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9,117 Commits over 2,679 Days - 0.14cph!

27 Days Ago
Temp fixes for aux branch compile errors
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27 Days Ago
Forgotten files
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27 Days Ago
Renaming a bunch of train tunnel generation scripts with DungeonGrid prefix to reduce confusion with the new DungeonBase scripts (generating a grid style dungeon versus a base / building style dungeon)
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27 Days Ago
Cleanup
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27 Days Ago
Underwater lab map markers
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27 Days Ago
Moonpool water material
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27 Days Ago
Prefab updates for moonpool water plane / underwater labs env volumes
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27 Days Ago
Different approach to moonpool water body since it was causing underwater fog to disappear when all moonpool water bodies were culled
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27 Days Ago
Added colliders to 90 and 45 degree hatch tubes
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27 Days Ago
Added S tube hatch environment volumes
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27 Days Ago
Added various hatch environment volumes to underwater lab prefabs
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27 Days Ago
Prefab updates to support the moonpool water plane
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27 Days Ago
Added Pool and Moonpool water body types Moonpool water bodies are visible even when inside water culling volumes Retired MainCamera.isWaterVisible since things aren't that black and white anymore
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28 Days Ago
Prefab and scene updates for transitional pieces (doors)
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28 Days Ago
Added transitional pieces (doors)
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28 Days Ago
Added 45 and 90 degree corner tubes to underwater labs
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28 Days Ago
Fixed dungeon block volumes in 45 degree corner tube prefabs
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28 Days Ago
Added more underwater labs to dungeon_base_test scene
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31 Days Ago
Remove corridor tubes that don't lead to any rooms
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31 Days Ago
Increased probability of tube pieces to stretch out underwater labs a bit more
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31 Days Ago
Added detailed volume triggers to all underwater lab segments (initial version for testing purposes, some tube_50 volume triggers are still missing)
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31 Days Ago
Water carving now uses the exact shape of the player capsule collider everywhere rather than approximating some things with the axis-aligned (!) bounding box Disabled autocrouch when swimming / admin flying since it would glitch out the capsule collider when swimming underneath something with a water carving volume Environment volumes now allow using a custom collider (like a mesh collider) for their trigger (any custom collider on the game object will be used, if there is none the default box collider will be added)
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31 Days Ago
Underwater lab monument prefabs are no longer using Scene2Prefab
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31 Days Ago
Added link-stairwell-bottom-e and link-stairwell-bottom-f to cover two edge cases where none of the current circular stairwell pieces would fit
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31 Days Ago
Merge from main
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32 Days Ago
Fixed edge case that would prevent placement of the first part of the 360 degree train tunnel stairwell
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33 Days Ago
Underwater foliage is now allowed to spawn on underwater offshore monument topology (forgotten files)
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33 Days Ago
Added monument topology to underwater labs Underwater foliage is now allowed to spawn on underwater offshore monument topology
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33 Days Ago
Fixed legs and vertical end pieces not spawning on procedural maps (regression)
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33 Days Ago
Fixed end caps sometimes overlapping other segments Fixed segments sometimes colliding with terrain
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33 Days Ago
Changed some forgotten underwater lab environment volume types from underground to building
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34 Days Ago
Removed dungeon block volume from hatch tube end
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34 Days Ago
Changed underwater lab environment volume type from underground to building
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34 Days Ago
Procedural underwater lab placement tweaks
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34 Days Ago
Added initial version of underwater labs to procedural maps
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34 Days Ago
Merge from main
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35 Days Ago
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35 Days Ago
Skin bundle update
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48 Days Ago
Underwater lab moonpool ladder socket fix
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48 Days Ago
Underwater lab prefab setup: tube, leg and end pieces
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48 Days Ago
Underwater lab test scene updates
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48 Days Ago
Underwater lab procedural generation progress
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48 Days Ago
Underwater lab conditionals prefab tweaks
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48 Days Ago
Fixed WaterOverlay NRE on maps without water
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48 Days Ago
Underwater lab conditionals prefab updates
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49 Days Ago
Underwater lab autospawn prefabs
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49 Days Ago
Unterwater lab prefab updates (socket adjustments)
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49 Days Ago
Underwater lab test scene
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49 Days Ago
Underwater lab generation baseline / proof of concept
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52 Days Ago
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