144,585 Commits over 4,444 Days - 1.36cph!
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
Merge: from stringview_indexof_fix
Initial attempt at a Train Ai that can patrol our existing rail network:
- Based off the backend systems for Boat AI
- Will reverse at dead ends
- Will only work if theres a driver in the train car
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match
This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf
Tests: ran unit tests, they pass
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Update(tests): add a unit test case for StringView.IndexOf failing edge case
Tests: test fails as expected
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
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Apartments compelx communal areas progress
Ground floor lobby dressing and lighting
fix underwater post processing not working in proc map
Fixed issue allow random position to fall outside of the targeting radius.
Reworked to also be more random and less weighted around center of targeting radius.
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merge from main -> apartment_complex_monument
merge from main -> PlayerMaintainedMonuments
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DLC industrial light recovery. Fixed skewed tones.
Glass AR - texture update
Updated AO resolution for all bdu and ballistic items
Updated textures resolution for ballistic leg armour and ballistic helmet.
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
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removed corridor fbx from blockers folder
Static version of industrial barricade for material checking
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
Bugfix: StringView.IndexOf - handle seraching for empty same way as string
- amended unit tests to enforce mathicng results check
Tests: ran unit tests
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merge from storepage_industrial
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display.
Some wip refactor/cleanup.
Added branded 9x16 media for pack showcase
edited vm empty magazine reload animation so it looks like the mag release button is pressed
Industrial decor pack showcase
Update: StringView - add StringOptions overloads to StartsWith, EndsWith
- added unit tests to cover new methods
Tests: ran unit tests
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bunch of small shadow casters optims around apartment complex monument props
experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
Updated conditional mesh to improve clipping issues on vagabond jacket.
Update: StringView now supports StringComparisons when comparing to other StringViews
- expanded unit tests to cover this
Tests: ran unit tests
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