reporust_rebootcancel

154,263 Commits over 4,536 Days - 1.42cph!

Yesterday
Merge from main
Yesterday
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons) Set up world model for milk
Yesterday
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
Yesterday
merge from parent
Yesterday
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
Yesterday
merge from main -> base_occlusion
Yesterday
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Yesterday
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Yesterday
turtle anim controller update
Yesterday
hookup sea turtle death anims with root motion
Yesterday
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Yesterday
sea turtle animation update adding death anim block out
Yesterday
merge from fix_automated_test_game_view -> main
Yesterday
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
Yesterday
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
Yesterday
merge from critter_animals
Yesterday
disable debug cubes
Yesterday
Cow animation polish pass
Yesterday
merge from critter_animals
Yesterday
better water avoidance
Yesterday
Add water avoidance or preferance to roam and flee states
Yesterday
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
Yesterday
add frog and squirrel death anims, no corpses
Yesterday
merge from Frog_Branch
Yesterday
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
Yesterday
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Yesterday
merge from render_pipeline_testing
Yesterday
fix mangled merge conflicts, refactor turns to animation ik jobs
Yesterday
set up proper renderer data for stone sculpture painting scene
Yesterday
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Yesterday
Updated projectile,entity and worldmodel with updated model
Yesterday
Fix mesh painting in RRP (🥚🧥)
Yesterday
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
Yesterday
c4_client_prediction -> main
Yesterday
Missing files
Yesterday
exported latest frog anims
Yesterday
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Yesterday
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
Yesterday
added file
Yesterday
Updated lamb fur textures
Yesterday
merge from render_pipeline_testing
Yesterday
merge from main
Yesterday
fix atmosphere fog not working if game was launched with RRP enabled
Yesterday
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
Yesterday
FIx cow eating from trough by telepathy when blocked by other cows
Yesterday
merge from automated_testing
Yesterday
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Yesterday
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
Yesterday
Merge from main