125,754 Commits over 4,109 Days - 1.28cph!
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore)
Fixed tracing issues with a client host
merge from party_system -> main
- Fixed ObjectDisposedException error when calling StopLogging.
- Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server.
- Can now call StopLogging during the countdown to cancel it.
_ Removed timestamp from the logger as well as the "ms " after each data entry.
Merge from main (stomp local BaseGameMode changes, will need to reapply)
Merge from trimmed_asset_warmup/scene_warmup
Fixed soundtrack dlc page errors
Store overlay page layout changes
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Merge from trimmed_asset_warmup/scene_warmup
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Change asset warmup to run directly on the assets loaded in asset scenes
Wait for asset scenes to finish loading before running warmup, showi progress
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
merge from main -> party_system
Hopefully fixes and improvements
Close opened page and modals when closing the store
M15 - fixed issues with barrel attachments not working in 1p and 3p
Close steam inventory opened modal when switching tab
Code cleanup
Close skin modal when switching store tab
DLC tab layout fixes
Some localization bits
Fixed store featuring loading
Store overlay page layout changes
Simulate placement with the container corpse check before commiting to one snap type
Hide SteamID in ReportPlayer menu
Fixed broken material on rust plus popup
Fixed DLC tab 'view on steam' button size
Fixed incorrect on toggle changed button being used
Setup Server Browser cache
Store overlay page carrousel scroll, arrow buttons
snap_deployable_improvements -> main
Fixed computer station snapping
Fixed cooking workbench snapping
do not copy shadow mode from renderer to avoid rendering shadows twice
snap_deployment_improvements -> main
Further refinements to snapping feel
Fixed screen mode setting changing the wrong convar
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping
Prevent corner hits from easily hitting the floor
Ensured float checks on score dont lose float accuracy