138,435 Commits over 4,352 Days - 1.33cph!
Fix geoclip InitBuffers function
Disable heightmap mips
Disable collision test code with ifdefs
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
Merge from fog_map_edge_fix
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
- Build errors with a string builder
- Append new line between message and stack trace
Can now ctrl scroll to increase/decrease scale without having to always change the convar
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
Wire up Global.consoleScale to the new console font scale
Added a button to clear the current attachment
Hopefully stop everything breaking in primitive mode
merge from new_console-ui
Fixed gamemode restricted items not showing up as red in the item tab
Preserve unitask from IL2CPP stripping
generate_commands_2 -> main
Tech tree is now centered instead of always sticking to the top left when scrolling
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
merge from waterwheel_deployable
Add check for waterflow being blocked by buildings/deployables/etc...
All ConsoleCommands/ convars now have generated descriptions
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
New clean batch of convar descriptions.
Came up with a better prompt which seems to be giving much better outputs
Scene backup & related files.
Fix missing text on leave clan button
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
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Merge from tunnel_netgroup_fix_merge
Subtract
146072 + merge from tunnet_netgroup_fix
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Rerun s2p on launch site to modify the usual heightmap texture instead
- Always show convar descriptions (dont need to highlight them)
- Hide description if we have none
Industrial Shelves;
- shallow wall industrial shelf, greybox model created.
- initial setup of salvaged industrial shelves.
- items created, prefabs created, icon created.
- ran manifest & localization.
Modify the heightmap texture directly instead of making a copy in s2p
Clamp the delay convar to a sane range, fix delay happening after the last unlock
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
Switch animation sequence to use a coroutine instead of invokes
Merge: from spectate_stay_after_dc
- Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target
Tests: spectated 2nd player, 2nd disconnected, spectator stayed