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141,076 Commits over 4,383 Days - 1.34cph!

Yesterday
merge toolbar_fixes
Yesterday
Rewrite toolbar extensions in UTK, remove old toolbar extender.
Yesterday
Refactor terrain alphamap to packed bools in bytes
Yesterday
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
Yesterday
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
Yesterday
Fixes for assigning guests
Yesterday
Add PickAFriend dialog to the apartment rent terminal
Yesterday
merge from lookingat_io_qol
Yesterday
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
Yesterday
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
Yesterday
merge from automated_testing/skins
Yesterday
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2 Days Ago
Add minimum rent to apartment prefabs
2 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
2 Days Ago
Added 5 new skin tests
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
2 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
2 Days Ago
Fix "Rent Due" not showing
2 Days Ago
Fix "Rent Due" vital not being assigned the correct type
2 Days Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
2 Days Ago
RTL and emoji input field stuff compile fixes
2 Days Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
2 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
2 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
2 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
2 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
2 Days Ago
Fix penthouse apartment hull being hidden when not rented
2 Days Ago
Update manifest
2 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Days Ago
merge mortar_prototype to main
2 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
2 Days Ago
Added state sync to ak world rig reload anim
2 Days Ago
Plushie mesh fixes and emmisive
2 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
2 Days Ago
merge from new_inputsystem
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
2 Days Ago
removed dud code, build fix
2 Days Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
2 Days Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
2 Days Ago
updated wood stove prefab and mesh
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
Ensure relay startup values are cached, even if disabled
2 Days Ago
Add timeline playback, fix base layer not showing all clips.
2 Days Ago
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2 Days Ago
Swap sweep animations to the non-temp versions