248,626 Commits over 3,928 Days - 2.64cph!
Humans: renamed source files from "Human_Male" to "Human" + split off Run_N into gendered variants
Fix mesh component export
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads
Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
Create menu in editor that lists all monuments so you can easily open the scene
- use codegen to generate menu since unity wants to use attributes to configure their UI
- run codegen after RPC & convars
Also create menu to open monument island & assign a specific monument as the prefab
Another attempt to fix the player corpse not implemented exception
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Call SetHeld(false) before clearing the owner player rather than after
Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
Fixed case where player could hit their own shield with melee weapons
Enabled shield compatibility on:
Skinning Knife
Water Pistol
Candy Cane Club
Flashlight
Concrete hatchet + pickaxe
Lumberjack axe
Shovel
Bone Knife
Frontier Hatchet
Combat Knife
Stone Pickaxe
Drop a breadcrum when playing audioplayer to get a clue on what's being played if there's a crash trying to open it
Show whether a gun can be used with a shield in the info panel
Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
Fix tint being wrong on track pieces
Ballista constructable ground watch
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open.
Added a UI toggle option for it in the Accessibility options menu UI.
Use ResourceControlWidget for Animgraph
Delete ResourceProperty
Created AutotileBrushControlWidget so you can have a reference to an Autotile Brush via a Property (and edit inline)
[Hide] a few variables that shouldn't be editable
Created ResourceTileControlWidget which allows you to have a reference to a specific tile in a TilesetResource (and edit the tile right from the reference)
https://files.facepunch.com/CarsonKompon/2024/December/18_15-05-SubstantialRaccoon.mp4
Added TilesetResource.GetName() and make Tile.Tileset [ReadOnly]
crate day spawn
can right click minimap, etc
blend file changes, flow, lower main menu music, other unsaved
Log shader warnings and errors back to c#
weapon camera clipping fixes
When generating covers, automatically delete previously spawned sub monuments
Added wheel FX to Ballista
Filter duplicate vertices after spline deformation and before qhull
Clean up and optimize shader
Clamp to viewport again
Fix sort mode on publish page
Delete EnumProperty
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
Get rid of -nwthread, use Channels instead of ConcurrentQueue
Ballista damage redirection
Setup Medieval Metal Double Door Skin Asset File
Game Manifest Update
merge from fix_barricade_placement_excavator -> main
Mark coal piles at excavator as "barricades allowed"
merge from fix_antihack_kick_reserveslot -> main
- Added catapult wheel effects
- Sorted siege tower wheel effect positions
Look deving broken wood floor on jungle floor pieces
WIP: rewriting stream processing to gather frame data during pre-process step
- Should fix invalid make placement in a frame + be more efficient to generate, as we only do 2 stream scans per thread stream instead of 4.
Not complete, need to track down why alloc offsets are invalid for last frame.
Fix undo for envmap probe bounds
Fixes sbox-issues/issues/7181
Fix TreeView not passing skipEvents fully, trigger ItemsSelected at end - fixes Facepunch/sbox-issues#6845
Santa Outfit (#1743)
Wipe my ass layer doing nothing
Unused Occlusion query layer
Remove r_tiled_rendering toggle, it is a requirement of any forward+ pipeline
Tiled culling in managed render pipeline
Depth only prepass very likely doesn't need lighting constants
Lightbinner layer managed
Fix ObjectHighlight.shader
Make sure turning direct/indirect lighting off still works on managed lightbinner layer
memdbgon.h doesn't belong in a .h file
Santa jacket/trousers lods (citizen version)
Searching by filename with extension will test correctly with assets too, fixes Facepunch/sbox-issues#7174
Navigate to project root instead of selecting engine asset when ShowBaseContent is disabled, fixes Facepunch/sbox-issues#7175
Move 'Show Base Content' toggle to asset browser toolbar so people stop acting like I've stolen their car keys
https://files.facepunch.com/solw/2024/December/17_16-46-AquamarineHound.png
Humans: add temporary intercardinal movement animations derived from offset cardinal directions + use new mixed animgraph setup
Santa jacket/trousers lods (human version)
Allow AssetType to get all file extensions, primary and additional
Remove hacky fix for image extension tags, do it properly
Make this readonly list so it can't be fucked with
Santa jacket uses neck_clothing bone to minimise twist deformation
Get safer sceneobject bounds, return zero size bounds for infinite sceneobject bounds - getting infinite bounds is not desired
There's a typo here in ModelRenderer.LocalBounds
Add TagsControlWidget
Don't use bind system for these control widgets, feels like the old way of doing things
Can now drag one or multiple entries directly onto the "+" button in a List instead of having to create the entries and drag individually. Resolves Facepunch/sbox-issues#7197
https://files.facepunch.com/CarsonKompon/2024/December/18_08-58-FocusedMassasauga.mp4
Support non-array drags on ListControlWidget since not all widgets use arrays for single asset drags
vmdl will add animations as a proper source dependency, so they get uploaded ( #1741 )
Fix possible NRE in PathWidget
ListControlWidget now supports multiedit, only showing matching indexes
Add and Remove buttons now work when MultiEditing a List
Added support for re-ordering lists during a Multiselect
https://files.facepunch.com/CarsonKompon/2024/December/18_11-03-AjarBaiji.mp4
Right Click -> Duplicate now works on Multiselect Lists
Merge branch 'master' into gpu-occlusion-culling2
Random Sound start
Texture animation shader
New animated texture sheet
Arena 5 updates