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141,790 Commits over 4,413 Days - 1.34cph!

Rin
Yesterday
Fixed incorrect repair material
Yesterday
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
Yesterday
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
Yesterday
exported edited arm throw pose on 3p rock anims
Yesterday
Fixed OOB error on testscenario_rocketsplash5_turretpod
Yesterday
merge from automated_testing
Yesterday
merge from automated_testing/export_optims
Yesterday
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
Yesterday
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
Yesterday
merge from main
Yesterday
created bespoke ak47 pickup/drop anims and applied to holdtype controller
Yesterday
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
Yesterday
server_browser_update_2 -> main
Yesterday
- Increased distance/player score to 50-50 for default sorting - Compile fix
Yesterday
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
Yesterday
- Add distances away to each of the servers in km - Convert it to miles if in the USA
Yesterday
Some cleanup. Convar some hardcoded vlaues
Yesterday
Merge from main
Yesterday
Dont disable the country selection button
Yesterday
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
Yesterday
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
Yesterday
krieg chainsword better charm positon
Yesterday
Resetting lights to their original shadow strength when shadow caching is disabled
Yesterday
merge from mortar_prototype
Yesterday
Fix compile error
Yesterday
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
Yesterday
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
Yesterday
Fix a bunch of the country select settings
Yesterday
merge mortar_prototype to main
Yesterday
merge aim blending for mortar to mortar_prototype
Yesterday
industrial garage door - merged sub objects on skin model
Yesterday
merge from mortar_prototype
Yesterday
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Yesterday
Merge from main
Yesterday
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
Yesterday
Commiting a bunch of shelved wip
Yesterday
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
Yesterday
Forgot to refresh the test list
Yesterday
merge from automated_testing
Yesterday
More work on kitchen lino for penthouse apartment
Yesterday
Triangle bug splash test fixes Moved one turretpod case to trianglebug
Yesterday
merge from automated_testing
Yesterday
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
Yesterday
Set legacy shelter door and wooking workbench bbq owner id when spawning
Yesterday
removed dummy from hierachy and re exported fbx
Yesterday
vendingmachine_updateammocount_nre -> main
Yesterday
Properly fix the bug
Yesterday
merge from main
Yesterday
Update animator to include blend trees
Yesterday
merge from main