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137,218 Commits over 4,352 Days - 1.31cph!

Yesterday
Fix animals running in circles
Yesterday
Fixed artifacts caused by dithered objects being rendered in front on subsurface scattering type objects
Yesterday
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Yesterday
replace procedural creation of TriggerWakeAIZ in dungeons with WakeAIZ
Yesterday
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
Yesterday
Armor -> Armour in the storage box store page pack description
Yesterday
Skin pass for snow jacket
Yesterday
replacing train tunnel prefabs TriggerWakeAIZ
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from storepage_boxes
Yesterday
Added pack to storage section
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Skin pass for hide pants
Yesterday
Model changes and prefab light set dressing for kiosk D
Yesterday
Fix compile errors from merge
Yesterday
Pack showcase media
Yesterday
merge from boxes_dlc
Yesterday
replaced all TriggerWakeAIZ in all monuments and ran s2p - train tunnels still left - airfield - artic_research_base - bandit_town - compund - desert_military_base a/b/c/d - excavator - military_tunnel - oilrig / oilrig_small - trainyard
2 Days Ago
remove debug logs
2 Days Ago
merge from boxes_open_access
2 Days Ago
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
2 Days Ago
also copy sleep delay and zones in tool
2 Days Ago
quick tool to convert TriggerWakeAIZ with a button - also made it so BaseEditorExAttribute can invoke a method for isTrue/isFalse instead of just reading fields/properties
2 Days Ago
Pack showcase wip
2 Days Ago
Merge: from main
2 Days Ago
Bugfix: uncomment tickState caching Left it commented because I thought it would help with unit test validation, but it's completelly unrelated to my unit tests. Tests: on Craggy tried to sprint with UsePlayerUpdateJobs 0
2 Days Ago
Fixed slot machine not animating with Indirect Instancing
2 Days Ago
merge from storepage_boxes
2 Days Ago
Revert EditorSettings
2 Days Ago
Fixed skin viewer not showing any box content Media size tweaks
2 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
2 Days Ago
disabled mip streaming on the decal textures for shipping containers
2 Days Ago
setup ghostships and tropical islands WakeAIZ again because I changed the serialized format - ran s2p on all islands
2 Days Ago
Removed unused media, downsized the rest and made atlases
2 Days Ago
merge from main
2 Days Ago
corrected radius
2 Days Ago
merge from main
2 Days Ago
optional box support, re-uses x component of vec3 size for radius otherwise - uses largest extension for network radius check and then a coarse OBB<->triggerpoint intersection to determine actual contents
2 Days Ago
merge from boxes_dlc
2 Days Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
2 Days Ago
Storage box store page media 3
2 Days Ago
Storage box store page media 2
2 Days Ago
Storage box store page media 1
2 Days Ago
Storage box pack store page
2 Days Ago
merge from main
2 Days Ago
replaced TriggerWakeAIZ with WakeAIZ on all ghostship variants and tropical variants - ran s2p on all tropical islands
2 Days Ago
corrected inverted sphere gizmo
2 Days Ago
corrected latch, support for puzzlereset ddraw (get PooledList on request, don't track)
2 Days Ago
merge from boxes_dlc