
Enumize ToolVis modes, dont keep this logic on shared_standard_ps_code
11 Days Ago
Shadingmodel uses Fog::Apply instead of duplicate DoAtmospherics
11 Days Ago
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL Handle AmbientLightKind::LightMapProbeVolume and AmbientLightKind::LightMap
11 Days Ago
Shading Complexity in ToolVis, quad overdraw isn't even working now, and certainly doesnt need it's own shading mode, can make all materials use same shader Remove CUSTOM_MATERIAL_INPUTS and CUSTOM_TEXTURE_FILTERING, vfx optimizes it out if not used Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM, never used Rewrite AmbientLight into a class, stub
11 Days Ago
▉▄▅▇▅ ▆▉▆▊ ▌▆█_▅▉▋▄█▍▄█_▄▌▇▆_▋▆▍▅▆▉ -> ▅█▌▇
11 Days Ago
▄▋█ ▄▊█▄▋▉▉▉ & ▊█▍▄▇▄▆▍▄ ▍▉▆ ▍▊▉▄▉▍▋ ▌▅ █▆▆ ▊▊▄▉▉▌ ▍▄ █▉▆▊▇▅▄ & ▅▄▍▄▊█▉ ▉█▅▇
11 Days Ago
Santa jacket uses neck_clothing bone to minimise twist deformation
11 Days Ago
Battering ram broken state loading
11 Days Ago
merge from fix_copy_paste_wires -> main
11 Days Ago
Fix auto-snap not being disabled when client convar is disabled
11 Days Ago
Make this readonly list so it can't be fucked with
11 Days Ago
Remove debug logging from copy paste
11 Days Ago
Fix wires being at wrong height when paste is auto-snapped to the terrain
11 Days Ago
Battering ram door loading
11 Days Ago
Allow AssetType to get all file extensions, primary and additional Remove hacky fix for image extension tags, do it properly
11 Days Ago
merge from fix_quick_craft_multiple -> main
11 Days Ago
Fix error handling Don't call DeleteOldShadersFromCache at startup - this is like 1.5 seconds of nothing Only load vfx_vulkan.dll once
11 Days Ago
Restore propane bomb world model
11 Days Ago
▆▍▇▇▌▄▆▆ ▍▋▍ ▉▉▆▍▆▊▆ ▊▄▅▇▄ ▇▇▆▍█▇▇ ▄▋▅▍▋ ▄▌▆▆ ▅▌▇▊▄▋▌▅
11 Days Ago
PoC spline collisions Currently just super hacky static mesh/model collision https://files.facepunch.com/lolleko/1b1711b1/sbox-dev_03QtKgtfYW.mp4
11 Days Ago
merge from main
11 Days Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments
11 Days Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
11 Days Ago
Update: added search support to bin snapshot viewer I think I have all I need to explore the broken profile Tests: opened the borked profile snapshot
11 Days Ago
handle non interactive command line Shader building bat files should return 1 if any errors happen
11 Days Ago
Santa jacket/trousers lods (human version)
11 Days Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
11 Days Ago
Humans: add temporary intercardinal movement animations derived from offset cardinal directions + use new mixed animgraph setup
11 Days Ago
mutelist_expose_steamid -> main
11 Days Ago
Expose users steam ids on chat.mutelist
11 Days Ago
Bugfix: fixed reading string f rom the binary snapshot - Forgot that they're not null terminated - this fixes random characters at the ends Tests: Opened borked editor snapshot
11 Days Ago
Don't init vulkan if consoleapp
11 Days Ago
primitive -> Aux2
11 Days Ago
More building volume changes to try and allow door placement
11 Days Ago
Clean up
11 Days Ago
Update: added ability to display sub range of thread track in Bin viewer - also supports rudimentary [N] input to resolve syncpoint indices - added mark index to view as well Tests: vizualized borked editor snapshot
11 Days Ago
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
11 Days Ago
Flush
11 Days Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
11 Days Ago
Searching by filename with extension will test correctly with assets too, fixes Facepunch/sbox-issues#7174 Navigate to project root instead of selecting engine asset when ShowBaseContent is disabled, fixes Facepunch/sbox-issues#7175 Move 'Show Base Content' toggle to asset browser toolbar so people stop acting like I've stolen their car keys https://files.facepunch.com/solw/2024/December/17_16-46-AquamarineHound.png
11 Days Ago
Cache GameObject bounds Fix a few things inside occlusion culling render layer Wrap occlusion objects inside a record Remove more native occlusion culling stuff
11 Days Ago
Sanitise more flags
11 Days Ago
merge from main
11 Days Ago
Build shaders AFTER managed