249,643 Commits over 3,959 Days - 2.63cph!

4 Days Ago
Fix fbx import crash, face set doesn't exist in mesh?
4 Days Ago
Cleanup
4 Days Ago
4 Days Ago
Merge from primitive
4 Days Ago
Fixed some knight armour item setup issues
4 Days Ago
Prefab updates
4 Days Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
4 Days Ago
survivor lights survivor light lerping fade minimap pixels at night light flash
4 Days Ago
DepthNormalPrepassLayer stub, DepthNormal shader class consumes from S_MODE_DEPTH
4 Days Ago
Spritecard tries to sample lightmaps from vertex shader which isnt what we want, remove dynamic combo rules for lightmaps Build shaders with bindless lightmaps
4 Days Ago
Merge from primitive
4 Days Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
4 Days Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
4 Days Ago
Final adjustments, vertex shaders still use lightmapping combo, take out rest of lightingTerms.vDBG_BakedLighting
4 Days Ago
merge from primitive
4 Days Ago
Compile fix
4 Days Ago
Codegen, manifest
4 Days Ago
Bindless Lightmaps use cbuffer directly for indices instead of setting texture parameters, lightmapping conditionals use constants instead of combos now Bindless Light Probe Volumes Actually bind bindless lightmaps
4 Days Ago
merge from primitive
4 Days Ago
Horse TerrainCollisionProxy
4 Days Ago
Horse animation tweaks
4 Days Ago
Un-saved assets
4 Days Ago
Re-organized horse folders
4 Days Ago
Suggest an id for newly created skins in the skin inspector
4 Days Ago
Merge from Medieval_Metal_Double_Door
4 Days Ago
Update id's to fix conflict with knight armour
4 Days Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
4 Days Ago
Id's, categories
4 Days Ago
Merge from main
4 Days Ago
Remove baked lighting ToolsVis, they're nigh useless for us now, the one we actually use is a near duplicate of Diffuse toolsvis Remove all references to lightmapping combos, they're still available on vertex shader for lightmapping uv input though, PS stubs it out on specialization Start bindless lightmaps & light probe volume
4 Days Ago
Fix possible NRE in Texture.TryToLoad
4 Days Ago
Shoes .clothing files adjustments
4 Days Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
4 Days Ago
Don't spam warnings for unsupported drop objects, just ignore the action https://files.facepunch.com/layla/1b0911b1/sbox-dev_ZHw0ss4q4P.mp4
4 Days Ago
Merge from main
4 Days Ago
Some Model Deformation optimization Still only on the CPU but it's surprisingly fast https://files.facepunch.com/lolleko/2025/January/09_21-39-VacantIridescentshark.mp4 Add spacing parameter https://files.facepunch.com/lolleko/2025/January/09_23-00-AngelicVipersquid.mp4 🚂 Update Spline Collider to match new SplineModel Deformation https://files.facepunch.com/lolleko/2025/January/09_23-59-LinearAlligator.png Delete legacy/unused deformation code
4 Days Ago
Added updated siege harness art to testridablehorse
4 Days Ago
Merge from midi_multi_command
4 Days Ago
Allow line renderer to have lighting, same as particles https://files.facepunch.com/layla/1b0911b1/sbox-dev_EOUiaThKg1.mp4
4 Days Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
4 Days Ago
Merge from Knight Armour DLC
4 Days Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
4 Days Ago
woodaxe prop + added iron to metal blend material https://files.facepunch.com/jason/1b0911b1/sbox-dev_MjWcz8Q7Qx.png
4 Days Ago
Merge from main
4 Days Ago
▇▄▅▉ ▋▊█▄▌▋▆▄
4 Days Ago
Make additive particles blend correctly in fog too https://files.facepunch.com/layla/1b0911b1/sbox-dev_zrmiRJG1pg.mp4
4 Days Ago
Expose Parallel.For by wrapping it in Sandbox.Utility
Leaderboard backup, run #16747
4 Days Ago
.clothing adjustments + citizen body female adjustments
4 Days Ago
Fix NRE in PlayerDamageIndicators when no attacker Gauss impact effect