reporust_rebootcancel

145,024 Commits over 4,444 Days - 1.36cph!

Yesterday
Compile fix
Yesterday
Modified conditionals to not clip with certain hats
Yesterday
merge from main
Yesterday
merge from console_focus_fix
Yesterday
merge from strobelight_flags_fix
Yesterday
debug logs
Yesterday
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
Yesterday
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
Yesterday
Final LOD fix Spotlight
Yesterday
Further cleanup, boolean gating for lookup creating
Yesterday
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
Yesterday
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
Yesterday
Fixed skin item modal not updating when using the arrow buttons to navigate
Yesterday
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
Yesterday
Compile fix
Yesterday
Cleanup, rewrites
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Gibs and LODs for heavy barricades. Plugged into entity setup.
Yesterday
main -> demo_compatability_layer
Yesterday
update_metabolism_network_optimization -> main
Yesterday
Code cleanup
Yesterday
▌ ▆▍▌▊▉▍▉ ▊▌▌▊▌▋ ▆▍▍▅▌▌▉█▍ ▅▄█▆▊▄▅▅
Yesterday
merge from main
Yesterday
Fix SenseComponent.Tick InvalidOperationException
Yesterday
Fix ai sense adding to a dictionnary while iterating on it
Yesterday
▋█ ▋▊▌▇▆ █▍▊█ ▍▋▊▄▅█▇▊█▋▍▍▄ █▊▅▍▇▇▍ ▌██▅▍ █▅▇ ▋▍▇▋
Yesterday
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
Yesterday
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
Yesterday
large apartment tweaks
Yesterday
collapsed blocker update
Yesterday
more optimisations in large apartment added a proper static prefab for the bear rug
Yesterday
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
Yesterday
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
Yesterday
merge from hanging pot plants
Yesterday
set dressing progress in floor 5
Yesterday
Log warning instead of error when no save file for navmesh is found
Yesterday
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
Yesterday
Fix compile errors
Yesterday
▇▉▋▇▌▌ ▇██▇▋ ▇▍▆ ▄▊▍▍▅▋▄▄▉ ▄█▋▍▉▌ ▆▉ ▉█▍▅ ▅▌▉ ▍█▉▌▆ █▌ ▌▅▌█▆▆▉▄▊▅▆▄▋▌▅▍▋
Yesterday
Yesterday
merge from main
Yesterday
renamed to wip title bar games, rebuilt skins
Yesterday
merge from main
Yesterday
▄▄▇▋█▇▍█ ▍▌▌▍▋
Yesterday
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
Yesterday
update from main
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
set dressing progress in floor 5