132,697 Commits over 4,232 Days - 1.31cph!

2 Days Ago
merge from naval_update
2 Days Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
2 Days Ago
merge from main
2 Days Ago
merge from field_mismatch_fix
2 Days Ago
Fixed CLIENT only serialized field in UI_Store
2 Days Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
2 Days Ago
Add screenshake to the front and rear turret so they don't feel lifeless
2 Days Ago
Fixed SERVER only serialized field in BaseCombatEntity
2 Days Ago
merge from main/naval_update
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
merge from deep_sea
2 Days Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
2 Days Ago
Restored the rotate to zero before reloading
2 Days Ago
Removed mission position generator validation method, now just uses the position generation method (both methods were doing very similar things) and stores these generated points for if we eventually accept this mission. Check if objectives are valid before proceeding. Objectives can now use those generated points to check if a mission is valid before the mission has started.
2 Days Ago
Also include player parented to ladders in GetPlayersOnBoat
2 Days Ago
Reapply on the right prefab this time
2 Days Ago
Suntract 137986, applied changes to wrong asset
2 Days Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
2 Days Ago
Fix workshop skins not loading when Indirect Instancing is enabled
2 Days Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
2 Days Ago
Fixed mount animation playing when swapping weapons while mounted
2 Days Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
2 Days Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
2 Days Ago
Fix mounted weapon show/hide NRE
2 Days Ago
Merge from parent
2 Days Ago
Fix CullingVolume LodGroup warning
2 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
2 Days Ago
Bring back turret aim lerping
2 Days Ago
More value tuning
2 Days Ago
Match LOD settings on new scientist outfit
2 Days Ago
merge from naval_update
2 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
2 Days Ago
merge from ah_trajectory_mismatch_fix
2 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
2 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
2 Days Ago
GPU crash fix, NaN check in cloud raymarch
2 Days Ago
Merge from boat_building
2 Days Ago
And include the player animation controller, that's kinda important
2 Days Ago
Merge from boat_steering
2 Days Ago
floor & floor.triangle snap directions
2 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
2 Days Ago
Add validation between lighting the fuse and firing the cannon.
2 Days Ago
merge from islands to naval
2 Days Ago
Merge from parent
2 Days Ago
Merge from parent
2 Days Ago
Re-enable dynamic occlusion pausing by default again
2 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Days Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
2 Days Ago
merge from icon_renderer_path -> main
2 Days Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"