161,141 Commits over 4,597 Days - 1.46cph!

4 Days Ago
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
4 Days Ago
Upgrade Hot Reload to 1.13.25
4 Days Ago
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
4 Days Ago
Replace APIs obsolete in Unity 6.7
4 Days Ago
Fixed Linu32 SRCDS not starting up
4 Days Ago
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
4 Days Ago
Add audio for demo export
4 Days Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
4 Days Ago
Fix halloweenhunt pumpkin artifacting
4 Days Ago
Consistent map movement at any zoom level
4 Days Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
4 Days Ago
Merge from UZI 9mm
4 Days Ago
Fix stock on the world model sometimes being in the wrong state
4 Days Ago
merge from main
4 Days Ago
Right stick can now activate the cursor
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
Merge from main
4 Days Ago
Changed back to having the light shadow strength control the kernel scale
4 Days Ago
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Snapping
4 Days Ago
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4 Days Ago
Merge from entity_id
4 Days Ago
Merge from main
4 Days Ago
Merge from main
4 Days Ago
merge from main
4 Days Ago
scrap king - interior texture tweaks, roof and floor blocks update wip
4 Days Ago
Remove unused field which can't be serialised
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Added support for BiRP's hard shadows in RRP
4 Days Ago
merge from piemenu_icons_stacked_fix
4 Days Ago
Fix attempt for pie menu icons stacked top right and emojis offset
4 Days Ago
codegen
4 Days Ago
wip support for gamepad selection of button press belt items (food, etc)
4 Days Ago
Don't use AppDomain to get assemblies, use TypeCache instead
4 Days Ago
Fixed limited store grid NRE
4 Days Ago
merge from store_gridnre_fix
4 Days Ago
Merge from main
4 Days Ago
Remove deprecated UNITY_64 platform checks
4 Days Ago
Testing rendering foliage cells for shadow areas vs culling per split
4 Days Ago
Merge from main
4 Days Ago
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Rin
4 Days Ago
Increase wool armour insert cold protection from 3% to 4%
4 Days Ago
Run full voxel based flooding of every single base to get a good source of truth of what every base's visibility should be, so we can then sus out faces of building blocks that have missing sockets & incorrect connections
4 Days Ago
Fix full height walls sometimes having the bottom face connecting to the top face of a neighboring wall
4 Days Ago
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
4 Days Ago
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
4 Days Ago
Merge from new_phone_conversations