132,780 Commits over 4,232 Days - 1.31cph!

2 Days Ago
merge from space_checking_ore_spawners -> main
2 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
2 Days Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
2 Days Ago
Diving Mask repose
2 Days Ago
Space LR300 - updated worldmodel with LODs
2 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
2 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
2 Days Ago
Do not save the boats spawned by ghost ship hackable crates
2 Days Ago
merge from hackablecrate_boats_fix
2 Days Ago
Variable Zoom Scope LOD0 Refresh
2 Days Ago
Added a null check in EnableScientistBrains for safety
2 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
2 Days Ago
edited vm lr300 space anims
2 Days Ago
Fixes and optimisations for can accept mission checks
2 Days Ago
ore box updated with preliminary material and baked lowpoly geo
2 Days Ago
merge from deep_sea
2 Days Ago
Cocoknight armor repose
2 Days Ago
merge from boat_building
2 Days Ago
Holding shift disables rotation snapping
2 Days Ago
exported updated lr300 3p anims
2 Days Ago
re-added decal mask 0 to space station skin
2 Days Ago
Merge from parent
2 Days Ago
merge from boat_building
2 Days Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
2 Days Ago
subtracting 137641 - got errors on play
2 Days Ago
Merge from naval_update
2 Days Ago
Spotlight to prefab.
2 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
2 Days Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
2 Days Ago
Codegen
2 Days Ago
balloon skinviewer 3d model and prefab
2 Days Ago
Various PT boat related.
2 Days Ago
Merge from boat_deployables_rotation_snap_improvements
2 Days Ago
Merge from wheel_fixes_wip
2 Days Ago
2 Days Ago
Fix waiting for reload bugs
2 Days Ago
added wallpaper icons
2 Days Ago
enabled tintbytimeofday on balloons
2 Days Ago
Changes on the trigger emitter script and change on casino area emitters
2 Days Ago
merge from main
2 Days Ago
Sunglasses Blocky reposed
2 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
2 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
2 Days Ago
Reduced boat building UI scale
2 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
2 Days Ago
merge from deep_sea
2 Days Ago
merge from deep_sea
2 Days Ago
BallistaGun cleanup
2 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
2 Days Ago
Optmizied remaining improvised walkway colliders