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155,965 Commits over 4,566 Days - 1.42cph!

3 Years Ago
many bugfixes and balance
3 Years Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
3 Years Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
3 Years Ago
Added prevent movement volumes to all crane staircases
3 Years Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
3 Years Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
3 Years Ago
Add a convar to toggle LOS detection methods
3 Years Ago
harbor 2 s2p
3 Years Ago
added missing fishing net collider to harbor2 floating containers area
3 Years Ago
Remove unnecessary list newing Remove a debug.log
3 Years Ago
s2p all
3 Years Ago
tweaked albedo for better lod popping
3 Years Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
3 Years Ago
updated collision to fit the model
3 Years Ago
Merge from main
3 Years Ago
merge from main
3 Years Ago
removed erroneous screen mesh, set cctv desk to world layer
3 Years Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
3 Years Ago
resized cctv controls texture to 1024
3 Years Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
3 Years Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
3 Years Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
3 Years Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
3 Years Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
3 Years Ago
enabled read/write on the sat tube convex mesh environment volumes
3 Years Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
3 Years Ago
Added environment volumes to portacabins to prevent snowy props in them
3 Years Ago
fixed floating barrel in small rig
3 Years Ago
Reverted mesh lod changes :)
3 Years Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
3 Years Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
3 Years Ago
Codegen
3 Years Ago
Added boolean to allow cargo to dock to any harbor that it comes across
3 Years Ago
subtracting 95312 merge from save248 - critial error on joining world
3 Years Ago
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3 Years Ago
Allow repeat docking command
3 Years Ago
Added debug commands to dump cargo current state
3 Years Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
3 Years Ago
command to print harbor indexes and positions
3 Years Ago
GetNextPathPosition NRE fix
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
some weird meta remove
3 Years Ago
balance
3 Years Ago
merge from save248
3 Years Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
3 Years Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month
3 Years Ago
Merged main into wire_slacking
3 Years Ago
debug docking is now a server var