142,170 Commits over 4,536 Days - 1.31cph!

3 Days Ago
merge from main
3 Days Ago
Revert Bootstrap, commited by accident in 162774
3 Days Ago
Double radiation output of sprinklers with radwater
3 Days Ago
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
3 Days Ago
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
3 Days Ago
Fix manifest
3 Days Ago
Second part missing from the initial commit
3 Days Ago
statesync tests for events not firing if they're on frame 0
3 Days Ago
merge from glass_ar - square steam images, pack icon, naming tweaks
3 Days Ago
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
3 Days Ago
merge from main
3 Days Ago
First step to port old animals to new AI system (no behaviour change, it just makes them easier to maintain, we'll do proper behaviour rework in the future)
3 Days Ago
Merge from effect_recycle_glass_fix
3 Days Ago
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
Rin
3 Days Ago
merge from underwaterlabs_monument_blockers
3 Days Ago
russian roulette; - gibs added - guide prefab - prefab updated - icon updated
3 Days Ago
merge from medical_honey_bandage
3 Days Ago
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
3 Days Ago
Adjusted the world model LODS to match the regular bandage
3 Days Ago
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
3 Days Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
3 Days Ago
Added monument blockers to underwater labs red key card doors
3 Days Ago
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
3 Days Ago
fix to recycle and efficiency worldmodel upgrades for missing faces
3 Days Ago
rebuilt skins list with crystal ARs
3 Days Ago
main -> radwater_buff_2
3 Days Ago
merge from main
3 Days Ago
Updating skinning for bull/calf
3 Days Ago
merge from advanced_wooden_crate_gib_fix
3 Days Ago
fixed loot crate gibs spawning with way too small colliders - although its a temporary fix until other issues can be ironed out.
3 Days Ago
Merge: from main
3 Days Ago
crystal ar final store icon
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Hooked up randomisation on alien costume vm
3 Days Ago
Merge from vm_randomisation
3 Days Ago
Merge from main
3 Days Ago
New milk item placeholder
3 Days Ago
If an item id doesn't match the shortname, show an error in the inspector with a fix button
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
client guard
3 Days Ago
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc
3 Days Ago
Hooked up fur shader toggle when shearing is ready Added readytomilk and readytoshear debug commands
3 Days Ago
ai.showstate now parents it's Ddraw labels, looks a lot smoother
3 Days Ago
Animals can now eat from a trough, will prioritise that over grazing on grass
3 Days Ago
Shearing interaction
3 Days Ago
merge from main
3 Days Ago
Renamed the "Horse Dung" item to just "Dung" (left the prefab/item def names referencing horse, no point changing those)
3 Days Ago
Hooked up male calf prefab/material