192,321 Commits over 4,049 Days - 1.98cph!

2 Days Ago
Compile fix
2 Days Ago
Dont automatically add max skins to the viewmodel skeleton list
2 Days Ago
bunkers room dressing save
2 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
2 Days Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
2 Days Ago
Fix RPC error in CLIENT_SetTowId when detaching
2 Days Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
2 Days Ago
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2 Days Ago
Arms VM test
2 Days Ago
Experiment with simpler covers, fix compile error
2 Days Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
2 Days Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
2 Days Ago
Disable debug gizmo
2 Days Ago
Spawn leaf effect with correct direction
2 Days Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
2 Days Ago
potential fix for sun passthrough in train tunnel entrance
2 Days Ago
Merge: from main Tests: none, no conflicts
2 Days Ago
Path improvement.
2 Days Ago
jungle ruins s2p
2 Days Ago
Reimplement vending machine fridge (on branch)
2 Days Ago
main -> vending_machine_fridge
2 Days Ago
▉▄▌▇▊▌▉_▉▅▄▋_█▇▅_▌▍▄▄▍▅▄▊ -> ▆▄▅▅
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
converted cave pieces - cave scenes require S2P to update
2 Days Ago
Iterating
2 Days Ago
rug_tugboat_fix -> main
2 Days Ago
Fix not being able to place the rugs and new bear rugs on tug boats
2 Days Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
3 Days Ago
ferry terminal
3 Days Ago
main -> cocoknight_armor_dlc
3 Days Ago
conditional_armour_meshes_viewmodels -> main
3 Days Ago
Final cleanups and extra comments
3 Days Ago
Comments + tooltips
3 Days Ago
Material improvements.
3 Days Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
3 Days Ago
Simplification of slot logic
3 Days Ago
Snake trail hide FX test.
3 Days Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
3 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
3 Days Ago
merge from 118111
3 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
3 Days Ago
changed environment volumes gizmo color for clarity
3 Days Ago
Timing and effect tweak
3 Days Ago
Improve flanking algorithm
3 Days Ago
merge from main
3 Days Ago
moved the rusty gates back into place
3 Days Ago
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3 Days Ago
Shrink down in size and align to to terrain when escaping