138,845 Commits over 4,474 Days - 1.29cph!

4 Days Ago
merge from main
4 Days Ago
fixed hardcoded data bounds in admin view
4 Days Ago
merge from cui_updates
4 Days Ago
Fix pooltabel groundwatch not working
4 Days Ago
Merge from main
4 Days Ago
Fixed escape opening the menu when having the pie menu open Added UIEscapeCapture which now cleanly handles escape closing events for the pie menu in instances where the pie remains open after releasing keys (eg. when using `input.radial_menu_mode 1`)
4 Days Ago
merge from console_optims
4 Days Ago
Fixed pasting a large string in the console input field being slow ConsoleTMPInputField handles pasting itself by processing everything in one go
4 Days Ago
merge from main
4 Days Ago
Added `espcanvas.nameplateautosize_falloff` (defaults to 50)
4 Days Ago
merge from bootstrap_optims
4 Days Ago
Fixed skin viewer trying to load prefabs from the prefab asset scene when its not loaded yet Added a safeguard in GUIDToObject, any request from a non loaded asset scene won't cache the null miss
4 Days Ago
Update: rewrite ToStreamForNetwork to be thread safe - EntityMemoryStreamPool is now a concurrent queue Now, theoretically, we just throw it at threads and drink champagne Tests: craggy, built a base and checked decay timer
4 Days Ago
Descent save fix
4 Days Ago
Update: initialize every SaveInfo with ThreadSafeTime.TakeSnapshot - also removed some jobs 2 code I missed previously Tests: on craggy rode a horse, built a base, checked decay timer was updating as I added/removed resources
4 Days Ago
Deploy animation added to pool set
4 Days Ago
updated sculpting menu items
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
4 Days Ago
merge from menuwarmup_editor_optims
4 Days Ago
assign new pedestal for gui
4 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
4 Days Ago
Merge from satellite_crash
4 Days Ago
Manifest
4 Days Ago
Fixed home's hero video init issue when using no menu warmup mode
4 Days Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec
4 Days Ago
reduced block size to fit pedestal better
4 Days Ago
Merge from playermaintainedmonuments
4 Days Ago
Added Disable Dev Tools Warmup editor pref, skips the dev tools tabs warmup until first opened Saves ~0.3s when entering playmode
4 Days Ago
Disable menu ui warmup editor pref now skips instantiation of the menu pages completely, they get created on first navigation instead Saves ~2.5 seconds when entering playmode, without disabling the menu ui completely (at the expense of stalls when opening the menu tabs for the first time)
4 Days Ago
world model for masterkey, LODs and collision
4 Days Ago
merge from main
4 Days Ago
Adding master key viewmodel rig
4 Days Ago
Merge from reyclebin_storage
4 Days Ago
Static check
4 Days Ago
Pool table view model turn animation updates + adding extra idle poses and stepping anims
4 Days Ago
merge from main
4 Days Ago
Removed the shader level setting under the graphics settings as it is no longer in use
4 Days Ago
merge from main
4 Days Ago
Fix more compile errors
4 Days Ago
Fix server compile issues and bad shader merge
4 Days Ago
Fix TerrainAlphaScanner compile error
4 Days Ago
Merge from main
4 Days Ago
Remove shader debug pragma
4 Days Ago
Fix holes rendering an extra instance
4 Days Ago
Merge from main
4 Days Ago
Merge from vm_attachment_swap_fix
4 Days Ago
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
4 Days Ago
Setup holes on foundations just for testing