reporust_rebootcancel

138,035 Commits over 4,505 Days - 1.28cph!

Yesterday
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
Yesterday
merge from masterkey -> main
Yesterday
merge from playermaintainedmonuments -> masterkey
Yesterday
Update phrases
Yesterday
Update manifest
Yesterday
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
Yesterday
Yesterday
Add icons for up and down
Yesterday
Add keylock position to door prefabs
Yesterday
Additional events for IO entity connectivity.
Yesterday
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
Yesterday
Add further events for chinooks and satellites.
Yesterday
Render queue mat fix.
Yesterday
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
Yesterday
Move apartment door menu options to new file
Yesterday
Relit building A in Launch Site for the control panel update.
Yesterday
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
Yesterday
main -> game_room_dlc
Yesterday
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
Yesterday
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
Yesterday
Merge from satellite_crash
Yesterday
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
Yesterday
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
Yesterday
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
Yesterday
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
Yesterday
Add Aiming Module to launch costs
Yesterday
main -> game_room_dlc
Yesterday
merge from main
Yesterday
merge from main
2 Days Ago
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
2 Days Ago
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
2 Days Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
2 Days Ago
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
2 Days Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
3 Days Ago
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
3 Days Ago
merge from main
Rin
3 Days Ago
Halved heavy fuse spawn rates Added heavy fuse to underwater lab crates
Rin
3 Days Ago
Added 10 cloth to Pool table crafting recipe
Rin
3 Days Ago
crateFireDuration 120 > 300 seconds
3 Days Ago
merge from copy_changeset
3 Days Ago
Add copy_changeset command, copies current client and server version to clipboard
3 Days Ago
merge from automated_testing
3 Days Ago
Fix a chainsaw unscrew-cap sound definition error
3 Days Ago
merge from automated_testing
3 Days Ago
merge from anim_test
3 Days Ago
Fix 40+ cases of an animation event referencing a non-existant effect prefab, causing warnings ingame Most old/unused/not needed so deleted the anim event, some pointing to incorrect folder All tests pass, from now this can alert us if a new DoEffect event is not set up correctly
Rin
3 Days Ago
Correcting CCTV/Targeting computer extra spawn
Rin
3 Days Ago
Reduce tech trash quantity in Satellite crates
3 Days Ago
merge from parent
3 Days Ago
Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station