reporust_rebootcancel

128,791 Commits over 4,201 Days - 1.28cph!

Yesterday
Replace overwritten/corrupted texture bundle
Yesterday
Remove debug code and more clean up
Yesterday
Merge from main
Yesterday
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
Yesterday
Switch fog of war back to the background thread, seems to work locally?
Yesterday
Merge from ttk_convars
Yesterday
Merge from attackheli_fixcar_changes
Yesterday
Merge from krieg_boulder_outline
Yesterday
Merge from egghunt_invis_fix
Yesterday
Merge from hackweek_boxsorting
Yesterday
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
Yesterday
Merge from main
Yesterday
Merge from elevator_power_qol
Yesterday
Merge from main
Yesterday
main -> building_planner_viewmodel
Yesterday
vehicle_ui_sidecar -> main
Yesterday
Make sure the sidecar is added to the f1 vehicle menu, it was missing
Yesterday
vendor_drone_accessibility -> main
Yesterday
clean up the ui icon
Yesterday
main -> drone_accessibility
Yesterday
merge from puzzle_reset_changes -> main
Yesterday
Redo codegen becasue it was failing to merge
Yesterday
merge from main -> puzzle_reset_changes
Yesterday
Merge from main
Yesterday
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
Yesterday
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
Yesterday
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
Yesterday
Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset S2P
Yesterday
Remove old elevator IO entity
Yesterday
Fix power status not updating properly when an elevator is killed
Yesterday
Add the rest of the SpawnGroups in arctic to the single puzzle reset - otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
Yesterday
Merge from hackweek_boxsorting
Yesterday
Styling updates
Yesterday
Ignore snowmobile spawn group since it doesn't track snowmobile count
Yesterday
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
Yesterday
Show what SpawnGroup has been looted in the ddraw
Yesterday
Update sort button to restore previous padding settings
Yesterday
Add radiation to arctic research and pause until looted S2P
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
Yesterday
Merge two PuzzleReset inside the garages into the main puzzle reset - move all the RespawnGroups & ResetEnts over - run "Process" so all SpawnGroup positions are changed - should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
Yesterday
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
Yesterday
Fix 'puzzlereset' command not turning off radiation
Yesterday
merge from boat_building
Yesterday
Can't push anchored boats...
Yesterday
merge from boat_building
Yesterday
Boats can now be pushed by players. Initial checks/limitations. More to do later.
Yesterday
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
Yesterday
merge from laserdetector_tests