137,729 Commits over 4,324 Days - 1.33cph!

Yesterday
regenerate testlist
Yesterday
merge from hackweek_more_tests
Yesterday
merge from oldmenu_purge
Yesterday
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs
Yesterday
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
Yesterday
boat display models rw
Yesterday
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Yesterday
Compile fix 3/2
Yesterday
Compile fix 2/2
Yesterday
Compile fix 1/2
Yesterday
Guns Box - optimized mesh and LODs
Yesterday
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
Yesterday
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Yesterday
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Yesterday
merge from scientist_spawners_convar_fix
Yesterday
Fix new scientists spawning with ai.scientist_spawners_enabled 0
Yesterday
merge from bbq_uv_fix (made bbq skinnable)
Yesterday
scientist_boat_ai_driverkill_fix -> main
Yesterday
merge from swedishlanguage_fix
Yesterday
Fixed swedish language not selectable in the language dropdown
Yesterday
Explosives box - optimized mesh and LODs
Yesterday
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
Yesterday
merge from demobrowser_command_fix
Yesterday
Fixed demo.browser command
Yesterday
Placement wip
Yesterday
merge from main
Yesterday
merge from oldmenu_purge
Yesterday
Deleted old Main Menu prefab folder
2 Days Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
2 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
2 Days Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
2 Days Ago
inventory_commands_streamermode
2 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
2 Days Ago
merge from supplydrop_boat_fix
2 Days Ago
merge from scientist_rock_fix
2 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
2 Days Ago
Prefab variant, more setup. Manifest.
2 Days Ago
merge from main/salvaged-sword-audio-rework
2 Days Ago
merge from main/salvaged_icepick_new_sounds
2 Days Ago
Re-added indirect instancing multi-compiles
2 Days Ago
merge from main/salvaged_axe_new_sounds
2 Days Ago
merge from main/butcher_knife_new_sounds
2 Days Ago
Golfcart read write/golf driver mesh and textures
2 Days Ago
wip
2 Days Ago
Folder cleanup, renamed some classes
2 Days Ago
catapult_bee_worldmodel -> main
2 Days Ago
Add worldmodel script to bee ammo for the catapult
2 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
2 Days Ago
syncvar_improvements_3 -> main
2 Days Ago
Merge from main