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131,091 Commits over 4,232 Days - 1.29cph!

Today
Use no displacement version of ground plants for floating city pot plants
Today
Add a vehicle world collider to the plank
Today
Fixed some floating city colliders with negative scale, S2P all of them
Today
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
- Re-setup, will need wes to fix the rest
naval_update -> Cannon_Animation
Add reset trigger support
pt_boat_polish_pass_2 -> naval_update
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
merge from naval_update/deep_sea
merge from deepsea_generation_tweaks
Today
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
Today
S2P + HLOD all floating cities
Today
Merge from floating_cities (stomped prefabs, will need to S2P)
Today
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
Today
Remove boat door from tutorial
Tweaked deep sea generation, entities are more clustered
merge from naval_update
Today
merge from boat_building
Today
compile fix
Today
Merge from extended_decay
Today
Reset decay when converting to editable
Today
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Today
WIP on standardized object health display conditions
Today
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
Today
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Today
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
naval_update -> pt_boat_polish_pass_2
Today
Added "hull" to name check for isFoundation in BuildingBlockDecay
Scene2prefab
Fixed mounting issues on sofa in the casino
Yesterday
Boat damage cooldown fix
Yesterday
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
Yesterday
merge from main/naval_update
Yesterday
Optimized improvised walkway LOD2 meshes (support variants only)
Yesterday
merge from boat_building
Yesterday
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
Yesterday
Fix occasional sail state/interaction being fucked after a load.
Yesterday
Diving Fins Repose
Yesterday
fix birthday hat with mannequin giving free light
Yesterday
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
Yesterday
Fix NRE on bradley's death
Yesterday
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Yesterday
merge from main/naval_update
Yesterday
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Yesterday
Extra files
Yesterday
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
Yesterday
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Yesterday
Merge from naval_missions