135,752 Commits over 4,293 Days - 1.32cph!

2 Days Ago
Get rid of a .toarray
2 Days Ago
stone box matrix added, icon updated, prefabs updated
2 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
2 Days Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
2 Days Ago
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2 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
2 Days Ago
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2 Days Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
2 Days Ago
merge from sss_profile_cleanup
2 Days Ago
merge from naval_update
2 Days Ago
merge from naval_ITem_desc
2 Days Ago
main -> naval_update
2 Days Ago
merge from naval_update
2 Days Ago
merge from planner_viewmodel_clipping_fix
2 Days Ago
merge from adventcalendar_resetstate
2 Days Ago
merge from rpg_redirect_fix
2 Days Ago
merge from Youtooz_GroundwatchFix
2 Days Ago
merge from TechTreeT2_Muzzlebrakefix
2 Days Ago
merge from BearSkinRug2_Reloaded
2 Days Ago
merge from Xmas_CollisionMesh_Fix
2 Days Ago
merge from building_blocks_skin_and_fixes_dec25
2 Days Ago
merge from YouTooz scientist plushies LOD fix
2 Days Ago
cherrypicking bamboo_shelve_stacking
2 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
2 Days Ago
Merge from main
2 Days Ago
scrap box matrix added, updated icon, prefabs updated
2 Days Ago
supply lightdir/color for water again, adjust texture formats
2 Days Ago
fix double-rendering atmosphere
2 Days Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
2 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
3 Days Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
3 Days Ago
Merge from artist_pack_dlc
3 Days Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
3 Days Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
3 Days Ago
Mark easel_col as r/w
3 Days Ago
Allow repairing cannons
3 Days Ago
pt_boat_turret_fixes -> main
3 Days Ago
- Fix rear turret being able to move outside its clamping bounds
3 Days Ago
Merge from naval_update
3 Days Ago
Server admin UI tab progress
3 Days Ago
merge from artist_pack_dlc -> main
3 Days Ago
Lowered HLOD distance of floating cities 200 -> 100
3 Days Ago
fix interface compiler defines
3 Days Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
3 Days Ago
Resolve self-crash with File:Read Add fallback material for sprites/flare6 (env_funnel) Add 2koth_ and cppl_ maps to TF2 category Replace coreball.mdl with one with simpler physics model Merged Pull Requests * Fixed start/stopsound for some entities in Hammer having invalid default values * Localize "password" placeholder in server browser Some potential crash fixes
3 Days Ago
Item list flex scroll fixes
3 Days Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
3 Days Ago
Update: add TestOnCycleStackables test to validate onCycle caching Weirdly it passes with no duplicate-key exceptions. Maybe the exception is just a symptom, gonna check elsewhere Tests: ran unit test
3 Days Ago
Fix native grid crash with buoyancy batching enabled
3 Days Ago
Added playerboat.kill_all_above_deployable_count command.