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129,739 Commits over 4,232 Days - 1.28cph!

Yesterday
Deer skull mask repose
Yesterday
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
Yesterday
Clean: get rid of debug logs Tests: none, trivial change
2 Days Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
2 Days Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
2 Days Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
2 Days Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
2 Days Ago
Ensure input is displayed brighter than logs
2 Days Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
2 Days Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
2 Days Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
2 Days Ago
simple modders red puzzle prefab
2 Days Ago
Final cliff placement.
2 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
2 Days Ago
Floating cities scene2prefab
2 Days Ago
merge from vehicle_large
2 Days Ago
merge from boat_building
2 Days Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
2 Days Ago
compile fixes
2 Days Ago
breaking BaseSculpture down into multiple files, getting unmanageable
2 Days Ago
merge from pointgrid_to_sdf
2 Days Ago
small cleanup
2 Days Ago
Slightly broken attempt at parallelizing ball collisions
2 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
2 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
2 Days Ago
2 Days Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
2 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
2 Days Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
2 Days Ago
2 Days Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
2 Days Ago
merge from boat_building
2 Days Ago
merge from vehicle_large
2 Days Ago
Steering wheel deployment volume improvements
2 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
2 Days Ago
manifest
2 Days Ago
loud static phonebooth
2 Days Ago
basic client->server sculpture update, removed serverside carving
2 Days Ago
Small engine deploy volume improvements
2 Days Ago
Sail deployment volume improvements
2 Days Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
2 Days Ago
Scene progress
2 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
2 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
2 Days Ago
Loadout view, info and items styling
2 Days Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
2 Days Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
2 Days Ago
Ramp deploy layer fix
2 Days Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
2 Days Ago
hackweek arcade machine implemented special combination with flashing lights and all the things