137,916 Commits over 4,474 Days - 1.28cph!

Yesterday
Fixed nameplates and pie menu not being cleared on disconnect
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Manifest
Yesterday
merge from charm_craft_fix
Yesterday
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
Yesterday
Merge from main
Yesterday
Adjusted rock_formation_d some more to avoid gaps
Yesterday
Whitebox progress
Yesterday
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
Yesterday
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
Yesterday
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
Yesterday
invisible water producer variant, applied to pipes, manifest
Yesterday
remove greyboxing from water pipe prefab w/ new asset
Yesterday
added maintainables to WTP monument scene + S2P
Yesterday
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
Yesterday
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
Yesterday
Fixed this mat being emissive on abandoned static env assets.
Yesterday
Powerline indicator states, electrical FX, LODs & distance glow.
Yesterday
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
2 Days Ago
Removed redundant Unity tools entry
2 Days Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
2 Days Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
2 Days Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
2 Days Ago
merge from shield_anim_subsystem
2 Days Ago
Added active FX, sounds and env volume to the pipe hole.
2 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
2 Days Ago
designs for underground stations
2 Days Ago
rock sculpture steam id and placeholder icon
2 Days Ago
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2 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
2 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
2 Days Ago
merge from darts_game
2 Days Ago
Move shields to subsystems
2 Days Ago
placeholder sprays for games pack, set up steam ids and unlocks
2 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
2 Days Ago
Prevent error spam about _EnvVolumeBuffer
2 Days Ago
placeholder games wallpapers
2 Days Ago
Adding sheep rig and animation exports
2 Days Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
2 Days Ago
Prevent DoF from rendering on non-game cameras
2 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
2 Days Ago
Prevent the blur optimized effect from running on non-game cameras
2 Days Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
2 Days Ago
Fixed the blur issue on the skin viewer camera in RRP
2 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
2 Days Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
2 Days Ago
Stop pool dismounts making you fly
2 Days Ago
Stop players feet clipping into the ground whilst playing pool
2 Days Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel