147,454 Commits over 4,444 Days - 1.38cph!

Yesterday
Restored L96 icon rendering settings
Yesterday
Compile fix
Yesterday
merge from analytics_remove_uploader
Yesterday
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
Yesterday
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
Yesterday
Yesterday
Remove logging "Waiting for player to leave"
Yesterday
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
Yesterday
Scaling, convars.
Yesterday
assign proper scaling root to spawned charms in skin viewer
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from main -> apartment_complex_monument
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
Add basic object motion vector shader (WIP)
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
merge from main
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
update apartment_complex_monument/prototype
Yesterday
Switch between billboard and model (wip)
Yesterday
fix devLocal/WorldCoord shaders missing g-buffer stencil write
Yesterday
Fix 4 boxes not being placeable in a foundation anymore
Yesterday
merge from attachment_charms
Yesterday
merge from contact_lowresasset_fix
Yesterday
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
Yesterday
More billboard work, supports fake extreme distance, temp shader, mat.
Yesterday
Carry over equipped charm when reskinning a gun to a redirect
Yesterday
autofind_deployable_snapping -> main
Yesterday
Mark auto snap as experimental
Yesterday
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
Yesterday
Post merge fixes
Yesterday
merge from main
Yesterday
merge from attachment_charms/skinviewer
Yesterday
fixed Paintable shop sign at apartments zfighting in paint view
Yesterday
Billboard tests
Yesterday
Fixed renderers being disabled on spawn right before we strip the LOD components
Yesterday
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
Yesterday
merge from spraycan_reskin_refactor
Yesterday
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
Yesterday
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
Yesterday
Update the test commands to just use the final stage
Yesterday
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
Yesterday
Ensure all FormatBytes cases display capitalised KB/MB because we are dealing in bytes, not bits. Was driving me crazy displaying kb/mb everywhere when we are using bytes, not bits
Yesterday
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
Yesterday
main -> autofind_deployable_snapping
Yesterday
secondary_connection_voices_fix -> main
Yesterday
Fix VOIP bugging out over CCTV cameras Prevent connections from being added twice: once through the secondary connections then once through the regular path