160,848 Commits over 4,566 Days - 1.47cph!

2 Days Ago
mainisland_roaming_scientistboats -> main
2 Days Ago
Updated CullWhenInside to run in a PersistentObjectWorkQueue with a 1s min lap time so it can't update too often. Has a 0.01ms budget so it generally can only process one a frame Reduced LODManager budget to 0.05ms from 0.1ms A large portion of LODManager ChangeLOD calls were spending all of their time in CullWhenInside due to it's expensive Vis check, by moving that out we should have more responsive LODs even with a smaller budget Introduces a small delay when building over bushes, but we gain 0.05ms overall
2 Days Ago
When a boat’s driver dies another scientist now takes over driving
2 Days Ago
- 20% chance for scientist rhib to drop a blueprint page - 20% chance for scientist pt boat to drop a blueprint book
2 Days Ago
Fix leg ik not working on the rear pt boat
Rin
2 Days Ago
Removing Primitive tech tree tax, as it was always rounding up to 2 blueprints used.
2 Days Ago
Merge from terrain_textures_review
2 Days Ago
Merge from main
2 Days Ago
- Boats in a group no longer pass a hidden player back and forth forever, they give up 45s after losing sight of him - PT boat turrets look around when they have nothing to shoot at - Roaming boats patrol closer to the coast, min shore distance 100m -> 35m - Fixed killing the roaming boats event leaving behind boats spawned less than a second earlier - Removed a duplicate line of sight check when roaming boats pick a target
2 Days Ago
Cache "is outside" score per set of connected rooms, only recalculate the rooms that were changed - makes it cheaper to destroy / add blocks to buildings
2 Days Ago
Prototype Rust+ camera that renders real models, textures, etc. withn the app Editor tooling exports mobile-friendly assets for uploading to our CDN
2 Days Ago
Merge from UZI 9mm
2 Days Ago
Codegen
2 Days Ago
Optimize empty room search after blocks are destroyed - track rooms when they have all faces removed and mark as destroyed instead of checking to see if any rooms need to be cleaned up
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Adjust recoil, weapon rack config
2 Days Ago
Optimize time taken when room occlusion is turned on at runtime (18s -> 4s) - only visit every face once instead of refreshing nearby faces and calculating multiple times
2 Days Ago
Merge from livestock_animals
2 Days Ago
Merge from shears
2 Days Ago
Updated description
2 Days Ago
Hitting a sheeps skin with shears won't hurt or startle them (still does small amounts of damage to other entities)
2 Days Ago
Merge from main
2 Days Ago
Optimize network group assignment after a room is recalculated
2 Days Ago
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2 Days Ago
Seagull audio tweaks
2 Days Ago
shear sounds
2 Days Ago
Merge from swamp_tree_x_improvement
2 Days Ago
Lowered marker points on swamp_tree_f
2 Days Ago
Merge from main
2 Days Ago
Merge from Livestock_animals
2 Days Ago
Linux64 build progress * Dedicated server builds successfully VPC script cleanups for Linux64 client Cleanup VPC scripts a bit so they are less messy Remove more unused files from src/lib/ Fixed Linux compile warning to do with colliding macro names More VPC script cleanups StudioMDL Linux32 compile fixes Delete prebuilt vpk_linux32
2 Days Ago
Only require an infant animal to reach 80% happiness in order to max out potential stat
2 Days Ago
Add [+firemode] to ReplaceTokens
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
merge from fix_sail_guide_mismatch -> main
3 Days Ago
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3 Days Ago
Optimize network thread's batching overhead slightly - during the end of frame flush only set the last batch sent as "immediate" priority - avoids paying the extra 0.4us to wake the RakNet thread after every single batch sent, instead only paying it once for the entire batch
3 Days Ago
Add unordered batch alongside the ordered one so we keep sending position packets unordered while keeping them batched - my previous commits were incorrect: positions have always been sent unordered
3 Days Ago
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3 Days Ago
Move packet batch from Dictionary -> Connection field
3 Days Ago
main -> mainisland_roaming_scientistboats
3 Days Ago
boat_targetting_improvements -> main
3 Days Ago
Various fixes Add ForceActiveViewmodelAnimatorUpdate to viewmodel anim controller
3 Days Ago
Don't break existing server saves for livestock
3 Days Ago
fix snap settings styling
3 Days Ago
improve demo gizmos, add spotlights and demo toolbar
3 Days Ago
merge from main -> fix_sail_guide_mismatch