140,348 Commits over 4,505 Days - 1.30cph!

9 Days Ago
cherry picking from electrical worldmodels 3
9 Days Ago
cherry picking from electrical worldmodels 2
9 Days Ago
cherry picking from electrical worldmodels
9 Days Ago
cherry picking
9 Days Ago
optimised bloodbag textures
9 Days Ago
merge from main
9 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
9 Days Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
9 Days Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
9 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
9 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
9 Days Ago
Merge from powergrid/fuse_deterioration
9 Days Ago
Adding sheep lean and react animations
9 Days Ago
Bump minimum decay rate from 6% to 8%
9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
9 Days Ago
Merge from main
9 Days Ago
adding small tunnel end piece, added random rooms to small station
9 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
9 Days Ago
Add smallbackpack to render scene
9 Days Ago
Updating sheep skinning and Adding LODs to export
9 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
9 Days Ago
Zero-initialise _GlobalMipBias
9 Days Ago
9 Days Ago
Codegen
9 Days Ago
Merge from main
9 Days Ago
Merge from main
Rin
10 Days Ago
merge from terrain_holes_fix
Rin
10 Days Ago
merge from deepsea_terrain_texture_fix
10 Days Ago
Baseline
10 Days Ago
Fix terrain shader tags
10 Days Ago
Set default texture on start up
10 Days Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
10 Days Ago
Added door offsets for randomised rooms
10 Days Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
10 Days Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
10 Days Ago
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
10 Days Ago
merge from satellite_crash_audio_fix
10 Days Ago
merge from ch47_fixes
10 Days Ago
merge from improved_game_ui
10 Days Ago
merge from pooltable_networkrange_fixes
10 Days Ago
merge from storepage_bargames_media
10 Days Ago
merge from fix_submarine_oxygen_status
10 Days Ago
merge from metabolism_fix_3
10 Days Ago
merge from sculpture_dialog_close_fix
10 Days Ago
merge from wildlifehazard_nre_fix
10 Days Ago
WildlifeHazard NRE fix
10 Days Ago
Large crashed station progress
10 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours