138,809 Commits over 4,474 Days - 1.29cph!

4 Days Ago
Pool table view model turn animation updates + adding extra idle poses and stepping anims
4 Days Ago
merge from main
4 Days Ago
Removed the shader level setting under the graphics settings as it is no longer in use
4 Days Ago
merge from main
4 Days Ago
Fix more compile errors
4 Days Ago
Fix server compile issues and bad shader merge
4 Days Ago
Fix TerrainAlphaScanner compile error
4 Days Ago
Merge from main
4 Days Ago
Remove shader debug pragma
4 Days Ago
Fix holes rendering an extra instance
4 Days Ago
Merge from main
4 Days Ago
Merge from vm_attachment_swap_fix
4 Days Ago
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
4 Days Ago
Setup holes on foundations just for testing
4 Days Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
4 Days Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
4 Days Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
4 Days Ago
Satellite stuff WIP
4 Days Ago
game_room_dlc -> main
4 Days Ago
Compile fixes
4 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
4 Days Ago
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
4 Days Ago
pool: - sound effect on mounting
4 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
4 Days Ago
Merge from attachment_fx_fix_2
4 Days Ago
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
4 Days Ago
merge from server_inventorydeserializing_optims
4 Days Ago
Server skips fetching all the properties of players steam items when deserializing their inventory Speeds up entering playmode (and runtime server inventory deserializing), can be slow depending on your inv size
4 Days Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
4 Days Ago
merge from fix_editor_disable_deepsea -> main
4 Days Ago
Don't spawn in the deep sea manager at all when it's disabled in editor preferences
4 Days Ago
merge from copy_paste_load_threaded -> main
4 Days Ago
merge from bootstrap_optims
4 Days Ago
Load the copy paste files on startup on a background thread - still loads textures and adds to the list of files on the main thread - saves 600ms for my 36 copy pastes - more important for editor iteration speed than standalone clients (as most players aren't admins and don't have copy pastes on their client)
4 Days Ago
Removed the forced world and prefabs asset scenes activation from bootstrap (they still stream in the background, bootstrap no longer waits on them) Skin viewer activates the prefabs scene when opened for the first time, it keeps waiting for it to be loaded if its not ready to be activated Skin viewer loads bundled workshop skins through a sync path when the async bundle queue is blocked (the world scene holds the queue until its activated it when connecting to a server)
4 Days Ago
pool: Ensure we cant move after hitting the ball
4 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
4 Days Ago
Add the upkeep component to both high walls and gates
4 Days Ago
Add support for the "Upkeep" component to tick a bool if it's a high wall - will then use the convar for it's multiplier instead of the base's upkeep multiplier (based on size)
4 Days Ago
Add `high_wall_upkeep` convar to control what the upkeep of high walls will be - set to static value because high wall upkeep would be too low near single TCs and too high near big bases
4 Days Ago
Refactor BuildCost() so it returns a struct that contains the cost & how many items are produced each craft - allows us to divide the upkeep for high walls by 3x because we craft 3x per craft
4 Days Ago
Fixed regression with portal turret voice lines Break debug.getlocal a little Try to fixup crash dump console log with newlines * Usages of MsgC or Msg without newlines would garble up the log, so we try to add newlines to the internal crash dump log so it looks correct, and also ignore empty lines Add more decal nullptr checks Fixed Ctlr+LeftArrow crash with TextEntry again Fixed Entity:Remove removing stuff prematurely when crazy physics is involved Added util.IntersectRayWithTriangle
4 Days Ago
Change start/end frames for turn animations, they had like 15 frame tails of nothing at the end.
4 Days Ago
rock carving pedestal wip baked model
4 Days Ago
merge from console_optims
4 Days Ago
Console autocomplete optims
4 Days Ago
Flare animation and events updates
5 Days Ago
One more terrain fix in puzzle zoo
5 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn