reporust_rebootcancel

138,447 Commits over 4,352 Days - 1.33cph!

Ensure new error ui doesnt render if erroroverlay is false.
Today
Merge from armored_ladder_hatch
Today
Adjusted position of square hatch to match the regular hatch
Today
Merge from ladder_hatch_offset_fix
Today
Merge from main
Today
Wick spawn FX.
Today
Merge from divesite_e_crate_adjustments
Today
Merge from easter2026_dlc
Today
Merge from coloured_buttons
Today
Merge from shield_recoil_fix
Today
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
Today
Merge from main
Today
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
Today
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
Today
Merge from fog_map_edge_fix
Today
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
main -> new_console-ui
- Build errors with a string builder - Append new line between message and stack trace
Can now ctrl scroll to increase/decrease scale without having to always change the convar
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
Wire up Global.consoleScale to the new console font scale
Today
Added a button to clear the current attachment
main -> new_console-ui
Today
Hopefully stop everything breaking in primitive mode
Today
merge from new_console-ui
Today
Fixed gamemode restricted items not showing up as red in the item tab
preserve_unitask -> main
Preserve unitask from IL2CPP stripping
generate_commands_2 -> main
Codegen
Today
Tech tree is now centered instead of always sticking to the top left when scrolling
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
Today
merge from waterwheel_deployable
Today
Add check for waterflow being blocked by buildings/deployables/etc...
All ConsoleCommands/ convars now have generated descriptions
Today
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
Today
Scene backup & related files.
Today
Fix missing text on leave clan button
Yesterday
new_console-ui -> main
Yesterday
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
Yesterday
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
Yesterday
Fix pool leak
Yesterday
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Yesterday
Merge from tunnel_netgroup_fix_merge
Yesterday
Subtract 146072 + merge from tunnet_netgroup_fix
Yesterday
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