140,177 Commits over 4,505 Days - 1.30cph!

5 Days Ago
Merge from /industrial_generator_audio_fix
5 Days Ago
Single 50cal viewmodel animations
5 Days Ago
Fixed audio attenuation curves for the industrial large generators
5 Days Ago
small spike trap now uses world model instead of burlap sack
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from main
5 Days Ago
Merge from powergrid/fuse_swap
5 Days Ago
Merge from powergrid/fuse_deterioration
5 Days Ago
Merge from powergrid/wire_auth
5 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
5 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
5 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
5 Days Ago
merge from sculpture_default_invis_fix
Rin
5 Days Ago
merge from sculptures
Rin
5 Days Ago
merge from game_room_dlc
5 Days Ago
Fixed a floating wire in power plant Powerplant S2P
5 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
5 Days Ago
prevernt breaking down stone sculpture
5 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
5 Days Ago
Merge from main
5 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
5 Days Ago
merge from storepage_aug26
5 Days Ago
Bar game branding power of two
5 Days Ago
Bar games store page media
5 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
5 Days Ago
merge from storepage_aug26 (stone sculpture page done)
5 Days Ago
Video fix
5 Days Ago
Updating uzi rig with new model and adding world model rig
5 Days Ago
Gave sculptures bullet penetration again, but on the right branch
5 Days Ago
merge from main
5 Days Ago
Stone sculpture media video
5 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
5 Days Ago
bar games pack square images, still waiting on thumbnail
5 Days Ago
Merge from main
5 Days Ago
Merge from terrain_hole_mask_res_fix
5 Days Ago
Fix terrain hole mask with resolution scaling changes
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
Fix splash-2 sound definition error S2P Dome
5 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
5 Days Ago
Merge from pooltable_dismount_kill_fix
5 Days Ago
Added some instructions to pool
5 Days Ago
FInal new darts ui fixes
5 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
5 Days Ago
Update default nexus endpoint
5 Days Ago
add dolly preview window in the dolly editor
6 Days Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
6 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
6 Days Ago
Can connect wires to the new powerline IO even without building privilege