130,527 Commits over 4,232 Days - 1.29cph!
Fix "look rotation vector is zero" error spam
Fix NRE's in demo mode causing weather to get stuck in stormy
Fixing 50 cal front left mesh vertex offset
Fix naval scientist corpse using normal scientist skin
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
Renamed boat planner to Boat Building Plan
Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
enabled mip streaming on birthday_balloons_clumps_transluceny.png
enabled mip streaming on sofa textures
added RW to FX balloon string meshes
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
Merge from cardinal_snapped_placement_test
Revert a ddraw debug duration back from my testing.
added new rust birthday balloons to crate tools prefab
Cannon animation and viewmodel camera pass
Steering wheel material changes
Prefix name change on the steering wheel textures
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
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merge from puzzlereset_command_improvements
merge from guide_materials_tweaks
merge from techtree_open_default_level
Merge from foliage_instancing_islands
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
Fixed icons overlapping when using a custom sorter with < 5 items
Merge from hackweek_boxsorting
Fixed missing power input arrow on storage adaptor
Fix food in a backpack dropped in the snow spoiling
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
Layer change on small ramp to work with projectiles
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
EntityParentSettings now runs when spawning an object via convar command
Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
Correct serialized terrain size on island prefabs
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
Fixed NRE when spawning VM's in deep sea after an hour of server uptime
Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
Naval + Indirect Instancing smoke test
Also delete some duplicate textures