reporust_rebootcancel

139,669 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
2 Years Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
2 Years Ago
Metas that belong here.
2 Years Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
2 Years Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
2 Years Ago
Code cleanup, compile fixes
2 Years Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
2 Years Ago
new mussels tiling material
2 Years Ago
More UI layout tweaks, delete button, max alarm count
2 Years Ago
Finalized heli for merging. Better distance scaling on impacts.
2 Years Ago
ARM64 native libraries
2 Years Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
2 Years Ago
Fixed RustCamera environment determination not taking water carving volumes into account
2 Years Ago
More UI work, can now set alarms and save them using the config screen
2 Years Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
2 Years Ago
Voiceprops page with dancing models
2 Years Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
2 Years Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
2 Years Ago
WIP Car radio code setup
2 Years Ago
grabbed latest playeranimation controller from playerRigUpdate branch
2 Years Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
2 Years Ago
Styles setup
2 Years Ago
Base UI Toolkit setup
2 Years Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
2 Years Ago
Initial commits - just some commenting
2 Years Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
2 Years Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes
2 Years Ago
Instruments DLC page
2 Years Ago
Clean: upgrade deprecated code in Plugins - Replacing WWW with UnityWebRequest, also updated success checks to more generic versions - Texture.Resize -> Texture.Reinitialize - Mute deprecation warning when accessing a value (since we validate beforehand) - EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
2 Years Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
2 Years Ago
Clean: Disable Obsolete warnings in TextMeshPro pkg This is external package, so we should just ignore what happens in their pond. Tests: none, trivial change
2 Years Ago
cherrypick cs102120
2 Years Ago
improved road rejection on jutting cliffs
2 Years Ago
Created animated prefabs for props with variant skins (sunburn)
2 Years Ago
road, rail rejection on hill cliffs
2 Years Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
2 Years Ago
fixed mount command
2 Years Ago
Initial prefab setup
2 Years Ago
Sunburn page view
2 Years Ago
weekly skins and twitch drops
2 Years Ago
Merge from ScrapPlane
2 Years Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
2 Years Ago
Playtest damage tweaks.
2 Years Ago
PFX Scene backup
2 Years Ago
Fire additive fixes.
2 Years Ago
Updated comp damage with new sparkies.
2 Years Ago
Cherrypicked metal bulletholes.
2 Years Ago
Proper orientation fix.
2 Years Ago
Impact sub emitter rotation fixes
2 Years Ago
Advance Path NRE Fix -> Main