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139,675 Commits over 4,383 Days - 1.33cph!

Today
Fix croc swim speed
Today
Remove unecessary double reset of croc swim depth, remove log spam in sense component
Today
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Today
Fix animals slowing down to a crawl when fleeing
Today
Update(tests): emit valid timestamps when running profile exporter tests Tests: confirmed seconds-scale ranges in perfetto
Today
Mannequin poses
Today
Fix a few shader compilation errors with rare variants
Today
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
Today
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
Today
Fix animals looking behind unnaturally, bring back the fix from previous implementation
Today
added a bunch more boat layouts for testing
Today
Reduce guaranteed slots from defensive to 1
Today
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
Today
merge from render_pipeline_testing (reflection fix)
Today
fix vclouds not showing up in water reflections in BiRP
Today
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
Today
Today
Industrial Autoturret - Updated textures
Today
Fixing skinning for lumberjack hazmat
Today
New gesture animation polish pass
Today
merge from waterwheel_deployable
Today
fix label of new io info on item
Today
Workbench level 2+3 loot panel assignment
Today
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Today
fixed missing texture on tier 2 workbench
Today
Add a workbench vitals prefab with the new setup, replace existing ones with it.
Today
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
Today
Mannequin fbx update
Today
Merge from vital_icons
Today
merge from main
Today
Ton of general workbench client/server compile fixes
Today
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Merge from chainsaw_hotspot_gathering
Merge from main
Today
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Fix server log when throwing items at trees and ore nodes
Today
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Today
Add a convar to gate the icon display behaviour.
Today
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Today
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
Today
merge from main
Today
stripped back workbench 2, added new corpse
Today
Cleanup
Today
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
Today
Update prefab MetalIceVest
Today
IceMetalChestplate and IceMetalFacemask setup
Today
updated workbench tier3
Today
workbench tier 1 corpse update
Today
WIP show icons of equipped upgrades in workbench vital panel