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135,130 Commits over 4,324 Days - 1.30cph!

Today
Add comment to make new scientists aimCone calculation less cryptic
Silly horse texture size pass
Today
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
Today
Optimisations and refactoring
Today
Started tools tab
Today
Fix npc weapon parenting
Today
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Today
Updating outbreak scientist skinning
Today
Optimised textures sizes for LNY horsearmour
Today
guns box corpse
Today
sulfur box corpse tweak
Today
Updated LNY horse armour icon to match other armours
Silly horse mask lod burst cloth controller
Today
gun box gibs appended to prefab
silly horse mask player neck lods
Today
Potential NRE fix
Today
merge from building_planner_viewmodel_perentity_toggle
Remove from ladder hatches as well
Today
LNYHorsearmour WM and WM prefab
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
Today
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
Component box guns gibs Some texture tweaks
Today
apartment complex layout refinement to street and ground surfaces
Today
Adding m16 blockout rigs
Today
append gun box to storage adaptor allow collision group
Today
ran manifest, icon manifest, localization
Today
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
Today
Updated LNY horsearmour textures and icon
silly horse mask lods, neck lods still to do
Today
Adding mortar rig fbx
Today
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Today
merge from bbs_divesite_fix
Today
merge from SupplySignal_SloMoGuys
Today
merge from naval_char_texture_optimizations
Today
merge from naval_prop_texture_optimizations
Today
merge from naval_env_texture_optimizations
Today
merge from main
Today
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
Today
Changing the zoom of the item list also updates the vehicle list and the other way around
Today
Fix divesites spawning within boat building station area
Today
Renamed the item and vehicles tab classes and prefabs
Today
Added vehicle tab
Today
Rentable kiosk E blockout
Today
sulfur box corpse
Today
downsample deepsea shorevectors and distances, bitshifted by 1
Today
further texture optimizations + removal of unused textures
Today
Deleted extra horse mask textures
Today
Merge from naval_update
Today
Format npcShootingComponent to remove weird spacing
Today
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching