146,586 Commits over 4,444 Days - 1.37cph!

Yesterday
industrial decor pack square steam images on sitem (just missing torch)
Yesterday
merge from bowless_crossbow
Yesterday
bowless crossbow steam icon and steam images of sitem
Yesterday
M16 higher burst fire rate
Yesterday
Shotgun and item updates
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
Yesterday
Industrial Storage - updated icon
Yesterday
merge from m16a2
Yesterday
merge from discord_plushie (fixes)
Yesterday
Industrial Storage - adjusted bottom piece on vertical barrel
Yesterday
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Yesterday
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
Yesterday
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
Yesterday
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
Yesterday
Support multiple inventories being added to the reclaim contents
Yesterday
Merge: from main
Yesterday
Added support for taking over a shop if you can pay twice the fee
Yesterday
Compile fixes
Yesterday
First pass on rentable shop ownership prompt
Yesterday
Added support for hunting trophies to store the skin of clothing items
Yesterday
Merge from main
Yesterday
Better fix for player restting to standing, always set state to sitting if poseType is set to true
Yesterday
m16 sounds
Yesterday
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
Yesterday
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
2 Days Ago
Don't apply if we have an active clothing offset
2 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
2 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
2 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
2 Days Ago
Updated prop renderer transforms for workshop gloves
2 Days Ago
deleted blockout mesh in folder
2 Days Ago
1p and 3p attachment positional updates
2 Days Ago
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2 Days Ago
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2 Days Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
2 Days Ago
Fixed egg suit's wrong orientation in paint mode
2 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
2 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
2 Days Ago
Converted ceiling light, smart switch, fuse
2 Days Ago
merge from main
2 Days Ago
Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!)
2 Days Ago
merge from excavator_light_fix
2 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
2 Days Ago
Cobalt Statue - Minor texture and material edits (concrete pedestal)
2 Days Ago
shadow fix's for new anim content
2 Days Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
2 Days Ago
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2 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)