157,965 Commits over 4,566 Days - 1.44cph!

2 Days Ago
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
2 Days Ago
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned
2 Days Ago
Merge from rust_render_pipeline
2 Days Ago
Merge from main
2 Days Ago
Fix garage doors blocking navmesh above them when closed
2 Days Ago
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
2 Days Ago
merge from critter_animals
2 Days Ago
fix turtle error log - swimming NPCs no longer pause their navmeshagent, the agent is disabled but required on the prefab for other dependencies
2 Days Ago
Fix pooling bugs causing crabs and jellyfish to often be invisible
2 Days Ago
Fix dialogue for purchasing calves appearing to be successful with insufficient scrap
2 Days Ago
Fixed cargoship lighting regression.
2 Days Ago
Adult animals get two ropes like the horses Rope ends off camera Applied rope fixes to horses as well
2 Days Ago
Blurhash
2 Days Ago
Updated plague doctor store page media (video + one screenshot) Updated jungle pack store page video (was a mp4)
2 Days Ago
Livestock vendor now says how much wool you need when you don't have enough wool to sell
2 Days Ago
More halter meshes for calf and bull
2 Days Ago
Updated lead interaction icon
2 Days Ago
Bugfix: fix invalid isLoading state when reloading map Copy paste mistake Tests: able to control camera after reloadmap
2 Days Ago
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
2 Days Ago
merge from erosion_optim - ~22s faster on a 4000 map, overall savings now ~67s or ~18%
2 Days Ago
Prevent wild livestock from dying from hunger etc
2 Days Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
2 Days Ago
Fix `ent scale` not working immediately for certain entities and you had to leave network range for it to apply - it was gated behind !ShouldLerp() Fix `ent scale default` disabling scale networking before resetting the scale, so it didnt replicate the reset Slight cleanup
2 Days Ago
Fixed the tin can alarm wire being missing from RRP
2 Days Ago
removing unnecessary files
2 Days Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
Bugfix: avoid RustNavigation NRE spam on reload - move RustNAvigation to Server scene - LoadLevelAsync can preserve server scene in C+S setup - add missing player states on the server to facilitate connect-lite flow Tests: ran reloadlevel - no NRE spam, but camera is detached
2 Days Ago
Added halter to all livestock animals
2 Days Ago
Merge from blur_artifacts
2 Days Ago
FakePhysicsRope alloc optim
2 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
2 Days Ago
Added livestock halter models
2 Days Ago
Customiser animation updates
2 Days Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
2 Days Ago
Fix wild livestock being passively tamed and then breeding out of control
2 Days Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
2 Days Ago
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
2 Days Ago
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
2 Days Ago
Fixed the post processing on the player preview camera
2 Days Ago
merge from moocclusion
2 Days Ago
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
2 Days Ago
Reduced the mooing chances a tad
2 Days Ago
Bull texture optimisations
2 Days Ago
Potential fix for animals not eating from troughs
2 Days Ago
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
2 Days Ago
Sheep baas are occluded too for consistency
2 Days Ago
Lowered their occluded volume cause they won't shut up
2 Days Ago
Potential fix for cows dying of hunger in a well setup farm
2 Days Ago
Merge from main