139,081 Commits over 4,474 Days - 1.30cph!

3 Days Ago
Merge from PlayerMaintainedMonuments/blockerssubtract
3 Days Ago
Subtractive merge from changeset 155689 Merge from MonumentBlockers
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from main
Rin
3 Days Ago
network++
3 Days Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
3 Days Ago
Adjust walk speed and accel/deccel
3 Days Ago
Fix old AIs not fleeing when player is unreachable
3 Days Ago
Fix old AIs not fleeing when the player is unreachable
3 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
3 Days Ago
Fix old AIs being slower when new navmesh is enabled
3 Days Ago
Merge from WolfHeaddress_Workbench
3 Days Ago
Merge from satellite_crash
3 Days Ago
S2P launch site to get control computer changes
3 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
3 Days Ago
Enable saving on static control computer
3 Days Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
3 Days Ago
Bugfix: remove duplicate transformHandle property Prevents error in editor about duplicate serialization. Though the member is private and shouldn't serialize anyway? Tests: tried opening & saving the rpefab, but couldn't cause original error
3 Days Ago
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
3 Days Ago
Merge from PMM
3 Days Ago
merge from main
3 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
3 Days Ago
Merge: from main
3 Days Ago
M92 refresh animation polish
3 Days Ago
Unsaved
3 Days Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
3 Days Ago
Added volume slider to VideoPlayer (`playvideo` command panel) Added `audio.videoplayer` ConVar, Codegen https://files.facepunch.com/raul/1b2011b1/20_03-07-QuizzicalAsiaticwildass.mp4
3 Days Ago
Merge from main
3 Days Ago
Make the editor-only feature available for admins too - NOT FOR NORMAL PLAYERS - press Z (can rebind) to swap to a second hotbar - enable "drawsecondhotbar" to render the second hotbar above the first
3 Days Ago
Merged admin status indicators (god, creative, invis) into one UI component Added `global.forceOffAdminStatusOverlay` which hides / shows all indicators at once Removed older commands (`godforceoffoverlay` and `creativeforceoffoverlay`) Shrunk admin status indicators by a bit, moved them behind the inventory, put them in a grid so there are no empty gaps https://files.facepunch.com/raul/2026/July/20_01-06-DependableArrowcrab.gif
3 Days Ago
merge from hackweek_sv_pie_menu
3 Days Ago
Close the pie menu when running the next / prev action (if command is provided)
3 Days Ago
merge from main
3 Days Ago
Change from hover to show the inventory contents to a button top right that expands the loadout to show the inventory items - the hover panel was awkward when you had tons of loadouts on screen - controlled with convar "loadoutinventorypreview"
4 Days Ago
Fix compile error
4 Days Ago
Fix scientists not spawning in some areas
4 Days Ago
merge from editor_fix_cpu_affinity -> main
4 Days Ago
Fix cpu_affinity not working in the editor - manually grab it from the command line if provided and run it
4 Days Ago
Show a preview of the items in the main inventory of a loadout when hovering over it
4 Days Ago
merge from fix_serverport_editor -> main
4 Days Ago
Cleaned out old ground plane
4 Days Ago
Sat remains improvements.
4 Days Ago
merge from main
4 Days Ago
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
5 Days Ago
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
5 Days Ago
Prevent ghostships from checking mainland navmesh
5 Days Ago
merge from cui_updates
5 Days Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
5 Days Ago
merge from main