userandererandrecancel
reporust_rebootcancel

10,622 Commits over 3,744 Days - 0.12cph!

5 Months Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
6 Months Ago
Unity 2021.3.35f1
6 Months Ago
Merge from main/map_entity_load_fix
6 Months Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
6 Months Ago
Merge from main/map_entity_load_fix
6 Months Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
6 Months Ago
Reapply
6 Months Ago
Merge from main
6 Months Ago
Merge from map_entity_load_fix
6 Months Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
6 Months Ago
Merge from alternate_detection
6 Months Ago
Merge from metal_detector
6 Months Ago
Merge from main
6 Months Ago
MetalDetectorSource balance baseline
6 Months Ago
Trying a different approach
6 Months Ago
Reapply
6 Months Ago
Merge from main
6 Months Ago
Added additional pool safety checks inside the editor (disabled in standalone)
6 Months Ago
Fixed duplicate network IDs on oilrig after server restart
6 Months Ago
Skin bundle update
6 Months Ago
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6 Months Ago
Skin bundle update
6 Months Ago
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7 Months Ago
Minor tweak
7 Months Ago
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7 Months Ago
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7 Months Ago
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8 Months Ago
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8 Months Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
8 Months Ago
More materials
8 Months Ago
Barren map removed
8 Months Ago
Save++
8 Months Ago
Fixed fishing villages spawning inside harbors
8 Months Ago
Applied A, B and C variants to frontier wall
8 Months Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
8 Months Ago
Merge from main
8 Months Ago
More materials
8 Months Ago
Prefab reserialize for Unity 2021
8 Months Ago
Materials after prefabwarmup (definitely not enough)
9 Months Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
9 Months Ago
Merge from experimental/release (Unity 2021)
9 Months Ago
Merge from experimental (Unity 2021)
9 Months Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments