137,935 Commits over 4,324 Days - 1.33cph!

Yesterday
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Yesterday
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
Yesterday
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
Yesterday
Missed file
Yesterday
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
Yesterday
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
Yesterday
Bugfix: fix bot id being shared when loading a save Fixed by reconstructing the free bot ID list and free bot id counter Tests: playground with 1 transient and 1 persitent bot, couple loops of spawn player -> save -> load
Yesterday
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Yesterday
Remove the export to console option as it's no longer useful. Improved button description.
Yesterday
merge from testrunner_editor
Yesterday
Restored TestRedirects
Yesterday
Added a popup editor window when exporting that allows for copying the results to the clipboard (as they get truncated by the console and I always just copy and paste them anyway).
Yesterday
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
Yesterday
merge from naval_update/io_boats
Yesterday
Plant pot deployable on boats
Yesterday
Better checks for IO entities not sharing the same root parent
Yesterday
Add an assertion when trying to update visibility while jobs are running
Yesterday
Fix assertion triggered when another player uses a telephone
Yesterday
updated ballista ik hand positions
Yesterday
Clean: fix formatting in BasePlayer-SaveLoad.cs Tests: none, trivial change
Yesterday
Bugfix: recycle bot IDs when loading from a save This was leaking a bunch of IDs, likely harmles on maps with low bot population Tests: loaded craggy with preplaced bots (both persistent and transient). Spawned extra bots, their ID count was starting from 1
Yesterday
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
Yesterday
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
Yesterday
Fixed ioentity.allow_on_boats convar including Signage
Yesterday
Paintable reactive target deployable on boats
Yesterday
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
Yesterday
merge from main
Yesterday
merge from testrunner_editor
Yesterday
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
Yesterday
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Yesterday
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Yesterday
Quick stability hack for testing
Yesterday
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
Yesterday
Flagged all the prefab tests as TestMethodEditor
Yesterday
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Suggested simplifications for performance capture
Yesterday
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
Yesterday
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
Yesterday
Deleting old armoured ladder hatch folder
Yesterday
Adding missing anim controller file for armoured ladder hatch
Yesterday
Handle damage redirect for boat specific deployables.
Yesterday
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
Yesterday
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
Yesterday
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
Yesterday
merge from coconut_collider_fix