162,223 Commits over 4,597 Days - 1.47cph!

Yesterday
implement proper ocean patch culling in ocean hull shader
Yesterday
Expose wind turbulence to weather preset, raise it on heavy rain so we get more foliage movement
Yesterday
Some randomisation to rain speeds
Yesterday
Fixed small band of wetness in some base corners
Yesterday
Fix water drops appearing to clip through the ceiling when standing underneath them
Yesterday
Disable any wetness rendering in edit mode, better terrain falloff
Yesterday
Added a new weather preset editing window, sets weather settings instantly bypassing any easing
Yesterday
Changeset: 169668 Change mac build to arm64-only
Yesterday
Rejigged the arrow customisation UI to be full screen and better match Rust's UI. Increased viewport size of arrow preview. More colours added.
2 Days Ago
- Fixed wrong DLL being excluded from Win32 srcds (oopsie) - Merged Pull Requests - Check `AdminOnly` field when spawning vehicles - TTT: Ignore unknown modes in ttt_mute_team
2 Days Ago
Fix more cases
2 Days Ago
Fix up some bad cases when scientists would not flank properly
2 Days Ago
fix missing render graph reads for water shadow stuff
2 Days Ago
fix trunction of float4 lodInfo in WaterShore.cginc
2 Days Ago
fix water sun shadow filter running twice per pixel
2 Days Ago
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2 Days Ago
Added arrow preview to fletching jig dialogue window so now you can preview your customisation
2 Days Ago
Handle cases where the player is killed or dismounted while playing back a tape
2 Days Ago
Run the manifest update so committed item ids match builds
2 Days Ago
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2 Days Ago
More escape capture stuff
2 Days Ago
Updated gamepad escape calls
2 Days Ago
Updated component specimen, added more button styles
2 Days Ago
Added slider component
2 Days Ago
Added draggable component
2 Days Ago
Codegen
2 Days Ago
Added InputField component
2 Days Ago
Moved F7 pump out of Client.Input to a default bind like the F1 console
2 Days Ago
Moved out global escape capture out of mainmenu manager because it never made sense. Added Client.Input
2 Days Ago
Merge remote-tracking branch 'origin/hackweek-rain-benchmark' into hackweek-rainy-days
2 Days Ago
Merge branch 'main' into hackweek-rainy-days
2 Days Ago
Bring back camera parenting in demoui2
2 Days Ago
Ignore all non-player packets when playing demo tape, send snapshot when done
2 Days Ago
Ignore effect packets while playing back demo tape
2 Days Ago
Updated benchmark scene a bit
2 Days Ago
Merge remote-tracking branch 'origin/main' into hackweek-rain-benchmark
2 Days Ago
Moved New 40mm Rounds into their own folders.
2 Days Ago
Further SrcDS distribution cleanups * Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so) * Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em) * Delete prebuilt dedicated.so from the repo (useless) * Remove dxsupport files from dedicated servers * Remove some more .dll files from Windows SrcDS as well
2 Days Ago
Add enemies, a countdown and burner-lit balloons to extraction raids
2 Days Ago
Fill the extraction map with more monuments
2 Days Ago
Bank extracted loot in a stash and drop raiders in at raid start
2 Days Ago
Add a 3k procedural map scene for extraction raids
2 Days Ago
Add extraction raids with hot air balloon extraction points
2 Days Ago
Slide when a sprint is ducked in the shoulder camera
2 Days Ago
Show a reload bar beside the weapon in the shoulder camera
2 Days Ago
Add free run, free look, camera weight and a throw arc to the shoulder camera
2 Days Ago
Add an over-the-shoulder third person camera on F3
2 Days Ago
Cleanup
2 Days Ago
New main menu foundations in panels, ui.panels switches between the uGUI and panels menus