161,511 Commits over 4,597 Days - 1.46cph!

2 Days Ago
Fix line endings
2 Days Ago
Testing out a test to find effects that are missing or having incorrectly configured MaxSpawnDistance Needs some manual configuring still, curerntly flagging 1818 misconfigured effects Added an inspector UI to automatically add the component with the alculated max distance it should be set to Noticed this becasue we were spawning door-open and close effects every time a door was opened or closed even if it was hundreds of metres away, costs 0.1ms each time
2 Days Ago
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2 Days Ago
Update: enable ContentDir build - use Uncompressed, loose output while iterating - clean up generated ContentDirRoot after build Tests: made a couple builds
2 Days Ago
Fixed "Incorrect material array length" warning when opening some skins in the skin viewer
2 Days Ago
Fixed binoculars screen effect not working with domain reload disabled
2 Days Ago
Added net tab to the F1 menu, to replace the one from the old F1 menu Shows ping, received and sent with graphs of the last 30 seconds, plus the client network stats - Added UI_HistoryGraph, a simple bar graph that other tabs can reuse
2 Days Ago
Food spawned in loot containers will no longer spoil until the container is looted for the first time or the item is removed from the container (apple trees) Exposed as an option on the container entity Added tree.spawn_with_additions command that spawns a tree and forces it to spawn it's extras (honey + apples)
2 Days Ago
Add analytics for damage blocked by shields when players take damage
2 Days Ago
couple more attachment points zero'd
2 Days Ago
Uzi viewmodel - added shell to top of mag - set up system to hide shell on zero ammo count - added events to show shell on return of new mag during reloads
2 Days Ago
Add IFlattenKeepsChildren to CinematicScenePlaybackEntity, should fix broken camera position in tutorial cinematic in builds
2 Days Ago
Merge from audio_import_changes
2 Days Ago
Also applied to water footsteps
2 Days Ago
Merge from audio_import_changes
2 Days Ago
All footsteps + impact sfx are now decompressed in memory All ambience sfx is now streaming
2 Days Ago
Increase apartment building bounds as it was slightly too small
2 Days Ago
Serialize apartment building
2 Days Ago
Fix apartment building serializing some client only fields
2 Days Ago
Fixed deployables checking all changes to building blocks nearby instead of only the most recent ones
2 Days Ago
Remove "No marker above the terrain to spawn a new marker from position" log
2 Days Ago
Sort rooms per-floor to speed up the execution time - 0.1ms -> <0.02ms / frame (only when in network range of apartment building) is very acceptable
2 Days Ago
Merge from prefab_hierarchy_flatten
2 Days Ago
Fix placing / destroying doors refreshing all doors on the server instead of only the door that was modified
2 Days Ago
Buildfix: stop QA island modifying splats because of saving with active paint mode Was mutating the splat textures, erroring out unity's content dir build determenism checks Tests: ran content dir - server build, passed
2 Days Ago
Add \n for SDL_Init failed message Make hl2.sh work with Dash and Bash, not just Bash file.AsyncRead calls the callback on early failure Don't force validate game if `+developer` is in the command line
2 Days Ago
Fix entities placed in scene missing preprocessing Fix boat building in editor with flattening enabled
2 Days Ago
Fixed a couple command line params not functioning correctly * -basedir, -condebug_filename, -pidfile on failure Minor cleanup Build VRAD for Linux * This commit removes `-sky` and `-coring` parameters from VRAD which set values that are never used during map compilation Cleanup some unused engine stuff Fixed autosaves making console warnings Fixed dropship container taking double damage due to double curtime Add m_hHackTarget to SetSaveValue whitelist Add "32-bit" label to 32 bit game client Fixed gmod_linux not being published to Steam (oopsie)
2 Days Ago
Fixed mags staying invisible after swapping weapons mid reload - Reload clips hide the mag with a HideLods event and show it again later in the clip, so holstering before that point left the mag's renderers disabled on the pooled viewmodel
2 Days Ago
Fixed the biofuel generator snapping to the wrong spot in corners with advanced snapping - Corner snap now subtracts the bounds centre offset, like the wall snap already does
2 Days Ago
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2 Days Ago
Fix rotation tilt on viewmodel barrel attachment mods Fix muzzle flash points on third person worldmodel Remove mod compatibility for 8x scope and burst module
2 Days Ago
Adding L85A1 blockout
2 Days Ago
Optimize apartment culling - cache transform - early exit rooms that were already hidden
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
Further tweaks to uzi drop in hackable crates, avoid it spawning "on top" of the other guns, slightly cut bolty and lr weight to limit dilution Keep elite crate and underwater lab crate spawn the same but have it come with some ammo
2 Days Ago
merge from storepage_oct26
2 Days Ago
Scrap king page media
2 Days Ago
merging tattoo gun textures to /tattoos
2 Days Ago
Merge from /main
2 Days Ago
Fixed players getting stuck in the computer station when the space behind the chair is blocked - Added two dismount points beside the seat, only used once the rear three are blocked - A refused dismount on any seat now shows a toast instead of silently doing nothing
2 Days Ago
Extend f1 console multilines up to 25 rather than 8 - Going more than 25 will make it larger than the console window
2 Days Ago
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2 Days Ago
Fixed patrol heli rocket deaths not showing the heli on the death screen Rockets were spawned without a creator so the explosion had no attacker - Rockets now have the heli as their creator, so it gets the kill and its avatar - rocket_heli and rocket_heli_napalm death info points at the Rocket and Incendiary Rocket items, so it reads "with a Rocket"
2 Days Ago
Code cleanup
Rin
2 Days Ago
Uzi loot spawns. Hackable crate, elite crate and underwater variant of crate_normal Likely to revist this in a future update
2 Days Ago
Brutalist Rock - Adjusted hand position, updated and split models, updated prefabs
2 Days Ago
Removed all RRP condition shader keywords from the shaders
3 Days Ago
Added in M79 Grenade Launcher World Model
3 Days Ago
Bugfix: make sure ContentDirBackend serializes correctly Tests: generated ContentDirBackend