138,693 Commits over 4,474 Days - 1.29cph!

Yesterday
Fix car and chassis vehicle items having whitespace in their shortname - its bad and breaks using them as emojis in chat Changing shortnames is cursed but these are only used for the f1 vehicle tab and I've applied the FreezeItemId tag so the id will stay the same
2 Days Ago
Merge from main
2 Days Ago
Update(tests): add various missing TestServer setup and unit testing bypass for entity logic Tests: ran all TestMTSave, no sporadic failures, except WipeTimer - guess my prev fix didn't work >.>
2 Days Ago
SoftMask optims: - Don't bother updating disabled soft masks from OnCanvasHierarchyChanged - NearestMask cache disabled masks, so we can skip the second walk SoftMask.OnCanvasHierarchyChanged 30ms -> 0.03ms when opening the main menu
2 Days Ago
Better snapping. Can also now snap placement of a new fence to a post of an existing fence. TryFindNearbySnapPost uses the grid too.
2 Days Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Added missing shader passes back to all main subshaders
2 Days Ago
Update: made MarketTerminal.Save MT friendly - get rid of TimeUntil aliases from Entity.proto - ran protobuf gen Doesn't need protocol update, as the underlying type/serialization doesn't change Tests: TestMTSave - all 636 tests pass, though gotta work on cleanup consistency
Rin
2 Days Ago
merge from Increase_spoiled_produce_stacksize
Rin
2 Days Ago
merge from SnowJacketBuff
2 Days Ago
Addding squirrel asset for test implementations. Added materials, textrures, prefabs, animations and models.
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Added the shadow caster pass back to the cloth shaders
2 Days Ago
Update: WipeTimer now returns time rounded to a second No change for gameplay, but makes serialization tests consistent Tests: 20 runs of TestMTSave(WipeTimer), all pass
2 Days Ago
Update(tests): TestMTSave - move protobuf serialization to worker threads to catch more invalid API usages Revealed 2 failures Tests: ran all TestMTSave - MarketTerminal (TimeUnitl) and WipeTimer(missmatching stream) failed
2 Days Ago
Bugfix: avoid Time call in ChickenCoop.Save to make it MT friendly - added chicken as part of test setup to trigger this path Tests: TestMTSave pass
2 Days Ago
merge from main
2 Days Ago
Updating m92 viewmodel mesh
2 Days Ago
merge from snapping_bind
2 Days Ago
Also updated wire slack and snap attraction point game tip to use tokenized binds
2 Days Ago
Added support for tokenized phrase in settings tooltips, updated deployable snapping tooltip to use [+snapping]
2 Days Ago
Update: BasePlayer - don't mutate own model state on save We modify the copy as we send it, and the original value should be modified on every tick, so should be safe Tests: none, trivial change
2 Days Ago
Update: make ItemBlueprint.FindBlueprint MT friendly GetComponent is not thread safe, so caching item->blueprint pairs at init time Tests: setup TC, made sure it has right upkeep calculated
2 Days Ago
merge from snapping_bind
2 Days Ago
Added snapping to the keybinds menu
2 Days Ago
Added a dedicated realmed bind for snapping, used by the wire tool and deployable snapping Fixed autorun causing issues with wire tools
2 Days Ago
First pass on adding events to cover apartment and shop usage
2 Days Ago
merge from cui_updates
2 Days Ago
Fix for Tooltip references breaking on Jenkins builds
2 Days Ago
Fixed no domain reload editor topbar button disappearing constantly
2 Days Ago
merge from defaultbinds_fix
2 Days Ago
Fixed bind_default not being bind realms aware (fixes +prevskin and +nextskin not bound by default)
2 Days Ago
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers airfield S2P
2 Days Ago
Added information sign in airfield tower to explain the computers drop logic
2 Days Ago
set up material randomiser for spray
2 Days Ago
merge from main
2 Days Ago
Calf initial setup
2 Days Ago
Hooked up testing patrol path Update walk states
2 Days Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
2 Days Ago
New LIvestockAnimal class, Cow now derives from that
2 Days Ago
Merge from skin_randomiser
2 Days Ago
Some checks
2 Days Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
2 Days Ago
Add gradients for rust utk, add them to timeline/options panel
2 Days Ago
Merge from attachment_fx_fix
2 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
2 Days Ago
Fix puppets not compiling in client-only mode
2 Days Ago
merge from shield on back
2 Days Ago
Turn shield on back into a bind