145,178 Commits over 4,413 Days - 1.37cph!

Yesterday
Add profiler samples
Yesterday
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
Yesterday
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Yesterday
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Yesterday
lod baker: distinguish identical mesh names
Yesterday
merge from server_browser_description_loading_fix
Yesterday
Lighting prefabs
Yesterday
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
Yesterday
Fixed scroll speed issues
Yesterday
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
Yesterday
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
Yesterday
updated 3p talking anim
Yesterday
cinematic animator updates
Yesterday
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
Yesterday
industrial garage door; - colliders fix
Yesterday
Glass AR - blockout mesh, initial prefab setup
Yesterday
Update skinnable fileIDs
Yesterday
merge from fix_steam_nickname_team_cache -> main
Yesterday
Codegen
Yesterday
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
Yesterday
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
Yesterday
stool A, B , C, D col shape improvements
Yesterday
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Yesterday
merge from fix_prevent_building_monument_scale -> main
Yesterday
Yesterday
exported updated 3p jump north animation
Yesterday
Bunch more rework/refactor
Yesterday
Cherry picking commits from ai_recast_integration
Yesterday
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
2 Days Ago
medium apartment lods
2 Days Ago
Renames
2 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
2 Days Ago
removed unneeded stuff for FakePlayer
2 Days Ago
Updating ghost sheet to fix burst cloth stuttering
2 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
2 Days Ago
Merge from .../batch_renderer_group
2 Days Ago
Added new sounds for the bowless crossbow
2 Days Ago
Manifest
2 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
2 Days Ago
Debug command
2 Days Ago
Russian roulette prototype wip
2 Days Ago
- Show cue - Add line renderer to show where you're aiming
2 Days Ago
fake player improvements
2 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
2 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
2 Days Ago
penthouse decals cont
2 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
2 Days Ago
Delete old player textures
2 Days Ago
medium apartment collision
2 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks