138,764 Commits over 4,474 Days - 1.29cph!

Yesterday
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
Yesterday
Add the upkeep component to both high walls and gates
Yesterday
Add support for the "Upkeep" component to tick a bool if it's a high wall - will then use the convar for it's multiplier instead of the base's upkeep multiplier (based on size)
Yesterday
Add `high_wall_upkeep` convar to control what the upkeep of high walls will be - set to static value because high wall upkeep would be too low near single TCs and too high near big bases
Yesterday
Refactor BuildCost() so it returns a struct that contains the cost & how many items are produced each craft - allows us to divide the upkeep for high walls by 3x because we craft 3x per craft
Yesterday
Fixed regression with portal turret voice lines Break debug.getlocal a little Try to fixup crash dump console log with newlines * Usages of MsgC or Msg without newlines would garble up the log, so we try to add newlines to the internal crash dump log so it looks correct, and also ignore empty lines Add more decal nullptr checks Fixed Ctlr+LeftArrow crash with TextEntry again Fixed Entity:Remove removing stuff prematurely when crazy physics is involved Added util.IntersectRayWithTriangle
Yesterday
Change start/end frames for turn animations, they had like 15 frame tails of nothing at the end.
2 Days Ago
rock carving pedestal wip baked model
2 Days Ago
merge from console_optims
2 Days Ago
Console autocomplete optims
2 Days Ago
Flare animation and events updates
2 Days Ago
One more terrain fix in puzzle zoo
2 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
2 Days Ago
merge from waterwell_stock_decrease -> main
2 Days Ago
Decrease max stock of items in waterwell vendor from 10 -> 2 - increase restock time from 2m -> 10m per item - keep syringe & ammo at 10 stock & 2m restock time
2 Days Ago
dome logic decal tweaks to help left to right reading
2 Days Ago
refactor turn in place to mostly use anims, give up on ik for now.
2 Days Ago
merge from turret_hqm_increase -> main
2 Days Ago
Increase turret crafting cost from 10 HQM -> 25 HQM
2 Days Ago
Polish pass on supply signal refresh anims
2 Days Ago
merge from fix_boat_vendor_heli -> main
2 Days Ago
Add tests to confirm boat spawners don't destroy helicopters & boat spawners still destroy boats
2 Days Ago
Add support for vehicle spawners to label what kind of vehicles they spawn (boat, horse, heli) - prevent boat spawners from deleting helicopters when spawning boats since they can't get in the way
2 Days Ago
WTP fixes - gearbox wheel turns smoothly - switched from prefab serialized values to server convars - added debug convar command to check current pressure of tank(s)
2 Days Ago
Console: no more truncated combatlog, big perf improvements (only reparse changed rows, flex texts can use the measure fast path)
2 Days Ago
Add UV1 channel to the 100x300 barrels blocker for use with a new beveled rubble detail normal, in order to reduce the low poly look on some rocks
2 Days Ago
more basement player block blockouts
2 Days Ago
- play confetti effect on win
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
Wood Panelling wallpaper - WIP textures and material
2 Days Ago
Converted multi-compiles to shader-features where applicable in the cloth shaders
2 Days Ago
merge from mainmenu_toggle_optims
2 Days Ago
master key for apartments viewmodel and textures
2 Days Ago
Bar Stool Wood - Updated model with backface on cloth, updated textures
2 Days Ago
fix string alloc in VolumetricFogShadowPreProcessPass
2 Days Ago
Applied the same system to the F1 menu - ~12ms -> ~4.20ms - GC ~115KB -> ~10KB
2 Days Ago
Update: avoid Time calls in BasePlayer.GetUnderwearSkin - UnderweatManifest now initialized in ServerMgr.StartServer Tests: switched to jobs 4 and toggled underwear
2 Days Ago
Add an assertion to catch rare error spam from WaterCamera
2 Days Ago
merge from game_room_dlc -> main
2 Days Ago
merge from dart_game
2 Days Ago
switch left side of darts scoring to just show points earned in each round (doesnt accumulate on the left anymore)
2 Days Ago
Satellite list serialization fixes
2 Days Ago
Update: in UseParallelSaves mode, Ragdol component samples transform handles Tests: on playground enabled Jobs 4 and ragdolled a bunch of times
2 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
2 Days Ago
Merge from playermaintainedmonuments
2 Days Ago
Update: use handles to get pitch and yaw rotations for AttackHelicopterTurret in UseParallelSaves mode - amended test to cover turret saving path Tests: TestMTSave pass
2 Days Ago
Fix scientists not spawning in deep sea