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140,604 Commits over 4,383 Days - 1.34cph!

5 Hours Ago
Updated some old client tests to use scoped convars
5 Hours Ago
SetUp and TearDown can now fail the test is they throw They run using ExecuteTestInternal like the tests
5 Hours Ago
Test runner window now supports repeated tests
6 Hours Ago
Update wolf population asset with new convar
6 Hours Ago
merge from main
6 Hours Ago
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
Today
industrial shelves full, half, wall - Adjusted icon colour for better clarity - Adjusted prefab starting material to blue
Today
Some new Light LOD system tests
Today
Merge from elevator_fixes_apr_26
Today
Fix player elevator cables sometimes appearing in the wrong place if the player was too far away from the elevator
Today
Disable the hurt trigger on the launch site lifts when the lift is idle, will no longer kill players if they jump while underneath it
Today
Require LOS for hurt trigger on player placed lifts, prevents killing players if there's a floor between the player and the elevator
Today
Fixed industrial furnace not retaining it's children (storage adaptors) when reskinning with spray can
Today
Compile fix
Today
Added a new ToggleThrownWeapon animation event, allows us to switch on/off the grenade visuals so they don't stay in the players hands all the time throughout a throw animation Implemented on supply signal, smoke grenades, molotovs, beancans, flashbangs, bee grenades, f1 grenades and firecrackers Fixed incorrect animations on the smoke grenade and firecracker animation overrides
Today
Fixed broken NVG sounds
Today
New StateSync component for weapon animators Looks for a matching state on the main player model and matches the normalized time on the weapon animator to ensure the animation stays in sync Will need to be applied to each weapon individually, applied on HMLMG reload animation for now
Today
Merge from parent
Today
Cherry pick 147457 (asset scene build optimizations)
Today
Enable single frame parenting for AK mag drop effects
Today
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
Today
Don't set process affinity in editor if running batch mode
Today
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Today
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Today
Protobuf for upkeep
Today
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
Today
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
Today
update apartment_complex_monument/prototype
Today
Fix priority on apartment scene menu item
Today
fixed normals on flame turret guidemesh
Remove using as well
Today
merge from main -> apartment_complex_monument
Unity Editor compile fix
Today
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Today
merge from main
Today
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
Today
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
Today
merge from main
vendingmachine_ui_refresh -> main
Today
WIP setting up dart board prefab
Second set of fixes - fake inventory compile errors
Compile fix - swap to using flags
vendingmachine_ui_refresh -> main
Clear hover over button fixes
Today
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Today
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- Fix bugs with suggestions not being clickable - More final polish
- Final style changes - Added suggestions area in admin panel
Today
Updated sprint anim (test)