141,186 Commits over 4,352 Days - 1.35cph!

4 Days Ago
merge from door_knocker_guide_mesh_fix
4 Days Ago
merge from easter2026_dlc
4 Days Ago
Fixing invisible male legs
4 Days Ago
Removed Old Small Kitchen Cabinet Blockout Models and Folders
4 Days Ago
Merge from monument_notification_sounds
4 Days Ago
Clean: simplify ProjectileWeaponMod code - get rid of 0 as default arg - mini bugfix: hook up bypassModToggles in one of Sum overloads - added non-GC mul and sum, but not plugged in yet Tests: compiles
4 Days Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
4 Days Ago
Adjusted I/O back to where it was previously before downscaling
4 Days Ago
3p medical syringe anim updates to match new viewmodel anims
4 Days Ago
Fix Outline Bunny suit WM mesh and prefab
4 Days Ago
medical syringe wounded animation update + audio event check
4 Days Ago
Merge from main
4 Days Ago
merge from new_console-ui
4 Days Ago
merge from main
4 Days Ago
Fixed recents items/vehicles acting weird, switched to a list
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
merge main -> rust_relay_server
4 Days Ago
move away from wss (it allocates)
4 Days Ago
Fixed audio ugc button not resetting on close
4 Days Ago
Copying a row also copies the label, when relevant
4 Days Ago
Removed Owner Steam ID from admin panel, show team id instead
4 Days Ago
Fixed steam DLC price text layout issues
4 Days Ago
water wheel WB 1
4 Days Ago
console.erroroverlay 0 closes the error overlay
4 Days Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
4 Days Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
4 Days Ago
merge from save283 - Staging wipe
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Add min radius for terrain culling
4 Days Ago
merge from main
4 Days Ago
Improve culling shadow bounds check accuracy and performance
Rin
4 Days Ago
Network++ Save++ persistance++
4 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
4 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
4 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
4 Days Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
4 Days Ago
Merge from main
4 Days Ago
Clamp uv for min/max height sampling
4 Days Ago
Fix prefab id
4 Days Ago
Updated armoured hatch anims to prevent wall clipping
4 Days Ago
Fix new scientists not playing movement animation in demos after the demo was paused
4 Days Ago
Update manifest
4 Days Ago
Create new version of the mortar prefab based on ballista
4 Days Ago
Possible Client_OnCassetteInserted NRE while spectating fix
4 Days Ago
merge from main
4 Days Ago
Rename mortar.entity -> mortar2.entity
4 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
4 Days Ago
Fix HasFlags()