reporust_rebootcancel

157,583 Commits over 4,566 Days - 1.44cph!

Today
Checked if Updated Nailgun works and can be skinned properly. Updated Nailgun Workshop Source Obj
Today
Merge from mixingcooking_ui
Today
Merge from main
pt_boat_turret_rewrite -> main
Today
Icon change
Today
Add separate currently craftable list. Added all button. Changed behaviours.
Today
Remove re-declarations of state recently hurt
Today
Disabled shadows on lights via AmbientLightLOD as a fail-safe for lights that should have shadows disabled but had them left on
Today
Beehives are poolable
Today
Merge from main
Today
Planters are poolable
Today
Disabled shadows on the tuna can light's bounce lights
Today
fix for the 3p crossbow mesh shading being broken.
Today
More merge cleanup
Today
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)
Today
Updating nailgun viewmodel with newest mesh
merge from lighting pass
Merge from main
Today
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
Today
Multiple lighthouses share resource/repair progress
Yesterday
rotated lever action rifle to face the proper direction
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from parent
Yesterday
reduced scale of the flail by 15%
Yesterday
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Yesterday
Merge from minigun_vfx_fix
Yesterday
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
Yesterday
Some misc cleanup
Yesterday
Merge fixes
Yesterday
Merge from main (many conflicts, likely many errors)
Yesterday
Merge from headshot_spread_sfx_fix
Yesterday
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
Yesterday
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Yesterday
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Rin
Yesterday
merge from QualiTeaOfLife_Nerf
Yesterday
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Yesterday
Fixed seeds planted outside of planters displaying incorrect genes in UI
Yesterday
Fixed not being able to load a sheep onto a small module if we are also leading a cow
Yesterday
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Yesterday
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Yesterday
Merge from livestock_petting
Yesterday
Fixed up merge issues
Yesterday
Merge from main (sheep.anim.controller merge issues)
Yesterday
Fixed some stranslation strings
Yesterday
Re-exported the dismount root motion clips
Yesterday
Merge from animal_jumping
3 Days Ago
Somewhat experimental optimisation pass: Tattoo textures are compressed and generate mipmaps. Reduces a tattooed player's cost from +8.4mb in ram and +8.4mb in vram to +2mb (just in vram) compared to non-tattooed players
3 Days Ago
Merge from orbitcam_scrollwheel_hog