146,665 Commits over 4,444 Days - 1.38cph!

Yesterday
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Yesterday
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Yesterday
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Yesterday
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
Yesterday
Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!) Delete dxsupport files from bin/win64/ (no longer used) Move vtex.ico into src/utils/vtex/ from game/bin/
Yesterday
fix underwater post processing not working in proc map
Yesterday
Flare fix
Yesterday
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
Yesterday
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
Yesterday
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Yesterday
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Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from main -> PlayerMaintainedMonuments
Yesterday
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Yesterday
DLC industrial light recovery. Fixed skewed tones.
Yesterday
Glass AR - texture update
Yesterday
Updated AO resolution for all bdu and ballistic items
Yesterday
Updated textures resolution for ballistic leg armour and ballistic helmet.
Yesterday
CR fix
Yesterday
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
Yesterday
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Yesterday
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Yesterday
m92 charm anchor tweaks
Yesterday
removed corridor fbx from blockers folder
Yesterday
Static version of industrial barricade for material checking
Yesterday
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
Yesterday
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
Yesterday
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Yesterday
merge from storepage_industrial
Yesterday
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
Yesterday
Added branded 9x16 media for pack showcase
Yesterday
edited vm empty magazine reload animation so it looks like the mag release button is pressed
2 Days Ago
Industrial decor pack showcase
2 Days Ago
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
2 Days Ago
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2 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
2 Days Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.
2 Days Ago
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
2 Days Ago
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2 Days Ago
Quick fixes to playground assets
2 Days Ago
Industrial decor pack store page
2 Days Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
2 Days Ago
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2 Days Ago
Skin bundle update
2 Days Ago
Use HasGreatlyChanged() for wetness, calories and hydration
2 Days Ago
first pass of the monument blocker-collapse
2 Days Ago
merge from main
2 Days Ago
fixing coconut underwear skinning
2 Days Ago
merge from industrial_dlc
2 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo