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155,152 Commits over 4,536 Days - 1.43cph!

Today
Missing textures and gib additions from last checkin - oops.
Today
Bradley Flatbed LOD material texture additions Gibs setup
Even more LOD texture optimizations
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
Today
Merge: from ui_store_slim_ram - Bugfix for Glowing Wallpaper page flashlight not working Tests: navigated to page with delay and fail loads on and off
Today
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
Today
comment out unused frog interest
Yesterday
merge from Livestock_animals
Yesterday
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
Yesterday
Merge: from main
Yesterday
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
Yesterday
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
Yesterday
disable cloud reprojection when rendering workshop icons/images
Yesterday
force update water reflection probe when dragging time slider in workshop editor
Yesterday
Halloween Wallpapers - texture updates
Yesterday
syncvar_parallel_save_fix -> main
Yesterday
Fix SyncVar buffers being leaked when using parallel saves
Yesterday
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
Yesterday
Merge: from main
Yesterday
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
Yesterday
Adjust timings for clear_holdtype events on 3p grenade anims
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from rrp_prop_rendering
Yesterday
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
Yesterday
merge from critter_animals
Yesterday
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
Yesterday
Part2
Yesterday
Part3
Yesterday
More LOD texture optimizations
Yesterday
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
Yesterday
merge from main -> base_occlusion
Yesterday
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
Yesterday
add singular crab prefab (mostly for media capturing)
Yesterday
- eye centre fix
Yesterday
merge from critter_animals
Yesterday
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
Yesterday
Add stir lock convar
Yesterday
Better colliders
Yesterday
Re-export tests after merge from main
Yesterday
Part2
Yesterday
Part3
Yesterday
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
Yesterday
medium train station update adding signal light which are off adding large ac with moveable fan blades
Yesterday
Fixed LODs on gate and fence
Yesterday
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
Yesterday
biofuel_generator -> main
Yesterday
biofuel_generator -> main
Yesterday
Merrge from main (need to regen test list, not done yet)
Yesterday
merge from automated_testing