141,856 Commits over 4,505 Days - 1.31cph!

4 Days Ago
Crystal AR - updated item names & descriptions, tweaked sapphire material
4 Days Ago
Fixed the ambient lighting on view model objects being incorrect when looking at the sun
4 Days Ago
Bugfix: fix loading prefabs from asset bundles via nested components Tests: booted in bundle editor, was able to click on shop UI
4 Days Ago
Undo: pulling in originals is unnecessary atm Not doing it avoids accidentally pulling in unexpected prefabs that can be used outside the dynamic bundle Tests: none
4 Days Ago
Industrial crafter doesnt need to be started again after a power loss
4 Days Ago
Cherry Picked 162328 (Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer)
4 Days Ago
Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer
4 Days Ago
optimised small stash and gave it a world model removed the fraying geometry that carried a second material on LOD0/LOD1 tht was never displayed anyway. submeshes LOD0/LOD1 2 > 1 now both draw in one call instead of two converted to MeshLOD - also removed a duplicate Model component that had been sat on the root since 2019 new small_stash.worldmodel so you can see what you're dropping instead of burlap sack. LOD0 is cheaper than burlap sack. Updated MissionStash, DynamicMissionStash and LogStash which embeded the same meshes and still had the old 2-slot material array against a now 1-submesh mesh. converted those to MeshLOD as well
4 Days Ago
Gamepad cursor can be resized. Added UI slider to gamepad options
4 Days Ago
Create a nicer cursor in code for now. Change colour on hover state.
4 Days Ago
Refactor my quick merge fix
4 Days Ago
Merge from main, including fixes
4 Days Ago
Merge from playerboat_decay_fix
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Thread safe saving, also gate it beind forDisk while I'm at it.
4 Days Ago
Restored infiniteIoPower convar
4 Days Ago
Changed conveyor tests to use IO2
4 Days Ago
Restored fluid splitter
4 Days Ago
Merge from main
5 Days Ago
Updated w_uzi to remove error
5 Days Ago
Merge from main
5 Days Ago
Converted the electricity part of all industrial items
Rin
5 Days Ago
merge from save288 - Staging wipe!
Rin
5 Days Ago
network++ save++ persistance++
5 Days Ago
Drain fixes
Rin
5 Days Ago
merge from monument_blockers_fixes
Rin
5 Days Ago
S2P all blocker monuments
Rin
5 Days Ago
merge from main
5 Days Ago
Merge from hlod_improvements_aug_26
Rin
5 Days Ago
Increase decay grade period to 24 hours for all monument blockers Monument blockers can no longer take fire damage
5 Days Ago
More than doubled the speed of the MeshTrimmer stage of HLOD generation Only readback the texture once, not per ray Neighbouring tris now start with the successful ray of the previous triangle as that's likely to be valid Do the dot product check before the ray, halves the number of rays Removed a bunch of allocations (it's editor code, but still useful) Full S2p with HLODs: Launch Site 9:33 -> 2:18 Water Treatment -> 2:23 -> 0:51 S2P Launch site
Rin
5 Days Ago
merge from ArrowIcons
Rin
5 Days Ago
Rerendered Arrow Icons
5 Days Ago
Fixed previous HLODBounds BiomeVIsual changes accidentally including LOD components in a HLOD mesh that were outside of the range of the bounds Only really an issue at launch site as it's the only monument where we run 2 HLODs, all other monuments use 1
5 Days Ago
Merge from main
5 Days Ago
Fix compile errors
5 Days Ago
Fix a 4 year old bug: being able to move items into the output of a furnace by splitting them into the output slots - the reason I avoided it was you have to modify all the ItemFilter methods in the project and add a BasePlayer parameter - this allows us to block the player moving items into the output of the furnace but keep the furnace able to move cooked items into it's output
5 Days Ago
Fix items that are both cookable and compostable (meat) using the lesser of the two times for composting instead of the correct time for each
5 Days Ago
Fix the composter showing "Furnace" in the loot panel title instead of "Composter"
5 Days Ago
Don't show the icon as burning when it's inside the composter
5 Days Ago
Fix item creation loop running for 0 amount (due to chance of creating fertilizer) so early exit if chance fails
5 Days Ago
Increase the smelt speed of the composter so it behaves the same as before when you were splitting stacks (same as furnaces were back in the day)
5 Days Ago
Fix composter set to only accept food from old prefab / item filter setup
5 Days Ago
Fix items that are compostable but don't produce any compost being allowed in the compost (because ItemModCompostable is used for bait value)
5 Days Ago
Fix the loot panel for the composter not working the editor - OnValidate() was overwriting the offset of the inventory panel
5 Days Ago
Fix loot panel not predicting cook time for composting because it was only checking the ItemModCookable
5 Days Ago
Add the "automatically start cooking" code from the apartment stove to the BaseOven and enable it for the composter (so the composter automatically "cooks" items added into it)
5 Days Ago
Added decay to monument blockers Has an initial grace period where no decay will occur (DecayGracePeriodMinutes on prefab, default 12 hours), after that will apply DecayPerMinuteTick (1) damage per minute Added debug.addmonumentblockergrace to process artificial time to the grace period for testing and debug.printmonumentblocker to print the current blocker results Time is saved through server restarts and scaled by timescale but will not take into account time spent offline Also fixed a sneaky bug that restored blocker health to full on every server restart
5 Days Ago
Add prefab variant for composter loot panel (so we can remove / change the background icons for the composter inputs)