reporust_rebootcancel

158,016 Commits over 4,566 Days - 1.44cph!

Yesterday
scrap king - updated stair blocks and colliders
Yesterday
setting up rifle viewmodel prefab/anims
Yesterday
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
Yesterday
▅▊▊▊▊▋▇▋▇▆▋▊▅▌▇▌▄▍▉▍▌█▌▅ ▉▇▊ ▇▌▅▌▄█ ▊▅ ▋▄▅ ▊█▍▋ ▅▅ ▋▇▍▉▍▉▍ ▌▊▉▄▊▋ █▅▇▅▍▌▅▇▊▆█ ▋▊▋▌▆▅ ▄▄▆▋▇▅█▅█▆▆▄█ ▍▊█▍ ▊▄▇▇▍▍▍▋▅ ▅█▋▇▋ ▄▉██▍ ▇▄▄ ▍▍▍▉▉▍ ▇▅▆▋▇▊▅ ▋▍▌▅▅ ▇▄▆▍ ▍ ▇▄█▅█▄▉ ▋▄▍ ▉▄█▇▇▇▄▇▍ ▍▊█▊▊▆▊▉ ▆▋▄ ▄▌▄▍▊ ▉▄▋▍ ▅▊▄ ▇▋▊▋██▌ ▋▆ ▊▇▄▇▌█ ▌▌ ▋█▆▍▍▌▋▄█▋▌▇▆█▌▆▊▅▌▍▉▆▄█▍▌▇█▍ ▊▋▄▅ ▌ ▅▊ ▇▄▇▍▍▊▍▋ ▄█▍▆█▋ ▊▋▉▌ ▇▉▇▌▍▅█▆ ▄▌▍ ▋▅█▆▅▌ ▉▋▍▄▌ ▆▇█ █▌▅ ▄▆▍▄▉▇▉ ▉▇ ▉▅ ▆█▋▊▅ ▌▆▇▉ ▍▇▍▅▍▊▌█ ▇▄█ █▆▇▆▌ ▍▌▆▌▌ ▊▋
Yesterday
▊▇▍█▆▍ ▍▆▆▌ ▍▍█▇▊▆▊▇▉▊▋▆▋▋█▊▌▋▉▇█▌▄
Yesterday
Merge from render_pipeline_testing
Yesterday
Added support for the scene view wireframe overlays in RRP
Yesterday
scrap king - block updates
Yesterday
▌ ▉▌▊▇▉ ▄▊▊▄█▋ ▉▊▉▅▅▆▆▉▍ ▄▉▆▅▇▊▊ ▄▌▊▇▌▇▆▅ █▊▆█▅▌ ▅▉▇▄▅▇▊▋▆▉ █▊▆ ▌▄▉▉▄▍▇▊ ▋█▄ ▍▅▇█▊▉▍▋█▅▌▍
Yesterday
Missed a file with 168870
Yesterday
merge from dynamiclod_parenting_fix
Yesterday
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
Yesterday
▅▍▉▋▆▊ ▄▅▉▋ ▋▋▇▍
Yesterday
Submitting WIP work on random room small A to switch branches
Yesterday
Fixed the lighting on the confetti particles
Yesterday
wip
Yesterday
merge from automated_testing
Yesterday
Removed TestMethodAsync, we use TestMethod for all test methods now
Yesterday
Building block tests checking the roof overhangs only block deployables
Yesterday
scrap king - ramps gibs updated
Yesterday
merge from main
Yesterday
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
Yesterday
merge from ambientlight_lod_fix
Yesterday
re-order and split checks in Trans_HasThreatTarget so that female livestock don't run any targeting checks, large part of idle fsm cost
Yesterday
Merge: from lifestoryworkqueue_nre_fix - Bugfix for ObjectWorkQueue processing destroyed UnityEngine.Objects Tests: ran unit tests
Yesterday
merge from skinviewer_cartbutton_fix
Yesterday
Fixed skin viewer showing a cart button when open from the steam inventory
Yesterday
New(tests): add a bunch of sanity unit tests for ObjectWorkQueue Tests: ran unit tests
Yesterday
Smoother transition between viewmodel and predicted grenade when dropping
Yesterday
Bugfix: ensure right operator== is invoked when checking work items Tests: booted craggy
Yesterday
Merge from main
Yesterday
- Ensure the client can accurately figure out the network lod of an entity rather than guessing - Make startId/gridSize/baseCellSize constants iin the grid rather than being in the prefab
Yesterday
code clean up
Yesterday
▋▇ ▉▍▅▆▅▄▄▊▉ ▌▄▋▆▄▅█ ▇▌▌▅▌▅█▍ ▇▍▍ ▇▆▆▅▊▅▅▇▊█ ▆▅▋▊▋▍▆▊▆▌▊▆ █▆▉ █▊██▉▆ ▍▆ ▅▋█ ▇▋█▉▅▋ ▉▄▄▊ ▅█▅▅ ▅▆▄▄▇▄▋▍ ▉▆█▊▌▄▆▇▍
Yesterday
scrap king block updates
Yesterday
Merge from main.
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from main
Yesterday
Fix material remap on viewmodel arms
Yesterday
Merge from main
Yesterday
Fix non admin players being killed in halloween dungeons
Yesterday
Merge from livestock_animals
Yesterday
Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
Yesterday
Merge from main
Yesterday
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
Yesterday
Merge from main
Yesterday
Merge from duck_jump_collision_check
Yesterday
Subtract 168514, go back to a single raycast
Yesterday
█ ▌▇▊▉▅ ▋▉▆▆ ▌█▆█
Rin
Yesterday
merge from hoster_override_bone_retarget