reporust_rebootcancel

158,931 Commits over 4,597 Days - 1.44cph!

3 Days Ago
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3 Days Ago
Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
3 Days Ago
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Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
3 Days Ago
Add way to simulate player load (subscriptions, room detection)
3 Days Ago
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Fix turn in place not respecting parent yaw
3 Days Ago
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3 Days Ago
merge from demo_audio_export
3 Days Ago
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3 Days Ago
Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
3 Days Ago
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3 Days Ago
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
3 Days Ago
Final FX fixes.
3 Days Ago
Use Unity APIs for assembly loading
3 Days Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
3 Days Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
3 Days Ago
Various fixes & iterations
3 Days Ago
exported updated seagull takeoff and land anims
3 Days Ago
Quick craft focusable/usable in dpad navigation mode
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
decouple seagull groups from Critters scripts, and remove the NavMeshAgent since they dont use it anyways
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3 Days Ago
Gamepad UI useDragThreshold fix
3 Days Ago
Capture Workshop Camera Position - Fixed UNITY_EDITOR wrap in Skinnable.cs
3 Days Ago
Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore
3 Days Ago
medium underground train station update
3 Days Ago
Iterating
3 Days Ago
Replace deprecated BinaryFormatter with BinaryReader/Writer in WhatUsesThis
3 Days Ago
Horse canter control tweaks
3 Days Ago
merge from bird_critters
3 Days Ago
pick seeded spots for gull group positions from a spiral layout, to prevent some birds choosing the same spots gulls also cede way to other's paths, so they hopefully dont walk through each other (with math, no navmesh or physics) + minor performance improvement for audio tracking birds
3 Days Ago
Modified procgen world setup to move `Caves` above `Power Line Layout` to prevent floating powerlines over caves. Cave terrain blend was lowering terrain under already placed powerlines. This was previously fixed in cs82195 but later stomped in cs84963
3 Days Ago
Remove conflicting (and no longer needed) `FormerlySerializedAs` attribute
3 Days Ago
Merge from rust_reboot/main/lighthouse_deep_sea/
3 Days Ago
Use new Unity APIs for GetAssemblies()
3 Days Ago
Migrate to EntityIDs properly 6.7-style (⁶🤷⁷)
3 Days Ago
Add more serialisation attributes for Unity 6.7
3 Days Ago
Weapon addon points.
3 Days Ago
Handle 64-bit entity IDs in terrain editor
3 Days Ago
Replace deprecated `AdvancedDropdownItem.children` with `.childList`
3 Days Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
3 Days Ago
Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.
3 Days Ago
codegen
3 Days Ago
FX PostIK tweak to facilitate very brief flashes.
3 Days Ago
FX improvements and fixes.
3 Days Ago
Replace renamed enum in TerrainTextureExporter
3 Days Ago
Fixed UI_Store formatting
3 Days Ago
cache transforms alongside flock registry to save extra time add read/write to flock particle models