140,236 Commits over 4,505 Days - 1.30cph!

8 Days Ago
Fix options panel not applying saved properties properly if they didn't have a track.
8 Days Ago
Fix dolly keyframes not working with undo.
8 Days Ago
in dolly view, only apply shakes when we're actually moving the dolly camera.
8 Days Ago
Fix camera smoothing, apply it in freecam too.
8 Days Ago
Cherrypick from 160409 (heavy fuse swapping)
8 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
8 Days Ago
Merge from powergrid/fuse_swap_fix
8 Days Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
8 Days Ago
Merge from powergrid
8 Days Ago
fix dof state not getting applied
8 Days Ago
Remove temporary monument info script from SatelliteControlComputer.
8 Days Ago
block inputs while typing in demoui2 text fields
8 Days Ago
Flare progress backup
8 Days Ago
fix func call typo
8 Days Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
8 Days Ago
Nudge "place camera toast" above the playback ui
8 Days Ago
fix double clicking keyframes interfering with goto keyframe
8 Days Ago
Add ctrl + shift + z to redo.
8 Days Ago
merge from masterkey -> main
8 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
8 Days Ago
Fix pool balls sometimes glitching out of the table
8 Days Ago
merge from pool_leak_experiments
8 Days Ago
Fix regression with usemutexpool 1 leaking memory
8 Days Ago
Twitch rivals wallpaper tagged as drops
8 Days Ago
merge from main
8 Days Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
8 Days Ago
Kick hazmat drop tagged as drop
8 Days Ago
merge from main
8 Days Ago
Added extra check
8 Days Ago
Always log render graph exceptions
8 Days Ago
fixing collision issues
8 Days Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
8 Days Ago
merge from airfield_maintainable_features
8 Days Ago
apply prefab changes with S2P Airfield
8 Days Ago
adjust door manipulator to connect to powergrid indicator wires
8 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
8 Days Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
Fix pool balls being missing on some clients that come back into range
8 Days Ago
Flare 3p anim update and event change on vm throw
8 Days Ago
merge from storepage_aug26 #2
8 Days Ago
merge from storepage_aug26
8 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
8 Days Ago
Fixed grey backgrounds in builds
8 Days Ago
set layer to World
8 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
8 Days Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
8 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
8 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
8 Days Ago
Removing bullet joints from glass ak rig