reporust_rebootcancel

138,641 Commits over 4,352 Days - 1.33cph!

Yesterday
Postfix all navspace Vector3 variables with "NS" and worldspace with "WS", ideally they'd have different types to prevent user error but that's a first step while we still support the unity navmesh
Yesterday
Comment out some old left over editor ddraw
Yesterday
apartment complex initial roof layout and some set dressing monument S2P
Yesterday
Pressing tab auto accept the first auto completion entry
Yesterday
User submitted commands can't share the same bucket as regular logs (they have different colors)
Yesterday
Console auto complete buttons: - Description has its own color - Tweaked the command name and input bar colors - Removed the space in between realm and command name - Auto complete entries are as wide as the input bar - Rows are a tad smaller, it can fit 6 now
Yesterday
latest m16a2 viewmodel anims exported
Yesterday
Merge: from fix_invoke_flood - Optim: prevent repeating invokes flooding work after stalls Tests: observed animals moving normally
Yesterday
Optim: change scheduled time for repeating invokes Previously, we would schedule repeating invokes from current time, meaning overtime they would drift towards one frame, causing work spikes. Now we maintain interval in respect to original time, which should preserve original scattering Tests: ran around with a lit torch on procgen, some wildlife moving
Yesterday
When updatePosition is true, the nav agent will convert from nav space to world space before applying the position
Yesterday
More work on Kiosk A and decals
Yesterday
Fix potential issue if we spawned an npc on a moving navmesh after it started moving
Yesterday
merge rust_relay_server -> main
Yesterday
reduced packet spam, send stringPool as dict
Yesterday
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Yesterday
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Yesterday
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
Yesterday
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
Yesterday
v4 pie animation set up
Yesterday
Shush animation update and audiio fix
Yesterday
Console auto complete is now anchored to the input field, fixes issues when changing game view size
Yesterday
console.clear and console.copy work with the new console
Yesterday
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
Yesterday
Console localization bits, fixed slight scrollbar layout issues
Yesterday
More localization
Yesterday
Made system info row copyable as well
Yesterday
Made all data row clickable, copies the content to the clipboard
Yesterday
Admin UI localization pass + some minor layout fixes
Yesterday
Fix NREs in terrain commands
Yesterday
Initial shadow map caching setup
Yesterday
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
Yesterday
Show player health as int in the admin tab
Yesterday
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
Yesterday
Added something for when you dont have any loadouts or copy paste files
Yesterday
merged main -> rust_relay_server
Yesterday
merge from new_console-ui
Yesterday
Fixed quick join text flex settings
Yesterday
Auto init the server tab for admins so you can't see the placeholder data
Yesterday
Merge from improved_network_groups
Yesterday
Merge from main
Yesterday
new_console-ui -> main
Yesterday
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
Yesterday
new_console-ui -> main
Yesterday
Use cached command for command list buttons. Fixes highlighted text not working
Yesterday
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
Yesterday
new_console-ui -> main
Yesterday
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
Yesterday
Merge from demo_shot_track_dubbing
Yesterday
Remove extra error log
Yesterday
Split position/rotation tracks into two again