reporust_rebootcancel

136,157 Commits over 4,324 Days - 1.31cph!

Today
Merge from drone_deploy_guide_fix
Today
Merge from fallback_fishing_spawn
Today
merge from wallpaper_playerboats
Today
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
Today
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
Today
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
Today
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
Today
Hull square and hull triangle socket name update
Today
Fixed wallpaper placed on finished boat not toggling its batching component
Today
Make it private so it works better with domain reload
Today
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
Today
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
Yesterday
merge from hackweek_more_tests
Yesterday
Updated wallpaper commands to work with player boats
Yesterday
merge from /fixes
Yesterday
More checks in WallpaperPlanner that needed Vehicle_Large
Yesterday
Updated wallpaper inside sockets to include vehicle_large
Yesterday
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
Yesterday
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Yesterday
First pass on paintable rotation helper tool, with toggle to turn it off
Yesterday
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
Yesterday
merge from naval_update/io_boats
Yesterday
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
Yesterday
merge from parent
Yesterday
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
Yesterday
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
Yesterday
Reapply 143563 as editor test Regenerate testlist
Yesterday
merge from main, stomp TestDeployable
Yesterday
Leftover uncommitted code
Yesterday
Merge from skin_access_improvements
Yesterday
Fix compile error
Yesterday
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
Yesterday
Manually merge recast logic with new code
Yesterday
Merge from skin_access_improvements
Yesterday
merge from main
Yesterday
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
Try displaying data centre regions instead
Yesterday
Meds Box Textures - push attempt nr 2
Yesterday
Meds Box - updated colour scheme, icon, gibs, LODs
Yesterday
Update rust native dll
Yesterday
Fix bad merge
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
Yesterday
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
Yesterday
Matrix display tweaks.