reporust_rebootcancel

140,948 Commits over 4,383 Days - 1.34cph!

5 Hours Ago
Misc folder cleanup
5 Hours Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
5 Hours Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
5 Hours Ago
merge from main
5 Hours Ago
prototype upgrade textures
5 Hours Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
5 Hours Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
6 Hours Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
6 Hours Ago
Setup clearance for io tablle
6 Hours Ago
early playground layout
6 Hours Ago
Updated binoculars following refresh merge
Today
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
Today
merge from clearance
Today
Tidy up upgrade icon display in workbench vital now we've got human-made icons
Today
Merge from hierachy_optim
Today
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
Today
NeedsKeyboard cleanup
Today
Updated NeedsKeyboard to work with the new input system
Today
Reapplying meta file changes
Today
Auto update keys.cfg file to use the new names Updated keys_default.cfg
Today
Changed to using the shadow strength directly as the shadow caching flag
Today
Potential fix for "stop can only be called on active agent on navmesh" spawm
Today
Potential fix for ghostship scientists endless recursion
Today
CodeGen for adding back Shadow Caching ConVars
Today
exported edited 3p jump anims
Today
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
Today
merge from weapon_refresh_salvaged_cleaver
Today
merge from radtown_gate_pink_fix
Today
Updating gloves skinning
Today
Merge from main
Today
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
Today
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel - gamephysics/antihack consistency tests pass
Wetsuit female fixes
Today
Merge from workbench_upgrades
Today
Merge from main
Today
Merge from nvidia_options_fix
Today
Added the Rust.DLSS namespace back to the DisableIfDlssNotSupported script to fix a compile error
Today
Merge from main
Today
Anim bug fix and general polish pass
Today
merge from main
Today
Reduced noise of peeling paint in XL metal and rust kiosk trims
Today
Merge from main
Today
Subtracting meta files since there are 5000 merge conflicts with main from the new texture naming conventions
Today
tweaked bed lod values, set texture flags, col tweaks
Today
quick level save before playground area start
Today
placed the new bed prefabs into apartments, removed temp ones
Today
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
Today
tweaking the radtown gate prefab and materials to solve pink shenanigans radtown s2p