157,357 Commits over 4,536 Days - 1.45cph!

3 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
3 Days Ago
Part2
3 Days Ago
Part3
3 Days Ago
More LOD texture optimizations
3 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
3 Days Ago
merge from main -> base_occlusion
3 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
3 Days Ago
3 Days Ago
add singular crab prefab (mostly for media capturing)
3 Days Ago
- eye centre fix
3 Days Ago
merge from critter_animals
3 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
3 Days Ago
Add stir lock convar
3 Days Ago
Better colliders
3 Days Ago
Re-export tests after merge from main
3 Days Ago
Part2
3 Days Ago
Part3
3 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
3 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
3 Days Ago
Fixed LODs on gate and fence
3 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
3 Days Ago
biofuel_generator -> main
3 Days Ago
biofuel_generator -> main
3 Days Ago
Merrge from main (need to regen test list, not done yet)
3 Days Ago
merge from automated_testing
3 Days Ago
Test framework cleanup following livestock merge
3 Days Ago
Compile errors
3 Days Ago
merge from main
3 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
3 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
3 Days Ago
merge from JellyfishShader_edit
3 Days Ago
main -> biofuel_generator
3 Days Ago
Fixed topper materials
3 Days Ago
merge from Livestock_animals
3 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
3 Days Ago
Lods gibs and col
3 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
3 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
3 Days Ago
merge from main
3 Days Ago
Fix demoui2 scenes not saving
3 Days Ago
throwable_prediction_fixes -> main
3 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
3 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
3 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
3 Days Ago
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3 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
3 Days Ago
Fix incorrect rounding on vendor auction hqm ore
3 Days Ago
fix aiming not being accurate when using turn in place
3 Days Ago
Merge from new_achievements_oct26
3 Days Ago
merge from automated_testing