146,605 Commits over 4,444 Days - 1.37cph!

Yesterday
Fixed use legacy bind pose being editor only
Yesterday
Merge from main
Yesterday
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
Yesterday
Merge: from main
Yesterday
Bowless crossbow store page media
Yesterday
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
Yesterday
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
Yesterday
Refactor/rename for more obvious separation of targeting and final calculation positions.
Yesterday
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Yesterday
Merge from main
Yesterday
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Yesterday
Update(editor): add a couple more ToVec3 Tests: catches failing cases
Yesterday
Added support for the shadow filtering dev convar in RRP
Yesterday
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
Yesterday
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
Yesterday
Fix buttons always showing as red at lower LOD
Yesterday
merge from main
Yesterday
Merge from shelves_fixes
Yesterday
Slightly tweaked area check positions
Yesterday
industrial decor pack square steam images on sitem (just missing torch)
Yesterday
merge from bowless_crossbow
Yesterday
bowless crossbow steam icon and steam images of sitem
Yesterday
M16 higher burst fire rate
Yesterday
Shotgun and item updates
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
Yesterday
Industrial Storage - updated icon
Yesterday
merge from m16a2
2 Days Ago
merge from discord_plushie (fixes)
2 Days Ago
Industrial Storage - adjusted bottom piece on vertical barrel
2 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
2 Days Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
2 Days Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
2 Days Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
2 Days Ago
Support multiple inventories being added to the reclaim contents
2 Days Ago
Merge: from main
2 Days Ago
Added support for taking over a shop if you can pay twice the fee
2 Days Ago
Compile fixes
2 Days Ago
First pass on rentable shop ownership prompt
2 Days Ago
Added support for hunting trophies to store the skin of clothing items
2 Days Ago
Merge from main
2 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
2 Days Ago
m16 sounds
2 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
2 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
2 Days Ago
Don't apply if we have an active clothing offset
2 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
2 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
2 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters