158,373 Commits over 4,566 Days - 1.45cph!

Yesterday
Merge from painting_fixes
Yesterday
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Yesterday
Merge from animal_anim_compression
Yesterday
Merge from legacy_anim_deletes_oct_2026
Yesterday
Merge from fluidswitchlodfix
Yesterday
Disable duplicate main camera in test scene
Yesterday
Merge from distanceflareorientationfix
Yesterday
Merge from menuvideo_nre_fix
Yesterday
Merge from meshlod_updaets_oct_26
Yesterday
S2P apartment complex again
Yesterday
Merge from binbagpile_optimisation
Yesterday
Also fixed up 31 clutter and collectable prefabs
Yesterday
Update the rest of the code to work with the new NativeArrays for mapdata
Yesterday
Add support to TerrainMap to return a NativeArray
Yesterday
Fixed a few more S2P apartments, bandit and fishing villages
Yesterday
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
Yesterday
Codegen
Yesterday
Switch the MapData protobuf from managed -> NativeArray<byte>
Yesterday
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
Yesterday
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
Yesterday
- More RRP support - Really lightened the scene
Yesterday
Merge from livestock_shader_review
Yesterday
Merge from depth_egg_fix
Yesterday
Merge from rrp_ore_marker_fix
Yesterday
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Yesterday
Add support for clearing Rust+ auth to smart entities from in game
Yesterday
merge from animalanimation_optims
Yesterday
Fixed AnimalAnimation out of range errors
Yesterday
merge from notices_rtl_fix
Yesterday
Fixed item dropped and item pickup notices not working with RTL languages
Yesterday
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
Yesterday
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
Yesterday
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
Yesterday
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
Yesterday
Merge from HotbarScrollSaveZone
Yesterday
merge from boateffects_optims
Yesterday
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
Yesterday
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
Yesterday
Merge from softcore_first_join_fix
Yesterday
Merge from bag_compass_icon_fix
Yesterday
Merge from softcore_trainyard_fixes
Yesterday
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Yesterday
Merge from dome_pump_mt_save_fix
Yesterday
Fixed dome pump multi threaded saving issue
Yesterday
Fixed AnimalAnimation allocating 80 bytes for each footstep
Yesterday
Avoid alloc when cleaning up expired projectiles, fix projectiles leaking when baseplayer is destroyed
Yesterday
merge from animalanimation_optims
Yesterday
Remove planner linq when looking for sockets
Yesterday
- Add RRP support - Fix various texture/icon errors - Minor Cleanup
Yesterday
Avoid allocs when ticking hurt triggers