userandererandrecancel

12,352 Commits over 3,714 Days - 0.14cph!

10 Months Ago
Merge from main
10 Months Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
10 Months Ago
Removing unused using from SeekingServerProjectile
10 Months Ago
2021 code changes
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Subtracting 86646
10 Months Ago
Subtracting 86439
10 Months Ago
Fixed LegacyNavigation serialization issue
10 Months Ago
Merge from main
10 Months Ago
2021 server NavMeshAgent tests
10 Months Ago
Can deploy weapon racks and clan table on tugboat
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Potential fix for RelationshipManager.UpdateReputations performance issue
10 Months Ago
Only call SetScriptingDefineSymbols in BuildAssetBundles if current defines and target defines are different
10 Months Ago
Potential fix for composter fertilizer NRE
10 Months Ago
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10 Months Ago
Removed several texture assets from server content.bundle
10 Months Ago
Whitespace / debug log cleanup
10 Months Ago
Removing unused variable
10 Months Ago
Removing old server GamePhysics performance workaround
10 Months Ago
NavMeshAgent NRE fix
10 Months Ago
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10 Months Ago
Removing several temporary build debug logs
10 Months Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
10 Months Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
10 Months Ago
Adding back buildTarget and standaloneBuildSubtarget Unity startup parameters, but call server build with "Player" subtarget in an attempt to fix the manifest build
10 Months Ago
RPC string manifest debugging
10 Months Ago
Build debugging
10 Months Ago
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled
10 Months Ago
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Added BuildOptions.CleanBuildCache to BuildDefines.Options_Default since delta builds seem to be hit & miss on 2021.3.29f1
10 Months Ago
10 Months Ago
Fixed UIClanCreator CLIENT ifdef positioning causing serialization error (latest 2021 version seems to throw an error from this)
10 Months Ago
Compile fix
10 Months Ago
Manually print all build errors after our "Compile Errors: ..." message since some or all of them don't seem to get logged (?)
10 Months Ago
Another graphics jobs test for OSX
10 Months Ago
Unity 2021.3.29f1
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Merge from global_networked_bases
10 Months Ago
Removing unused MeshAllocator instance in VirtualMeshScheduler Use the correct CellAllocator instance when computebuffer_setdata_immediate is false