userandererandrecancel

11,445 Commits over 3,197 Days - 0.15cph!

6 Months Ago
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6 Months Ago
Merge from rail_network_4
6 Months Ago
Another NRE edge case fix
6 Months Ago
Merge from terrain_anchor_radius
6 Months Ago
Gizmo
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
Implementation (needs prefab updates + testing)
6 Months Ago
Merge from rail_network_4
6 Months Ago
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6 Months Ago
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6 Months Ago
Fixed camera snapping after closing inventory under certain conditions on OSX
6 Months Ago
Same thing for RendererGrid and WorldGrid
6 Months Ago
Faster trivial reject for LOD cells
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Cherry picking 73306
6 Months Ago
Fixed unintended rail intersection overlaps that could lead to triple intersections
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Cherry picking 73247
6 Months Ago
NRE edge case fix
6 Months Ago
Cleanup
6 Months Ago
Minor GenerateRoadTerrain tweaks
6 Months Ago
Fixed PathInterpolator.Resample issues that could lead to edge cases with weird looking, bent / stretched rails
6 Months Ago
Replaced "World Reflections" setting with two toggles in the experimental graphics settings: "Advanced Interior Lighting" and "Advanced Forest Lighting" which represent reflection quality 3 and 4 If both experimental options are disabled, the equivalent of reflection quality 2 is used (cubemap ambient light only considers the terrain and monument buildings)
6 Months Ago
Removed reflection quality 0 since ReflectionProbeEx is broken for some people (leading to completely black reflection probe)
6 Months Ago
Fixed additional edge cases of left / right confusion at rail intersections
6 Months Ago
Added world reflection quality 4
6 Months Ago
Fixed remaining edge cases of left / right confusion at rail intersection points
6 Months Ago
Increased distance between rail sidings slightly to prevent locomotive crash issues in corners
6 Months Ago
Fixed edge case of left / right confusion at intersection point of trainyard connection rail with main rail
6 Months Ago
Fixed steep cliffs around trainyard sometimes preventing rail to connect to it on both ends
6 Months Ago
Fixed trainyard rail transition being incorrect on the client (client map cache needs to be cleared for this to apply)
6 Months Ago
Removed some old trail connection points from trainyard that no longer make any sense
6 Months Ago
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6 Months Ago
Forgotten prefab (player_preview)
6 Months Ago
Fixed RustCamera NRE in edit mode
6 Months Ago
Fixed player preview not setting global_SkyReflection (breaks certain shaders under certain conditions)