142,702 Commits over 4,383 Days - 1.36cph!

3 Days Ago
merge from tincanalarm_v2
3 Days Ago
Can add flares inside the tin can alarm
3 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
3 Days Ago
merge from main
3 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
3 Days Ago
merge from main
3 Days Ago
merge from spraycan_barrels_support
3 Days Ago
industrial dlc - fix sitem localization
3 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
3 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
3 Days Ago
industrial electric furnace - remove redundant prefab
3 Days Ago
merge from socialmenu_optims
3 Days Ago
Compile fix
3 Days Ago
configuration overhaul, all relay settings are now convars
3 Days Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
3 Days Ago
Updated Foldable Table Folded Version Colliders
3 Days Ago
Populate the friend list on init so the social button can show the online count
3 Days Ago
merge from weapon_refresh_binoculars
3 Days Ago
merge from DefWorkbenchupgrade_desc
3 Days Ago
merge from ziggurat_materials_fix
3 Days Ago
merge from roadsign_spawner_fix
3 Days Ago
merge from bag_corpse_health_fix
3 Days Ago
merge from deepsea_harvest_fix
3 Days Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
3 Days Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
3 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
3 Days Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
3 Days Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
3 Days Ago
merge from main
3 Days Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
3 Days Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
3 Days Ago
Add GPU check method on ConVar terrain.cullingtest
3 Days Ago
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3 Days Ago
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3 Days Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
3 Days Ago
Added new TriggerMonumentIOArea component that allows IO wiring inside the bounds even if those bounds are within a monument (still won't work if the player is build blocked)
3 Days Ago
Merge from main
3 Days Ago
Crude produced at a monument is locked, can only be moved via IO Stays locked once it's transferred into the car fuel tank, can only be removed at a car lift Items flagged as Locked are now blocked from moving via MoveItem RPC (might have side-effects)
3 Days Ago
Merge from quarry_material_fix
3 Days Ago
Disable terrain blend on quarry material
3 Days Ago
Merge from ducked_splash_fix
3 Days Ago
Slight change for better LOS check
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
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