reporust_rebootcancel

138,531 Commits over 4,352 Days - 1.33cph!

Today
Update(tests): bring back spawning on boundaries of network ranges Current logic considers those cells to be in range, so rely on that fact. Doesn't fix tests, but validates edge cases Tests: ran unit tests, same tests failt
Today
Remove all duplicated methods used for convenience that were forwarding to the main navmesh, agent now explicitely selects the navmesh they want to query
Silly horse mask repose/partial prefab setup
Merge from main
Today
Clean(tests): consolidate network-range-distance calculating logic Got tired of fixing it up manually in every test Tests: ran unit tests, some still fail (likely due to out of network grid bounds cases)
Today
Reorder samplePosition arguments to be consistent with unity
Today
Further unify APIs, the navmesh class itself is not the only one that cares about native API calls
Today
FIx compile error, further api unification
Today
apartment wood stove update
Today
Make everything go through the same code path instead of each calling the base API, to make it easier to apply changes in one place
Today
Make recast API same as unity compatible API, remove implicit space transforms from recast api (will be in agent)
Today
fixed 3p salvaged axe offset
Today
Add "canMove" field to independant navmesh (tropical islands don't move so don't need the overhead)
Today
Make sure we always go through the agent for navmesh queries, never use the static queries, this allows us to perform the coordinate space change necessary for moving navmeshes
Today
▍ ▅▇▉█▋ ▅▅█▆ █▉▊▍▍▋▌█▆▅▋▄▅▋▋▊█▅▋▍▍▄▍▌▄▍█
Today
█ ▌ ▊▇▍▌ ▋▊▆▌▋▌▍ █▆▅█▌▅▋▊▌▄ ▇▊▍▉█▉▅▉▋ ▉▌ ▊▍▊█▇ ▍▇▊▋▋▋▋█ ▇▊▌▉▌▄▇▄▊▌▆▋ ▄▆▆ ▅▅▆▄▆▅▋▇▉▍ ▉▆▇▍▄▇ ▊▍▉▆ ▋▋▉▋▋ ▆▌ ▄▄▇▋▇▋▄▉▉█▋█▆ ▉▇▇▉▆▋▍
Today
Assigned correct climb anims and polish pass
Today
▌ ▍▉▋▊▆ █▅▍▋ ▉█▍▌▅▆▅▄▅▉▆▄▉▇▇▄▄▊▊▋█▍▇▋▊▋▅
Today
▇ ▊▌▉▅▇▍ ▊▋▇▌ ▊▆▇ █▊▋▇ ▄▅ ▄ ▌▇▍▆▇▅▄█▍▄▊▍▋▆▋▇ ▋▊▋ ▆▉█ ▆▊▆▄▆ ▇▆▄▄▅▉ ▆▉▇▌▆ ▋▅▍▆▌▆▅▋█▄
Merge from esp_voip_indicator
Today
Updating bunny suit with new skeleton
Merge from main
Today
merge from new_console-ui
Today
Fixed rich text in search bars again
Updated RustIcon inspector to be able to easily swap out the icon renderer material like we can do for text Added outline to icons on ESPPlayerInfo
Today
sofa updates
Today
fix BC serialization issue
Today
Fixed tabs allowed in demo not showing in demo
Today
SetMountedAnimationSpeed will now be called all the time while mounted, regardless of what ForceUpdatePlayerModel returns
Today
Reordered the tabs to match the old f1 menu
Yesterday
apartment spotlight col
Yesterday
merged /main/rust_relay_server -> /main
Yesterday
CodeGenned
Yesterday
apartment spotlight
Yesterday
Paintball Overalls repose/prefab update
Yesterday
Made the dev tools UI less terrible at low resolution
Yesterday
Beanbag sitting pose update
Yesterday
Merge from main
Yesterday
merged main -> rust_relay_server
Yesterday
Industrial Shelves - Half height shelf greybox model added - Full height shelf greybox model added - Prefabs updated, Icons updated, items updated - Ran manifest and localization
Yesterday
Debug.Log changes
Yesterday
brought back tuple param for UploadStringPoolToRelayAsync lol
Yesterday
Upload JSON instead of pair array in UploadStringPoolToRelayAsync
Yesterday
Only allow one of each upgrade
Yesterday
Reduced timeout on HttpClient, added enabled checking to upload paths
Yesterday
easter sitem descriptions
Yesterday
Clap, hurry and ok gesture updated
Yesterday
don't failover on map upload fail
Yesterday
tweaked big button diffuse
Yesterday
Added failover, various optimizations