138,038 Commits over 4,324 Days - 1.33cph!

Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
Yesterday
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
Yesterday
Matrix display tweaks.
Yesterday
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
Yesterday
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Yesterday
Merge from main
Yesterday
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2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Only use the fallback if the sample radius was large
2 Days Ago
Remove unecessary trace in SamplePosition fallback
2 Days Ago
Fix compile error
2 Days Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
2 Days Ago
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2 Days Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
2 Days Ago
merge from settingsmenu_export_config
2 Days Ago
Compile fix
2 Days Ago
main -> inventory_commands_streamermode
2 Days Ago
Skin pass for tiwtch underwear
2 Days Ago
Kitchen set 1 material settings
2 Days Ago
merge from workshop_animator_controls
2 Days Ago
fix exports with new animator and fx controls
2 Days Ago
Merge: from main
2 Days Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
2 Days Ago
merging onto my branch, trying to fix local repo problem with missing files
2 Days Ago
Buildfix: add missing SERVER guard
2 Days Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
2 Days Ago
texturing progress - apartment complex monument S2P
2 Days Ago
Adding my test save
2 Days Ago
Merge from stability_test
2 Days Ago
merge from main
2 Days Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
2 Days Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
2 Days Ago
Moved legacy hair to it's own folder
2 Days Ago
merge from workshop_animator_controls
2 Days Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
2 Days Ago
Added average female skin set Added average female skin set collection for debugging
2 Days Ago
Fixing outbreak scientist setup
2 Days Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
2 Days Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
2 Days Ago
Player seed updates
2 Days Ago
merge from testrunner_editor
2 Days Ago
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2 Days Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
2 Days Ago
CodeGen
2 Days Ago
server_browser_ping_removal -> main
2 Days Ago
Ensure region sorting button uses the correct background