136,080 Commits over 4,444 Days - 1.28cph!

Yesterday
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
Yesterday
Yesterday
Front doors of apartments will close themselves after 5s when non-owners let themselves out
Yesterday
Clean: remove IServerCallback save request support Keeping the core functionality on SaveRestore Tests: compiles
Yesterday
Clean: remove FullServerDemos.cs Tests: compiles
Yesterday
Clean: remove BaseNetwork.SupportsServerDemos Tests: compiles
Yesterday
Clean: remove demo.full_server_demo - rip out a bunch of stuff related to it, including transient entity serialization - remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change) Tests: compiles
Yesterday
Glowing wallpapers - foxfire wallpaper update
Yesterday
Ensure the NPC takes the scrap before granting access to the security room
Yesterday
merge from dpv_fuelbar_fix
Yesterday
Fixed DPV fuel bar text regression
Yesterday
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
Yesterday
Clean(editor): remove ServerDemoPlayer Tests: compiles
Yesterday
Rotate security guard 180 degrees
Yesterday
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
Yesterday
Clean: remove AntiHackDemoProcessor - drive by deprecated API fixup Starting process of removing full server demos Tests: compiles
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Arrow Feedback
Yesterday
Setup enum dropdown to override initial gamemode in Game Setup
Yesterday
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
Yesterday
Manifest, localization
Yesterday
Adjusted how sockets are counted in the test. Fireplace now passes
Yesterday
Cherrypick 154959 155015
Yesterday
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
Yesterday
Merge from apartment_complex_monument
Yesterday
satellite blockout progress
Yesterday
Resave TimeManager Tests: nothing specific, but have been running with this changed for a couple days
Yesterday
Merge from new_navmesh_fixes, adds low level logs to help debug crash
Yesterday
Merge: from waterlevel_deepsea_sample_fix - Bugfix for water level queries incorrectly mixing deep sea and overworld states - Bugfix for deep sea ocean sim using overworld heightmap - Simplified TerrainHeightMap API Tests: ran unit tests, booted into craggy, explored deep sea and swam around
Yesterday
Merge from apartment_complex_monument
Yesterday
Merge from main
Yesterday
Add -checkTileValid starter param that slows down everything, but can help us narrow down the crash
Yesterday
Bugfix: avoid NRE when ocean sim is not initialized and we don't need it Tests: booted into craggy
Yesterday
Subtract merge from main 154957
Yesterday
Added sounds to the rentable shops at the apartment complex
Yesterday
Lighting prefab update
Yesterday
added third option for roll container
Yesterday
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Yesterday
Merge: from main
Yesterday
Clean: simplifyy WaterSystemBurst.GetHeightArray_Burst Tests: none, trivial changes
Rin
Yesterday
merge from clan_table_box
Rin
Yesterday
Adjusted prevent building volumes to allow box deployment under the clan table Added foliage displacement
Yesterday
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
Yesterday
Bugfix: OceanSimulation.GetHeightAttenuation - handle positions in deep sea Tests: WaterLevel unit tests pass
Yesterday
Bugfix: Rewrite WaterLevel.GetWaterLevel to properly take in deep sea state Tests: ran unit tests, water level consistency tests fail due to bug on OceanSimulation side, serial path, will fix next
Yesterday
merge from main
Yesterday
Targeting flashes
Yesterday
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
Yesterday
Recalculate bounds on the champagne firework `MortarChampagne`
Yesterday
Planter bench colliders Scene2prefab