userandererandrecancel
reporust_rebootcancel

10,585 Commits over 3,653 Days - 0.12cph!

2 Months Ago
Fixed station prefabs
2 Months Ago
Baseline
2 Months Ago
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Compile fix (removing unused "using")
2 Months Ago
Ye ole plugin switcheroo
2 Months Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
2 Months Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
2 Months Ago
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Merge from map_entity_load_fix
2 Months Ago
Merge from main
2 Months Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
2 Months Ago
Unity 2021.3.35f1
3 Months Ago
Merge from main/map_entity_load_fix
3 Months Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
3 Months Ago
Merge from main/map_entity_load_fix
3 Months Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
3 Months Ago
Reapply
3 Months Ago
Merge from main
3 Months Ago
Merge from map_entity_load_fix
3 Months Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
3 Months Ago
Merge from alternate_detection
3 Months Ago
Merge from metal_detector
3 Months Ago
Merge from main
3 Months Ago
MetalDetectorSource balance baseline
3 Months Ago
Trying a different approach
3 Months Ago
Reapply
3 Months Ago
Merge from main
3 Months Ago
Added additional pool safety checks inside the editor (disabled in standalone)
3 Months Ago
Fixed duplicate network IDs on oilrig after server restart
3 Months Ago
Skin bundle update
3 Months Ago
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Skin bundle update
3 Months Ago
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4 Months Ago
Minor tweak
4 Months Ago
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5 Months Ago
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5 Months Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
5 Months Ago
More materials