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10,594 Commits over 3,683 Days - 0.12cph!

5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
6 Months Ago
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6 Months Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
6 Months Ago
More materials
6 Months Ago
Barren map removed
6 Months Ago
Save++
6 Months Ago
Fixed fishing villages spawning inside harbors
6 Months Ago
Applied A, B and C variants to frontier wall
6 Months Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
6 Months Ago
Merge from main
6 Months Ago
More materials
6 Months Ago
Prefab reserialize for Unity 2021
6 Months Ago
Materials after prefabwarmup (definitely not enough)
7 Months Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
7 Months Ago
Merge from experimental/release (Unity 2021)
7 Months Ago
Merge from experimental (Unity 2021)
7 Months Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
7 Months Ago
Merge from main
7 Months Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
7 Months Ago
Additional rail / road checks for several cliffs
7 Months Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
7 Months Ago
Fixed edge cases of rail and road passing too close by monuments
7 Months Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
7 Months Ago
Added planarslice convar to specify how many planar reflections to update per frame
7 Months Ago
Display longer segments of rail network links on the map
7 Months Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
7 Months Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
7 Months Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
7 Months Ago
Merge from main
7 Months Ago
Merge from rail_network_link
7 Months Ago
Merge from experimental
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Skin bundle update
7 Months Ago
Merge from main
7 Months Ago
Merge from rail_network_link
7 Months Ago
GenerateRailLayout improvements CreateRailCostmap improvements
7 Months Ago
Merge from rail_network_link
7 Months Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
7 Months Ago
Subtracting 87935
7 Months Ago
Fixed ProceduralMapRailSimple using a tiny world size
7 Months Ago
train_tunnel_double_entrance_b implementation
7 Months Ago
Fixed rail network link missing from underground map
7 Months Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
7 Months Ago
Fixed weird circular / tight rail generation around rail entrances