reporust_rebootcancel

110,145 Commits over 3,897 Days - 1.18cph!

3 Days Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
3 Days Ago
Increase cloud atmospheric haze with TOD_Fogginess
3 Days Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
3 Days Ago
Texture Update for Ballista
3 Days Ago
Added bounds handles for deploy volumes as well
3 Days Ago
Clean: reduce code duplication for BasePlayer.WaterFactor Tests: none, trivial change
3 Days Ago
Indirect Instancing: - Remove delegate callbacks to avoid allocations at all costs - Lots of clean-up / Removed some ugly hacks - Use proper namespace namespaces - Use a camera component for proper resource management - Prefix all profiler regions with "Indirect." for an easy overview
3 Days Ago
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3 Days Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
3 Days Ago
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3 Days Ago
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3 Days Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
3 Days Ago
set up v4 unarmed anims in player animator
3 Days Ago
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3 Days Ago
Rest of v4 unarmed anim set exports
3 Days Ago
merge from primitive
3 Days Ago
vm mini crossbow rig updated also deploy and admire animation edits
3 Days Ago
Hide local player arms when mounting the ballista
3 Days Ago
v4 crouch anim exports
3 Days Ago
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3 Days Ago
Added WASD controls to ballista
3 Days Ago
updated avatar settings on a few test anims
3 Days Ago
jungle ruins topologies for procmap testing, terrain blendmaps
3 Days Ago
Ballista swivel rotation
3 Days Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
3 Days Ago
player model NRE fix
3 Days Ago
Tweaks, inverted ballista up animator parameter
3 Days Ago
Tpose for fingers in avatar
3 Days Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
3 Days Ago
Correct meta rotations in the avatar (maybe)
3 Days Ago
Added leg animator to the player model, only enabled when mounting the ballista
3 Days Ago
merge from main
3 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
3 Days Ago
Added better TAA sampling to reduce blurring
3 Days Ago
Removed ballista debug logs
3 Days Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
3 Days Ago
Avatar fixes to prevent submerged animations
3 Days Ago
Collision pass on ruin walls. Fixes to prefab settings.
3 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
3 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
3 Days Ago
re-merge from /indirect_instancing
3 Days Ago
merge from /main
3 Days Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
3 Days Ago
merge from arcticpack_itemstore_fixes
3 Days Ago
merge from ore_hotspot_position_fix
3 Days Ago
merge from simple_upgrade
3 Days Ago
merge from voiceprops_itemstore
3 Days Ago
merge from ore_sfx_fix
3 Days Ago
merge from hackweek_car_radio
3 Days Ago
merge from decal_nre_fix