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139,310 Commits over 4,352 Days - 1.33cph!

Yesterday
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
Yesterday
Add achievements for reaching the floating city
Yesterday
merge from main/armored_ladder_hatch_sounds
Yesterday
merge from main/Armored_ladder_hatch
Yesterday
Add steam stat for looting containers in deepsea & mainland.
Yesterday
Add achievement for killing a player with a weapon on a stolen PT boat
Yesterday
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Yesterday
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Yesterday
apartment rugs update
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
CodeGen after merge
2 Days Ago
merge from overfishing
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
add !disabled check for overfishing toast message, saves an RPC
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
2 Days Ago
Add mortar3 (cannon based mortar)
2 Days Ago
Add to manifest
2 Days Ago
add convar for wheel budgeted work queue ms
2 Days Ago
fix particle playing out of water, fix guide size
2 Days Ago
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Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
2 Days Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
2 Days Ago
merge from main
2 Days Ago
merge from overfishing
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
2 Days Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
2 Days Ago
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Added 3p horseback turning anims and hooked up in player animator
2 Days Ago
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Bowless Crossbow - updated model orientation, fixed screw, WIP textures
2 Days Ago
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Apartment complex b / wrapped up LOD0 geo and rooftops
2 Days Ago
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Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
2 Days Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
2 Days Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
2 Days Ago
merge from automated_testing
2 Days Ago
Updated all the convarscope calls in tests to use the new notation
2 Days Ago
Simplified ConVarScope calls
2 Days Ago
Merge from main