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158,047 Commits over 4,566 Days - 1.44cph!

Yesterday
- Use idle breathing instead of regular idles when up close. - Dont use idle 2 and 7
Yesterday
Yesterday
Remove the temporary pivots used for positioning, calculate it all instead. Removes some unecessary gameobjects. Fix a couple of minor display bugs too.
Yesterday
Add support to be able to skip certain clips when zoomed in on the head so we can bypass larger head movements when zoomed right in
Yesterday
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Yesterday
merge from optimize_decay_frame_budget -> main
Yesterday
merge from softcore_disable_corpses -> main
Yesterday
Merge from npc_phone_debug_fix
Yesterday
Fix convar for accessing test NPC phone conversations
Yesterday
set up tattoo gun prefabs/anims in tools folder
Yesterday
More merge fixes - Codegen
Yesterday
Merge fixes
Yesterday
Disable deployable corpse system in softcore Increase max TCs in softcore from 3 -> 6 - fix "changelog" in main menu not reflecting the max TC count when convar is changed
Yesterday
Removed the fail-safe that disables shadows for lights with an AmbientLightLOD component on awake as the components have been set up wrong for a lot of lights, meaning this just causes more issues
Yesterday
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Yesterday
Fix entering play mode trying to change generate biome/place monument settings
Yesterday
simple_creator_v2 -> main
Yesterday
main -> character_customisation (breaking)
Yesterday
merge from main
Yesterday
Compile fix
Yesterday
Added new locomotion and vocal sounds to the Seagull anims
Yesterday
New cleaned up simple map creator to replace the overengineered rubbish before - Create maps with certain monuments - Create maps with certain biomes - Force spawn one specific monument - Force spawn in specific biomes
2 Days Ago
Merge: from websocket_merge_write - Optim: reduce rustrelay tcp packet overhead Tests: booted local relay server, didn't see errors during streaming
2 Days Ago
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit This time on correct branch Tests: booted local relay server, didn't see errors during streaming
2 Days Ago
reduced SenseComponent overhead by about half - only gather eye information once per tick rather than per entity - reduced redundant calls into CanTarget
2 Days Ago
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit Tests: booted local relay server, didn't see errors during streaming
2 Days Ago
adding blink animations to all customizer anims
2 Days Ago
Commit some texture .meta that keep popping up
2 Days Ago
Merge from vcc
2 Days Ago
Fixed the additive billboard shader rendering when using an orthographic projection
2 Days Ago
scrap king - updated stair blocks and colliders
2 Days Ago
setting up rifle viewmodel prefab/anims
2 Days Ago
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
2 Days Ago
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2 Days Ago
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2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Added support for the scene view wireframe overlays in RRP
2 Days Ago
scrap king - block updates
2 Days Ago
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2 Days Ago
Missed a file with 168870
2 Days Ago
merge from dynamiclod_parenting_fix
2 Days Ago
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
2 Days Ago
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2 Days Ago
Submitting WIP work on random room small A to switch branches
2 Days Ago
Fixed the lighting on the confetti particles
2 Days Ago
wip
2 Days Ago
merge from automated_testing
2 Days Ago
Removed TestMethodAsync, we use TestMethod for all test methods now
2 Days Ago
Building block tests checking the roof overhangs only block deployables