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137,673 Commits over 4,474 Days - 1.28cph!

Rin
Today
network++ save++ persistance++
Rin
Today
merge from sculptures
Rin
Today
merge from game_room_dlc
Today
merge from main
Rin
Today
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
Today
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
Today
Doubled cull distance of airfield terminals
Today
Merge from water_treatment_plant_maintainables
Rin
Today
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
Today
Merge from main
Today
Expose where to implement an analytics event for fuse inserting
Today
merge from editor_cfg_parallel_import -> main
Today
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
Add some better tooltips depending on what you pot
Minor colour changes
Today
merge from waterwell_stock_decrease -> main
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
Today
Create tests to confirm waterwell stock is correct
Today
Cleanup method that returns max stock
Today
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
Today
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
Poolball Shadows, highlights, stripes etc
Today
Merge from boombox_volume_interact
Today
Icons
Today
Codegen
Today
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
Today
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
Today
dartboard bullseye and win effect sounds
Today
fix missing pool table deploy sound
Today
Unsaved wip from yesterday
Today
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
Today
merge from sculptures - stone sculpture update
Today
stone sculpture icon
Today
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
Today
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
Today
better lod distances on dartboard and pooltable
Today
Merge: from main
Today
bar games sprays icons
Today
merge from PlayerMaintainedMonuments/powergrid
Today
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
Today
Merge from satellite_crash
Today
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
Today
Merge from rb_oofed
Today
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
Today
create mip-filtered refraction texture before transparent geometry pass
Today
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
Today
add override water blend slider and toggle
Today
Merge from align
Today
Merge from demos
Today
More, and related refactor.