158,280 Commits over 4,566 Days - 1.44cph!

Yesterday
merge from fix_client_sail_wind -> main
Yesterday
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Yesterday
merge from netgraph_fix
Yesterday
Reapplied the fix after the post-merge conflicts
Yesterday
merge from main
Yesterday
merge from prototype_arctic_trail_path_fix
Yesterday
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
Yesterday
Missed files
Yesterday
merge from console_autocomplete_improvements
Yesterday
merge from lookatboat_optim
Yesterday
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
Yesterday
Cache LandmarkInfos so we only rebuild them when necessary
Yesterday
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
Yesterday
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Yesterday
Fix after merge
Yesterday
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Yesterday
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
Yesterday
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Yesterday
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
Yesterday
merge from main -> qol_loadout_inventory_preview
Yesterday
Split sensitivity per axis
Yesterday
Merge from main
Yesterday
Merge from pre_merge_review
Yesterday
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
Yesterday
Fix broken test
Yesterday
merge from main
Yesterday
merge from halloweencostume
Yesterday
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
Yesterday
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
Yesterday
Rework livestock personal space - free range cows stop reproducing even if fully bonded when herd reach a cap - indoor / pen cows, navmesh flood fill to get their exact area in m2, and derive the need directly off that, so that all cows shows the same thing and it's stable / reacts directly to players doing building changes (it's also cheaper that what we are doing now, as we don't need to re-query just check the cache) - this gives fast feedback and stays stable over time, so players get a better idea of if something they are doing is working or not
Yesterday
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
Rin
Yesterday
merge from livestock_animals/livestock_hotfixes
Rin
Yesterday
merge from rrp_ui_grabpass
Rin
Yesterday
merge from food_crafting_fix
Rin
Yesterday
merge from wild_animal_sell_adjust
Rin
Yesterday
merge from skim_fixes
Rin
Yesterday
merge from render_pipeline_testing
Yesterday
Moved the food category after electric in the crafting menu
Yesterday
Increase sale penalty for bringing the livestock vendor a bought/found animal (0.2 -> 0.85)
Yesterday
merge from main
Yesterday
Right arm anim update on ROM
Yesterday
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Yesterday
Add RRP path for flare shader using correct light buffers
Yesterday
Merge from main
Yesterday
Fix UI backgrounds missing from blur for UI dialog prefabs (codelock, rename sleeping bag and more)
Yesterday
Converted the world setup prefab to be a hierarchy Much easier to modify and parse, works with unity search tools and doesn't lag our pc's with the world longest inspector Updated all of the scenes with a modified version of the world setup prefab so their should be no change in functionality (this mostly affected dev tests like the vine swinging map, travelling vendor map, etc) Disabling a component gameobject will now skip that procedural step, so deleting chunks of the setup should no longer be needed Deleted the old procedural map test tool, it's no longer needed due to this change Script for the conversions is at shelf 17387, not committed as it should only be needed once
Yesterday
Fixed incorrect mips and filtering on the sleeping bag compass pie menu icons Also did a little cleanup in SleepingBag.cs
Yesterday
Fix death screen appearing the first time you enter a server in softcore (you should be spawned straight to the beach on first join)
Rin
Yesterday
Fix not being able to research animal fence & gate via research table
Yesterday
Allow milk stacking if the skim timer is within 1m Allow milk skimming to work even if Server.foodSpoiling convar is off