160,105 Commits over 4,566 Days - 1.46cph!

2 Days Ago
Add poolable components to a bunch of wearables, in most cases this brings the cost of creating that wearable from over 1ms to under 0.1ms, we'd pay this cost any time a player with this clothing entered network range or changed clothing Affects: buzzcut hair style (m+f), wolf headress, diving fins (m+f), wearable crate, gas mask, knight armour hat, metal mask and chest, nvg, ninja suit (m+f), paintball overalls, female cloth sash, bandit guard suit, clothing mannequin, nomad+space hazmat, nvg scientist suit, all jumpsuits, outbreak scientist suit
2 Days Ago
Merge from livestock_vendor_young_animal
2 Days Ago
Added some more information to the livestock vendor conversation, explaining the potential system
2 Days Ago
Update a test that now fails
2 Days Ago
Added a dialogue stage to the livestock vendor if you bring them a young animal
2 Days Ago
Swap tick based LOD to a time based one so we can support running on low fps servers
2 Days Ago
Make search after wall is destroyed stop once both sides reach eachother
2 Days Ago
Fix rooms being regenerated when changes were made instead of only regenerating the modified parts
2 Days Ago
Fixed decals not working on some collapsed renderers
2 Days Ago
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them Added a setting on deploy volumes to skip them when the block is attached at given sockets Before: https://files.facepunch.com/Flavien/ramp_before2.png After: https://files.facepunch.com/Flavien/ramp_after.png
2 Days Ago
Possible fix for build only issue where players can't mount a car after mounting a vehicle Doubled dismount rotation speed
2 Days Ago
▉▍ ▋▌▍█▅ █▋▊▍▅ █▆▅█▆▉█▅▅▇ ▄▆ ▉▉▊ ▅▌▉▄▌▍█▇▆▅▆▋█▆ ▄▆▇▄▍
2 Days Ago
Fixed horse losing its towed entity after a server restart
2 Days Ago
Switch to IList to prevent boxing
2 Days Ago
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
2 Days Ago
Fixed a crash with inputs firing from removed triggers Fixed wrong lookup function used in Hunter NPC code Add m_hStoredPathTarget to SetSaveValue whitelist VPC builds for Linux64 gmad/gmpublish build for Linux64 VPC can build and run for Win64 + compile warning fixes Disable VPC writing CodeLite projects on Linux Implement VPC colors for Linux so I can see what's going on Get rid of usages of lowercase min/max macro * So it doesn't interfere with c++ headers for 64bit builds on Linux * Also lets us get rid of some include hacks Minor Hammer code fixes
2 Days Ago
Added unfiltered option for the microphone stand
2 Days Ago
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
2 Days Ago
radwater_color -> main
2 Days Ago
Minor colour changes
2 Days Ago
Check the 2d spatial index for rooms first before using Vis.Entities() to find a player's nearby room
2 Days Ago
merge from fix_tc_upkeep_spacing -> main
2 Days Ago
Merged shelved code review changes. Removed duplicated code.
2 Days Ago
Set horizontal spacing to 12px
2 Days Ago
Fixed more parented wire issues on boats when leaving edit mode
2 Days Ago
Improvements on top of those fixes to bring the object count back down to where it was before
2 Days Ago
Tint radioactive water a slight green colour Affects: throws, sprinklers, etc
2 Days Ago
▍ ▆▄▄ ▉▋▄ ▇▊▇█ ▇▊▋▇▆▅▊ ██▇▅██▆▍ ▄▇█▍▋▇ ▅▉▉▄▌▋▅███▍▍
2 Days Ago
Fix reload sound events missing from mortars
2 Days Ago
Fixed glitchy blur with pedal bike rear wheel.
2 Days Ago
merge from vine_null_invoke_fix
2 Days Ago
merge from tv_error_spam_fix
2 Days Ago
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
2 Days Ago
Fixed the neon being overly red and blobby.
2 Days Ago
Fix TravellingVendor.IsPlayerIgnored NRE spam
2 Days Ago
Fixed some old effects that were blanket receiving every external force on all layers.
2 Days Ago
scrap king - all gibs
2 Days Ago
█ ▇▄▋▉▆▄▇ ▅▄▊▋▌▇ ▇▋▋ ▆▌▋ ▋▆▅█▇ ▄▌▍▌▌▇ ▄▅▄▉▆ ▇▅ ▊▅▄ ▍█▊█▆▅▄▍▌ ▌▄▍▌▇▆ ▆▊ ███▅█▇ ▊▊▊▋▌▄ █▊▉▋▊ ▋▋█▍▅▍ ▋▄▄▄▆▄ ▆▋▆▍▊▊▆▊▍ █▅▄▌▉ ▇▅ ▌▇▅▉▅▅ ▉█▌▊▇▉▊▅ ▇▆▇▉▇▍ ▉▅▋▍▇▅▋ ▇▉▇▅▉▉▉▅ ▋▌▋▌ ▄▆▌▅▄▇ ▋▄▋▅▌▋▆▅▇▉ ▋▉▆▆▄█▆▍█ █▋▍▄▍▊█ ▉▊ ▇▋▋▍▋▊▉▄ ▄▅▊▊▌ ▇▅▄█▅ ▉▉▋ ▊▄▌▋▉▉▋ ▍▋▉█▅ ▊▌▊ ▌▋▌
2 Days Ago
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
2 Days Ago
merge from io_optims
2 Days Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
2 Days Ago
merge from battery_vfx_fix
2 Days Ago
merge from repairbench_charms_fix
2 Days Ago
merge from tutorialvideos_fix
2 Days Ago
merge from menuchat_blur_fix
2 Days Ago
merge from stairs_los_improvements
2 Days Ago
merge from safezone_warningpopup_fix
2 Days Ago
pt_boat_scientists_ignoreplayer -> main
2 Days Ago
merge from f7dialog_title_fix
2 Days Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range