161,901 Commits over 4,597 Days - 1.47cph!

Yesterday
Use lower LODs for foliage shadows
Yesterday
Added a RainShadowGrid - a grid of cells around the camera that store where the rain is hitting
Yesterday
Merge pull request #3 from Facepunch/helk/steam-inventory-halloween-icons
Yesterday
Add Steam inventory items 71400-71413 and update Halloween store categories
Yesterday
Create a new rain wetness feature on the standard rust shader
Yesterday
Merge from main
Yesterday
Updated PoseTools for generic compatibility
Yesterday
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
Yesterday
Fix turn in place, warping on leg bones while sprinting
Yesterday
Create PanelsGameHost during bootstrap/gamesetup
Yesterday
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
Yesterday
Converted the player model to use generic animations
Yesterday
Let -nosteam keep a server's Steam off
Yesterday
Stop RustNav's tile builders when the application quits
Yesterday
Remove BaseNavigator's unused WindowsRuntime using
Yesterday
Marshal the navmesh save and load paths as UTF-8
Yesterday
Install ServerProfiler's native profiler only on Mono
Yesterday
Keep UniTask's pooled thread-pool runners off outside Mono
Yesterday
Give TextTable's string its own field offset
Yesterday
Fix worldmodel outline not working for 5 prefabs
Yesterday
Merge branch 'main' into automated_testing
2 Days Ago
Replace delegate BeginInvoke/EndInvoke with Tasks
2 Days Ago
Don't set the GC mode when running on CoreCLR
2 Days Ago
Disable Discord in CoreCLR builds
2 Days Ago
Keep fields Unity can't serialise out of Unity's serialisation
2 Days Ago
Remove unused usings of namespaces .NET doesn't have
2 Days Ago
Replace BinaryFormatter with BinaryReader/Writer in WhatUsesThis caches
2 Days Ago
Remove MaterialConfig's conflicting FormerlySerializedAs attributes
2 Days Ago
Hash the server assembly from GetLoadedAssemblyPath on Unity 6.7 and later
2 Days Ago
Mark runtime-only fields of serialisable types [NonSerialized]
2 Days Ago
Load Harmony mods with CurrentAssemblies on Unity 6.7 and later
2 Days Ago
Pinning macos build pipelines to runners
2 Days Ago
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3 Days Ago
Set the encryption level on the network thread instead of setting it on the main thread - ensures we don't set the encryption level before the client recieved approved (existing issue) and ensure batches are flushed before the packet is sent (new issue)
3 Days Ago
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3 Days Ago
Better npczones experiment
3 Days Ago
Fixed Nuclear Missile Silo terrain sometimes clipping over the doorway and underground tunnels, very fiddly to fix whilst preserving terrain auto-lowering. Tested on multiple 6000-sized maps to stress test terrain texel resolution
3 Days Ago
merge from ddraw_parent_fix
3 Days Ago
No longer draw ddraw objects when they attempt to parent on entities that aren't networked to the client yet
3 Days Ago
First rough pass on dogs, hacky throwable meat based on pies
3 Days Ago
merge from main
3 Days Ago
Fixed an NRE every FSM tick in Trans_IsNavmeshReady when an animal entered a state that was never given an owner
4 Days Ago
Merge from main
4 Days Ago
Watercraft changes for the modified ocean shading.
4 Days Ago
xmas wallpapers - wip textures, materials, skin files setup. localization, updated skins list
4 Days Ago
merge from distanceflaregammafix
4 Days Ago
merge from vendingmarkers_fix
4 Days Ago
merge from filestorage_cache_fix
4 Days Ago
Fixed Linux not compiling Add some networking related checks Apply fix for newproxy inside coroutines
4 Days Ago
merge from wearable_pooling_fixes