reporust_rebootcancel

130,051 Commits over 4,232 Days - 1.28cph!

Today
merge from force_scene_deep_sea -> naval_update
Today
Enable `forceDeepSea` in GameSetup in all the tropical scenes
Today
Re-add deepsea.cs convar file because plastic - codegen
Today
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
Today
hooked up event birthday balloons with new prefab
Today
balloon icons and set their health low
Today
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
Today
Bunch of wip dock and edit work
Arctic Hazmat repose/lods
Today
merge from naval_update/deep_sea
Today
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
Today
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
Today
removed boat planner folder (files are now in planner folder)
Yesterday
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
Yesterday
Tropical 4 underwater treatment.
Yesterday
Tropical 3 underwater treatment.
Yesterday
Tropical1 underwater treatment
Yesterday
merge from naval_update/deep_sea
Yesterday
Set ghost ship prefabs as globally networked in deep sea realm by default
Yesterday
Tropical2 underwater treatment.
Yesterday
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
Yesterday
Offshore spawn stuff
Yesterday
Build area must be free of players and entities for dock & edit to work
Yesterday
pt_boat_turrets -> naval_update
Yesterday
Covered another case ^
Yesterday
Update MustPlaceOnBoat error text
Yesterday
Can't try to fire whilst reloading
Yesterday
Masked out the rear 50 cal turret body animation
Yesterday
merge from boat_building
Yesterday
Merge from parent
Yesterday
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
Yesterday
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
Yesterday
Moved position of red handle on explosives box to improve clearance with code lock
Yesterday
More pivot cleanup
Yesterday
Fix another screwed up pivot on the front turret
Yesterday
merge from main
Yesterday
merge from naval_update/deep_sea
Yesterday
Kayak and DPV can be deployed in deep sea
Yesterday
Nest hat reposed
Yesterday
Corals
Yesterday
Fix slightly off player pivot on front turret
Yesterday
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
Yesterday
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
Yesterday
Bunny hat repose
Yesterday
merge from health_info_popup_qol -> main
Yesterday
Sapcesuit repose/lods
Yesterday
Fix front turret rotation clamping not working properly at offset boat rotations
Yesterday
Adding gibs for explosives component box
Yesterday
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
Yesterday
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape