162,198 Commits over 4,597 Days - 1.47cph!

Yesterday
Added draggable component
Yesterday
Codegen
Yesterday
Added InputField component
Yesterday
Moved F7 pump out of Client.Input to a default bind like the F1 console
Yesterday
Moved out global escape capture out of mainmenu manager because it never made sense. Added Client.Input
Yesterday
Merge remote-tracking branch 'origin/hackweek-rain-benchmark' into hackweek-rainy-days
Yesterday
Merge branch 'main' into hackweek-rainy-days
Yesterday
Bring back camera parenting in demoui2
Yesterday
Ignore all non-player packets when playing demo tape, send snapshot when done
Yesterday
Ignore effect packets while playing back demo tape
Yesterday
Updated benchmark scene a bit
Yesterday
Merge remote-tracking branch 'origin/main' into hackweek-rain-benchmark
Yesterday
Moved New 40mm Rounds into their own folders.
Yesterday
Further SrcDS distribution cleanups * Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so) * Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em) * Delete prebuilt dedicated.so from the repo (useless) * Remove dxsupport files from dedicated servers * Remove some more .dll files from Windows SrcDS as well
Yesterday
Add enemies, a countdown and burner-lit balloons to extraction raids
Yesterday
Fill the extraction map with more monuments
Yesterday
Bank extracted loot in a stash and drop raiders in at raid start
Yesterday
Add a 3k procedural map scene for extraction raids
Yesterday
Add extraction raids with hot air balloon extraction points
Yesterday
Slide when a sprint is ducked in the shoulder camera
Yesterday
Show a reload bar beside the weapon in the shoulder camera
Yesterday
Add free run, free look, camera weight and a throw arc to the shoulder camera
Yesterday
Add an over-the-shoulder third person camera on F3
Yesterday
Cleanup
Yesterday
New main menu foundations in panels, ui.panels switches between the uGUI and panels menus
Yesterday
More boilerplate changes
Yesterday
Razor screen are in the main assembly, removed all the boilerplate
Yesterday
Fixed scrolling perf regression
Yesterday
Make sure the tools are published to Steam as well (Why can't Linux just have a single file extension for executables)
Yesterday
Remove Linux 64bit Client stuff from Server package Also fixup Linux32 client folder mapping Do not build certain binaries for Linux SrcDS, including vaudio_speex and resources
Yesterday
Added and Setup 40mm Artillery Barrage Round *https://files.facepunch.com/alfiebirch/2026/November/10_18-13-IntentIchthyosaurs.mp4 Added a 40mm Artillery Barrage Round. After firing the round a blue flare will illuminate an area that then will be hit with a 40 rocket artillery barrage.
Yesterday
Add missing .so for Linux64 that were hidden by gitignore
Yesterday
https://files.facepunch.com/Nowun/2026/November/Unity_ZDrGBlb4H0.jpg shipping container spawns on mainland, same type as on cargo requiring lock break before opening. Needs unique loot setup. Can spawn on any coastling including jungle, arctic and desert. Rare spawn, 1 per 100 players. (WIP)
Yesterday
Show static until the base finishes loading when playing the tape
Yesterday
Play camera tapes from computer station instead of TV
Yesterday
Make tape item usable by other entities
Yesterday
Higher frame budget for loading the tapes (demos) on the computer station
Yesterday
Replay a camera's tape by loading it on a TV
Yesterday
Record what a powered CCTV camera sees onto a video tape
Yesterday
Only use conditional meshes when the garage door would clip through walls
Yesterday
Add door conditional mesh tests
Yesterday
Generate conditional meshes for garage doors
Yesterday
Cut door conditional meshes based on the animations
Yesterday
Resave garage door prefabs
Yesterday
Add conditional meshes to doors
Yesterday
Try to make sure Linux64 bins are uploaded as artifacts Also fixed Linx32 VPC always rebuilding, even when nothing changed
Yesterday
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Yesterday
Fixed Linux tools not compiling due to case sensitivity
Yesterday
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Yesterday
Updated 40mm Illumination Round to use same VFX as the Mortar Strike Round *https://files.facepunch.com/alfiebirch/2026/November/10_17-00-BlackNortherncardinals.mp4