reporust_rebootcancel

157,687 Commits over 4,566 Days - 1.44cph!

Yesterday
Always use brackets after "if" or "for", remove usless comments
Yesterday
Assigned missing physic materals to Wooden Cross, Skull Fire Pit and Spooky Speaker (was cloth)
Yesterday
merge from main
Yesterday
Merge from prefab_hierarchy_flatten
Yesterday
Viewmodel - Added bespoke idle/fire/dryfire ADS anims, tightened up transitions & conditions going in/out of ADS
Yesterday
Reserialize TC loot panel prefab first so we can have a clean diff
Yesterday
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
Yesterday
Merge from main
Yesterday
merge from corpse_lootable_fix
Yesterday
Formatting
Yesterday
Fix npc corpses being unlootable after a server restart
Yesterday
merge from main
Yesterday
Alien costume protection changed to bone armour Occupation slots match bone armour
Yesterday
Add "GetByCrc()" method to FileStorage so we can find files solely by their CRC Fix the cache not having the EntityID being updated when using ReassignEntityId() - will fold these into the FileStorage refactor when it lands
Yesterday
Fixed scarecrows sometimes not spawning in one of the halloween dungeon corridors
Yesterday
Also flatten entities nested within prefabs for consistency
Yesterday
merge from ddraw_parent_fix
Yesterday
Don't attempt to clear parents if the client has no active parented ddraws
Yesterday
Fixed radiation starting immediately upon entering the halloween and xmas dungeons
Yesterday
Codegen
Yesterday
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
Yesterday
Privilege cache enabled by default (client and server)
Yesterday
Buildfix: configure unity_installer_url for fpbuild Tests: none
Yesterday
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
Yesterday
merge from menuhero_fix
Yesterday
Fixed home's store hero playing and rolling its videos with the menu closed
Yesterday
merge from 3p_idle_throw_grenades_fix
Yesterday
merge from Halloween_2026_update
Yesterday
Merge: from main
Yesterday
merge from halloween2026DLC
Yesterday
merge from guide_mesh_optimisations
Yesterday
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Yesterday
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Yesterday
Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
Yesterday
merge from net_group_null_log_fix
Yesterday
merge from ongui_allocs_fix
Yesterday
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
Yesterday
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
Yesterday
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
Yesterday
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
Yesterday
Fixed cooking workbench not showing the kettle when preparing the newly added teas
Yesterday
merge from cookingworkbench_kettle_fix2
Yesterday
Merge: from main
Yesterday
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs
Yesterday
Adding G3A3 blockout mesh
Yesterday
merge from main -> ugc_censor_option
Yesterday
Can now change pie menu sets with gamepad bumpers
Yesterday
Fix badly merged anim controllers and livestock fsm
Yesterday
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
Yesterday
Merge from main (potential stomp of petting work, on it)