142,719 Commits over 4,383 Days - 1.36cph!

3 Days Ago
Merge from terrain_renderer
3 Days Ago
Merge from main
3 Days Ago
Change culling test to check using map of device ids
3 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
3 Days Ago
build skins for industrial salvaged shelves
3 Days Ago
industrial electric furnace - item updated - skin
3 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
3 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
industrial auto turret - updated item skin
3 Days Ago
Resolved stale state issue, tidied bootstrap
3 Days Ago
some more world layer setup for recent props
3 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
3 Days Ago
Updated Foldable Table Prop to World Layer
3 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
3 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
3 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
3 Days Ago
merge from tincanalarm_v2
3 Days Ago
Can add flares inside the tin can alarm
3 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
3 Days Ago
merge from main
3 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
3 Days Ago
merge from main
3 Days Ago
merge from spraycan_barrels_support
3 Days Ago
industrial dlc - fix sitem localization
3 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
3 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
3 Days Ago
industrial electric furnace - remove redundant prefab
3 Days Ago
merge from socialmenu_optims
3 Days Ago
Compile fix
3 Days Ago
configuration overhaul, all relay settings are now convars
3 Days Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
3 Days Ago
Updated Foldable Table Folded Version Colliders
3 Days Ago
Populate the friend list on init so the social button can show the online count
3 Days Ago
merge from weapon_refresh_binoculars
3 Days Ago
merge from DefWorkbenchupgrade_desc
3 Days Ago
merge from ziggurat_materials_fix
3 Days Ago
merge from roadsign_spawner_fix
3 Days Ago
merge from bag_corpse_health_fix
3 Days Ago
merge from deepsea_harvest_fix
3 Days Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
3 Days Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
3 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
3 Days Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
3 Days Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
3 Days Ago
merge from main
3 Days Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
3 Days Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
3 Days Ago
Add GPU check method on ConVar terrain.cullingtest
3 Days Ago
▊▆▊▆▌▄ ▍▇▅▉ ▋▇▇▋▋▊█▌▉▊▆▄▇▊▇▉█▊█▍▆▇█▅▆█▆▋▌▄