reporust_rebootcancel

140,349 Commits over 4,383 Days - 1.33cph!

Yesterday
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
Yesterday
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
Yesterday
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Yesterday
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Yesterday
Add angle error phrase for when the mortar isn't placed on flatground
Yesterday
Update mortar icon
Yesterday
Update icon generator manifest
Yesterday
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Yesterday
merge from mortar_prototype
Yesterday
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Yesterday
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
Yesterday
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Yesterday
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Yesterday
Fix inconsistent mortar mounting on terrain
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
Yesterday
merge from main
Yesterday
industrial electric furnace - texture wip updates - adjusted materials
Yesterday
Deleted old battering ram temp prefab (fixes manifest error logs)
Yesterday
Implement surplus upgrade.
Yesterday
Industrial Large Furnace - texture updates and added charcoal
Yesterday
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2 Days Ago
merge from mortar_prototype
2 Days Ago
Fix compile error
2 Days Ago
merge from beard_setup
2 Days Ago
merge from parent
2 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
2 Days Ago
This fixture was messed up and missing all mesh LODs
2 Days Ago
Skinning pass for cocoknight armour
2 Days Ago
More shadow light cleanup.
2 Days Ago
merge mortar_prototype to main
2 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
2 Days Ago
Fix client predicted reloads not stopping on mortars
2 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
2 Days Ago
Removed Old Apartment Kitchen Folders
2 Days Ago
Dye collection syncs between head hair and faciar hair
2 Days Ago
updated blendtree names
2 Days Ago
adjusted wooden shutter collision
2 Days Ago
Added walk footstep events
2 Days Ago
Fix crash when shooting mortar :facepalm:
2 Days Ago
Fix compile error
2 Days Ago
merge from Electric_Furnace_Workshop
2 Days Ago
Add spotilight and pulsing support
2 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
2 Days Ago
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2 Days Ago
Roof structures LODs, colliders and prefabs
2 Days Ago
Tweaks for updated light fixtures.
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
deployablesnapping_preview_fix -> main
2 Days Ago
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