132,664 Commits over 4,232 Days - 1.31cph!

Yesterday
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
Yesterday
FIxed the sail deploy guide test not taking into account the players custom rotation
Yesterday
GPU crash fix, NaN check in cloud raymarch
Yesterday
Merge from boat_building
Yesterday
And include the player animation controller, that's kinda important
Yesterday
Merge from boat_steering
Yesterday
floor & floor.triangle snap directions
Yesterday
Adjusted frame range of steering anim, had 10 frames of no animation at end
Yesterday
Add validation between lighting the fuse and firing the cannon.
Yesterday
merge from islands to naval
2 Days Ago
Merge from parent
2 Days Ago
Merge from parent
2 Days Ago
Re-enable dynamic occlusion pausing by default again
2 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Days Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
2 Days Ago
merge from icon_renderer_path -> main
2 Days Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
2 Days Ago
Fixed Player:DropObject not working for Physics Gun without the arg Particle Editor search and Copy Name button Reset particle preview when it was hidden and became visible * "Fixes" some particle previews just becoming blank after a while of not being simulated. Minor cleanups func_conveyor affects physics props
2 Days Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
2 Days Ago
update manifest
2 Days Ago
added space station building skin back in to skins asset
2 Days Ago
merge from space_station_building_skin - restored sitem
2 Days Ago
merge from main
2 Days Ago
restored space station building skin sitem
2 Days Ago
▆▋▋▄▍ ▉▊▆▍ ▉▌▄▅▌▌_▄▋▅▍█▉_█▊▄█ -> ▄▉▋▆
2 Days Ago
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2 Days Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
2 Days Ago
merge from birthday2025 -> main
2 Days Ago
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
2 Days Ago
Ejection WIP.
2 Days Ago
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2 Days Ago
▊▋▌ ▉▋█▉▋▅▍ ▋▉▇▆▍
2 Days Ago
50 cal attack
2 Days Ago
▉▅█▄▌ ▊▊▋▌▆▆ ▄▍ ▅▉▇▍▉▋▍ ▇▆▅ ▍▉▇▌ ▅▋▄ ▇▋▇▍▅▅▉▇ █▄▅ ▇▉▍▇▊ ▆▋▅ ▄▅▊▍▌▋ & ▇▄▉▉▉▌█▍▌
2 Days Ago
▄▌▋▌ ▇▌▅ ▆▋▌▉ ▆▆▊ ▌▋▉▍ ▊▉▆▄▍▉ █▊ ▍▉▉▆▄▉▍, ▍▌▄▋▊▆█ & ▇▄▍▌▌▋▍▊▄ - ▍▄▆▅▊▉ ▄▌ "▅█▋▌▊▋▉▌" ▍▆ ▇▌▋ & ▍▌▊▆▅▆ ▄▄▋ ▊▋▆▉▊▅
2 Days Ago
50 cal stuff.
2 Days Ago
▄▆▇ ██▄▆▆█▅ ▄▊▍ ▉█▉▊▋▊▋▍ ▉▉▌ ▆▇▆▆ ▍▊ ▆▍▅▌ ▅ "▍▅▆▍▇▌" █▌▊▋▄ ▆▊▌▊ ▌▇▋ ▆▅█▊█▅▅▌ ▍▆▌ ▌▄ █▄████▋▇▍
2 Days Ago
Fix rare boat building UI nre when using enterdeepsea.
2 Days Ago
Wrapped ValidDismountPosition debug log in the debug convar.
2 Days Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
2 Days Ago
Cocoknight armor reposed fixes
2 Days Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
2 Days Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
2 Days Ago
Merge from naval_update
2 Days Ago
▆▄▊ "▄▉█▇▋ ▅▄▍" ▄▇▌ "▋▊▄ ▌▇█" ▉▌▋▄▅▇▋ █▍ ▋▆▅ ▋▊▆▉▍▋▄ ▄▇█ ▉▇▍ ▇██▋ ▅▉▇ ▋▍▍█▆▊▍▆ ▊▌▋ ▇▌▌▇▋▉ ▆▊▆ ▌▆▅▄ ▇▇ ▄▌▌ ▆▋▋▅▌▇
2 Days Ago
merge from blueprint_viewmodel
2 Days Ago
merge from blueprint_viewmodel
2 Days Ago
merge from naval_update
2 Days Ago
merge from deep_sea
2 Days Ago
Space LR300 - Worldmodel LOD0, textures, material