146,290 Commits over 4,444 Days - 1.37cph!

3 Days Ago
Adjust deploy guide of wanted poster 1 again
3 Days Ago
Fixed LOD states in mannequin hide poncho
3 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
3 Days Ago
compile fix
4 Days Ago
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4 Days Ago
Light consistency fixes.
4 Days Ago
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4 Days Ago
merge from skinnables_icons_fix
4 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
4 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
4 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
4 Days Ago
Prop renderer legacy pose wip
4 Days Ago
merge from skinnables_icons_fix
4 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
4 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
4 Days Ago
Icon render pose prefab
4 Days Ago
Ponytail/Bun hair update
4 Days Ago
industrial torch sounds
4 Days Ago
Torch entity stuff
4 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
4 Days Ago
merge from premium_rebrand
4 Days Ago
Changed the wording, updated tag icon
4 Days Ago
industrial_conveyor_network_optimize -> main
4 Days Ago
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4 Days Ago
Unbusy has to call the full update because we are .5s later
4 Days Ago
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4 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
4 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
4 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
4 Days Ago
PlayerCopyTool copies base color brightness
4 Days Ago
network_analyser_rebuild -> main
4 Days Ago
more skinset balance
4 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
4 Days Ago
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4 Days Ago
Merge from props_usage
4 Days Ago
Try changing LZMA compression length calc again so its good on 64bit
4 Days Ago
Mat tweaks.
4 Days Ago
Light fix
4 Days Ago
Various torch related.
4 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
4 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
4 Days Ago
Fixed IconRender scene using the old UI input system module
4 Days Ago
merge from keyboard_layouts_fix
4 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
4 Days Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
4 Days Ago
merge from premium_rebrand
4 Days Ago
Compile fix