reporust_rebootcancel

138,358 Commits over 4,505 Days - 1.28cph!

Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from main
Yesterday
Merge from powergrid/fuse_swap
Yesterday
Merge from powergrid/fuse_deterioration
Yesterday
Merge from powergrid/wire_auth
Yesterday
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
Yesterday
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
Yesterday
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
Yesterday
merge from sculpture_default_invis_fix
Rin
Yesterday
merge from sculptures
Rin
Yesterday
merge from game_room_dlc
Yesterday
Fixed a floating wire in power plant Powerplant S2P
Yesterday
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
Yesterday
prevernt breaking down stone sculpture
Yesterday
salting the SculptFormat data with the entity ID to avoid collision with default data
Yesterday
Merge from main
Yesterday
Renamed Halloween Garland to Halloween String Lights and reran Mani
Yesterday
merge from storepage_aug26
Yesterday
Bar game branding power of two
Yesterday
Bar games store page media
Yesterday
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
2 Days Ago
merge from storepage_aug26 (stone sculpture page done)
2 Days Ago
Video fix
2 Days Ago
Updating uzi rig with new model and adding world model rig
2 Days Ago
Gave sculptures bullet penetration again, but on the right branch
2 Days Ago
merge from main
2 Days Ago
Stone sculpture media video
2 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
2 Days Ago
bar games pack square images, still waiting on thumbnail
2 Days Ago
Merge from main
2 Days Ago
Merge from terrain_hole_mask_res_fix
2 Days Ago
Fix terrain hole mask with resolution scaling changes
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
Fix splash-2 sound definition error S2P Dome
2 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
2 Days Ago
Merge from pooltable_dismount_kill_fix
2 Days Ago
Added some instructions to pool
2 Days Ago
FInal new darts ui fixes
2 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
2 Days Ago
Update default nexus endpoint
2 Days Ago
add dolly preview window in the dolly editor
2 Days Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
2 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
2 Days Ago
Can connect wires to the new powerline IO even without building privilege
2 Days Ago
Add vertical scrolling to the timeline
2 Days Ago
set up events to hide flare when thrown in 3p
2 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
2 Days Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.