reporust_rebootcancel

157,222 Commits over 4,566 Days - 1.43cph!

Today
Fix all milky and creamy teas + rich pies icons artifacting Fix new locked crate icon artifacting when zoomed out on the map
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Today
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Today
Added a menu item in Build/ to keep the build cache so we can do incremental builds
Today
Revert some files I didnt mean to commit
Today
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
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Today
merge fix_chainsawanim
Today
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Today
merge from misc_logging_cleanup 🧹
Today
Fix yaml issues in calf, calfmale and lamb prefabs
Today
rust 13th birthday cake - world model prefab updated - game model updated
Today
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Today
merge from ledgedrop_crouch_fix
Today
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
Today
merge from disable_tip_npcs
Today
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
Today
Manifest
Today
adding extra chain joints
Yesterday
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Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
Yesterday
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
Yesterday
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
Yesterday
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
Yesterday
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
Yesterday
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Yesterday
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
Yesterday
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
Yesterday
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Yesterday
fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
Yesterday
merge from Halloween2026DLC
Yesterday
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Yesterday
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Yesterday
Disable turn in place on NPCs
Yesterday
exported updated warhead garage door anims
Yesterday
merge from modulator_as_struct
Yesterday
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Yesterday
Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P
Yesterday
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
Yesterday
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
Yesterday
UI cleanup
Yesterday
Updating viewmodel skinning
Yesterday
merge from fonts_optims
Yesterday
Same deal with adrip1, removed duped font and made a material S2P apartment complex
Yesterday
Fix another "Some objects were not cleaned up when closing the scene"