140,321 Commits over 4,505 Days - 1.30cph!

9 Days Ago
Merge from main
Rin
9 Days Ago
merge from terrain_holes_fix
Rin
9 Days Ago
merge from deepsea_terrain_texture_fix
9 Days Ago
Baseline
9 Days Ago
Fix terrain shader tags
9 Days Ago
Set default texture on start up
9 Days Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
9 Days Ago
Added door offsets for randomised rooms
9 Days Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
9 Days Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
9 Days Ago
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
9 Days Ago
merge from satellite_crash_audio_fix
9 Days Ago
merge from ch47_fixes
9 Days Ago
merge from improved_game_ui
9 Days Ago
merge from pooltable_networkrange_fixes
9 Days Ago
merge from storepage_bargames_media
9 Days Ago
merge from fix_submarine_oxygen_status
9 Days Ago
merge from metabolism_fix_3
9 Days Ago
merge from sculpture_dialog_close_fix
9 Days Ago
merge from wildlifehazard_nre_fix
9 Days Ago
WildlifeHazard NRE fix
9 Days Ago
Large crashed station progress
9 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
9 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
9 Days Ago
10 Days Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
10 Days Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
10 Days Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
10 Days Ago
Adding refresh rig for machete
10 Days Ago
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
10 Days Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
10 Days Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
10 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
10 Days Ago
fixed random room spawning
10 Days Ago
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
10 Days Ago
added small tunnel parts, added random room spawn functionality
10 Days Ago
Remove string interpolation from BlurOptimizedPass
10 Days Ago
Avoid delegate allocations in SSAOApplyPass
10 Days Ago
Elimitate GC allocation in terrain depth pre-pass
10 Days Ago
io entities: splitter, XORSwitch, Rand, Memory Cell, Root Combiner, ANDSwitch, Blocker, Branch, DflipFlop now have proper world models instead of burlap sack. each LOD0 is cheaper than burlap sack, some by a considerable amount.
10 Days Ago
Cow animation updates
10 Days Ago
Missed some files
10 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
10 Days Ago
Fix Forward+ error spam
10 Days Ago
Fixed audio falloff for the explosion distance
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Fixed CH47 skipping airfield if a server restarts after its been called
10 Days Ago
optimized bandages worldmodel LOD0, now cheaper than burlap sack
10 Days Ago
Add a null-check for renderer feature component creation
10 Days Ago
opitimised sleeping bag world model LOD0 to be cheaper than burlap sack