192,321 Commits over 4,049 Days - 1.98cph!
Dont automatically add max skins to the viewmodel skeleton list
bunkers room dressing save
converted mine tunnels, bunker rooms, sewer tunnels
Outside/inside checks
SocketMod_Inside can use custom ray dirs
Fix RPC error in CLIENT_SetTowId when detaching
Add code ready for a separate effect to be spawned on reposition to final position.
Timing/tweaks.
Experiment with simpler covers, fix compile error
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player
2 more places to fix
Tests: none
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs
There's still one more server leak and a client leak
Tests: local 2-player session. Made sure changed code is being stepped through.
Spawn leaf effect with correct direction
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
potential fix for sun passthrough in train tunnel entrance
Merge: from main
Tests: none, no conflicts
Reimplement vending machine fridge (on branch)
main -> vending_machine_fridge
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converted cave pieces - cave scenes require S2P to update
Fix not being able to place the rugs and new bear rugs on tug boats
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
main -> cocoknight_armor_dlc
conditional_armour_meshes_viewmodels -> main
Final cleanups and extra comments
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
Simplification of slot logic
Snake trail hide FX test.
Encapsulate logic in viewmodel clothing
Correct skeleton list is now rendered depending on conditional logic
re-applied spatially aware volume changes to bunker tunnel entrances post merge
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
changed environment volumes gizmo color for clarity
Improve flanking algorithm
moved the rusty gates back into place
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Shrink down in size and align to to terrain when escaping