158,937 Commits over 4,566 Days - 1.45cph!

3 Days Ago
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
3 Days Ago
merge from /main/Weapon_Refresh_Flare
3 Days Ago
merge back unmangled changes from main
3 Days Ago
Merge from main
3 Days Ago
Merge from Halloween_CratesFix
3 Days Ago
Fixed loot crates floating in halloween tunnels
3 Days Ago
merge from contacts_server_occlusion_fix
3 Days Ago
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
3 Days Ago
complex merge from main, untangle/redo changes
3 Days Ago
push up new meta file too
3 Days Ago
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3 Days Ago
Final viewmodel and worldmodel FX
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from main
3 Days Ago
Merge from config_switch
3 Days Ago
merge from contacts_server_occlusion_fix
3 Days Ago
Merge from main
3 Days Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
3 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
3 Days Ago
Fixed some render graph errors that would show upon entering a scene
3 Days Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
3 Days Ago
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3 Days Ago
Fixed another error where a command buffer was being removed from a camera on RRP
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
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3 Days Ago
Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
3 Days Ago
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3 Days Ago
merge from mini_fridge_emoji
3 Days Ago
merge from handbrake_toast
3 Days Ago
Update the itemname on the skinnable and gamesroom dlc skin
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
update from weapon_refresh_flare
3 Days Ago
Break room progress / kitchen area
3 Days Ago
merge from automated_testing
3 Days Ago
Building privilege notices client tests
3 Days Ago
added forklift variation added elevators
3 Days Ago
merge from main
3 Days Ago
merge from buildingpriv_vitals_optims
3 Days Ago
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
3 Days Ago
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
3 Days Ago
Fix crazy DOF
3 Days Ago
Investigating tech tree voice comms related issues
3 Days Ago
Show the correct action set in Steam configurator, based on current activity/active set.
Rin
3 Days Ago
merge from Halloween_2026_update
3 Days Ago
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals Was taking up the 6.5ms a frame in a big base, now back to one call per second