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133,019 Commits over 4,293 Days - 1.29cph!

3 Years Ago
Merge Main -> Tugboat
3 Years Ago
Merge CargoPreventBuilding -> Tugboat. This will temporarily break ladder deployment on cargo ship, but a fix is coming in the next few days
3 Years Ago
Have the tugboat headlights (spotlight) on by default
3 Years Ago
Fixed spotlight still looking kind of on when it was off. We didn't have an "off" spotlight in the archives, so I've pieced one together
3 Years Ago
Added support for turning the main spotlight on and off with the light key
3 Years Ago
Disable write defaults on new turn on/off animator states, fixes foot jitter
3 Years Ago
Fixed light meshes disappearing when lights are off, and fixed some scripts not being set to IsDynamic
3 Years Ago
Removed colliders from Tugboat lights, since they'd be client-side only
3 Years Ago
Some tugboat lights now only on when engine is on. Left some on all the time tough, to avoid player inconvenience
3 Years Ago
Hooked up exhaust effect. Set all tugboat FX to the correct initial state.
3 Years Ago
Decrease frontWakeMinSpeed to 1m/s. Looks jarring when it starts up, otherwise
3 Years Ago
Only play tugboat front wake effect if submerged and moving at at least 9km/h (2.5m/s)
3 Years Ago
Added support to boats for a separate reverse throttle effect
3 Years Ago
Adjusted tugboat driving performance for slower acceleration, but higher maximum speed
3 Years Ago
Added Vehicle World and Vehicle Large layers to the default bounds check masks used by spawn handlers
3 Years Ago
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims updated entity to use new override.
3 Years Ago
Cherry picked 83656 => Restored Assets\Prefabs\Misc\Recycler.meta
3 Years Ago
Restored Assets\Prefabs\Misc\Recycler.meta
3 Years Ago
Merge from aux2/diversuit-merge (diversuit)
3 Years Ago
merge from main -> global_networked_bases
3 Years Ago
All guns consistent worldmodel orientation, with pivot/CoG shifted where it feels logical
3 Years Ago
Fix "Native Collection not disposed" error (forgot to dispose a NativeArray) Fix compilation error on client
3 Years Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
3 Years Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
3 Years Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
3 Years Ago
Fixed compile errors in Custom\StandardWithTwoDecal shader
3 Years Ago
Merge from diversuit
3 Years Ago
Merge from diversuit/shader-merge
3 Years Ago
Changeset merge from shader-improvements
3 Years Ago
exported unarmed player climb up and down rope in ferry terminal branch
3 Years Ago
Merge from aux2/ferry_merge (ferry_terminal)
3 Years Ago
Merge from ferry_terminal
3 Years Ago
Added pump model to the pumpjack
3 Years Ago
Updated tugboat door mesh Tugboat interior mesh update
3 Years Ago
Cherry picked: 83634 Fixed forward shaders sampling light proxy volume (not used) 83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
3 Years Ago
Merge from ferry_terminal/shader-merge4
3 Years Ago
Changeset merge from shader-improvements
3 Years Ago
going through lists of checks for brick skin release
3 Years Ago
Fixed broken atmospheric scattering on glass and other semi-opaque materials
3 Years Ago
Fixed forward shaders sampling light proxy volume (not used)
3 Years Ago
Fixed compile errors
3 Years Ago
disabling crunch compression on building parts texture atlases
3 Years Ago
disabling crunch compression on building parts texture atlases
3 Years Ago
Refactor `InstancedEntityRenderScheduler` into `InstancedEntityScheduler` and `InstancedRenderScheduler` First cleanup of code
3 Years Ago
All instanced rendering commands restricted to admins
3 Years Ago
Fix windmill scale being wrong as we weren't taking the full scale of individual MeshRenderers into account
3 Years Ago
merge from main
3 Years Ago
caves S2P
3 Years Ago
3p torch, melee override updates
3 Years Ago
updated torch entity