reporust_rebootcancel

142,265 Commits over 4,413 Days - 1.34cph!

Yesterday
Fix NRE when no editor window is selected
Yesterday
Ensure mask update group is provided
Yesterday
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
2 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
2 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
2 Days Ago
Fix mortar first person arms disappearing sometimes
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Fix typo
2 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
2 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
2 Days Ago
Fix HE color in mortar UI
2 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
2 Days Ago
Fix duplicate internal IDs on the new mortar animations
2 Days Ago
Fix hidden items showing up in the vending machine search
2 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
2 Days Ago
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2 Days Ago
update export with fix's to IK positions
2 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
2 Days Ago
empty_country_fix -> main
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Fix countries not being shown in the drop down country selection window
2 Days Ago
merge from rfreceiver_modding_fix
2 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
2 Days Ago
merge from steaminventory_newitem
2 Days Ago
merge from main
2 Days Ago
mortar projectile flight sound implementation
2 Days Ago
Fix shop name input being at a weird position when opening the dialog window
2 Days Ago
Ensure 'remove all' popup closes if you disconenct
2 Days Ago
Support UI popup with empty string titles
2 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
2 Days Ago
Fix broken open transition
2 Days Ago
empty_country_list_fix -> main
2 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
2 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
2 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
2 Days Ago
merge from efficiency_desc
2 Days Ago
Efficiency upgrade description change, on the right branch this time
2 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
2 Days Ago
Subtract new navmesh
2 Days Ago
Readd god rock & anvil rock to craggy
2 Days Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
2 Days Ago
Codegen
2 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
2 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
2 Days Ago
Reapply Antihack.cs #if SERVER changes
2 Days Ago
merge from main -> fix_foundation_clipping_rocks
2 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
2 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
2 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages