reporust_rebootcancel

129,535 Commits over 4,232 Days - 1.28cph!

Today
Clarify namespaces for rendering in Rust code after namespaces changed
Today
Switched to setting poses through a menu for choosing pose for powered and unpowered states
Today
More auto applied upgrades
Today
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
Today
Fix render pipeline switch using statement -> Begin() & End() calls
Today
So much cliffing
Today
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
Today
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
Today
merge from floating cities
Today
Script auto compile / fixes
Today
A little bit more
Today
Cherrypick CS 107091 - TMP_script changes
Today
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
Today
Cherypick CS107089 - CurrentVersion.cs
Today
Update ProjectVersion.txt to 6000.0.58f2
Today
Today
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
Today
merge from hbhf_deployvolume_fix
Today
Fixed HBHF sensor being deployable through constructions
Today
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
Today
HBHF Sensor tests
Today
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
hide poncho repose
Today
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
Wooden pants repose/lods - added female version
Yesterday
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel
Yesterday
Item buttons are working, added styling etc
Yesterday
Restore engine ui blur background
Yesterday
Wood chestplate pose/lods male/female
Yesterday
Bugfix: use ListView+labels intead of multiline TextField Fixes weird disappearing text and gets rid of the vertex limit for text Tests: viewed BasePlayer.ServerUpdateParallel
Yesterday
merge from boat_building
Yesterday
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
Yesterday
wood armour helmet repose
Yesterday
Terrain configuration, textures & related.
Yesterday
Merge from vehicle_large
Yesterday
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
Yesterday
Fix console not working on first open (eg youd open it to a blank screen)
Yesterday
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
Yesterday
Merge from parent
Yesterday
Setup correct warning colour
Yesterday
- Setup virtual flex - Got something printing, buffer is working
Yesterday
sea netting textures added
Yesterday
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
Yesterday
merge from boat_building
Yesterday
Info panel and prefabs
Yesterday
TechTreev2 0.1
Yesterday
Check auth for finish building
Yesterday
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
Yesterday
Check for auth when trying to clear build area