reporust_rebootcancel

145,155 Commits over 4,444 Days - 1.36cph!

Yesterday
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
Yesterday
Merge from main
Yesterday
Merge from order_test
Yesterday
More debug logging, skip the double tc check when logging.
Yesterday
Compile fix
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
▍▊▅▋ ▋▊▉▌▅▄▍ ▋▍█ ▊▉█▍▋▆ ▋▄▋▊▌▉▋█▆ ▋▇ ▇▄▅▋▅▅▆▉▉▆▊▇▄█▄
Yesterday
█▇█▉▇▋▄ ▇▄▊▆▍▆▍▍▍▄▇▋▍▉ ▌▉ ▇▋▌▌▌▄▍▍▄▊▅█▄▇▉▇ ▍█ ▇▋▌▍ ▅▉▄▋ ▉▇ ▌▉▌▊▊▋ ▄▋█ ▌▆▆▅▊▅▆▅ ▉▌▊█▍▋█▆▄▊▇▊▇▌▄█
Yesterday
▍ ▄▋▇▌▌ ▊▌▍▆ █▅▉█▆▇▉▋▊▉█▉▇▍▊▆
Yesterday
merge from iolines_motionblur_fix
Yesterday
Fixed table disappearing in the skin viewer (still had a LOD component)
Yesterday
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
Yesterday
Piano anim update pass
Yesterday
merge from bc_simspace_jank_fix
Yesterday
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
Yesterday
▋▊▅▊▆▌ ▄▋▍▇ ▊▍▄▆▊▇▆▋███▊▄▅▌▄▅▆▉▊
Yesterday
▆▇█▇▌▍ ▉ ▆▌▍▌▅█▋▍▋ ▌▅█▄▆▇▌▌▋█ ▆▊▆ ▌▆█▊▌▍▊▄ ▋▊▆▌▉▄▋▊▇▅ ▍▋▆▅ ▇▆▌▊▌ ▉▉▉▇ ▋▍▄ ▍▊██ ▉▋ ▇▊ ▄█▅▆ ▋▇▅
Yesterday
merge from main
Yesterday
merge from menu_notifications
Yesterday
Updated debug notif commands descriptions
Yesterday
merge from menu_notifications
Yesterday
merge from forcemode_fixes
Yesterday
Added notifications.addcustomnotification debug command
Yesterday
Notification entry layout fixes
Yesterday
merge from main
Yesterday
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
Yesterday
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
Yesterday
Subtract 153827 "merge from streamermode_fix"
Rin
Yesterday
Clan table craftable Default bp (for now)
Yesterday
Fixed UIEscapeCapture not working in editor when main menu is disabled
Yesterday
S2P apartment complex
Yesterday
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
Yesterday
Initial first pass on setting up the other rentable shop variants
Yesterday
▉▄▄▉ ▇ ▄▆▆▌▅▆▅ █▄ ▉▋▇▆▉▊▄ ▉█▊▊▌▋▋█▅ █▄ ▋▄▋ ▆▉▍▅▄▆▊▋ ▅▌▅▆█ ▊▄█▍▍▇▆▍▉▇▌█ ▆█▌▋▊▆▇ ▇▇▇▅█ ▅█▇ ▇▌▇▌█ ▊▇▅▇▊▉▄█▌▋ ▋▅ ▄▊▌ ▋▌▍█▉▌▍▅▆▌▄▌▉▍▌▅▆▉█▌▌▇█▄▅▆▍▉ ▉▉▄ ▇█▊▊█ ▌▌▇▊▋▆▌▉▉▋ █▉ ▍▊▉ ▉▊▋▍██▌ ▇▆▍ ▇▉▊▌▋▇▌▇ ▇▆▇▆▋▅▊█ ▍▉█▋ ▇▉▍▄ █▋▊▊ ▅▄ ▍▉▄▋▇ ▋▅▋▌▇ ▊▆▉▇▅ ▇▌▊▇▄█▇ ▍█▉▌▊▊ ▇▍▋▅ ▅▆▆▋ ▅▄▌▍ ▆▅▊▄▅▅ ▍▊▍ ▅▌▄▇▅▊▊▊ ▉▅█▄▉▇▍▊█▄▆▄ ▇▅▌▋▇ ▌▇▋▌ ▇█▌▄▋▆▅▊▋▄ ▊▊▅ ▊▌▇▌▊ ▋▋█▊▄ ▊▉▉▍ ▍▆▄▆▆ ▌▋▆▋▉ ▄▌▅▋▍ ▊▄▊▇▆▉▄
Yesterday
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
Yesterday
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
Yesterday
Merge from sleeper_rotate_fix
Yesterday
Fixed new layer fuckery on kiosks.
Yesterday
Possible fix for sleepers getting rotated incorrectly
Yesterday
Lighting WIP
Yesterday
1st floor corridor mesh / damage, decals and vertrex paint
Yesterday
jesus_animation_fix -> main
Yesterday
merge from wire_doors_fix
Yesterday
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
Yesterday
▇ ▄▅▋▅█ ▅▊▉▅ ▇▄▌▄▊▌▄▉▌▅█▌▍
Yesterday
Use small delta changes for water level model state rather than exacts with ==
Yesterday
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
Yesterday
▋ ▄▆▇▄ ▇▄▅ ▊▊▆▉▄ ▇ ▋█▄▆ ▊██▅▋▋▇ ▍▉ ▋▄▋▍▄▄▆ ▌▋▇▋▇▋▅▆ ▆▆▌ ▆▊▌▆▉▉ ▊▆▇█▉▇ ▉▍▄▋▇
Yesterday
▊ █▍▌▅▉ ▅▅█▌ ▋▄▊▇