140,215 Commits over 4,352 Days - 1.34cph!

Yesterday
Merge: from main
Yesterday
Disabled rich text on search bar base prefab
Yesterday
Fixed hover end fuckery when clicking buttons in the item tab
Yesterday
merge from main - kept destination on oilrig prefabs, will rerun s2p
Yesterday
adjusted inject self sound anim event
Yesterday
Updating skinning for bone armour
Yesterday
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Yesterday
merge from main
Yesterday
easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
Yesterday
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
Yesterday
opaque windows on the apartment complex damaged side, removed interiors fully on that end
Yesterday
merge from new_console-ui
Yesterday
Moved new error overlay to the OverlayCanvas
Yesterday
Restored loading screen
Yesterday
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
Yesterday
merge from main
Yesterday
merge from memcell_shortcircuit_tests
Yesterday
Added new memory cells tests to cover short circuits
Yesterday
merge from itemicons_compression_fix
Yesterday
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
Yesterday
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
Yesterday
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Yesterday
merge from skinviewer_easter
Yesterday
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
Yesterday
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
Yesterday
Updated bunny costume in the skin viewer
Yesterday
merge from main
Yesterday
merge from new_console-ui
Yesterday
merge from main
Yesterday
Compile fixes
Yesterday
Fix error from changing quality when terrain buffers have not been created
Yesterday
Merge from egg_demo_fix
Yesterday
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
Yesterday
Merge from egg_demo_fix
Yesterday
Better fix for Top bunnies leaderboard in demo
Yesterday
Make errors more see-through
Yesterday
Merge from egg_demo_fix
Yesterday
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
Yesterday
Error UI: - Dont force uppercase - Allow turning off amount object again
Yesterday
Ensure new error panels alpha is auto set to 1
Yesterday
Attempt to scroll auto complete when navigating
Yesterday
Prevent new error ui from autowiping its errors depending on alpha state
Yesterday
Autocomplete now shows in a scroll
Yesterday
Added an Attachment label, use this to populate the Icon Renderer
Yesterday
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
Yesterday
Pressing enter on autocomplete entries submits them to the console input field
Yesterday
Add light/dark rows to the command list
Yesterday
Fix missing attachment slot on manager Add ownership check to Picker
Yesterday
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
Yesterday
Update attachment visibility if player changes perspective