137,238 Commits over 4,474 Days - 1.28cph!

2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Rebuild phrases
2 Days Ago
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
2 Days Ago
Merge from main
2 Days Ago
Update: default UsePlayerUpdateJobs to 3 - codegen Tests: booted craggy, console returned 3
2 Days Ago
Added LODs and WM to the halloween costume
2 Days Ago
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
2 Days Ago
merge from main
2 Days Ago
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
2 Days Ago
Fix playground entities not immortal S2P apartment complex
2 Days Ago
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Send network updates for all apartment rooms when a player joins or departs a team Affects the player joining/leaving and all of the rooms of players in that team Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
2 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
3 Days Ago
Can no longer ent kill apartments
3 Days Ago
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)
3 Days Ago
Missed files
3 Days Ago
- Codegen
3 Days Ago
pool -> game_room_dlc
3 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
3 Days Ago
Use player id 0 to as an error fallback
3 Days Ago
Add substeps to the pool physics system for better performance at low fps
3 Days Ago
More compile fixes
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Serializer fix
3 Days Ago
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
3 Days Ago
Compile errors
3 Days Ago
Remove master key from bandit town vendor
3 Days Ago
Fixed door zfighting on Rentable Shop B
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
NPC in the basement sells master keys Added apartment.masterkeyprice convar, set to 1000 scrap for now
3 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
3 Days Ago
merge from darts_game -> game_room_dlc
3 Days Ago
fix proto after merge, codegen
3 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
3 Days Ago
Fix raid window widget showing the wrong time
3 Days Ago
merge from game_room_dlc
3 Days Ago
Add gather rate and raid window details to the softcore changelog section
3 Days Ago
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
3 Days Ago
looser "is this player playing" checking, was overkill & causing edge case bugs
3 Days Ago
ui fix
3 Days Ago
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
3 Days Ago
Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management
3 Days Ago
possible fix for clients needing to remount once after joining to throw darts
3 Days Ago
Switch texture memory debug vars to uint64 Make our Shotgun use sk_plr_num_shotgun_pellets * HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire. Fixed an NPE crash with DebugDrawPhysCollide Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management Lets try have Sandbox strip all weapons on spawn * it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones. Make Player's MaxArmor save across level transitions
3 Days Ago
increased triangle count font size and made it left aligned
3 Days Ago
fix scoreboard crash
3 Days Ago
Merge from clan_bugfixes
3 Days Ago
Enable clan system by default, except in hardcore