137,344 Commits over 4,474 Days - 1.28cph!

5 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
5 Days Ago
Change ... to say PROCESSING TURN in pool table status
5 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
5 Days Ago
Add flailing, turn down launch boost a bit, ignore swing collisions
5 Days Ago
game_room_dlc -> game_room_dlc/pool
5 Days Ago
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
5 Days Ago
Merge from apartment_complex_monument
5 Days Ago
Fixed missing upkeep terminal server error when upgrading rooms
5 Days Ago
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
5 Days Ago
Fixed concierge conversation not filling the room number and rent values Also fixed medium and large upkeep using the wrong phrases
6 Days Ago
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
6 Days Ago
Reset MaxArmor on player spawn (unless during level transition) Do not render $no_draw materials on models in depth pass Fixed a crash with game.MountGMA Fixed armor being stripped with hl2_episodic on level change Make player model Alyx use separate head material * Fixes Alyx NPC losing phong detail in the head material Minor changes to viewpostproces from TF2 SDK * Removes duplicate creation of mat_colorcorrection Delete serverside mat_hdr_tonemapscale & some related entity IO * Removes SetTonemapScale and BlendTonemapScale hammer inputs from env_tonemap_controller. These 2 inputs never actually functioned, especially in multiplayer, since they set mat_hdr_tonemapscale which is never read anywhere, and is reset every frame. Adjust texture panel header to scale with screen width Added Entity:PlayFootstepSound * Also fixed NPC footsteps not using leg positions for trace start location, so now the footsteps should be more accurate to the surface under each foot * Also fixed NPC footsteps not respecting intended footstep sound volume
6 Days Ago
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
6 Days Ago
Merge from clan_bugfixes
6 Days Ago
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
6 Days Ago
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
6 Days Ago
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
6 Days Ago
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
6 Days Ago
Fix failing container corpse test for bed testlist
6 Days Ago
merge from main
6 Days Ago
merge from clan_bugfixes
6 Days Ago
Fixed camera positioning, fixed screen shake / effects, enable post processing
6 Days Ago
more texture tweaks
6 Days Ago
Merge from pmm_supermarket_food_freezer
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Added small ramps to basement colliders to help with movement
6 Days Ago
6 Days Ago
More reverb zone distance tweaks
6 Days Ago
Merge from main
6 Days Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
6 Days Ago
minor wooden helmet mesh tweak
6 Days Ago
small wooden pants mesh tweak
6 Days Ago
Reverb zones misaligned center fixes
6 Days Ago
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
6 Days Ago
Adding forward and back pose for pool viewmodel anims
6 Days Ago
merge from WoodArmour_skinnable/V2
6 Days Ago
texture size pass
6 Days Ago
wooden pants mesh update texture import settings world model rename
6 Days Ago
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
6 Days Ago
Fixed static furnitures being invisible when reconnecting inside your flat
6 Days Ago
Warmup item/wearables icons on startup to avoid FPS dips
6 Days Ago
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
6 Days Ago
merge from main
6 Days Ago
Check socket base instead
6 Days Ago
Only send snapping mode information provided we have a snappable object
6 Days Ago
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
6 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
6 Days Ago
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
6 Days Ago
3p pool cue sticks to hand bone
6 Days Ago
Fixed audio distance for industrial single/double door