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135,017 Commits over 4,444 Days - 1.27cph!

Today
merge roundabout changes from monument complex
Today
merge from roundabout
Today
Implement swing/roundabout animations, cleanup, more manifest updates
Today
merge from apartment_complex_monument
Today
Update conversation options for apartment vendor
Today
S2P apartment complex Fix compile for jake
Today
Add support to interpolate "{my_room_number}" to show what room you are in
Today
Make apartment bathtub mountable Use the beach chair pose Manifest Add to medium and large apartment bathrooms Wouldn't have been releasable without this https://files.facepunch.com/cipeaX/2026/June/24_23-16-ZanyArchaeocete.jpg
Today
merge from apartment_complex_monument -> main
Today
merge from prototype -> apartment_complex_monument
Today
Fix compile error
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
Today
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
Yesterday
Lighting various
Yesterday
Adding playground sitting poses
Yesterday
update from apartment_monument_complex
Yesterday
merge from automated_testing
Yesterday
Fix single plant pot using a concave mesh collider (introduced on decorative plants branch) testlist
Yesterday
update apartment_complex_monument/prototype
Yesterday
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
Yesterday
Fix cooking tests failing for the stove
Yesterday
merge from main
Yesterday
Update manifest
Yesterday
Playground area. S2P.
Yesterday
blend 3p dart-throwing animation based on position of reticle
Yesterday
merge functional roundabouts + swings
Yesterday
optimize, fix camera jitter on swings
Yesterday
Fix players not being teleported to their room after scheduled death in safezone - check safezones manually as when you sleep you aren't part of any triggers - fix players not falling when teleported to their room when sleeping - add "scheduleddeath" command to test the scheduled death instead of waiting 20m -
Yesterday
Lobby lighting
Yesterday
Make roundabouts work with the new 2 part model, interpolate swing
Yesterday
LOD tweaks.
Yesterday
Streetlight surroundings improvements.
Yesterday
Removed some dupes in street lights
Yesterday
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
Yesterday
Bleed fixes.
Yesterday
merge from apartment_complex_monument -> main
Yesterday
Add a streaming controller to the sign painting UI so unity loads higher detail textures for the model when painting clan logos
Yesterday
update apartment_complex_monument/prototype
Yesterday
Clan table balance crafting pass Clan table techtree populated
Yesterday
Add static research table and repair bench to the apartment complex lobby, positions subject to change S2P
Yesterday
Move a few clan testing commands out of editor only (server admin required)
Yesterday
Don't include clan logo in every clan action response
Yesterday
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
Yesterday
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
Yesterday
Dont wipe the mountable wipe anchor on the client
Yesterday
Get rid of mailbox number font size override, not needed anymore
Yesterday
Fixed pooltable not being placeable
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin