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142,604 Commits over 4,413 Days - 1.35cph!

Yesterday
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
Yesterday
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
Yesterday
Unity 6.3.15f1
Yesterday
Merge from unity_6.3.11
Yesterday
Finalized D. B fixes. Scene backup.
Yesterday
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
Yesterday
Various D fixes.
Yesterday
Cleaned C and set correct layers.
Yesterday
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
Yesterday
Shifted a sign for render order purposes.
Yesterday
Fix item pooling error when demo scrubbing (copying over flavien's changes)
Yesterday
Finalized A/B
Yesterday
Some reserialized metas
Yesterday
Updated some legacy input code to use the new input system
Yesterday
mosaic from previous hackweek
Yesterday
Lights only at night. More B fixes.
Yesterday
Layer fix
Yesterday
Merge fixes
Yesterday
Refactored stuff for the layer warning.
Yesterday
Merge from main
Yesterday
Subtracting dont_bake_on_load
Yesterday
Renamed Pie partial class file
Yesterday
merge from main
Yesterday
First floor fix
Yesterday
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Yesterday
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
Yesterday
update manifest
Yesterday
Use MinimalBatchRendererGroup shader
Yesterday
RRP: Add MinimalBatchRendererGroup shader
Yesterday
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Yesterday
Basement fixes
Yesterday
Generator, switch and light use the new IO system Got a simple circuit working
Yesterday
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
2 Days Ago
Apartments complex basement progress
2 Days Ago
merge from BDU_set
2 Days Ago
Clear movement properies on ballistic helmet
2 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
2 Days Ago
Entity bridge first pass Added debug commands
2 Days Ago
Merge from PlayerRigUpdate2
2 Days Ago
Mid length hair male conditional meshes
2 Days Ago
merge from main
2 Days Ago
Added custom pie menu support (baseline)
Rin
2 Days Ago
spawn tweak
Rin
2 Days Ago
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
2 Days Ago
updated legarmor icon
2 Days Ago
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2 Days Ago
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
2 Days Ago
2 Days Ago
merge from main
2 Days Ago
Merge from main