reporust_rebootcancel

132,075 Commits over 4,262 Days - 1.29cph!

Today
Merge from main
Today
Added the initial implementation of inflated normal bias for hard shadows
Today
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.
Today
Make terrain height and shore vector methods readonly to indicate that they're pure.
Today
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
Today
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
Today
exported latest paintball gun rig and anims
Today
Paintball Gun - prefab fixes, icon
Today
Profiling PlayerBoatSounds
notifications_indicator_fix_2 -> main
Formatting
Fix standard notifications not being included properly
Today
moved ice block to Deployed layer
Today
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
Today
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
Today
removed old movement/bullet blocker setup and other cleanup
Ensure indicator pops up in every circumstance (at least with bans)
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
Today
stopped some unecessary cube marching enqueues when placed
boat_planner_icon_fix -> main
Fix the 'boat planner' icon having green shadows
Today
Added space station building skin video
main -> notifications_indicator_fix_2
Today
Cherrypick 139564
snapping_corner_nre_fix -> main
Today
merge from main
Today
merge from censoring
Today
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
Fix deployable snapping corner hit NRE
Today
Reduced ocean scale when the deep sea is about to wipe
Today
fixed wrong physics mesh assignment and server compile errors
Today
Mannequin and MInigunammoBackpack repose
Today
merge from naval_update
Today
merge from main
Today
merge from settings_fixes
Today
Fixed outdated convar values in graphics preset, causing the preset to always show as "Custom" (shader LOD, shadow cascades)
Today
Fixed graphics preset custom editor errors after the localisation changes
Today
Fixed missing graphics preset in the settings menu
Today
Twitch rivals flag reposed
Today
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
Today
Merge: from main
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Re packing prefab for m92 rig
Yesterday
experimenting with disabling Physics.autoTransformSync during the mountables VehicleFixedUpdate - would likely have some consequences, but there's too many cases to easily test
Yesterday
Updating m92 prefab with new rig
Yesterday
Merge from editor_shader
Yesterday
Also allow concrete, sandbags and stone barricade in the deep sea
Yesterday
merge from naval_update
Yesterday
Fix GetUnmountedWaterFactor NRE