reporust_rebootcancel

134,402 Commits over 4,444 Days - 1.26cph!

Today
MotionBlurPass graphics format compatibility fix
Today
Change SSAO render to use static lambdas
Today
OverlayUberPass with sharpening and vignette
Today
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
Today
Fix multiple meshes in one lod group not registering as individual meshes
Today
Lighting prefab progress
Today
missing client guard
Today
Merge from main
Today
Merge from PlayerRigUpdate2
Today
Remove sprint controller from L96, transition doesn't look great
Today
wip wallpaper inventory model
Today
merge from apartment_complex_monument/stove
Today
Blocked tin can alarm in the apartment complex monument S2P
Today
merge from apartment_complext_monument/stove
Today
Merge from main
Today
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Today
Some cleanup, layers etc
Today
Merge from inventoryidle_animfix
Today
Small stove effects
Today
Small stove entity Some prep work for visual food
Today
fixed materials on workshopsource metal shop front
Today
merge from workshopskinnable_metal_shop_front
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Fix bucket placement finally, so finicky
Yesterday
Filter clan names on the leaderboard
Yesterday
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
Yesterday
Low dismount ddraw duration from 1000s -> 30s - add convar `debugdismountduration` to control how long the ddraw is shown
Yesterday
Implement multi-pass motion blur to match BiRP
Yesterday
Fix motion vector global texture name to match BiRP
Yesterday
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
Yesterday
Merge from clan_bugfixes
Yesterday
Also fix for CheckSphere( Realm )
Yesterday
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
Yesterday
Allow clan members to view score events in the default member role
Yesterday
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
Yesterday
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
Yesterday
Disable rich text and escape characters in a bunch of places
Yesterday
More helpful error messages for invalid text given as clan name, rank name, and player notes
Yesterday
Add 'raiding enabled' and 'raiding disabled' vitals
Yesterday
Make bucket chair use different mount pose
Yesterday
Fix Player gizmo when sitting on chair not working for rotation
Yesterday
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
Yesterday
Swap the prop in the small apartment
Yesterday
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
Yesterday
Fix drink priority being backwards
Yesterday
Yesterday
Add sink water source in small and medium apartments
Yesterday
Allow apartment sinks to show "Drink" first
Yesterday
Add code to show "Drink" as the first menu option instead of "Open"