reporust_rebootcancel

142,067 Commits over 4,413 Days - 1.34cph!

Yesterday
merge from fix_submesh_batching_shipping
Yesterday
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
Yesterday
first pass on leaderboard complete, added throw timings in UI
Yesterday
merge from console_quickjoin_fix
Yesterday
Re-set the interaction toast to "connecting" after disconnecting when switching server
Yesterday
Moved HotReloadSettings.asset to an editor folder
Yesterday
Suppress all the shader error/warning logs on server startup
Yesterday
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Yesterday
Mat tweak
Yesterday
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Yesterday
Neon signs lighting & mat tweaks.
Yesterday
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
Yesterday
Playground.player updated
Yesterday
merge from console_quickjoin_fix
Yesterday
Format
Yesterday
Apartment complex interior progress
Yesterday
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
Yesterday
Krieg backpack holster offset pass
Yesterday
merge from main
Yesterday
missing .meta files that didnt show up
Yesterday
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
Yesterday
Rebase on main
Yesterday
Rebase on main
Yesterday
Bunny suit mat assignment fix
Yesterday
Merge from workbench_upgrades
Yesterday
io bench
Yesterday
Ignore "AsyncResourceUpload failed." in server builds
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from clearance_fix
Yesterday
merge from main
Yesterday
merge from pbcz
Yesterday
moved apartment prefab lighting into its own group
Yesterday
Disabled glass refraction Moved market lighting to its own prefab.
Yesterday
Yesterday
Add clearance check convar
Yesterday
Yesterday
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
Yesterday
Yesterday
Nicer placement testing
Yesterday
Fix NRE in NPCNetworking (subscribers count)
Yesterday
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
Yesterday
wb3 collider fix
Yesterday
Yesterday
wip provent building changes
Yesterday
Redo clearance zones, fucked it last time.
Yesterday
Tweak wb2 clearance volumes
Yesterday
Client-side fix for removing upgrades when clearance blocked.
Yesterday
merge from electricfurnace_emission_fix