reporust_rebootcancel

158,268 Commits over 4,566 Days - 1.44cph!

Yesterday
main -> network_lods (breaking)
Yesterday
testing setup
Yesterday
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Yesterday
Merge from main
Yesterday
Updated mac and windows local server handler to use the new NativeProcess generic handler
Yesterday
Fixed the lighting on the PixelLit 6-Point shader
Yesterday
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
Yesterday
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Yesterday
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Yesterday
merge from bagmarkers_fix
Yesterday
merge from adminui_ugc_scrollbarfix
Yesterday
merge from ramp_deploy_fix
Yesterday
merge from dpv_buff
Yesterday
merge from fxlayerfix
Yesterday
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Yesterday
merge from vm_t1_smg_firing_anim_fix
Yesterday
merge from procgen_fix_NMS
Yesterday
merge from neonsignfix
Yesterday
merge from PumpkinLockFix
Yesterday
merge from sleepingbag_overlap_deathscreen_fix
Yesterday
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
Yesterday
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
Yesterday
merge from main
Yesterday
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
Yesterday
Fixed admin UI's UGC history scrollbar layout issues
Rin
Yesterday
Disabled Halloween features
Yesterday
Fix dungeon spawning dark square
Yesterday
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Rin
Yesterday
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment
Rin
Yesterday
Add a 50% chance for a blueprint page to Large Barn/Ranch Hunter treasure mission box
Rin
Yesterday
Add a 20% chance of blueprint fragment in Crate_basic
Rin
Yesterday
Add blueprint fragment and blueprint page to underwater crates to match other loot pools
Yesterday
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Yesterday
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Rin
Yesterday
Hooked up new Blueprint Book File renaming
Yesterday
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
Yesterday
Fixed wrapping paper item accepting water
Yesterday
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
Yesterday
Merge from swamp_tree_x_improvement
Yesterday
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
Rin
Yesterday
merge from blueprintbook
Rin
Yesterday
merge from main
Yesterday
Missing meta file
Yesterday
Merge from livestock_animals
Yesterday
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough
Yesterday
Merge from main
Yesterday
Missing meta
Yesterday
Merge from parent
Yesterday
Merge from livestock_animals
Yesterday
Sharks now flee from players with animal repellant buff