139,721 Commits over 4,505 Days - 1.29cph!

3 Days Ago
Merge from /PlayerMaintainedMonuments
3 Days Ago
Audio file tweaks and voice count changes
3 Days Ago
merge from game_room_dlc
3 Days Ago
merge from main
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
3 Days Ago
Added generator VFX to the powerplant.
3 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
3 Days Ago
missing mats
3 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
Fix pool cue placement again
3 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
3 Days Ago
more pooling state resetting
3 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
3 Days Ago
jukebox - minor micro polish on game model
3 Days Ago
Model, entity, and textures for halloween garland (WIP)
3 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
4 Days Ago
Fix sound positions
4 Days Ago
Ensure cue follows hand prop position + rotation given in animations
4 Days Ago
Fix timesince and car audio not being reset properly
4 Days Ago
Adding initial events for power grid state, fuses, and garages.
4 Days Ago
Improve sound loop stop
4 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
4 Days Ago
Merge from terrain_renderer
4 Days Ago
merge from terrain_parallax_fix
4 Days Ago
Merge from main
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
Merge from satellite_crash
4 Days Ago
Merge from satellite_internal_meshfix
4 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
4 Days Ago
revert quality mapping
4 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
4 Days Ago
Gate debug dot to editor only
4 Days Ago
merge from hackweek_sv_pie_menu
4 Days Ago
Added back inventory tab checks
4 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
4 Days Ago
Manifest
4 Days Ago
4 Days Ago
Thruster item setup
4 Days Ago
adding tripple transition train tunnel part
4 Days Ago
merge from main
4 Days Ago
4 Days Ago
Fix grass
4 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
4 Days Ago
adding small modular train tunnels
4 Days Ago
removing unused station blockouts
4 Days Ago
initial/wip
4 Days Ago
Merge from playermaintainedmonuments