142,627 Commits over 4,413 Days - 1.35cph!
Use MinimalBatchRendererGroup shader
RRP: Add MinimalBatchRendererGroup shader
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Generator, switch and light use the new IO system
Got a simple circuit working
Removed debugging command
Tests passing - menu entry imageId and sprites load correctly
Apartments complex basement progress
Clear movement properies on ballistic helmet
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
Entity bridge first pass
Added debug commands
Merge from PlayerRigUpdate2
Mid length hair male conditional meshes
Added custom pie menu support (baseline)
Spawning now working
https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
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Added leg armor and helmet worldmodels. updated item prefabs and created icons
updated icon manifest
adding new version of the apartment corridor
Drain calculation pass
New evaluators: battery and and,or,xor logic gates
updated CodeAnalyzer - better perf
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon
Added creativeforceoffoverlay - for media, disables the overlay forcefully
network_profiler_improvements_3 -> main
slapdash serialized property mismatch fixes
merge from f1_savecategory
merge from server_warnings_fix
merge from digitalclock_pool_fix
merge from copypasteloadouts_deleteconfirmation
updated CodeAnalyzer.dll - better path exclusion
merge from ugc_teleportbutton
merge from console_autocomplete_fix2
merge from chippy_blurry_fix
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merge from boats_wireisolation_fix
Merge from main to FPBuild_installer branch
updated CodeAnalyzer.dll - catches mismatched serialized properties
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support
Tooltip CUI test file
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