userandererandrecancel

12,207 Commits over 3,622 Days - 0.14cph!

7 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
Merge from global_networked_bases
7 Months Ago
Removing unused MeshAllocator instance in VirtualMeshScheduler Use the correct CellAllocator instance when computebuffer_setdata_immediate is false
7 Months Ago
Added computebuffer_setdata_immediate convar (does what the name says), defaults to true on OSX since SetData seems to have a ton of memory overhead in Unity's OSX implementation Enabled instanced rendering on OSX by default again
7 Months Ago
GPUBuffer data preservation / copy when expanding is now optional Fixed FreeNativeMemory before AllocateNativeMemory in a few subclasses Fixed a few == vs <= "better safe than sorry" cases PreCullJob now runs after LateUpdate instead of after Update so changes in LateUpdate doesn't mess things up Fixed DrawCallManager.AddDrawCall not immediately updating if it was resized Disabled by default on OSX standalone until we sort out the memory leak Fixed some issues with --normal-rendering
8 Months Ago
Another 2021 server build fix attempt
8 Months Ago
2021 server build fix attempt
8 Months Ago
More 2021 server build debugging
8 Months Ago
Compile fix
8 Months Ago
Server build debugging
8 Months Ago
Merge from main
8 Months Ago
Merge from global_networked_bases (this contains a Network++)
8 Months Ago
Merge from main
8 Months Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
8 Months Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
8 Months Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
8 Months Ago
Fixed BuildingBlock.currentGrade early exit when null
8 Months Ago
Renmoving unused code (InstancedMeshTracker)
8 Months Ago
Merge from main
8 Months Ago
Merge from parachute
8 Months Ago
Merge from main/Attack Helicopter
8 Months Ago
Save++
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Merge from global_networked_bases
8 Months Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
8 Months Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
8 Months Ago
Fixed profiler sample mismatch in SendEntityDelete
8 Months Ago
Pooling fixes
8 Months Ago
Merge from main
8 Months Ago
Merge from weapon_racks
8 Months Ago
Merge from elevator_io_display_fix
8 Months Ago
merge from transparent_footstep_fix
8 Months Ago
Merge from building_skin_tier_fix
8 Months Ago
Merge from sewer_branch_water_fix
8 Months Ago
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8 Months Ago
Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
8 Months Ago
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)