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137,561 Commits over 4,352 Days - 1.32cph!

Yesterday
Merge from main No conflicts!
2 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
2 Days Ago
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2 Days Ago
Aniso setting fix
2 Days Ago
Various light fixture stuff.
2 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
2 Days Ago
Top bleed fix.
2 Days Ago
Scene backup. Light prefab optimizations and tweaks.
2 Days Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
2 Days Ago
Bunny Suit Texture delete
2 Days Ago
Bunny Suit Material and Texture Fixes
2 Days Ago
Lighting stuff.
2 Days Ago
Added a button to toggle open/closed the command list
2 Days Ago
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2 Days Ago
Fix command.GetOverride() NRE when populating the command list
2 Days Ago
Light scene & related files.
2 Days Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
2 Days Ago
thicker/detailed window frames to match apartments around
2 Days Ago
removed introduced allocations
2 Days Ago
moved frameNo+serverTs to NetWrite (main thread set)
2 Days Ago
merge from main
2 Days Ago
pushing scene before merge
3 Days Ago
updated steam id on crypt building skin
3 Days Ago
merge from main
3 Days Ago
merge from main
Rin
3 Days Ago
merge from static_bbs_magnet_fix
Rin
3 Days Ago
merge from bbq_fix_lod_emission
Rin
3 Days Ago
merge from vendingmachine_deploy_fix
Rin
3 Days Ago
merge from fueltank_fix
Rin
3 Days Ago
merge from shipping_containers_optimizations
3 Days Ago
Add highlighted search through the convars (just like settings search)
3 Days Ago
work around RT size mismatch in BiRP water wrapper
3 Days Ago
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3 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
4 Days Ago
merge from io_exploit_fix
4 Days Ago
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4 Days Ago
Fixed vending machine deploy regression
4 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
4 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
5 Days Ago
Budget the main thread part of navmesh building
5 Days Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
5 Days Ago
naming conventions, small tweaks
5 Days Ago
manifest, bounds fixes, guide fixes
5 Days Ago
apartment wood stove
5 Days Ago
Loadouts tab baseline
5 Days Ago
updated item definition on bunny suit
5 Days Ago
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5 Days Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests