reporust_rebootcancel

139,166 Commits over 4,352 Days - 1.33cph!

Today
Today
Gate the whole feature behind a new server var.
Today
Move settle timeout to a convar.
Today
merge from main
Yesterday
merge from render_pipeline_testing
Yesterday
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
Yesterday
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Yesterday
Refactor duplicated code
Yesterday
handle another case
Yesterday
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Yesterday
Merge from main
Yesterday
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
Yesterday
Buoyancy ResetStaticFields to fix error spam with skip domain reload
Yesterday
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
Yesterday
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
Yesterday
Updating player model skinning
Yesterday
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Yesterday
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
Yesterday
Create BatchRendererGroup on startup
Yesterday
Establish basic compatibility with SRP/RRP
Yesterday
RRP: Prevent NRE from destroyed cameras
Yesterday
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
Yesterday
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
Yesterday
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Yesterday
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
Yesterday
FX prefab applied
Yesterday
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
Yesterday
change sound class of idle accent sound
Yesterday
fixed incorrect rotation on combat knife on weapon racks
Yesterday
merge from overfishing
Yesterday
Merge from boat_deployable_sound_looping_fix
Yesterday
Boat deployable looping sounds fix
Yesterday
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Yesterday
reapply fishing tags after merge squash
Yesterday
Merge from map_clan_names
Yesterday
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
Yesterday
Clan map name tags now respect clannametagcolour
Yesterday
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Yesterday
merge from main
Yesterday
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
Yesterday
apartment wood stove texture updates
Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
Yesterday
Remove ddraw
Yesterday
fixed door knocker guides being upside down - created new guide mesh
Yesterday
merge from useplayerupdatejobs3
Yesterday
Fix tiger getting stuck when fleeing
Yesterday
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
Yesterday
Update stopping distances
Yesterday
Fix unnatural slowdown in some cases when path following