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135,414 Commits over 4,474 Days - 1.26cph!

Yesterday
Revert to an old version of deployable snapping that didn't break every two seconds
Yesterday
Fix raid window widget showing the wrong time
Yesterday
merge from game_room_dlc
Yesterday
Add gather rate and raid window details to the softcore changelog section
Yesterday
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
Yesterday
looser "is this player playing" checking, was overkill & causing edge case bugs
Yesterday
ui fix
Yesterday
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
Yesterday
possible fix for clients needing to remount once after joining to throw darts
Yesterday
increased triangle count font size and made it left aligned
Yesterday
fix scoreboard crash
Yesterday
Merge from clan_bugfixes
Yesterday
Enable clan system by default, except in hardcore
Yesterday
More fixes. S2P.
Yesterday
merge from main
Yesterday
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
Yesterday
More fixes & polish. S2P.
Yesterday
Ensure demo compatability is false to start (ensures it prompts you everytime)
Yesterday
Volume polish
Yesterday
Mid floor corridor z-flickering fix
Yesterday
main -> game_room_dlc
Yesterday
removal of unused meshes and textures
Yesterday
satellite lods
Yesterday
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Yesterday
- More shot animation work - More debugging
Yesterday
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
Yesterday
Fix BuildActionResult NREs hopefully
Yesterday
Lighting on its own dedicated culling volumes instead of with furniture.
Yesterday
Fixed missing door in Rentable Shop B when it's not rented
Yesterday
Halloween Costume setup
Yesterday
Founders Door - fixed guide mesh
Yesterday
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
Yesterday
over-fitting basement terrain volumes
Yesterday
Lighting cullers progress.
Yesterday
Merge from /main to /halloween_costume_2026
Yesterday
Culling tests.
Yesterday
Styling fixes for search/scrub/filtering
Yesterday
Disabled breast censorship cube on roundabout chair and swing seats
Yesterday
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
Yesterday
Migrating main building commons lighting into its own culler system, part 1 (WIP)
Yesterday
merge from shopfront_stringpool_warning_fix
Yesterday
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
Yesterday
Add scrub slider similar to the one in frame debugger
Yesterday
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
Yesterday
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
Yesterday
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
Yesterday
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
Yesterday
Fixed apartment door numbers
Yesterday
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
Yesterday
Recovered layer settings in large apartment. Fixed door lighting issue.