reporust_rebootcancel

144,372 Commits over 4,444 Days - 1.35cph!

Yesterday
Fix scientists appearing on roofs
Yesterday
merge from tied_back_hair_setup
Yesterday
Ponytail Mat updates and cap
Yesterday
Add free fuel servervar for easier testing. Codegen.
Yesterday
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
Yesterday
Merge from main
Yesterday
Make UI_PremiumModal partial so it doesn't break codegen.
Yesterday
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
Yesterday
Merge: from main
Yesterday
little mesh cull pass on wip playground art
Yesterday
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
Yesterday
apartment_complex_b_large interior props shadow casters optim
Yesterday
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Yesterday
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Yesterday
updated admin visuals on closed status in rentable_shop_A prefab
Yesterday
rentable shops notice box art (displayed on closed shops to visualise admin options)
Yesterday
bdu protection pass
Yesterday
added m16a2 icon
Yesterday
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
Yesterday
Ballista and 50cal animation updates
Yesterday
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
Yesterday
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Yesterday
Added hair Dyes
Yesterday
m16 3 round burst fire only
Yesterday
merge from shelves_fixes
Yesterday
Moved conditional meshes to it's own folder
Yesterday
Small fixes ponytail/bun
Yesterday
Fixed the depth bias for directional shadows on RRP
Yesterday
m16 and bdu loot
Yesterday
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Yesterday
merged 2 objects for LOD0
Yesterday
Added hairstyles to the hair pool
Yesterday
Ponytail/Bun conditionals setup
Yesterday
Ponytail/Bun setup
Yesterday
merge from hackweek_map_incomplete_dl_fix
Yesterday
merge from nvidia_reflex_support_check_fix
Yesterday
merge from static_instruments_offset_fix take source on floating city prefabs
Yesterday
Loot spawn gen: bdu pants m16
Yesterday
Fixed torch using the industrial torch attack sound
Yesterday
fixed supply drop ballistic era
Yesterday
merge from wiretool_cave_fix
Yesterday
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
Yesterday
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
Yesterday
Merge from main
Yesterday
Automatically add geoclip component when switching terrain renderer enum in editor
Yesterday
Merge from main
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Merge from ballistic_helmet_weight_fix
Yesterday
S2P all floating cities, fixes missing mannequin meshes
Yesterday
Remove unused override