reporust_rebootcancel

130,448 Commits over 4,232 Days - 1.28cph!

Yesterday
Refactor, including moving implementation from the wheel to PlayerBoat.
2 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
2 Days Ago
Regenerate tropical 4 chunked terrain mesh
2 Days Ago
Fix tropical3 LOD folders
2 Days Ago
Regenerate tropical 3 chunked terrain mesh
2 Days Ago
Regenerate tropical 2 chunked terrain mesh
2 Days Ago
Regenerate tropical1 terrain mesh chunks and prefab
2 Days Ago
kinda working
2 Days Ago
2 Days Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
2 Days Ago
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▌▇▊ ▅▄█▌▊▌▅ ▆▌▍▅█ (▊ ▅▇▍▌█▄▉ ▄▌▉▅▄▉▌ ▅▋▉▌ ▇▅▄▅ ▅▊▅▉▋█▄?)
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▊▉█ ▌▆▅▆▊▅▍ ▌▅▌▍▆▍▊ & ▉▌▉▊▉ █▍ ▆▊▍▆▍▄▍ ▅▄ ▋▆▌▄ ▄▄▆ ▉▍ ▆▋▌▍▇▉▍ ▉▍▇ ▋▌ ▌▅▄█▉
2 Days Ago
merge from main/naval_update
2 Days Ago
Post merge fixes
2 Days Ago
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2 Days Ago
steering wheel increased texture resolution and shading fix on some wood handles
2 Days Ago
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▍▇▋▉▇▉ ▆▅▋▌_▋▉▆▆▉▄_▄▋▉▆▅▌▊▅ -> ▆▊██_▌▆▌▆▊██▇
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Fixed deep sea exit portal always spawning south Some refactoring
2 Days Ago
add text colour scaling depending on time of day, added CanvasLOD
2 Days Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
2 Days Ago
merge from birthday2025 fixed lod issue
2 Days Ago
merge from main/naval_update
2 Days Ago
Fixed z flickering in casino barge
2 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
2 Days Ago
Merge from naval_update
2 Days Ago
Fix compile error
2 Days Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
2 Days Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
2 Days Ago
merge from main/naval_update
2 Days Ago
merge from naval_update
2 Days Ago
Fixed MapView NRE when disconnecting with the map open
2 Days Ago
merge from birthday2025
2 Days Ago
removed duplicate lodgroups from balloons
2 Days Ago
merge from birthday2025
2 Days Ago
enabled RW on balloon gibs
2 Days Ago
set mixedclump as hidden, uncraftable
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
2 Days Ago
moved easel to deployables folder, set up very wip deployable
3 Days Ago
merge from fix_health_info_popup -> main