162,407 Commits over 4,597 Days - 1.47cph!

3 Days Ago
Cleanup
3 Days Ago
Add eye look at support to PlayerLimbIkModule
3 Days Ago
Rebaked a small selection of clips that were using the mirror functionality or still targeting the old model
3 Days Ago
Make a missing bone in IK just spam warnings in the editor
3 Days Ago
Add building guide shader for guide blocks
3 Days Ago
Add guide flag for building blocks
3 Days Ago
Merge remote-tracking branch 'origin/main' into generic_animator
3 Days Ago
Renames
3 Days Ago
Extended the show hands anim preview option to support showing the whole player body
3 Days Ago
Cleaner looking F8 perf UI * Before: https://files.facepunch.com/cipeax/2026/November/12_01-08-CoarseAmericanbobtail.png * After: https://files.facepunch.com/cipeax/2026/November/12_01-20-RobustCaudata.png
3 Days Ago
Keep what players carry between sessions, at stake once they deploy
3 Days Ago
Give the safe pocket a place of its own on the inventory screen
3 Days Ago
Halve the main inventory on the extraction map
3 Days Ago
Keep players who are not in a raid inside Outpost
3 Days Ago
Bootstrap screen
3 Days Ago
Export held entities, distance flares, particle effects, and more animations
3 Days Ago
Changeset: 169457 Prototype Rust+ camera that renders real models, textures, etc. withn the app
3 Days Ago
Merge branch 'filestorage_demo_fix'
3 Days Ago
Fix InvalidOperationException when trying to play demos created before the FileStorage key refactor
4 Days Ago
Give items a scrap value and show what loot is worth
4 Days Ago
Show the safe pocket while the stash is open
4 Days Ago
Work the grass out before the loading screen lifts
4 Days Ago
Bring dead players straight back to the hub
4 Days Ago
- Merge Pull Requests - Micro optimization for Player:AddCount - TTT: Stop traitors from disarming a living traitor's C4 by using the concommand directly - Fixed workshop icons left side on small resolutions - They were poking out even when not hovered over, and now they don't.
4 Days Ago
Merge together nearby buildings into bases
4 Days Ago
Keep history of buildings and players using them
4 Days Ago
Optimize: Only find the nearest building block for deployables near the part of the base that split off
4 Days Ago
Keep the building ID on the largest part of a base when it splits instead of giving every part a new ID
4 Days Ago
Add building split benchmark
4 Days Ago
Setup build menu items, builds server+bundles+copies bundles
4 Days Ago
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
4 Days Ago
Predict the helicopter engine start on the client
4 Days Ago
Fix predicted helicopters bouncing on the ground at high latency
4 Days Ago
Merge branch 'main' into generic_animator
4 Days Ago
Bring deploying players up on the tunnel hatch
4 Days Ago
Let players pay towards an unlock a part at a time
4 Days Ago
Give seamless servers full waves outside their terrain
4 Days Ago
Make the ocean continue across seamless server borders
4 Days Ago
Give seamless servers the same time of day
4 Days Ago
Hide the map grid when a seamless map is zoomed out past the usual limit
4 Days Ago
Show monument names on neighboring seamless islands on the map
4 Days Ago
Draw the grid on neighboring seamless islands on the map
4 Days Ago
Fade seamless map islands out towards the edges like the rest of the map
4 Days Ago
Let the seamless map zoom out until every island fits
4 Days Ago
Show every seamless server's island on the map
4 Days Ago
Show a neighboring seamless server's map markers once the player gets near it
4 Days Ago
Let players shoot entities on a neighboring seamless server
4 Days Ago
Group nearby seamless vehicles and players into clusters that stay on one server
4 Days Ago
Show more of what happened in a raid on its summary
4 Days Ago
Include test harness that loaded industrial from server saves