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141,069 Commits over 4,383 Days - 1.34cph!

Yesterday
Parachute fbx and skinning update
Yesterday
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
Yesterday
merge back load animation blending
Yesterday
industrial large furnace - updated LODs, baked LOD3, added collider
Yesterday
Darts viewmodel block out animation files
Yesterday
Updating horse mask burst cloth settings
Yesterday
wood stove fbx update and rug lods added
Yesterday
Updating horse mask burst cloth
Yesterday
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
2 Days Ago
Updating heavy plate skinning
2 Days Ago
updated apartment wood stove with lods
2 Days Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
2 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
2 Days Ago
Updating shorts skinning
2 Days Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
2 Days Ago
set useFlatBackCharm on viewmodels that need it
2 Days Ago
Switched active input handling to new input system only
2 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
2 Days Ago
setup flatback variants for some other larger charms
2 Days Ago
Add ping display to connection and session modal
2 Days Ago
Cherry pick anim inspector
2 Days Ago
Misc folder cleanup
2 Days Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
2 Days Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
2 Days Ago
merge from main
2 Days Ago
prototype upgrade textures
2 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
2 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
2 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
2 Days Ago
Setup clearance for io tablle
2 Days Ago
early playground layout
2 Days Ago
Updated binoculars following refresh merge
2 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
2 Days Ago
merge from clearance
2 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
2 Days Ago
Merge from hierachy_optim
2 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
2 Days Ago
NeedsKeyboard cleanup
2 Days Ago
Updated NeedsKeyboard to work with the new input system
2 Days Ago
Reapplying meta file changes
2 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
2 Days Ago
Changed to using the shadow strength directly as the shadow caching flag
2 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
2 Days Ago
Potential fix for ghostship scientists endless recursion
2 Days Ago
CodeGen for adding back Shadow Caching ConVars
2 Days Ago
exported edited 3p jump anims
2 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
2 Days Ago
merge from weapon_refresh_salvaged_cleaver