reporust_rebootcancel

138,941 Commits over 4,352 Days - 1.33cph!

Today
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Today
merge from overfishing
Today
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Today
comment out ddraw for compiler issue
Today
merge from qol_bug_report_config -> main
Today
up default time to 30min
Today
Clean: simplify sync from flying cache back to players Tests: none, trivial change
Today
Include client.cfg when making a bug report to help when looking into the bug reports
Today
Clean: annotate AreFlying jobs with context comments - got rid of ref and added ReadOnly in a couple places Tests: compiles
Today
merge from main
Today
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
Today
merge from fix_network_profiling_broadcast -> main
Today
Add toast message is area is overfished
Merge from monument_notification_sounds
Today
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
Changes to server gameplay event notifications: - All gameplay events now run through the WorldNotificationConfig asset. Events without sounds will always display UI toast messages, as before - Cleaned up how the monument notifications worked, now go through the player like toast messages do. Was able to get rid of the entity on oil rigs used just for sending the event notification. S2P both oil rigs - Player and event must both be inside/outside the deep sea for the player to be notified of that event - Removed ServerVar 'global.legacymonumentnotifications' and ClientVar 'ui.monumentnotificationtoasts'. Replaced with ClientVar 'ui.worldnotifications' and an option under game settings->UI->misc to set prefer sounds/sounds+toast/toast only - Corrected the AI generated convar description for 'graphics.compass'. Doing my part in the machine war
Today
merge from deep_sea_sleeping_bag -> main
Today
Codegen
Window atlas update
Today
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Today
merge from main -> deep_sea_sleeping_bag
Merge from main
Today
Fix spacing of sleeping bag separator
Today
Include hidden redirect items in the tests for inventory sounds
Today
Split off interior of rentable shop A (wip)
Today
Bowless Crossbow - missing changes
Today
Bowless Crossbow - updated viewmodel, WIP textures
Today
fix bounds after downscale + snapping changes
Today
merge from waterwheel_downscale_option
Today
Codegen
Today
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
Today
Merge from main
Today
fixed up medical syringe, updated 3p anims, added anim events
Today
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Today
Fix a couple of wrapping issues
Today
FX WIP.
Today
Merge from Main
Today
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
Window atlas
Today
Buildfix(tests): add a missing SERVER macro guard Tests: clicked through all modes - all compile
Today
merge from main
Today
Fix some compile errors, delete copy of unitask
Today
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merge from main
Today
Codegen
Today
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Today
Merge from main
Today
Merge from item_mod_radial_rename
Today
merge from waterwheel_deployable
Today
Added a tooltip for light toggle radial, to appear in the settings UI.