reporust_rebootcancel

131,591 Commits over 4,262 Days - 1.29cph!

4 Hours Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
4 Hours Ago
improved transform access
4 Hours Ago
added bespoke parent convex volume mesh for ghost ship
4 Hours Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
4 Hours Ago
S2P'd all islands.
4 Hours Ago
Male twitch underwear repose
4 Hours Ago
Merge from /naval_update/lr300_space_display_animations
4 Hours Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
5 Hours Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
5 Hours Ago
Merge from item_ownershipsshare_free
5 Hours Ago
Free ownershipShared list if not null on Item pool reset
5 Hours Ago
Make ammo readout animations work with new mesh renderers
5 Hours Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
5 Hours Ago
Merge from changeset 138978 (mission change and leak fix)
5 Hours Ago
Merge from naval_missions
5 Hours Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
5 Hours Ago
Merge from naval_missions
5 Hours Ago
Merge from changeset 138975 (another leak)
5 Hours Ago
Another leak 💦🔧
6 Hours Ago
merge from triggerparent_pooling_leak
6 Hours Ago
▇▍▅▉▅▊▇ █▄▋▍ ▍▋█ ▌▌▅▊▅▋▉▅▊▉ ██▉▉▇█▉▇: - ▊▅▉▆▋▇▊▇▊_█▍▋▄▊ = ▌ █▉▄▍ ▋ - ▆▇▉▆_▇▊▄▋▄ = ▋ ▅▉▅▊ ▆
6 Hours Ago
▌▊█▇▋▋ ▌▍▌▇▆▅▄▌▅▆▋ ▍▅▇█▌█▅▇▋▊▍ ▄▊▅▄▆▄ ▅▆ ▍▊█▋▌▆█▊▉▋▉.
6 Hours Ago
Merge from changeset 138967 (fix leaky lists)
6 Hours Ago
Disabled mesh particle instancing disabler during asset scene runtime process
6 Hours Ago
Merge from naval_missions
6 Hours Ago
Fix leaky lists on the server relating to missions
6 Hours Ago
▋-▌ ▆▄▄▉▅▍▅▅▌█ ▍▋ ▍█▆▆▍ ▍▊▇█▄▋▍ ▉▆ ▇▋▍█▌▍ ▄
6 Hours Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
6 Hours Ago
▅▍▅█▊▌▌█▋▄ ▊▅▍'▆ ▌▊▍█▌ ▌▆▊▍ ▄█▍ ▍▇▉▇▌.
6 Hours Ago
▅▇▋▍▋ ▅▍█▉▆▅▉_▉▅█▇ ▅▅▌ ▄▍▅▉▇▆▊▆ ▅▄ ▋▅▅▌▌▇▋▌▅▉▉ █▅▅█ ▋▅▌▆ ▇█▉▆▉ ▍▅ ▍ ▌█▋ ▄▍ ▌█▋▅▍▋ ▋▌▋▉▍▊▆ ▊▋▄▅▉ ▅▌ ▍▋▉▅▌▊▍ ▋▇▍▇█ ▉▊▊ ▊▇▆▋▇▄▇▊▍▊▊. ▆▆▇▍ ▊▌▉ ▅▍ ▄▍▉ ▇▇▋▍ █▌▅▉▅▊▄▄ ▊▌▌▌▋▉▅▊▉ ▅█▊██▆▉▍ ▇▋ ▉▋▌▍█▉▄ ▍▌ ▋▄▉ ▉▆▆▆▋▍▋▇▇ ▍▇▍ ▅▍▅▉ ▄ ▉▉▉▋▍█ ▇▌▍ █▆▋▊▇ ▌█▉▌▇▅▅ █▉'▆ ▍█▉█ ▌▋ ██▉
6 Hours Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
6 Hours Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
6 Hours Ago
Move the player check up to ScientistNP2 and disable the FSM as well
Today
Added a temporary fix for invisible mesh-based particles
Today
female twitch underwear repose
Today
Cannon reload camera update, less looking down and tilt
Today
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
Today
Adjusted random Y max on coconut spawners.
Today
Fixed random Y offset not being enabled on 2
Today
Removed some dupes from deepsea_island_tropical1 prefab
Today
▊▍▇▆▌ ▍▄█ ▋▅ ▍██▋▄▊▌▉▆▉▄▋▌ ▊▅▉▇█▍▄▄▇▄ ▆▊▌▉ ▅▋▄▉▄ ▉▍▅▋▇▌▆▉▄ ▇▉█▊▌▄ ▋▅▆▉▊▉▋▅ ▉█▅▄▆▄ ▋▋▅▍▍▆▍ ▉ ▇▆█-▆▇▄▊▌▉ ▉▋▋▌▍▉█▍
Today
▉▇▍▌▍▅▅█▉ ██▌▄▊▊▇▄▆▅▋▋▆▉▍▍▆▊▆ ▇█▆ ▌▅▆▍▋▍▋█ ▍▄█▇▋▄▍▊ ▌▄▇▋█▄ ▄▆ ▇▌▄▍▊▉▍▄▅ ▅▊▊ ▌▋▍█▆ ▌▆▋▆▌▌ ▌▍▊▋▆▄▊▋ ▋▅ ▍▊▌▍▌▋▇ ▄█ ▆▉█▇▌▅▄ ▌▉▊ ▌▆▄█▄ "▅▍▄▌▋▍█▇" ▌█▌▅▄▉▇▄▍ ▊▌▉▆ ▇▊▋▊▆▆▅▅ (▍▍▌▅▌▋▌▋-▉▇█▌▅▉▌ ▍▄▍▇▅▊▌▉ ▅▌ ▋▋▇▆▆)
Today
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
Today
switched out parent triggers on plank and small_ramp deployables to use delayed exit
Today
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
Fixed waterwell NPC
Today
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
Today
S2P all
Today
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
Today
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs