159,482 Commits over 4,566 Days - 1.46cph!

Yesterday
fix pooled train audio, disable pooling log for checking active states - I added it for vehicle pooling and forgot to nuke it
Yesterday
Fix dungeon network groups misaligned with the spawned dungeons on some map sizes
Yesterday
Fixed various exceptions that happen during builds Add some null guards, skip compute kernel lookups when compute shaders are unsupported, move DeferredMeshDecal in apartment_large that was missing its renderer
Yesterday
Security room greybox
Yesterday
Gate navmesh save log and AI despawn log behind ai.logIssues
Yesterday
Update GHA actions to version 6 for Linux and Windows Add trigger_portal_cleanser to entity override whitelist Fixed a crash with render.UpdateScreenEffectTexture Remove widgets.RenderMe and properties.GetHovered serverside * widgets would just do nothing, but shouldn't exist on the server, properties.GetHovered would just error out Minor cleanups of various methods to match wiki and vice versa Prediction errors on arrays include array index for ints and floats Fixed a couple memory leaks with multicore rendering * Mostly relates to functions such as render.UpdateScreenEffectTexture and render.PushCustomClipPlane
Yesterday
Fix "[NPCAnimController.DoPrepare] Skipping blacklisted clip tiger_prowl" error on manifest regen
Yesterday
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Rin
Yesterday
Cherrypicking 168011, 168012
Yesterday
Merge from Livestock_animals, fix extremely long AI tests
Yesterday
Merge from main
Yesterday
Have AI tests run at 4x speed, with same delta times, confirmed results are the same thanks to the deterministic mode, AI tests now down to 15min I also added a local guard that stops me from blowing past the 30min budget in the future
Yesterday
pt_boat_rewrite -> client_controls
Yesterday
main -> pt_boat_turret_rewrite
Yesterday
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Yesterday
Fix frankenstein pet not moving, it had no nav agent component
Yesterday
Fix no navmesh in halloween dungeons, they were filtered by the out of bounds check
Yesterday
Fix all milky and creamy teas + rich pies icons artifacting Fix new locked crate icon artifacting when zoomed out on the map
Yesterday
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Yesterday
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Yesterday
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Yesterday
Added a menu item in Build/ to keep the build cache so we can do incremental builds
Yesterday
Revert some files I didnt mean to commit
Yesterday
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
Yesterday
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Yesterday
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Yesterday
merge fix_chainsawanim
Yesterday
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Yesterday
merge from misc_logging_cleanup 🧹
Yesterday
Fix yaml issues in calf, calfmale and lamb prefabs
Yesterday
rust 13th birthday cake - world model prefab updated - game model updated
Yesterday
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Yesterday
merge from ledgedrop_crouch_fix
Yesterday
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
Yesterday
merge from disable_tip_npcs
Yesterday
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
Yesterday
Manifest
Yesterday
adding extra chain joints
Yesterday
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Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
Yesterday
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
Yesterday
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
Yesterday
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
Yesterday
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
Yesterday
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Yesterday
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
Yesterday
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)