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134,020 Commits over 4,293 Days - 1.30cph!

Yesterday
artist canvas set up large vehicle on sockets and ground watch
Yesterday
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
Yesterday
Merge from naval_update
Yesterday
large vehicle layer on sockets and groundwatch for ornate canvasses
Yesterday
Paintball splats & colours.
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
Yesterday
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Yesterday
meds box lods and gibs
Yesterday
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Yesterday
Merge from main
Yesterday
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
Yesterday
Added XS frameless canvas, ran manifest
Yesterday
merge from artist_pack_dlc
Yesterday
Moved the paintable reactive target in the artist pack folder too
Yesterday
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
Yesterday
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Yesterday
LOD fixes variable zoom scope
Yesterday
Fixing offsets and incorrect conditionals on the space station roof blocks
Yesterday
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Yesterday
Merge from artist_pack_dlc
Yesterday
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
Yesterday
Paintball gun - new ammo material updates
Yesterday
exported paintable target rig with latest mesh
Yesterday
Remove cannon barrel z offset on root for all animations
Yesterday
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
Yesterday
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
Yesterday
Merge from main
Yesterday
Simplify wooden collision
Yesterday
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
Yesterday
Merge from Main
Yesterday
armor box prefab updated
Yesterday
merge from artist_pack_dlc
Yesterday
BakeBallPositionsToVertexColor compile fix
Yesterday
merge from artist_pack_dlc
Yesterday
random meta keep deleting itself
Yesterday
Fixed reactive target not paintable
Yesterday
Merge from parent
Yesterday
Merge from small_engine_col_simpler
Yesterday
Fixed paintable window ground watch
Yesterday
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Yesterday
Holosight refresh update
Yesterday
More rotation fixes on all frames Fixed large light up frame sticking into walls
Yesterday
cannnon ball world model
Yesterday
Handmade Sight LOD fixes
Yesterday
Standing frames rotation fix
Yesterday
merge from hopper_shader_test
Yesterday
cherrypick from 141464
Yesterday
set deploy rotation on frames to 90