159,119 Commits over 4,566 Days - 1.45cph!

Yesterday
material updates post shader changes crowflock prefab uses single emitter now
Yesterday
Add particle stream toggle to crittermovement shader so mesh particles get a per-particle flap
Yesterday
Fixed sounds started by destroyed monument client entities when loading not being cleared correctly
Yesterday
Cache an invoke
Yesterday
Material fixes Added test flock prefab
Yesterday
Fix gesture duration Add more sound events for sheep foot stomp and cow head shake Improve facing the player
Yesterday
Crow model/materials
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Fix main menu not rendering sometimes
Yesterday
Another order fix/improvement
Yesterday
Sound occlusion optims: - stop checking every wall between a sound and the camera once one wall muffles it - looping sounds occlusion rays are batched - virtualised sounds (sounds muted by unity) check occlusion every 1s instead of 0.25s Standing outside an average base with 40 looping sounds in range: ~0.65ms -> ~0.05 ms per frame
Yesterday
Gamepad building hints order optim fix
Yesterday
Scratch animation re-export at origin
Yesterday
Pie menu optim
Yesterday
pt_boat_target_fixes -> main
Yesterday
merge from pipe_mesh_optim
Yesterday
compile fix
Yesterday
Fix bug causing PT boats to sometimes easily give up on targets up to 12 units above sea level. It should've been only 12 units below sea level
Yesterday
Hidden players rank behind every visible one, but can still be picked if nobody is visible
Yesterday
merge from pipe_mesh_optim
Yesterday
anim setup updates
Yesterday
Reapply stomped code changes Hook up petting react animations for cows and sheep Add moo and baa sound events Setup scratch gesture 1st / 3rd person (viewmodel doesnt work yet as it has an offset baked in)
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
moved pipe mesh generation to use the MeshData native interfaces, including port of tangent calculation - virtually 0 main-thread cost now, almost all of the work is done on job threads
Yesterday
mag_drop_fixes -> main
Yesterday
- All magazine drops now land on the ground for a little while - Add some random angular velocity to the magazine as its removed. Ensures mags dont land bolt upright
Yesterday
merge from main, stomp branch changes in LivestockAnimal
Yesterday
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
Yesterday
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Yesterday
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Yesterday
More specific vehicle seat check for haptics
Yesterday
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
Yesterday
Swap the rest of the mag drops over to the same system as the glass ak
Yesterday
merge from bone_retarget_optim
Yesterday
Fix lasers being broken in first person
Yesterday
pre-initialize found bones array with the extra bones that have already been moved as part of DoBoneRetargeting to avoid pointlessly recursive searching for them - much more impactful for things like hazmat skins that have a lot of extra bones for skirts - ~0.3ms now for BoneRetarget
Yesterday
fixed missing upkeep component for triangle spiral stairs
Yesterday
Debug overlay only created on demand when gamepad_debug_overlay is true
Yesterday
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
Yesterday
Don't calculate/trigger haptics/rumble if gamepad not current input device
Yesterday
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
2 Days Ago
russian roulette; - item updated - sitem updated
2 Days Ago
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
2 Days Ago
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2 Days Ago
revert accidental cloth asset change
2 Days Ago
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly ~6.5ms -> ~1ms
2 Days Ago
high stakes pack; - setup sitem for pack and contents - updated skins and localization electronic chessboard; - polished textures - updated prefab - item updated russian roulette; - item updated