145,232 Commits over 4,413 Days - 1.37cph!

Yesterday
Fixed shop marker cluster text scaling
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Industrial torch animation + animator blend updates
Yesterday
Fixed input fields using decimal number content type not working
Yesterday
Yesterday
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
Yesterday
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Yesterday
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
Yesterday
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Yesterday
Toned down speech animation parameters slightly
Yesterday
Add support for raycasting inside the pool physics engine
Yesterday
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
Yesterday
merge rust_relay_server -> main (NRE Hotfix)
Yesterday
resolved NRE in BasePlayer::SendEntityUpdates
Yesterday
missed file
Yesterday
Fix movember card moustache (for modders)
Yesterday
exported updated 3p jump anim
Yesterday
Combine both entiities
Yesterday
Updating industrial torch viewmodel rig
Yesterday
wip rain grace period
Yesterday
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
Yesterday
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Merge from main
Yesterday
merge from devtools_scaling_fixes
Yesterday
Copy paste list view fixes
Yesterday
Tweaked free aspect layout of item and vehicle tabs
Yesterday
Fixed F1 loadout tab scaling issues when using free aspect
Yesterday
Fixed copypaste grid button title text layout issues
Yesterday
Fixed F1 copy paste tab scaling issues when using free aspect
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
Yesterday
Updating m16 view model rig with new mesh
Yesterday
merge from iolines_shader_fix
Yesterday
Restored invisible wire material
Yesterday
Restored hose material colours
Yesterday
merge from main
Yesterday
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
Yesterday
merge from barrel_conveyor_fix
Yesterday
Fix barrels not showing up in conveyor filters since reskin support was added
Yesterday
tweaked central oak for better fit in market place near final splat painting
Yesterday
Merge from main
2 Days Ago
merge from optimize_deep_sea_texture -> main
2 Days Ago
Change deep sea height data from managed -> native array
2 Days Ago
Exterior lighting progress & related files
2 Days Ago
merge from iolines_shader_fix
2 Days Ago
Fixed remaining hose IO material still using the wire shader
2 Days Ago
merge from wallpaper_defaultskin_fix
2 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month