reporust_rebootcancel

133,668 Commits over 4,293 Days - 1.30cph!

Yesterday
merge from automatedtesting
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Updating last of the gesture anims to v4 rig
Yesterday
Easel placement setups for scrap and lightup frames
Yesterday
Remove sockets from XL and XXL for easel, comically large and unbalanced
Yesterday
stone, wood panel title and description updated
Yesterday
scrap box panel title and description updated, ran manifest, loca and icon manifest
Yesterday
food, meds, metal box panel title and description updated
Yesterday
armor box, comps box, explosive box panel title and description updated
Yesterday
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
Yesterday
updated icons for ammo, comps, stone boxes
Yesterday
ore box naming fix
Yesterday
ammo box naming fix part 2
Yesterday
ammo box naming fix part 1
Yesterday
ptboat_turret_safezone -> main
Yesterday
Don't allow AI or players to shoot mounted weapons when in safe zones
Yesterday
meds box ran manifest, localization and icon manifest
Yesterday
food matrix prefab tweak
Yesterday
meds box item, icon, prefabs. matrix models, setup
Yesterday
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
Yesterday
tryfind_matchiongdeployables_fix -> main
Yesterday
Hardening incase traced ent is null (when finding matching deployables)
Yesterday
Paintball Gun - hopper shader tests
Yesterday
merge from naval_update
Yesterday
Prevent crossing if the vehicle has a non whitelisted vehicles parented
Yesterday
merge from naval_update/deep_sea
Yesterday
boatai_balance_changes -> main
Yesterday
changes on crickets ambience values and storm ambience audio volume
Yesterday
main -> boatai_balance_changes
Yesterday
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
Yesterday
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Yesterday
travelling_vendor_vis_fix -> main
Yesterday
meds box folder struct b
Yesterday
meds box folder struct a
Yesterday
Fixed deep sea exit buoys being visible from the main land and the other way around
Yesterday
merge from naval_update
Yesterday
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
Yesterday
Setup AI sleeping on islands, not working, still figuring out why
Yesterday
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
Yesterday
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
Yesterday
ran manifest and localization
Yesterday
food box corpse added, model updates, prefab updates
Yesterday
food box prefab updates
Yesterday
exported a version of w paintball gun rig without wee little ballz
Yesterday
Merge from main
Yesterday
merge from sks_skinviewer
Yesterday
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
Yesterday
Compile fix
Yesterday
Lighting transition.