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134,856 Commits over 4,324 Days - 1.30cph!

2 Days Ago
M16A2 blockout
2 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element
2 Days Ago
Boat damage fix
2 Days Ago
Merge from naval_update
2 Days Ago
Tweaked deep sea timer color, easier to read
2 Days Ago
tweaked names on some frames so they display correct size (large, extra extra large)
2 Days Ago
apartment large and medium greybox
2 Days Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
2 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
2 Days Ago
merge from artist_pack_dlc
2 Days Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
2 Days Ago
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
2 Days Ago
LNY horse armor setup
2 Days Ago
Small beaufort reflection tweaks for deep sea.
2 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
2 Days Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
2 Days Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
2 Days Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
2 Days Ago
easel crafting pass
2 Days Ago
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2 Days Ago
Updated scale and proportions of rental shop kiosk F (blockout)
2 Days Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
2 Days Ago
merge form artist_pack_dlc
2 Days Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
2 Days Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
2 Days Ago
Update paintball ammo UI sounds and fix description localization key
2 Days Ago
paintball gun craft pass
2 Days Ago
paintball ammo craft pass
2 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
2 Days Ago
applied more concistency on collisions for roof bottom line conditionals
2 Days Ago
merge from main
2 Days Ago
merge from rugs_monument_fix
2 Days Ago
Fixed pool leak in GunTrap::FireBullet
2 Days Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
2 Days Ago
HorseMask fixes
2 Days Ago
material tweaks
2 Days Ago
less ambient occlusion after all
2 Days Ago
merge from main
2 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
2 Days Ago
fixed smoothness of softside stone wall being empty
2 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
2 Days Ago
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2 Days Ago
Added a UI display if redo shot has been bound
2 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
2 Days Ago
Merge from main
2 Days Ago
Merge from naval_update
2 Days Ago
Fixed missing terrain collider on tropical island 1
3 Days Ago
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3 Days Ago
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