156,226 Commits over 4,536 Days - 1.44cph!

Yesterday
Merge from honey_bandage_cleanup
Yesterday
merge from main
Yesterday
Removed all of the bandage duplicated assets in the honey bandage folder, the honey bandage just references the assets in the bandage folder anyway so none of this was used
Yesterday
merge playable_fixes to main
Yesterday
more null checks
Yesterday
merge from main
Yesterday
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
2 Days Ago
PR: Type-check all arguments of player_manager.AddValidModel Delete SCRIPTNAME and SCRIPTPATH setting code * This is apparently a left over from when SCRIPTNAME and SCRIPTPATH globals existed for the currently executed script. Resolve default cubamap refcounting with recent changes Minor fixes Fixed normals on ConsoleBox models StudioMDL: Adjust behavior of no $cdmaterials * A small fix for internal model paths (modelsrc/ => models/ in generated path) * Tell the user if $cdmaterials is not provided, and display the generated path * Made the generated path have consistent slashes Adjust ConsoleBox05a material to be less reflective
2 Days Ago
▊ ▅▇▊▊▋ ▊▅▍▊▍▅▊▉▉█ ▌▉▉▍▅▇▊▍ ▄ ▆▄▋▍▌▋▅▇█▆ ▌▄▅▋▇ ▉▋▉▌ █▄█▊▊▌▉ ██▌▄ ▇██▉█▊▍ ▆▄▌▌ ▋▅▆▋█▊▋▆█▇ ▋▌▉▍▌█▄ ▄▆ ▇▋██ ▍ ▇▉▊▇ ▊▊█▉▍▊▇ ▆▇▍█▌▊▅█▊▉▊▌▉▉▆ ▌▅▋▉▅▆ ▊▇ █▌▄█▉ ▋▍▆ ▍▍▉▉▄▄▊▇▊▉▄▋ █▊▋ ▄▋▇▋ ▇▋▇▉▅ ▉▄▉▉▌▅ ▉▊▋▇▋ ▍▄▍▅
2 Days Ago
merge from fix_editor_logthread_nre -> main
2 Days Ago
Add try catch to the OutputHandler so if an exception SOMEHOW happens it can't kill the process (since it runs in the finalizer thread)
2 Days Ago
Fix log thread throwing ObjectDisposedException in editor - also fix the Task exceptions not being flattened fully
2 Days Ago
▇ ▊▍▄▆▆ ▆▅ █▆▄▋▇ ▇▅▍▌▄ ▆▇▉▇▊▋▌▉ ▋▇▊▅▇ ▍▉▅▄ ▆▄▄▊▉▇ █▋█▄▉▇█ ▉▆▅▄▊█ ▊▍▍▆▅▋▉▍▉ ▆▌ ▅▅▅▆ ▌▌▋█▋▍ ▅▊▅ ▊▇▆▆▋▇ ▄▆▆▅▉▅ ▇▌▌▍▍ ▇▌█▉▍ ▇▅ ▅▊▇ ▇▊▍█▉▇▌ ▉▌ █ ▆▅▅▆ ▊▌▄▊▅▉▄ ▍█▋▊▆ ▅▊ ▋▄▄ ▄▅▍▊▊▇▊▄▋█ ▇▄█▋▅▊▆▍▅▆▉▄▄▇█ ▆▆ ▌▆▅ ▅▌▌█▅▄▅ ▉▄ ▉ █▊▇▄ ▊▍▄ ▍█▊▍▊▉
2 Days Ago
Compile fix
2 Days Ago
merge from critter_animals
2 Days Ago
merge from main
2 Days Ago
Attacking farm animals marks you as hostile to safezone
2 Days Ago
Fixed trough colliders, added container sounds to water storage Reduced interaction to more accurately align with visual, fixed layer Further mproved fence deployment and attraction Halved the speed at which the fence gate opens and closes
2 Days Ago
Automatically upload item icons to CDN when exporting them for Rust+
2 Days Ago
Added automated test to check all items have a phrase and description
2 Days Ago
more isvalid checks
2 Days Ago
add a wrapper for all playable calls
2 Days Ago
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
2 Days Ago
merge from critter_animals -> Livestock_animals
2 Days Ago
update livestock scene to remove duplicate critters
2 Days Ago
population changes
2 Days Ago
squirrels try not to go into riverside/oceanside
2 Days Ago
disable frog debug cube
2 Days Ago
import new frog anims and integrate, breaks materials on model
2 Days Ago
Bunch of UI styling/improvements.
2 Days Ago
merge from main
2 Days Ago
slider test wip
2 Days Ago
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
2 Days Ago
Assign root bones on calf prefabs to fix stringpool warnings
2 Days Ago
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable
2 Days Ago
Bugfix: HttpImage - create blurhash sprite when one is needed Tests: navigated to store general page, saw the background change to blueish, dlc page is redish
2 Days Ago
merge from Frog_Branch -> critter_animals
2 Days Ago
Prevent key rebinding triggering if clicked with gamepad cursor
2 Days Ago
Bugfix: clamp color channels when creating a blurhash texture Tests: navigated through store, no more color splodges
2 Days Ago
Update: ran StoreBundleTool to assign blur hashes Tests: inspected store with httpimagedelay
2 Days Ago
- updated cattle bias maps and reset their settings, applied new maps to cattle materials. - updated sheep model with better organised model - fixed some AO issues in sheep textures - added sheep fur normal and applied it to sheepfur materials - added LOD material for black sheep fur and updated sheep prefab
2 Days Ago
Performance fix
2 Days Ago
Bugfix(editor): read textures as srgb data when able to Tests: visualized produced blurhash
2 Days Ago
Added inheritSkinsFrom to ItemDefinition. Code support for it. Set all sandbag variants to inherit skins from the base sandbag item.
2 Days Ago
Update(editor): minor cleanup of CalculateBlurHash All experiments to async load textures failed, so committing to this version Tests: inspected a couple produced blur hashes
Rin
2 Days Ago
merge from sandbag_barricade_sockets
2 Days Ago
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
2 Days Ago
exported wip frog anims
2 Days Ago
baseline of terrain deformation, tile-based serialization (only for areas with active changes) some concept of protection and healing over time
2 Days Ago
compiler fixes