253,916 Commits over 3,990 Days - 2.65cph!

3 Days Ago
Merge from main
3 Days Ago
Cleanup, naming
3 Days Ago
stickybomb materials and textures setup viewmodel and scripts
3 Days Ago
merge from hackweek_automatedtesting
3 Days Ago
Clean: removing hanging meta files that I've commited earlier Tests: open editor
3 Days Ago
Merge: from main Tests: none
3 Days Ago
tile sets, materials, extra credit map, player camera tweaks, chevron decal, abandoned lot map base(wip), shipping container model tweaks,
3 Days Ago
Removed rocket scenarios parameter codegen, not needed anymore
3 Days Ago
Restored rocket tests that required editor stuff to run
3 Days Ago
Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"
3 Days Ago
Test methods can now have more than one parameters Updated all tests attributes
3 Days Ago
Fix dragging rigid body speed regression https://files.facepunch.com/ziks/2025-02-13/sbox-dev_Nb6mf1LlfE.mp4
3 Days Ago
merge from bike_ragdoll_fixes
3 Days Ago
TestListExporter now serializes all test parameters and put them in the json Tests with dynamic parameters no longer need to retrieve them at runtime - so we can now use editor code to set tests dynamic parameters - tests will execute faster also added TestDescription attribute
3 Days Ago
Merge from presets_editor/quality
3 Days Ago
Fix CS:S not mounted warning (#2204)
3 Days Ago
Removed some debug logs
3 Days Ago
ensure ragdoll velocity timeout is always initialized in cases where ragdolls spawn with near-zero velocity
3 Days Ago
Remove weapon_cubemap localizations It's an internal weapon that never appears in anywhere user accessible.
3 Days Ago
Merge from main
3 Days Ago
merge from triangle_planter
3 Days Ago
Techtree0 vanilla and primitive updated
3 Days Ago
Merge: from hackweek_serverprofiler_memory - Records allocations from all threads - Displays allocations on separate thread tracks + a graph of total allocations per thread - Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto - Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated. - Graphs of working set and virtual set memory for the entire process Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
3 Days Ago
New bloom preset Do not include notifications library in menu state Case insensitive lua_run code keyvalue Fixed Lua errors with drive library on Camera entity from Sandbox Fixed hoverball toggle button not functioning Undo system localizations Improve handling of localized spawnmenu categories Preserves alphabetical ordering Added "hostile" option to npc_citizen Updated MdlPicker layout in engine tools (Hammer)
3 Days Ago
gave rc drones a grenade inventory and the ability to drop grenades out of it
3 Days Ago
Get rid of WIP SpringDamper implementation
3 Days Ago
Clean: removing unnecessary using Tests: compiled in editor
3 Days Ago
Unlocking planter large unlocks planter triangle at research bench
3 Days Ago
Clean: deleting empty folder Left-over from the old merge that I didn't clean up properly Tests: none
3 Days Ago
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params
3 Days Ago
Update: ServerProfiler - switching to release libs (10b88e05) Tests: tested stanadlone linux server in debug on a 3k procgen map, windows standalone server in release on a 3k procgen map and a harmony mod
3 Days Ago
Make SpringDamp / SmoothDamp frame rate independent Fixes #1819 Add spring damper tests, attach a plot .svg if a test fails https://files.facepunch.com/ziks/2025-02-13/spring_2Hz_0.5.svg
3 Days Ago
3 Days Ago
Teddy Bear costume folder adjustments and .clothing file setup
3 Days Ago
Triangle planter crafting pass
3 Days Ago
SRCDS colors for Linux & 24 bit colors
3 Days Ago
Tools: try searching for gameinfo relative to the .exe if not found Allows BSPZIP (and probably others) to run from scripts outside of the game directory without additions params "Fix" an infinite loop in memory allocation by exiting w/ message "fix" an infinite loop in memory allocator (CUtlMemory) by exiting the program with a warning if it is hit. Fixed crash with net_showmsg Fixed hoverball's toggle key not functioning Localization for built-in undo actions Potentially breaking change: Internal undo names changed! Also fixes undo text being processed twice for certain undo actions Adds localization for entities spawned by Sandbox tools (names) Added `hostile` keyvalue to npc_citizen Will be treated as a combine. Useful for NPC reskins to not have combine noises. Or just for fun. Fix queued rope renderer running out of memory with SuperDOF
3 Days Ago
Hammer: Merged some under the hood changed from CS:GO Also fixed ray-traced preview crashing Hammer: Updated Options tabs to fit more data Added build date to Hammer's About dialog Hammer: When copying game configs, ask for a new name Hammer: Updated icon to be higher quality and have GMod colors Hammer: Switch to CmdSeqDefault.wc (like CS:GO) When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs. Tweak Hammer splash image & exe info Hammer: Expand Object Bar by 20px to fit visgroups To VisGrouos without a horizontal scrollbar Hammer: Increase default size of Entity Help window Fix a stack overflow in TextEntry scrolling Minor cleanups Added support for %CompileNoShadows (VBSP) Include Episode 1 barney model as override It appears to have all the animations from base Half-Life 2. Added "owner" argument to SWEP:OnDrop Added shader name to "failed to create shader"
3 Days Ago
Added Player:ExitLadder Remove unintended/possibly breaking changes Menu: Do not include notifications library Minor cleanups Fixed weapon_shotgun only producing 1 bullet pellet when fired by NPCs Fixed client crashes with portal entities
3 Days Ago
Merge: from main Tests: none
3 Days Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
3 Days Ago
Electrical branch name is now clamped on the server side. Entering more then 25 characters will now default to "Name".
3 Days Ago
Clean: remove a couple unnecessary TODOs Tests: none, trivial change
3 Days Ago
Clean: ServerProfiler - less IntPtr, more Native.MonoMethod Think I didn't have enough sleep when I was writing it at first. Tests: exported snapshot in editor on Craggy
3 Days Ago
Standard 300 open/close now working
3 Days Ago
Update: ServerProfiler - emit the current/last managed method when recording an allocation - using debug binaries (10b88e5) Should reduce/eliminate the need to manually hunt for the allocation in the methods view. Tests: snaspshot in editor on Craggy
3 Days Ago
Update: able to capture allocations from all threads Tests: exported a profile in editor. Update: remove hack that forced early recording of data to test tracking all memory allocations Update: able to record working set of a process Tests: tested in editor for win, need to test on linux Update: track VirtualSize as well - Also properly avoid false-sharing Update: simplifyin code around allocation buffer - Previously it could be null, now not possible Update: make lazy growing take into account number of created elements This helps avoid wasting next frame if we didn't grow sufficiently Clean: removing TODO comment Update: record class and array size alongside the allocation size Tests: tried export on Craggy Update: when recording an allocation, record the last/current method as well Tests: snapshot in editor on Craggy
3 Days Ago
Update: when recording an allocation, record the last/current method as well Tests: snapshot in editor on Craggy
3 Days Ago
Merge from triangle_planter
3 Days Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant