258,105 Commits over 4,018 Days - 2.68cph!

2 Days Ago
art updates
2 Days Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
2 Days Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
2 Days Ago
Adjust chatbox styling abit Add "say" command so the server can talk to people
2 Days Ago
Don't lerp Gluon effects if the distance is too far away
2 Days Ago
Volume guide now disables properly when turning off
2 Days Ago
Try to use the closest instance (eg docked in that window) when we do 'Find in Asset Browser' Fix wonky spacing in locations list These hammer asset browser locations haven't worked in forever and nobody seems to care so bin Hammer: hook up run map/launch in engine shortcuts fix native build
2 Days Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
2 Days Ago
Further heater zone placement refinements
2 Days Ago
edited crocodile sprint and swim attack anims
2 Days Ago
Switch away if we're trying to shoot mp5 secondary without any ammo
2 Days Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
2 Days Ago
Updating reload animation with correct dart movement
2 Days Ago
Better solution for GluonWeapon NRE
2 Days Ago
Fixed not being able to equip MP5 when it has no primary ammo, but has secondary ammo
2 Days Ago
Corrected some incorrect heater growable sizes
2 Days Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
2 Days Ago
Charge station loop
2 Days Ago
Reworked all cable tray assets + textures retexture, downres, optimised and reuploaded
2 Days Ago
Ensure sphere prefab loads into memory correctly
2 Days Ago
- Proper prefab based volumes support - Ensured prefab scales properly
2 Days Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
3 Days Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
3 Days Ago
Fatal error on all VK_ERROR_OUT_OF_DEVICE_MEMORY results, don't invoke ErrorReports
3 Days Ago
Bump default avoidance for nav agents
3 Days Ago
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3 Days Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
3 Days Ago
Fixes. Support for turning off.
3 Days Ago
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3 Days Ago
merge from rw_2
3 Days Ago
bundle fixes
3 Days Ago
Refactor
3 Days Ago
Merge from spatially_aware_env_volume_fixes
3 Days Ago
Fixed multi kill (1) showing every kill
3 Days Ago
Added a convar for disabling spatially aware environment volumes
3 Days Ago
Count unshadowed lights properly
3 Days Ago
Candle support.
3 Days Ago
[SkipHotload] in allocation / GC profiling types
3 Days Ago
Test save
3 Days Ago
Remove NodeLibrary.Push() calls
3 Days Ago
Fix access control errors Re-implementing motion editor methods
3 Days Ago
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3 Days Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
3 Days Ago
Upped multikill window by a second
3 Days Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
3 Days Ago
compile fixes etc
3 Days Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
3 Days Ago
merge from ase-camdepth-fix