140,184 Commits over 4,505 Days - 1.30cph!

5 Days Ago
merge from main
5 Days Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
5 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
5 Days Ago
pooltable_dismount_kill_fix -> main
5 Days Ago
updated bar games pack steam icon
5 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
5 Days Ago
Merge from parent, including post merge fixes.
5 Days Ago
Merge from /industrial_generator_audio_fix
6 Days Ago
Single 50cal viewmodel animations
6 Days Ago
Fixed audio attenuation curves for the industrial large generators
6 Days Ago
small spike trap now uses world model instead of burlap sack
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Merge from main
6 Days Ago
Merge from powergrid/fuse_swap
6 Days Ago
Merge from powergrid/fuse_deterioration
6 Days Ago
Merge from powergrid/wire_auth
6 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
6 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
6 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
6 Days Ago
merge from sculpture_default_invis_fix
Rin
6 Days Ago
merge from sculptures
Rin
6 Days Ago
merge from game_room_dlc
6 Days Ago
Fixed a floating wire in power plant Powerplant S2P
6 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
6 Days Ago
prevernt breaking down stone sculpture
6 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
6 Days Ago
Merge from main
6 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
6 Days Ago
merge from storepage_aug26
6 Days Ago
Bar game branding power of two
6 Days Ago
Bar games store page media
6 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
6 Days Ago
merge from storepage_aug26 (stone sculpture page done)
6 Days Ago
Video fix
6 Days Ago
Updating uzi rig with new model and adding world model rig
6 Days Ago
Gave sculptures bullet penetration again, but on the right branch
6 Days Ago
merge from main
6 Days Ago
Stone sculpture media video
6 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
6 Days Ago
bar games pack square images, still waiting on thumbnail
6 Days Ago
Merge from main
6 Days Ago
Merge from terrain_hole_mask_res_fix
6 Days Ago
Fix terrain hole mask with resolution scaling changes
6 Days Ago
merge from PlayerMaintainedMonuments
6 Days Ago
Fix splash-2 sound definition error S2P Dome
6 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
6 Days Ago
Merge from pooltable_dismount_kill_fix
6 Days Ago
Added some instructions to pool