135,525 Commits over 4,293 Days - 1.32cph!

2 Days Ago
▇ ▌▍█▋ ▍█▄▍▌▋▋▊ ▊▅█ ▊▌▄▍▋▊█▆▊▄▆ ▄▌▅▉▅▄▍ ▉▇ ▍█▉▊▌▆▋ ▆▊▇▉▍ ▇▄▄▋▄▉ ▍▋█ ▋▋▋▋█▆ ▌▆▉▊▊▄▋█▅▆█▄ █▌▆▊▇█ ▆▊▋▅▌▄▉ ▄▋▍ ▆▊▌▍▇▄▍▄▅▊ ▌▌▉▊▌▉▊██▍▆▅█▆█▋█▊▇▉ ▅▊▇▌ ▅▉ ▇▉▋█▌▅█▋ ▉▇▅▅ ▇▇▇▄
2 Days Ago
travelling_vendor_vis_fix -> main
2 Days Ago
meds box folder struct b
2 Days Ago
meds box folder struct a
2 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
2 Days Ago
merge from naval_update
2 Days Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
2 Days Ago
Setup AI sleeping on islands, not working, still figuring out why
2 Days Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
2 Days Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
2 Days Ago
ran manifest and localization
2 Days Ago
food box corpse added, model updates, prefab updates
2 Days Ago
food box prefab updates
2 Days Ago
exported a version of w paintball gun rig without wee little ballz
2 Days Ago
Merge from main
2 Days Ago
merge from sks_skinviewer
2 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
2 Days Ago
Compile fix
2 Days Ago
Lighting transition.
2 Days Ago
Clean: reclaim occludees name Tests: compiles
2 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
2 Days Ago
merge from main
2 Days Ago
merge from vending_cluster_pool_leak_fix
2 Days Ago
merge from sks_skinviewer
2 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
2 Days Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
2 Days Ago
Added SKS to the skin viewer
2 Days Ago
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests
2 Days Ago
Merge from naval_update
2 Days Ago
merge from main
2 Days Ago
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
2 Days Ago
merge from "paintball_gun_tests"
2 Days Ago
ran manifest, ran icon manifest, ran localization
2 Days Ago
box armour item, prefab, icon, matrix
2 Days Ago
box armor naming
2 Days Ago
subtractive merge (sorry about that)
2 Days Ago
merge from paintball gun test
2 Days Ago
merge from paintball gun tests
Rin
3 Days Ago
▅█▌▉█▍▇▍ ▄▅█▄ ▅█▍█▄▅ ▉▆▆▌▄▋ ▆▄▄▇▇▄▍ █▉▉▍▍ ▉▆▄▌▌▊▋▍ ▅▄▉▄ ▌▊█▉█▅▋▆█▅ ▇█▍▄▊▍▆▄█▊▉ ▄▌▌▅▋▇▉▅ ▄▉▅█▍█▊▉ █▄▇▌▋▉█▍
3 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
3 Days Ago
Removed Linq usage from UpdatedVisibleHolsteredItems, saves some GC
3 Days Ago
Replace TravellingVendor's FetchTargets Vis lookup with a quick iteration over subscribed connections, shuold be faster (in theory, couldn't reproduce slow physics in the editor)
3 Days Ago
Merge from main
3 Days Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
3 Days Ago
Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict
3 Days Ago
Merge in error spam scene fix.
4 Days Ago
fix error spam in edit mode on island scenes
4 Days Ago
fixed SKS skinnable downloadable mesh filepaths
4 Days Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
4 Days Ago
Deep sea ocean color tweaks.