137,297 Commits over 4,474 Days - 1.28cph!

3 Days Ago
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
3 Days Ago
3p pool cue sticks to hand bone
3 Days Ago
Fixed audio distance for industrial single/double door
3 Days Ago
Fix foliage impostors again
3 Days Ago
Update: draw picked hiz lod for occludees in occlusion debug Tests: used debug visualization in editor
3 Days Ago
▇▄▅▍▊ ▆▅▌ ▉▆▅▅▌ ▌▋▇▊▌ ▉▇▆▅▌ ▄▅▄ ▉▋▍▌▇▊▇▉█
3 Days Ago
merge from main
3 Days Ago
Added audio triggers for equip/unequip weapon charms
3 Days Ago
Adding on the spot turn step animations
3 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
3 Days Ago
merge from apartment_complex_monument/terminal_shops
3 Days Ago
merge from main
3 Days Ago
merge from darts_game -> game_room_dlc
3 Days Ago
enable leg animator for continous turns
3 Days Ago
Fix big alloc during nav save/load
3 Days Ago
Merge from main
3 Days Ago
manifest
3 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
3 Days Ago
Fix foliage impostors on RRP
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
merge from demo_compat_convar_default
3 Days Ago
merge from raid_window_map_widget_fix
3 Days Ago
merge from softcore_bed_corpse_respawn
3 Days Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
3 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
3 Days Ago
Unoccupied occupied shop texts
3 Days Ago
monument blocker - trolley - materials
3 Days Ago
Reduce allocations in navmesh save/load
3 Days Ago
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
3 Days Ago
merge from terrain_ignore_fixes
3 Days Ago
apartments complex s2p
3 Days Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
3 Days Ago
over-fitting basement terrain ignore volumes
3 Days Ago
Only validate on load, no need to validate repeatedly
3 Days Ago
Fix bear and chicken not working on tutorial island
3 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
3 Days Ago
Add score event for using a red keycard (5 points)
3 Days Ago
Add score event for destroying the patrol helicopter (50 points)
3 Days Ago
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
3 Days Ago
Additional checks
3 Days Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
3 Days Ago
Show pool power bar on the ui
3 Days Ago
New, decently cleaned up test pool ui
3 Days Ago
Added rentable shops to apartment complex computer (wip)
3 Days Ago
merge from main
3 Days Ago
Fixed the low framerate shadow issues with shadow caching enabled
3 Days Ago
Disable wielding items on swings/roundabout
Rin
3 Days Ago
phrases part2
Rin
3 Days Ago
phrases
3 Days Ago
exported updated crouch anims