142,705 Commits over 4,383 Days - 1.36cph!

Yesterday
Don't set process affinity in editor if running batch mode
Yesterday
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Yesterday
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2 Days Ago
2 Days Ago
Protobuf for upkeep
2 Days Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
2 Days Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Fix priority on apartment scene menu item
2 Days Ago
fixed normals on flame turret guidemesh
2 Days Ago
Remove using as well
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Unity Editor compile fix
2 Days Ago
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2 Days Ago
Update default spawnlists a little * Replaced barrel model to a destructible one, added the 2 CS:S paining models that had their textures fixed recently Fixed Player:Lock and server spawns causing drowning noise FGD cleanups * Remove fireballsprite from env_explosion (never did anything) * Remove coldworld and xbox specific fields from worldspawn * Remove WaveHeight from func_water_analog * Remove SetLocatorTargetEntity from player_proxy entity * Turn some number fields/inputs from strings to floats Merge recent BoneCache changes from x86-64
2 Days Ago
merge from main
2 Days Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
2 Days Ago
Apply some checks to CBoneCache
2 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
2 Days Ago
merge from main
2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
WIP setting up dart board prefab
2 Days Ago
Second set of fixes - fake inventory compile errors
2 Days Ago
Compile fix - swap to using flags
2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
Clear hover over button fixes
2 Days Ago
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2 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
2 Days Ago
- Final style changes - Added suggestions area in admin panel
2 Days Ago
Updated sprint anim (test)
2 Days Ago
Fix prediction errors being "stronger" at high curtimes * Bumping into props at high curtime was causing velocity "mispredicitons" to be more severe than they should be. Remove CThinkSyncTester from client builds (unused) Bump Steam.inf Removing unused TempEnt networking * Te_Explosion, Te_FootPrintDecal, TE_LargeFunnel Removed some unused globals * To do with goldSrc legacy effect systems * Remove some obsolete networked fields for TEBloodSprite (probably should nuke this entirely) Remove unused fields from env_explosion * env_explosion has fields to do with fireball sprite, value of which is never actually used. So we remove it. Remove some useless sprite precaches clientside * Doesn't seem to cause any side effects in my testing, sprites from HL1 era effects, mostly bubbles, smoke, lasers, explosions
2 Days Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
2 Days Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
2 Days Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
2 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
2 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
2 Days Ago
Potential fix for scientists not spawning on cargo
2 Days Ago
Fix minor typo in WhatUsesThis
2 Days Ago
Merge fixes.
2 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
2 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
2 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
2 Days Ago
simplified encryption again
2 Days Ago
Simplify encryption
2 Days Ago
Merge from main
2 Days Ago
All remaining monument fixes.
2 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
2 Days Ago
merge from playerboat_droppeditem_parent_fix