reporust_rebootcancel

155,876 Commits over 4,566 Days - 1.42cph!

4 Days Ago
merge from Livestock_animals
4 Days Ago
merge from main
4 Days Ago
Hook sheep shaving vfx, and tint vfx properly
4 Days Ago
merge from vclouds_perf_fix
4 Days Ago
fix bad vcloud perf, reprojection was mistakenly being disabled
4 Days Ago
electronic chessboard; - game model updated
4 Days Ago
Added autotest.client command line
4 Days Ago
Fixed UI_MenuBackgroundVideo.Update NRE
4 Days Ago
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4 Days Ago
remove option to disable volumetric clouds
4 Days Ago
Client can run tests Added +autotesthost for server hosting client tests
4 Days Ago
Reduce livestock clipping when leading multiple, and at trough
4 Days Ago
Fix livestock attacking players in vehicles
4 Days Ago
bug fix for broken rifle orientation when sprinting - Added sprint modifier to the med/jungle/diver ak's
4 Days Ago
Update: clear more of the world state - don't change nexus state - abort if player isn't fully connected Abandoned trying to support reload in C+S editor, it's a gian can of worms Tests: reloaded on playground
4 Days Ago
OS/rust/gamepad cursor state fix
4 Days Ago
main -> character_customisation
4 Days Ago
Fix potential NRE in codelock inside Codelock.Load()
4 Days Ago
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns
4 Days Ago
Fix lamb and calf colliding with travelling vendor
4 Days Ago
Fix custom items dragged from vending machine not using the custom icon
4 Days Ago
fix SSAO applying on top of fog in RRP
4 Days Ago
Dont mark every replicated convar as saved
4 Days Ago
Fix minicrossbow playing full reload even for a single partial reload in 3p
4 Days Ago
Fix mannequin arms on minicrossbow 3p
4 Days Ago
merge from automated_testing/optims
4 Days Ago
Cleanup
4 Days Ago
WIP on Small Random Room K (dorm room) so far - WIP!!
4 Days Ago
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
4 Days Ago
Fix biofuel generator snapping backwards
4 Days Ago
AI test category 38min→ ~18min
4 Days Ago
Fix quick join menu not updating
4 Days Ago
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
4 Days Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
4 Days Ago
Add initial implementation for AMD FSR 3.1
4 Days Ago
electronic chessboard; - append chess clock to chessboard prefab - tweak prefab - added guide
4 Days Ago
Fixed CUI blurred panel not working with RRP
4 Days Ago
Bugfix: recreate missing important managers on client after reloadmap Tests: reloadmap - saw 10 managers present (previously only net_env was)
4 Days Ago
electronic chessboard; - split up game model - chess pieces setup - checkers pieces setup - tweaked deployable prefab
4 Days Ago
Potential fix for cows sliding (suspected pregnant flag)
4 Days Ago
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
4 Days Ago
beegrenade anim updates to work with new drop action
4 Days Ago
use expanded decor component bounds to early out terrain filters cheaply in decor placement - saves 12s in coastal rocks, barely saves elsewhere - can only do this because we have a cheaper hierarchal query for topology of an area now
4 Days Ago
Test update
4 Days Ago
Update: allos changing scenes via reloadmap - remove old hacky reapproveplayer, no longer need for testing Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
4 Days Ago
Reduced test results size, no longer indented and skip empty fields
4 Days Ago
Bunch of bind lookup fixes/rework
4 Days Ago
Prevent livestock in safe zones from being damaged
Rin
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims - pivot filters are tested in large batches of all candidates and re-tested if dirtied - per-candidate orientation checks are done in parallel for passing candidates