reporust_rebootcancel

135,614 Commits over 4,474 Days - 1.26cph!

2 Days Ago
Partial and comment passes for SatelliteCrash
2 Days Ago
Comment cleanup pass
2 Days Ago
SatelliteControlComputer
2 Days Ago
clearing up a room for satellite control inside the main office building
2 Days Ago
Merge: from main
2 Days Ago
Merge from apartment_complex_monument/reverb_distance_fixes
2 Days Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
2 Days Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
2 Days Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
2 Days Ago
Merge from satellite_crash
2 Days Ago
Phrase merge fixes again
2 Days Ago
Merge from main
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
2 Days Ago
merge from glowing_wallpapers - latest square images
2 Days Ago
updated square images
2 Days Ago
Reverb tweaks to accomodate ranged weapons
2 Days Ago
Updated media
2 Days Ago
Phrases
2 Days Ago
Merge from control console art
2 Days Ago
Codegen
2 Days Ago
Manifest, id fixes.
2 Days Ago
merge from storepage_glowingwallpaper
2 Days Ago
Added glowing wallpaper pack store page
2 Days Ago
Bunch of asset + folder cleanup, rename, organize.
2 Days Ago
Satellite prefab cleanup, remove placeholder art.
2 Days Ago
Merge from satellite_art
2 Days Ago
More ui
2 Days Ago
UI tweaks
2 Days Ago
LODs and COL for stacked terminals monument blocker
2 Days Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
2 Days Ago
Updating alien costume cloth asset
2 Days Ago
Merge: from main
2 Days Ago
merge from glowing_wallpapers - added square steam images to pack
2 Days Ago
Deleted accidental texture exports
2 Days Ago
Updating alien costume woth burst cloth
2 Days Ago
added square steam images to glowing wallpaper pack steam item
2 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
2 Days Ago
Manifest
2 Days Ago
Fixed phrase merge, restored 37 phrases
2 Days Ago
merge from main
2 Days Ago
Merge from main (broken merged phrases)
2 Days Ago
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
2 Days Ago
Broken codegen fix 2
2 Days Ago
Fixed broken codegen
2 Days Ago
Fixed console system
2 Days Ago
pool -> game_room_dlc
2 Days Ago
game_room_dlc/pool -> game_room_dlc
2 Days Ago
Missed files
2 Days Ago
Debug commands to change pool table state