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142,645 Commits over 4,413 Days - 1.35cph!

3 Days Ago
Shifted a sign for render order purposes.
3 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
3 Days Ago
Finalized A/B
3 Days Ago
Some reserialized metas
3 Days Ago
Updated some legacy input code to use the new input system
3 Days Ago
mosaic from previous hackweek
3 Days Ago
Lights only at night. More B fixes.
3 Days Ago
Layer fix
3 Days Ago
Merge fixes
3 Days Ago
Refactored stuff for the layer warning.
3 Days Ago
Merge from main
3 Days Ago
Subtracting dont_bake_on_load
3 Days Ago
Renamed Pie partial class file
3 Days Ago
merge from main
3 Days Ago
First floor fix
3 Days Ago
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3 Days Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
3 Days Ago
update manifest
3 Days Ago
Use MinimalBatchRendererGroup shader
3 Days Ago
RRP: Add MinimalBatchRendererGroup shader
3 Days Ago
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3 Days Ago
Basement fixes
3 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
3 Days Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
3 Days Ago
Apartments complex basement progress
3 Days Ago
merge from BDU_set
3 Days Ago
Clear movement properies on ballistic helmet
3 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
3 Days Ago
Entity bridge first pass Added debug commands
3 Days Ago
Merge from PlayerRigUpdate2
3 Days Ago
Mid length hair male conditional meshes
3 Days Ago
merge from main
3 Days Ago
Added custom pie menu support (baseline)
Rin
3 Days Ago
spawn tweak
Rin
3 Days Ago
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
3 Days Ago
updated legarmor icon
3 Days Ago
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3 Days Ago
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
3 Days Ago
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
adding new version of the apartment corridor
3 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
3 Days Ago
updated CodeAnalyzer - better perf
3 Days Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
3 Days Ago
network_profiler_improvements_3 -> main
3 Days Ago
slapdash serialized property mismatch fixes
3 Days Ago
merge from f1_savecategory
3 Days Ago
merge from server_warnings_fix
3 Days Ago
merge from digitalclock_pool_fix