reporust_rebootcancel

139,798 Commits over 4,383 Days - 1.33cph!

Yesterday
Fix planter boxes not receiving water after being reskinned via spray can
Yesterday
merge from server_browser_refresh_fix
Yesterday
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
Yesterday
merge from computer_station_IO
Yesterday
update apartment_complex_monument/prototype
Yesterday
Fix .meta files that were trying to create random folders
Yesterday
merge from PlayerRigUpdate2/Hair_Fixes
Yesterday
Update manifest.asset
Yesterday
Codegen
Yesterday
Codegen
Yesterday
Some niche fixtures that I missed. Scene
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Add apartment vendor to monument
Yesterday
Yesterday
Fix apartment room prefabs
Yesterday
Configure apartment vendor
Yesterday
Conversation
Yesterday
More functionality and fixes
Yesterday
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
Yesterday
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
Yesterday
Male head re-exports to fix lods missing extra UV channels
Yesterday
Merge: from main
Yesterday
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
Yesterday
Clean: add a reference to unity's issue tracker Tests: none, trivial change
2 Days Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
2 Days Ago
2 Days Ago
Apartment vendor conversation
2 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
2 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
2 Days Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
2 Days Ago
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
2 Days Ago
merge from playerrigupdate2
2 Days Ago
renamed new binocular texture sets to conform to the new standard
2 Days Ago
add menu option for no power to show computer cant work without, add item info for power draw
2 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
2 Days Ago
Fixed NRE in pants.knightarmour
2 Days Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
2 Days Ago
Fixed the variance shadow map filtering for cached shadows
2 Days Ago
merge from playerrigupdate2
2 Days Ago
Remove "todo" comment
2 Days Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
2 Days Ago
Akin pass for scarecrow outfit
2 Days Ago
Fix rotation treating navspace as worldspace in move()
2 Days Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
2 Days Ago
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2 Days Ago
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2 Days Ago
Converted the min and max framerate settings for cached shadows to convars as they shouldn't be set per light
2 Days Ago
setup 3p/world model anims for crossbow bowless weapon
2 Days Ago
Fix workbench inventory eating scrap