158,044 Commits over 4,566 Days - 1.44cph!

4 Days Ago
TestAutoTurret 324s -> 63s
4 Days Ago
50cal vm animation exports
4 Days Ago
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4 Days Ago
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
4 Days Ago
Reverting ClientVersion change that snuck in the previous changeset
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Fix decals on RRP->BIRP toggle
4 Days Ago
Merge from main
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
4 Days Ago
Merge from main
Rin
5 Days Ago
merge from rrp_explosion_overlay_fix
Rin
5 Days Ago
merge from hole_depth_fix
Rin
5 Days Ago
merge from rrp_ui_grabpass
5 Days Ago
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5 Days Ago
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
5 Days Ago
Comment out clouds debug log
5 Days Ago
Merge from main
5 Days Ago
Refraction viewmodel particles fix
5 Days Ago
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
5 Days Ago
Fix depth not being cleared correctly during hole pass
5 Days Ago
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
5 Days Ago
Merge from main
5 Days Ago
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
5 Days Ago
merge from automated_testing (test fixes)
5 Days Ago
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
5 Days Ago
Added a countdown timer to the pump at dome if the oil rig countdown is active
5 Days Ago
Remove market place power tests
5 Days Ago
Always spawn purchased animals in front of the vendor, not behind the player
5 Days Ago
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
5 Days Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
5 Days Ago
fix vclouds not respecting render scale in RRP
5 Days Ago
merge from automated_testing (test fixes)
5 Days Ago
Testlist
5 Days Ago
Restored some timeout attributes
5 Days Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
5 Days Ago
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
5 Days Ago
More editor test fixes Test list
5 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
5 Days Ago
Codegen
5 Days Ago
Fix Antihack.cs after merge
5 Days Ago
Baked sheep fleece, was needed after 166175
5 Days Ago
Client tests cleanup
5 Days Ago
Master key tests cleanup
5 Days Ago
Livestock test cleanup
5 Days Ago
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5 Days Ago
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5 Days Ago
merge from main -> fix_foundation_clipping_rocks
5 Days Ago
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue Add ability for entities to opt out of using the save cache, enabled on RelationshipManager