reporust_rebootcancel

139,421 Commits over 4,352 Days - 1.33cph!

Today
basic test that boat can be pasted and is floating in water
Today
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Today
poker bandana setup
Today
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Setup all three workbench upgradeVisualPoints. Set as servercull.
Today
Add placeholder placement transforms to Workbench1
Today
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
Today
Merge from main
Today
Today
Started adding support for cached spot light shadows
Today
renaming some outliers left from previous folders, mostly _displ and _transmission types
Today
Oven Textures and LOD0
Today
merge from main
Today
merge from automated_testing
Today
Fix repair item target for the base industrial wall light (only did the variants before)
Today
merge from main
Today
Merge from test
Today
Merge from main
Today
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Today
merge from new_console-ui
Today
Allow TAB to cycle tabs from the console if the auto complete is hidden
Today
Fixed console never creating new bucket entries based on time
Today
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
Today
Fixed info not being copyable in the player info panel
Today
merge from main
Today
Merge from main
Today
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
Today
Merge from paint_pool_fix2
Today
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
Today
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
Today
Merge from travelling_vendor_nre_fix
Today
Null checking local player list in TravellingVendor
Today
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
Today
Added Unity iteration profiler package to project (embedded)
Today
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
Today
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Today
rentable shop be interior split