140,196 Commits over 4,505 Days - 1.30cph!

6 Days Ago
merge from storepage_aug26 #2
6 Days Ago
merge from storepage_aug26
6 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
6 Days Ago
Fixed grey backgrounds in builds
6 Days Ago
set layer to World
6 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
6 Days Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
6 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
6 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
6 Days Ago
Removing bullet joints from glass ak rig
6 Days Ago
Add ProfilerMarkers to all built-in RRP passes
6 Days Ago
Fix
6 Days Ago
merge from main
6 Days Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
6 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
6 Days Ago
pooltable_dismount_kill_fix -> main
6 Days Ago
updated bar games pack steam icon
6 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
6 Days Ago
Merge from parent, including post merge fixes.
6 Days Ago
Merge from /industrial_generator_audio_fix
6 Days Ago
Single 50cal viewmodel animations
6 Days Ago
Fixed audio attenuation curves for the industrial large generators
6 Days Ago
small spike trap now uses world model instead of burlap sack
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Merge from main
6 Days Ago
Merge from powergrid/fuse_swap
6 Days Ago
Merge from powergrid/fuse_deterioration
6 Days Ago
Merge from powergrid/wire_auth
6 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
6 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
6 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
6 Days Ago
merge from sculpture_default_invis_fix
Rin
6 Days Ago
merge from sculptures
Rin
6 Days Ago
merge from game_room_dlc
6 Days Ago
Fixed a floating wire in power plant Powerplant S2P
6 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
6 Days Ago
prevernt breaking down stone sculpture
7 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
7 Days Ago
Merge from main
7 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
7 Days Ago
merge from storepage_aug26
7 Days Ago
Bar game branding power of two
7 Days Ago
Bar games store page media
7 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
7 Days Ago
merge from storepage_aug26 (stone sculpture page done)
7 Days Ago
Video fix
7 Days Ago
Updating uzi rig with new model and adding world model rig
7 Days Ago
Gave sculptures bullet penetration again, but on the right branch