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135,142 Commits over 4,324 Days - 1.30cph!

Today
Charcoal Box - lods and gibs
Z data error fix attempt
Today
Added worldmodel for the silly horse mask
Ornate horse mask texture size pass, set material to opaque
deleted old placeholder LNY horse armour models
Ornate horse mask material fix
Today
Added BatchUpdateV4RustPlayerMask to animation tools menu
Today
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
Today
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
Today
merge from shader_memory_fix
Today
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
Today
Add comment to make new scientists aimCone calculation less cryptic
Silly horse texture size pass
Today
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
Today
Optimisations and refactoring
Today
Started tools tab
Today
Fix npc weapon parenting
Today
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Today
Updating outbreak scientist skinning
Today
Optimised textures sizes for LNY horsearmour
Today
guns box corpse
Today
sulfur box corpse tweak
Today
Updated LNY horse armour icon to match other armours
Silly horse mask lod burst cloth controller
Yesterday
gun box gibs appended to prefab
Yesterday
silly horse mask player neck lods
Yesterday
Potential NRE fix
Yesterday
merge from building_planner_viewmodel_perentity_toggle
Yesterday
Remove from ladder hatches as well
Yesterday
LNYHorsearmour WM and WM prefab
Yesterday
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
Yesterday
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
Yesterday
Component box guns gibs Some texture tweaks
Yesterday
apartment complex layout refinement to street and ground surfaces
Yesterday
Adding m16 blockout rigs
Yesterday
append gun box to storage adaptor allow collision group
Yesterday
ran manifest, icon manifest, localization
Yesterday
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
Yesterday
Updated LNY horsearmour textures and icon
Yesterday
silly horse mask lods, neck lods still to do
Yesterday
Adding mortar rig fbx
Yesterday
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Yesterday
merge from bbs_divesite_fix
Yesterday
merge from SupplySignal_SloMoGuys
Yesterday
merge from naval_char_texture_optimizations
Yesterday
merge from naval_prop_texture_optimizations
Yesterday
merge from naval_env_texture_optimizations
Yesterday
merge from main
Yesterday
Fixed the supply signal parenting issues on the ghost ships, no more slow motion