reporust_rebootcancel

139,918 Commits over 4,505 Days - 1.29cph!

Yesterday
Removed mipmaps from the default unity spotlight cookie texture to fix light leaking issues
Yesterday
merge from admin_invis_cube_variants
Yesterday
Added admin_invis_cube_3x3_attack and admin_invis_wall_01_attack variants (they can be hit with melee or shot at)
Yesterday
merge from demo_ui_2
Yesterday
Fix animation loader not working in builds, clips needed to be marked legacy
Yesterday
attempt to optimise the three planters. noticed that they have 3 materials on last lod so baked small, large and triangle last LOD down to one 512 albedo and one material soil now culls at 40m and hands off to the bake also fixed 12 monument/static prefabs still on the pre-bake material arrays -will need checking over lod2 draw calls 3 -> 1 per planter https://files.facepunch.com/pilgrim/2026/August/26_17-21-OilyUrson.mp4
Yesterday
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
Rin
Yesterday
merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
Clamping spolight cookie UVs
Yesterday
merge from maintainables_fixes
Yesterday
S2P gas station, to apply prefab fixes
Yesterday
Megre from attackheli_armour_damge
Yesterday
Merge from modular_car_handling_improvements
Yesterday
Merge from render_pipeline_testing
Yesterday
Fixed an issue that was causing spotlights to project backwards
Yesterday
Maintainables fixes - potential fix for water pipes spawning at strange angles - fix gas station loot spawners not returning after server restart
Yesterday
Bugfix: dynamically load sprites in store's item overlay - converted some ugly safety code to new IsValid extension Tests: navigated and clicked through all the shop UI - stuff was there
Yesterday
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
Yesterday
Bugfix: make shop tiles clickable - reassigned bundles to resources as some were stale and wrong - ripped out Update Dyn Ref action, as the data source is now not saved - also replaced manual FileSystem calls with Load method to keep it clean - improved dynamic resource logging to know which resource failed to load Tests: was able to navigate through all menus of shop. gotta fix missing icons in places
Yesterday
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
Yesterday
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
Yesterday
Fixed burnout smoke playing when it shouldnt
Yesterday
Merge from main
Yesterday
update from main
Yesterday
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
Yesterday
merge from midi_warmup
Yesterday
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
Yesterday
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
Yesterday
Updated Nailgun Remake FBX to fixed overlapped UV's
Yesterday
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
Yesterday
Skull Wall Torch - missing texture
Yesterday
Added Nailgun Remake Viewmodel and Worldmodel FBX
Yesterday
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
Yesterday
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
Yesterday
merge from ArrowIcons
Yesterday
Fluidic items work in a hybrid way for now
Yesterday
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
Yesterday
merge from Monument_Blocker_Balance
Yesterday
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
Yesterday
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
Yesterday
made windmill_main and lift_shaft_top gibs ReadWrite enabled
Yesterday
Run clean entity labels
Yesterday
merge shield fixes to main
Rin
Yesterday
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
Yesterday
add a timeline view for the player model animation inspector
Yesterday
Updated 3p flashlight anims, updates to blending on 3p controller
Yesterday
- fixed wood armour gloves viewmodel skinning issue.
Yesterday
Merge from marketplace_power
Yesterday
Flag fix, tests now pass