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128,540 Commits over 4,201 Days - 1.27cph!

6 Hours Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
6 Hours Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
Today
Unfuck
Today
trimming on FC4, FC2 S2P FCs
Today
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
Today
Merge from refactor_creation
turret_viewmodel -> naval_update
Today
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
Turn off viewmodel for now
comments
Today
Remove double call to cache parts when loading. Fix trigger issue.
Today
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Today
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Today
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Today
Combine create and load init, remove now redundant duplicated code.
Metal Plate LODs - Male/Female
Today
FC3 s2p
Today
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
Today
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
Today
wip cleaning up creation code
Roadsign pants LODs + fixed normals
Today
merge from untranslated_strings_fix
Today
Fixed untranslated strings showing the token instead of defaulting to English
vendor_ui_drone_accesibility -> main
more stomped map fixes
Today
Reducing per pixel complexity on FC materials - pass 2
Today
merge from fix_colourpicker_gradient -> main
Fixed broken drone phrase
Today
Fix colourpicker not adjusting to linear colour space
Rverted a bunch of the stomped drone changes
Today
boat engines don't apply force when boat isn't in water
Today
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Today
Reducing per pixel complexity on FC materials - pass one of a few
Fix merge conflicts
Merge from horse_medsyringe_healing
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback
Today
merge from hackweek_automatedtesting
Today
Added commands to print the test list in a readable format Code cleanup
main -> vendor_ui_drone_accessibility
Fix prediction NRE for NPCVendingMachines
Roadsign jacket LODs + fixed normals
Today
merge from bot_exec
Today
removed scrap costs from softcore workbenchs
Today
restore WB tax reductions codegen
Today
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Today
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
Today
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
Today
Added a test spawning and killing all entities, looking for NREs