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8,980 Commits over 2,587 Days - 0.14cph!

28 Days Ago
Added CullBushes toggle to BuildingBlock (enabled on square and triangle foundations)
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29 Days Ago
RustNative update (more feature scale variety, fixed occasional odd looking hills)
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29 Days Ago
Large power substations keep more distance from roads
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29 Days Ago
Fixed "Rivers spawning ontop of eachother"
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29 Days Ago
Applying 60624 to avoid future merge conflicts
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29 Days Ago
Fixed client / server mismatch around rivers (and the same thing around roads, where it was far less visible)
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30 Days Ago
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
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30 Days Ago
No longer spawn cliffs all over the prefab mountains
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30 Days Ago
Various river improvements I experimented with while debugging 60538
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31 Days Ago
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
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32 Days Ago
Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
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32 Days Ago
Fixed transmission towers sometimes spawning too close to road
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32 Days Ago
Place telephone poles after roadside substations (fixes floating telephone poles)
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32 Days Ago
Network++ Save++
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35 Days Ago
Fixed SpawnHandler.Refresh not working right
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36 Days Ago
Roadside train tunnel entrance now uses entrance_monuments_a prefab
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36 Days Ago
Train tunnel icons on entrance_monuments_a and entrance_monuments_b
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36 Days Ago
SkyTest scene for Thai
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37 Days Ago
Network++ Save++
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37 Days Ago
RustNative update (alt forest type now uses forest splat instead of grass splat, as requested by Damian)
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37 Days Ago
Fixed "generate textures" being an order of magnitude slower than it needs to be
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37 Days Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
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38 Days Ago
Disabled incremental garbage collector on macOS again
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38 Days Ago
Applying MergeFromMain_2021_04_06
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38 Days Ago
Restoring stables_a and stables_b prefab moves
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38 Days Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
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38 Days Ago
Merge preparations, second attempt
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38 Days Ago
49 Days Ago
Updated terrain anchors of the satellite dish, sphere tank and sewer branch monuments
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49 Days Ago
Monuments now try to maximize the distance between themselves and monuments of other monument types (instead of only doing that for monuments of the same type)
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49 Days Ago
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
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49 Days Ago
Procedural and community maps are now allowed to use 4k heightmaps
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49 Days Ago
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
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50 Days Ago
Better terrain normal calculation
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50 Days Ago
Explicitly assigning bundle to all the cliff / rock collider meshes
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51 Days Ago
Import options for cliffs colliders: normals set to import
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52 Days Ago
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
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52 Days Ago
FoliagePlacement cleanup
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52 Days Ago
Compile fix
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52 Days Ago
Cleaned up fake Steam ID toggle menu item
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52 Days Ago
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
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52 Days Ago
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
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52 Days Ago
Fixed cliffs not spawning on steep terrain next to rivers / roads
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52 Days Ago
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
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52 Days Ago
Better terrain normal map around cliffs, part 2
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52 Days Ago
Better terrain normal map around cliffs (probably)
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52 Days Ago
Better GenerateCliffTopology
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52 Days Ago
Updated "World Setup" prefab to better handle cliff topology & splat
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52 Days Ago
RustNative update (got rid of cliff / rock splat in splat map first pass)
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52 Days Ago
Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
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