reporust_rebootcancel

137,781 Commits over 4,352 Days - 1.32cph!

Today
Updating mortar biped rig
Yesterday
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
Yesterday
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Yesterday
progress on vpaint, facade set dressing
Yesterday
Added Salvaged Axe Workshop Source OBJ
Yesterday
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
Yesterday
Prevent path leaking when agent is destroyed
Yesterday
merge main -> rust_server_relay
Yesterday
Update: more research - looks like we do need our own task type Tests: uni tests
Yesterday
Compile fix
Yesterday
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Yesterday
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Yesterday
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
Yesterday
Merge from cargo_player_boats
Yesterday
Merge from main
Yesterday
Fix convar behaviour
Yesterday
Rapido underwear fix attempt
Yesterday
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Yesterday
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Yesterday
Add TriggerDestroyPlayerBoats.Activer servervar.
Yesterday
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Yesterday
Fixed tank top model clipping with swimsuit
Yesterday
merge from shield_idle_collider
Yesterday
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
Yesterday
Fix the wooden and reinforced shield colliders not working at all
Yesterday
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
Yesterday
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
Yesterday
Merge from main
Yesterday
Fix metal shield new collider exclude layers
Yesterday
fixed skeleton issues in all cocoknight prefabs
Yesterday
armoured hatch and triangle hatch building guide mesh
Yesterday
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
Yesterday
Updated eye controller fudge rotations to account for eyetransform changes
Yesterday
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
Yesterday
Krieg backpack skin fix
Yesterday
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
Yesterday
merge from weapon_refresh_salvaged_axe
Yesterday
edited 3p beach chair anim
Yesterday
Fixed first person legs stretched/glitched
Yesterday
exported edited 3p sitting 360 shooting/sit boat anims
Yesterday
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
Yesterday
texture for bulky sofa
Yesterday
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main preserve destination deletes of meta files
Yesterday
merge from main
Yesterday
merge from main preserve destination deletes of meta files
Yesterday
Check any workshop prefab when finding skinnable, fixes BBQ not found.
Yesterday
Fixed first person light effect not working