reporust_rebootcancel

136,539 Commits over 4,474 Days - 1.27cph!

Today
merge from sv_console_history
Today
Update(tests): patch HotAirBalloon Tests: TestMTSave(HotAirBalloon), no longer NREs but fails on TimeSince
Today
Remember and repopulate currently written console input text when scrolling all the way down after searching in the history
Today
Initial barstool setup test with sitting subsystem
Today
Update(tests): patch HackableLockedCrate Tests: TestMTSave(HackableLockedCrate) passes
Today
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
Today
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
Today
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
Today
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
Today
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
Today
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
Today
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
Today
merge from game_room_dlc
Today
add water treatment pipes procgen spawner to World Setup prefab
main -> game_room_dlc
Today
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
Today
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
main -> obfuscation_analyser
Today
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
Today
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
Today
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
Today
Merge from satellite_crash
Today
Bump final_descent_seconds from 8 to 20
Today
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
Today
Fixed bootstrap Translate server NRE
Today
testlist
Today
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
Today
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
Today
Premium tab wip
Today
R/W on collider
Missing DLL
Swap out Source Generator analyser for Code Analyzer version
Today
merge from main
Today
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
Today
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
Today
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
Today
Added the missing blit from the DoF pass and updated the way the copy texture is set up
Today
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
Today
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
Today
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
Today
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
Today
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
Today
merge from main
Today
Merge from satellite_crash
Today
Merge from countdown_monitor
Today
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
Today
Add a hatched effect to targeting circle.
Today
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
Today
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
Today
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures