139,104 Commits over 4,474 Days - 1.30cph!

3 Days Ago
merge from main
3 Days Ago
merge from BoatVendor_BPchange
3 Days Ago
merge from NestHat_T1
3 Days Ago
Minor balance adjustments. - Wood dart for blowpipe 40 > 50 damage to match the crossbow (still has falloff at range) - Blowpipe crafting 25 > 10 cloth - Collared shirt +3% rad +2% projectile. Made a new protectionproperty asset since it shared with the green shirt previously - Bucket helmet - Now costs 20 frags instead of 35 so its no longer somehow more expensive than the bucket. +5% projectile +5% bite damage.
3 Days Ago
merge from demo_ui_2
3 Days Ago
Add demo timeline zooming, horizontal scrolling, re-ordering tracks with click + drag, make animation tracks work with rectangle selection.
3 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
3 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
3 Days Ago
masterkey anim updates
3 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
3 Days Ago
WIP industrial crafter support
3 Days Ago
merge from demo ui 2
3 Days Ago
Fix demo ui 2 rendering over pause menu.
3 Days Ago
Merge from main
3 Days Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
3 Days Ago
Rework satellite loot setup to be inspector driven
3 Days Ago
merge from game_room_dlc
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
S2P launch site
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
3 Days Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
3 Days Ago
Compile fix
3 Days Ago
Merge from PlayerMaintainedMonuments/blockerssubtract
3 Days Ago
Subtractive merge from changeset 155689 Merge from MonumentBlockers
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from main
Rin
3 Days Ago
network++
3 Days Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
3 Days Ago
Adjust walk speed and accel/deccel
3 Days Ago
Fix old AIs not fleeing when player is unreachable
3 Days Ago
Fix old AIs not fleeing when the player is unreachable
3 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
3 Days Ago
Fix old AIs being slower when new navmesh is enabled
3 Days Ago
Merge from WolfHeaddress_Workbench
3 Days Ago
Merge from satellite_crash
3 Days Ago
S2P launch site to get control computer changes
3 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
3 Days Ago
Enable saving on static control computer
3 Days Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
3 Days Ago
Bugfix: remove duplicate transformHandle property Prevents error in editor about duplicate serialization. Though the member is private and shouldn't serialize anyway? Tests: tried opening & saving the rpefab, but couldn't cause original error
3 Days Ago
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
3 Days Ago
Merge from PMM
3 Days Ago
merge from main
3 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
3 Days Ago
Merge: from main
3 Days Ago
M92 refresh animation polish
3 Days Ago
Unsaved
3 Days Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig