135,633 Commits over 4,293 Days - 1.32cph!

Yesterday
pt_boat_turret_full_reload -> main
Yesterday
- Updated the script for baking paint ball pellet positions to vertex colors to handle sub-meshes and baking the mesh to an asset - Added a new shader for rendering the paintball pellets with the fill funcionality. This includes some basics from the standard shader, such as an albedo map, normal map, and metallic and smoothness maps.
Yesterday
repositioned paintable window collision
Yesterday
Replaced deep sea Gatorade® with Ocean Water. (Not final)
Yesterday
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
Yesterday
Item list fixes and optims
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from naval_missions
2 Days Ago
Codegen Increase max distance on tutorial mission 8 position generator
2 Days Ago
frame painting resolutions based on current frames
2 Days Ago
Merge from naval_update
2 Days Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
2 Days Ago
Merge from main
2 Days Ago
Fixed RobotoMono base material
2 Days Ago
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2 Days Ago
merge from naval_update
2 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
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2 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
2 Days Ago
Debug mesh finder tool for painting
2 Days Ago
Fixed palm_tree_tropical_short_d colliders
2 Days Ago
merge from naval_update
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
2 Days Ago
appended tools box to the storage adaptor allow collision group list
2 Days Ago
ran manifest, icon manifest and localization
2 Days Ago
tools box prefab created
2 Days Ago
tools box item created icon created, matrix model added
2 Days Ago
tools box file struct
2 Days Ago
food box repair and pickup updated
2 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
2 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
2 Days Ago
Horse mask initial model/materials/prefab
2 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
2 Days Ago
Track/assign editing boat. Toggle finished flag.
2 Days Ago
merge from naval_update
2 Days Ago
merge from main
2 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
2 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
2 Days Ago
vedning_machine_vis_fix -> main
2 Days Ago
Fix fetch cycle throwing an NRE
2 Days Ago
Added search bar and failed/passed filtering
2 Days Ago
adjusted lod distances on various boxes
2 Days Ago
main -> travelling_vendor_vis_fix
2 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
2 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
2 Days Ago
2 Days Ago
metal box matrix setup, updated icon
2 Days Ago
metal box removing temporary files