reporust_rebootcancel

139,645 Commits over 4,383 Days - 1.33cph!

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Stove stuff.
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merge from networkgrid_iterationspeed_changes
Today
Another null check in OnNetworkSubscribersLeave
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fix junkyard greencard spawning in desk
Today
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Bowless Crossbow - texture update
Today
merge from main
Today
Fixed the 'Fire Rate' tooltip used by projectile weapons sharing the same token as the attachments
Today
merge from render_pipeline_testing
Today
work around issues causing fog to be incorrect/denser than it should
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Merge: from networkgrid_iterationspeed_changes - Bugfix: handle more cases of lazy-initted net group subscribers instead of NREing Tests: none, trivial changes
Today
Bugfix: more null checks around lazy created subscribers - utilities in BaseNetworkable - BaseEntity.SignalBroadcast (in case npc shoots outside of players range) - TreeManager.OnTreeSpawned (in case they spawn on an empty server) Tests: none, trivial changes
Today
Merge from main
Today
Basic entry point calculation so it lands approx near target spot
Today
Stove WIP & related materials.
Today
Increase start height
Today
Ice metal vest new fbx and setup
Today
Fix
Today
Setup some placeholder art in the prefab, initial rotation.
Today
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
Today
Frankenstein visibility
Today
Frankenstein visibility
Today
Merge: from networkgrid_iterationspeed_changes - Bugfix: avoid NREs from accessing uninitialized subscribers for net groups Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
Today
Bugfix: avoid NREs by skipping not yet initialized subscribers for the network group Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
Today
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Merge: from main
Today
Merge: from serverprofiler_filters_april2026 - Update: remove a couple assemblies and utils from being recorded in snapshots to reduce overhead Tests: exported snapshot in Jobs 3 mode and inspected
Yesterday
* Fix wolf and tiger not jumping on foundations * Port sample position fix for ghostships to new navmesh agent * Re-add failed path vddraw
Yesterday
Update: april batch of ServerProfile filters - Release binaries built from 8643e0d9 Excludes: websocket-sharp and UniTask assemblies, Facepunch.System's Deque and TimeSpanExt classes Tests: inspected snapshot from editor in jobs 3 mode
Yesterday
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Yesterday
edited crossbow bowless viewmodel  anims
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Initial prototyping
Yesterday
merge fix for increased 2.5gb memory usage on servers
Yesterday
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
Yesterday
merge from waterwheel_deployable
Yesterday
remove debug
Yesterday
merge from main
Yesterday
merge from waterwheel_deployable
Yesterday
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked
Yesterday
Scarecrow head and suit FBX and prefabs