reporust_rebootcancel

141,459 Commits over 4,383 Days - 1.34cph!

Today
Salvage cleaver animation updates
Today
Mortar anim updates, IK hand fix and viewmodel camera animations
Today
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
Today
merge from automated_testing
Today
Autoturret tests cleanup and fixes
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
Today
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
Today
merge from main
Today
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
Today
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
Today
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
Yesterday
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Yesterday
HBHF sensor tests fixes
Yesterday
merge mortar_prototype
Yesterday
Fix mortar compile error
Yesterday
merge from hbhf_power_fix
Yesterday
merge from automated_testing
Yesterday
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
Yesterday
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
Yesterday
merge from gamephysics_schedule_improvements
Yesterday
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
Yesterday
main -> binoculars_ui_refresh
Yesterday
merge from mortar_prototype
Yesterday
Fix occlusion popping on mortar, add condition loss on shot
Yesterday
Merge from workbench_upgrades
Yesterday
Fix defensive upgrade description.
Yesterday
Merge from Main
Yesterday
Merge from main
Yesterday
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
Yesterday
Industrial Storage - corpse meshes, gibs tweak
Yesterday
merge from main
Yesterday
set skin id on crypt building skin to 10472 which is the same as the steam pack id
Yesterday
merge from storepage_crypt
Yesterday
Fixed crypt store page building tier icon
Yesterday
merge from main
Yesterday
vanity cabinets a/b/c/d lods and prefab setup collisions
Yesterday
merge from main
Yesterday
workbench upgrades can no longer be crafted for researched
Yesterday
merge from main
Yesterday
merge from mortar_prototype
Yesterday
merge from crypt_building_skin - store icon and square images for steam on sitem
Yesterday
square images for crypt bulding skin steam item
Yesterday
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Yesterday
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Yesterday
missing .mat
Yesterday
merge from deepsea_loot_balance
Yesterday
Compile fixes
Yesterday
Added simulate button to LootFill component
Yesterday
Nerfed deep sea PT boat loot
Yesterday
merge from main