139,047 Commits over 4,474 Days - 1.29cph!

3 Days Ago
Change from hover to show the inventory contents to a button top right that expands the loadout to show the inventory items - the hover panel was awkward when you had tons of loadouts on screen - controlled with convar "loadoutinventorypreview"
3 Days Ago
Fix compile error
3 Days Ago
Fix scientists not spawning in some areas
3 Days Ago
merge from editor_fix_cpu_affinity -> main
3 Days Ago
Fix cpu_affinity not working in the editor - manually grab it from the command line if provided and run it
3 Days Ago
Show a preview of the items in the main inventory of a loadout when hovering over it
3 Days Ago
merge from fix_serverport_editor -> main
3 Days Ago
Cleaned out old ground plane
3 Days Ago
Sat remains improvements.
3 Days Ago
merge from main
4 Days Ago
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
4 Days Ago
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
4 Days Ago
Prevent ghostships from checking mainland navmesh
5 Days Ago
merge from cui_updates
5 Days Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
5 Days Ago
merge from main
5 Days Ago
merge from demo_ui_2
5 Days Ago
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
5 Days Ago
Merged Pull Requests * Fixed spawnmenu Lua error * Removed unnecessary material override for Ep2 Antlion Guard Fix a crash with vehicles on level transitions
5 Days Ago
merge from fix_itemmanager_domain_reload -> main
5 Days Ago
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
5 Days Ago
merge from demo_ui_2
5 Days Ago
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
5 Days Ago
update from main
5 Days Ago
Fix NRE in FinishLoadingRoutine
5 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
5 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
5 Days Ago
merge from fix_elevator_button_restart -> main
5 Days Ago
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
5 Days Ago
Bump CPS
5 Days Ago
Additional potential UI state/race fix
5 Days Ago
Merge from satellite_crash
5 Days Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
5 Days Ago
merge from game_room_dlc
5 Days Ago
fix darts animationevent tag
5 Days Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield
5 Days Ago
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
5 Days Ago
fix manifest missing wtp & gas station entities
5 Days Ago
merge from fix_bag_nickname -> main
5 Days Ago
merge from game_room_dlc
5 Days Ago
merge from darts_game
5 Days Ago
Merge from satellite_crash
5 Days Ago
5 Days Ago
Embed rust utk
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from pmm
5 Days Ago
Maintained monuments related .meta changes from running manifest
5 Days Ago
Manifest
5 Days Ago
Restore changes to large Oilrig Run testlists, codegen, localization
5 Days Ago
Merge from playermaintainedmonuments