156,661 Commits over 4,536 Days - 1.44cph!

3 Days Ago
Update: added assetbundles.listdynamic for debugging Tests: checked output as I navigated through menus and connected/disconnected to server
3 Days Ago
Merge from main
3 Days Ago
Cleanup
3 Days Ago
nan_waterheight_fix -> main
3 Days Ago
Merge from main
3 Days Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
3 Days Ago
Ladder hatch gibs
3 Days Ago
merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
3 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
3 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
3 Days Ago
merge from main
3 Days Ago
- 3p subsystem for pipe wrench
3 Days Ago
Updated Beef Meat Icon
3 Days Ago
frog anims updated
3 Days Ago
merge from main
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
- Set up unique 3p subsystem for hammer
3 Days Ago
Merge from main
3 Days Ago
Merge from depth_based_light_binning
3 Days Ago
mrege from main
4 Days Ago
Merge from main
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Merge from main
4 Days Ago
Merge from coveragequery_nre_frame_fix
4 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
4 Days Ago
Merge from legacy_anim_deletes_oct_2026
4 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
4 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
4 Days Ago
Merge from new_recipes
4 Days Ago
Added temp icons
4 Days Ago
merge from main -> base_occlusion
4 Days Ago
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4 Days Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
4 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
4 Days Ago
Fix NaN values sometimes being generated for water level
4 Days Ago
Fixed workbench recipes not resetting between domain reloads
4 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
4 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
4 Days Ago
quick_join_fix -> main
4 Days Ago
Merge from decal_renderlod_collapsing
4 Days Ago
Merge from legacy_anim_deletes_oct_2026
4 Days Ago
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4 Days Ago
Remove paintball gun anims
4 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
4 Days Ago
Added subsystems to knives and one handed melee weapons
4 Days Ago
Add possible solution steps to "Failed to init Steamworks" crash Remove half-working spawnmenu-only check from citizen RPG check * In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only.
4 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
4 Days Ago
Codegen