140,726 Commits over 4,505 Days - 1.30cph!

Yesterday
Move code around, don't unload filestorage since domain reload should handle it
Yesterday
merge from automated_testing
Yesterday
One more that I missed
Yesterday
Simplified battery console commands
Yesterday
Set main power slots for EngineListener and AlarmSystem prefabs (DummySwitch from monuments)
Yesterday
TeslaCoil, SolarPanel, FuelGenerator cleanup
Yesterday
Fix alignment issues on non-keyframable rows, they had an ugly left offset before.
Yesterday
Removed all the old IO code from the battery class (feels amazing)
Yesterday
update from main
Yesterday
Update: disable Unsafe.UseMultithreadedScripting on CLIENT - codegen Need to figure out how to better patch out the managed check when doing an IL2CPP build, will leave that for later Tests: tested booting test scene both in CLIENT(ran on main thread) and SERVER(ran on thread pool) modes
Yesterday
Fixed flexible color picker hex input fields across various panels; generic painting dialog, row workshop color, ornate frame config, balloon config
Yesterday
exported updated glass ar admire anim
Yesterday
Compile fix
Yesterday
merge from main
Yesterday
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
Yesterday
merge from automated_testing
Yesterday
merge from main
Yesterday
Merge from m15_modslots_fix
Yesterday
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
Yesterday
Converted DummySwitch (monument specific switches)
Yesterday
Reapply GunnerTest
Yesterday
merge from main need to reapply 2 changes
Yesterday
Regenerate testlist, all new ones pass
Yesterday
Manually reduce network range of VineSwingMountable and GenericMissionLootContainerReusable(not in tests due to not having LODs, but should be good to reduce)
Yesterday
Reduce network range to 128m for: - loot_trash - door.hinged.cargo_ship - door.hinged.vent - fogmachine - turret_attackheli - door.hinged.tugboat.door - _base_car_chassis.entity - modular_car_camper_storage - ziplinemountable - _cardtable_base - cctv.static - clan.table - audioalarm - cabletunnel - doormanipulator - pressbutton_officeelevatordown - pressbutton_trainstairwell - wheelswitch - big_wheel - bigwheelbettingterminal - smallcandleset - marketterminal - sled.deployed - dynamicmissionstash - logstash - missionstash - explosive.timed.deployed - explosive.timed.entity - metal_detector_flag_deepsea.entity - metal_detector_flag.entity - survey_charge - gunnertest - boombox.static - cassetterecorder.deployed - connectedspeaker.deployed.static - microphonestand.deployed.static
Yesterday
merge from fix_airfield_powergrid_indicators
Yesterday
apply to scene, S2P airfield
Yesterday
better fix, 3 lights on bottom for door and improved scaling
Yesterday
Added new honey bandage icon
Yesterday
New automated test looking for entities that cull <128m but have network range 256m (can safely be reduced to 128m), uses Ian's network range audit tool Finds 36 leftover cases, need to double check none of them cause issues when reduced
Yesterday
updated texture res for wood armour jacket and pants. set to 1k
Yesterday
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run) - Cleanup SteamClient valid checks - Setup a bunch of new scenarios
Yesterday
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
Yesterday
Updated wood armour helmet shading and updated textures. set texture resolution to 1k
Yesterday
merge from main
Yesterday
merge from vehicle_pooling
Yesterday
merge from existing fix branch: airfield_powergrid_light_fix
Yesterday
merge from fix_airfield_powergrid_indicators
Yesterday
Merge from main
Yesterday
More automated tests for croc/wolf/tiger foundation jump/destroy behaviors, fix bug where cancelled/stale tile request would delete the tile after failing
Yesterday
Misc code improvements for StagedRendererLOD
Yesterday
S2P airfield
Yesterday
fix offcenter and upsidedown airfield powergrid indicators
Yesterday
Updated gate to look more "gate-y"
Yesterday
merge from medical_honey_bandage
Yesterday
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
Yesterday
square steam images for ice king set
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Instant health 8 -> 10 Healing over time 0 -> 4