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142,572 Commits over 4,413 Days - 1.35cph!

Yesterday
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
Yesterday
Apartments complex basement progress
Yesterday
merge from BDU_set
Yesterday
Clear movement properies on ballistic helmet
Yesterday
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
Yesterday
Entity bridge first pass Added debug commands
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Mid length hair male conditional meshes
Yesterday
merge from main
Yesterday
Added custom pie menu support (baseline)
Rin
Yesterday
spawn tweak
Rin
Yesterday
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
Yesterday
updated legarmor icon
Yesterday
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Yesterday
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
Yesterday
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
adding new version of the apartment corridor
Yesterday
Drain calculation pass New evaluators: battery and and,or,xor logic gates
Yesterday
updated CodeAnalyzer - better perf
Yesterday
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
Yesterday
network_profiler_improvements_3 -> main
Yesterday
slapdash serialized property mismatch fixes
Yesterday
merge from f1_savecategory
Yesterday
merge from server_warnings_fix
Yesterday
merge from digitalclock_pool_fix
Yesterday
merge from copypasteloadouts_deleteconfirmation
Yesterday
updated CodeAnalyzer.dll - better path exclusion
Yesterday
merge from ugc_teleportbutton
Yesterday
merge from console_autocomplete_fix2
Yesterday
merge from chippy_blurry_fix
Yesterday
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Yesterday
merge from boats_wireisolation_fix
Yesterday
merge from uihud_optims
Yesterday
merge from hotreload_fix
Yesterday
Merge: from pool_mt
Yesterday
Merge: from main
Yesterday
Merge from main to FPBuild_installer branch
Yesterday
Merge from main
Yesterday
updated CodeAnalyzer.dll - catches mismatched serialized properties
Yesterday
Merge from main
Yesterday
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
Yesterday
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support Tooltip CUI test file
Yesterday
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Yesterday
Industrial torch anim and prefab updates
2 Days Ago
Added CUI tooltip support - with ability to modify text, offset, centre pivoting, delay and position
2 Days Ago
Modifying FPbuild fetch script to clean up all unecessary files from the workspace
2 Days Ago
Submitting large apartment work I forgot to submit on fri night
2 Days Ago
merge from chat_add2_name_prefix