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131,920 Commits over 4,262 Days - 1.29cph!

Yesterday
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
Yesterday
Cherrypick 139361 "Added Space LR store video"
Yesterday
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
Yesterday
exported latest vm paintabll gun rig and anims
Yesterday
merge from main (will need manifest rebuild)
Yesterday
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
Yesterday
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
Yesterday
Update: spawn.report now outputs max attempts it can do for next tick Helps quickly spot what's the worst contributor to spawn overhead Tests: used in editor on Craggy
Yesterday
Easter onesie reposed
Yesterday
merge from (main)birthday2025 -> main
Yesterday
fixed 3p mag drop not working
Yesterday
Cherry pick from 139348
Yesterday
merge from main
Yesterday
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Yesterday
set repair and pickup to twitch rivals sofa
Yesterday
world model outline for candle hat
Yesterday
Adding more player update anim transfers
Yesterday
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
Yesterday
Chicken costume setup
Yesterday
Merged main to build_cache_redirect
Yesterday
Metal shield reposed
Yesterday
fixed mag not hiding/showing during 3p reload
Yesterday
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
Yesterday
Horse costume setup
Yesterday
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
Yesterday
Add modified script for generating a list of Job Safe Unity APIs.
Yesterday
Merge from main
Yesterday
merge from parent
Yesterday
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
Yesterday
main -> network_profiler
Yesterday
ScientistBoatOilrigManager: Fix collection was modified error.
Yesterday
Glow eyes repose - added new mesh for the glowing eyes
2 Days Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
2 Days Ago
Snowman Helmet reposed
2 Days Ago
Allow wooden barricades in the deep sea
2 Days Ago
merge from spacestation_storepages
2 Days Ago
Updated space LR and space station store pages: added branding and updated media
2 Days Ago
M92 block out animations added and animator updated with speeds changed to 1
2 Days Ago
Santa hat repose
2 Days Ago
Boat building UI toggles its canvas when not visible
2 Days Ago
merge from main
2 Days Ago
merge from event_canvases_fix
2 Days Ago
Fixed halloween and easter event canvases being enabled at all time
2 Days Ago
Adding viewmodel rig for new m92 refresh model
2 Days Ago
merge from naval_update
2 Days Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
2 Days Ago
wallpaper.tool entity edited. uses r prop instead of r hand
2 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
2 Days Ago
port PostOpaqueDepth to RRP, prerequisite for water
2 Days Ago
Fix 2 NREs with Indirect Instancing enabled