reporust_rebootcancel

139,441 Commits over 4,352 Days - 1.34cph!

Yesterday
Merge from travelling_vendor_nre_fix
Yesterday
Null checking local player list in TravellingVendor
Yesterday
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
Yesterday
Added Unity iteration profiler package to project (embedded)
Yesterday
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
Yesterday
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Yesterday
rentable shop be interior split
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merge from main
Yesterday
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merge from /main/hackweek_techtree_multi_unlock
3 Days Ago
merge from main
3 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
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combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
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