162,375 Commits over 4,597 Days - 1.47cph!

2 Days Ago
Fix predicted helicopters bouncing on the ground at high latency
2 Days Ago
Merge branch 'main' into generic_animator
2 Days Ago
Bring deploying players up on the tunnel hatch
2 Days Ago
Let players pay towards an unlock a part at a time
2 Days Ago
Give seamless servers full waves outside their terrain
2 Days Ago
Make the ocean continue across seamless server borders
2 Days Ago
Give seamless servers the same time of day
2 Days Ago
Hide the map grid when a seamless map is zoomed out past the usual limit
2 Days Ago
Show monument names on neighboring seamless islands on the map
2 Days Ago
Draw the grid on neighboring seamless islands on the map
2 Days Ago
Fade seamless map islands out towards the edges like the rest of the map
2 Days Ago
Let the seamless map zoom out until every island fits
2 Days Ago
Show every seamless server's island on the map
2 Days Ago
Show a neighboring seamless server's map markers once the player gets near it
2 Days Ago
Let players shoot entities on a neighboring seamless server
2 Days Ago
Group nearby seamless vehicles and players into clusters that stay on one server
2 Days Ago
Show more of what happened in a raid on its summary
2 Days Ago
Include test harness that loaded industrial from server saves
2 Days Ago
bake humanoid anims into generic rig
2 Days Ago
Merge branch 'server_anim_elevator_doors'
2 Days Ago
Show a raid summary page when a raid ends
2 Days Ago
Stop players deploying while they are crafting
2 Days Ago
Stop seamless servers reusing the ids of entities they sent away
2 Days Ago
Keep clouds in place when switching seamless servers
2 Days Ago
Fix islands disappearing for a frame when switching seamless servers
2 Days Ago
Code cleanup
2 Days Ago
Add a client test for helicopter prediction
2 Days Ago
Keep the scrap and attack helicopter physics bodies on the client
2 Days Ago
Keep the minicopter physics body on the client
2 Days Ago
Predict the piloted helicopter on the client
2 Days Ago
Add a tick sequence to mounted player input
2 Days Ago
Fix pooled helicopters not ticking on the client
2 Days Ago
Share helicopter flight code with the client
2 Days Ago
FPV Goggles - Updated placeholder model, fixed rigging *https://files.facepunch.com/mauroavalos/2026/November/11_16-37-LongDorking.jpg
2 Days Ago
Added item information panel customization * https://files.facepunch.com/raul/2026/November/11_20-36-EquatorialSilkworm.mp4
2 Days Ago
Added generic item; plugins can use these to create custom deployables and consumables * Deployable mode can be server configured: show/hide blueprint vm, guide primitive shape with pos/rot/scale offset * Consumable mode will trigger a hookable consume action * Custom item inventory actions (action name, icon, tooltip and disabled status - greyed out) * https://files.facepunch.com/raul/2026/November/11_19-29-ZanyGangesdolphin.mp4
2 Days Ago
Give the shoulder camera its own, narrower field of view
2 Days Ago
▊▋▇▆▋▇▅▉ ▋▇▌▉▇▌▊ ▋█▊▊▌▌ ▊▇▆▍
2 Days Ago
Preview window animation fixes
2 Days Ago
Notification window
2 Days Ago
Settings search fixes
2 Days Ago
Quit modal
2 Days Ago
Main menu's demo window
2 Days Ago
Gesture settings tab
2 Days Ago
Move players in and out of a raid behind the loading screen
2 Days Ago
Show the safe pocket beside whatever is being looted
2 Days Ago
Show a lift-off countdown near a lit extraction balloon
2 Days Ago
Stop raid fights making players hostile at the hub
2 Days Ago
Keep sleeping bags, beds and beach towels out of extraction
2 Days Ago
Hackweek: Standard Blend V2 shader for vehicles and large objects