reporust_rebootcancel

139,081 Commits over 4,352 Days - 1.33cph!

Today
merge from techtree_multi_unlock
Today
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
Today
merge from waterwheel_deployable
Today
support for manual use water particles with water height adapt
Today
merge from main
Today
merge from automated_testing
Today
Make ProtectionProperties.IsImmortal available serverside
Today
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Apartment complex b progress / windows polish and roof
Today
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Today
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Today
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Today
fixed 3p phonebooth hand offset bug
Today
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
Today
basic hookup of visual effects
Today
Today
Gate the whole feature behind a new server var.
Today
Move settle timeout to a convar.
Today
merge from main
Today
merge from render_pipeline_testing
Today
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
Today
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Today
Refactor duplicated code
Today
handle another case
Today
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Today
Merge from main
Today
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
Today
Buoyancy ResetStaticFields to fix error spam with skip domain reload
Today
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
Today
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
Today
Updating player model skinning
Today
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Today
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
Today
Create BatchRendererGroup on startup
Today
Establish basic compatibility with SRP/RRP
Today
RRP: Prevent NRE from destroyed cameras
Today
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
Today
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
Today
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Today
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
Today
FX prefab applied
Today
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
Today
change sound class of idle accent sound
Today
fixed incorrect rotation on combat knife on weapon racks
Today
merge from overfishing
Today
Merge from boat_deployable_sound_looping_fix
Today
Boat deployable looping sounds fix
Today
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Today
reapply fishing tags after merge squash
Today
Merge from map_clan_names