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153,749 Commits over 4,536 Days - 1.41cph!

2 Days Ago
Barrel Tarp Wind material
2 Days Ago
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
2 Days Ago
Fixed hash warning when hitting an object with a torch
2 Days Ago
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2 Days Ago
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
2 Days Ago
Merge from complicated_livestock_merge (indirect merge from main)
2 Days Ago
Merge from livestock_animals
2 Days Ago
2 Days Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
2 Days Ago
Add dedicated gibs for driftwood clutter 1–5
2 Days Ago
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.
2 Days Ago
Bugfix: fix pack overlay missing images for buttons or main section Tests: clicked through a couple packs, clicked on all carousel buttons
2 Days Ago
- Setup sever character selector - Can pick your caharacter before joining a server
2 Days Ago
Update: start saving image StoreITemOverlay's image URLs - adjust field naming so automation can find and fill in urls - ran automation Tests: navigated to bowless crossbow page, some textures are missing (expected)
2 Days Ago
Updating bull and calf with new mesh
2 Days Ago
update from main
2 Days Ago
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
2 Days Ago
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night
2 Days Ago
Fix cows sliding away when hurt / dying, they now get up properly (and play the scrambleFromSleep authored anim when applicable)
2 Days Ago
merge from main
2 Days Ago
Merge from editor_jump_hitch
2 Days Ago
Editing an item with existing WR setup auto loads it with previews.
2 Days Ago
Bugfix: ensure CoverImage is active when we succesfully load the image This makes FactoryDoor render correctly Tests: checked store for factory door
2 Days Ago
missing gib for cactus_01
2 Days Ago
Texture resizes
2 Days Ago
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
2 Days Ago
Better spotlight setup
2 Days Ago
Update: fixup SkinTile to use CoverImage instead of RawImage - get rid of SkinTile_General that did above but used in only couple places Tests: navigated through all of store, everything looks correct, only barn door is missing (y tho)
2 Days Ago
-Reduce portrait background opacity - New cancel colour
2 Days Ago
- Fix bull only defending herd from players, can now defend against other animals, and also defend it's owner base against other players - Add tools to render automated tests with captions to videos
2 Days Ago
Added editor-only Rust Editor option to preload the jump sound class to avoid the first jump hitch in editor.
2 Days Ago
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2 Days Ago
Military tunnels loot room
2 Days Ago
Live edit/reload fixes
2 Days Ago
merge from main
2 Days Ago
WIP weapon rack visual config tool
2 Days Ago
Fix codegen baking runtime statics into ResetStaticFields and fixed the uncompilable resets it emitted for delegates and null strings
2 Days Ago
wip textures for generator
2 Days Ago
merge from automated_testing
2 Days Ago
Fix landmine worldmodel outline
2 Days Ago
merge from main
2 Days Ago
Added gib setup to wet log A so it spawns debris when depleted
2 Days Ago
Made a start on being able to toggle specular contribution from specific lights. Still needs support for the Core path and Forward+ rendered objects
2 Days Ago
Set BlurOptimized iterations param to nointerp Fix BIRP blur only blurring horizontal Adjust blur UI volume settings to compensate for grabpass Move blur to after uberpost pass
2 Days Ago
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
2 Days Ago
merge from ent_nre_fix
2 Days Ago
merge from 2Cave2Furious
2 Days Ago
merge from arrow_collision_fix
2 Days Ago
Arrow collision fix
2 Days Ago
Fix obsolete comment about coats