136,871 Commits over 4,324 Days - 1.32cph!

2 Days Ago
Codegen and compile fixes
2 Days Ago
Include hl2 version of buildingset056a * Apparently it was changed in the 20th anniversary update? particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down * instead of tracing west More potential crash fixes func_movelinear supports changing parents * Fixed a bug on ep1_c17_01 Rearrange new field of CopiedDupe netmessage to bottom * Apparently there's some addon out there that overrides some duplicator functionality and breaks any changes, sigh. At least this way it should be less broken. Add some checks for voice chat gain manager * If current or target gain become inf or nan, reset. Also prevent division by 0. More fixes for potential crashes Fix OSX compile error Remove more unused HUD elements from builds HUDShouldDraw gets called for cl_showfps panel (when active) Remove more unused GameUI stuff Fixed crashes with certain material proxies when used on static props More minor cleanups sv_showimpacts draws server hitboxes in blue color Init QAngle to 0,0,0 on creation Fixed player hitboxes in vehicles at odd angles Fixed some player animation/hitbox desync * Vehicle animation poseparameters were not set serverside * Player "grab ear" animation was not playing serverside Restore sv_showhitboxes (cheat protected)
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from main
2 Days Ago
apartments building facade, atrium and corridors progress
2 Days Ago
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2 Days Ago
merge from indirect_instancing
2 Days Ago
Mark Indirect Instancing as DeveloperOnly
2 Days Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
2 Days Ago
Fix new scientists killing players without wounding them first
2 Days Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
2 Days Ago
Fixed NRE in FallbackMemory.SubmitDrawCalls and other problems by using a free space bitmap and keeping fallback indices stable
2 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
2 Days Ago
Tweaked floating city 3 shore vector volumes S2P
2 Days Ago
fixed native pixel data using wrong format, should've been half4 not just Color
2 Days Ago
handling floating city data, blits in on top of generated values - also jobified stupid texture data population, 30ms down to 0.7ms still too slow but way better
2 Days Ago
paintball gun no longer researchable
2 Days Ago
Cannonball textures from 5.3mb to 0.6mb.
2 Days Ago
Minor deep sea code cleanup
2 Days Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
2 Days Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
2 Days Ago
Reserved flag fix (7 to 8 for flare)
2 Days Ago
Fix occupied seats not working after a vehicle is copy pasted
2 Days Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
2 Days Ago
Signal computer mesh read/write for col.
2 Days Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
2 Days Ago
merge from main -> print_speed
2 Days Ago
more work on rentable kiosk blockouts WIP
2 Days Ago
turret_model_clipping_fix -> main
2 Days Ago
- Fix player model clipping into turrets at certain angles - New set of movement curves
2 Days Ago
legitimately generate shore distances/vectors for the deep sea rather than blitting, no floating city support yet
2 Days Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
2 Days Ago
fixed paintball gun WB3 reqirement
2 Days Ago
Fix scientists not able to go into large oilrig top floor rooms
2 Days Ago
Add server command to help diagnostic or temporarily fix the "Failed to create agent because it is not close enough to the NavMesh" issue: printOrKillOffNavScientists
2 Days Ago
Restored horse siege harness
2 Days Ago
merge from LNY26
2 Days Ago
Removed horse roadsign armor redirect (was set to itself by accident)
2 Days Ago
basic non-UVd blockout for rentable kiosk C
2 Days Ago
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2 Days Ago
parallelism on DistanceField jobs and TerrainHeightMap sampling, brings total shore vector generation time down to ~5ms
2 Days Ago
merge from artistpack_storepage
2 Days Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
2 Days Ago
Removed the Max Shadow Lights setting from the shadow presets and added it back as a separate setting under the Rendering section with a minimum value of 1
2 Days Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
2 Days Ago
Restore skin viewer settings
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
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