reporust_rebootcancel

143,929 Commits over 4,413 Days - 1.36cph!

Today
Fixed typo in description
Today
Added more sound variations to bowless crossbow
Today
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Refactor tick parent history into TickHistory
Today
Merge from render_pipeline_testing
merge from body_hair
Today
Set dressing in large apartment
Yesterday
Merge: from main
Yesterday
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
Yesterday
Merge: from player_benchmark_improvements
Yesterday
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
Yesterday
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
Yesterday
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
Yesterday
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
Yesterday
Female body hair
Yesterday
Set parenthistory to false as default
Yesterday
update apartment_complex_monument/prototype
Yesterday
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
Yesterday
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
Yesterday
merge from skinviewer_viewmodel
Yesterday
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Yesterday
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Yesterday
Fixed MainCamera.get_position skin viewer nre
Yesterday
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
Yesterday
Merge from rain_grace_fixes2
Yesterday
Fix rear turret having incorrect animator time setting
Yesterday
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
Yesterday
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
Yesterday
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
Yesterday
Add logs back for testing
Yesterday
main -> mountable_rollback
Yesterday
Auto close fullscreen skinviewer window if the menu is not open (just in case)
Yesterday
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
Yesterday
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
Yesterday
Increase grace period check tick rate
Yesterday
Renamed edge decals textures Stray meta files
Yesterday
Industrial torch 3p animation updates
Yesterday
merge from main
Yesterday
merge from ballistic_pass
Yesterday
Fix grace after restart.
Yesterday
inital protection pass
Yesterday
Ballstic armor chance to be found in elite, supply drop and hackable crate
Yesterday
Moved body hair cap to main body textures, saves a texture sample
Yesterday
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
Yesterday
Adding supply signal rig
Yesterday
inital loot pass
Yesterday
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
Yesterday
Industrial torch attack and hit react animation updates
Yesterday
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.