reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

3 Months Ago
Rearranged logic in OnPrimaryAttackHeld to make that the method that requests pouring
3 Months Ago
Liquid vessels that could throw out all their contents with left mouse button now require holding ALT at the same time to throw out all contents - making way for left mouse button by itself to gradually pour water
3 Months Ago
merge from skinviewer_db_fix
3 Months Ago
Fixed double barrel sight UV issue in the skin viewer
3 Months Ago
Update: ServerOcclusion - add a global cache of all player pair results that lives for a frame - Cache is valid after it's been updated, controlled via OcclusionCanUseFrameCache Optimizes SendEntityUpdates and anything in the end of frame invokes by skipping LOS checks. This doesn't affect tick confirmation due to code ordering - will have to reorganize that Tests: 2p on Craggy with UsePlayerUpdateJobs 2
Rin
3 Months Ago
Added test seating and storage box (Broken) https://files.facepunch.com/Rin/2025/08/Unity_C8PJUT12hL.mp4
3 Months Ago
Better script split off (keep relevant scripts under client objects where required)
3 Months Ago
fix after main merge
3 Months Ago
Clean: use ReadOnlySpan in SendEntitySnapshots/-WithChildren Tests: compiles in editor
3 Months Ago
Update: SendEntityUpdates - don't try to skip occlusion explicitly Bit of a 180 turn. Current code is problematic to optimize at high level - but it will be easier if we introduce a global occlusion pair cache. At least I hope. Tests: compiles in editor
3 Months Ago
Better setup
3 Months Ago
merge from main
3 Months Ago
3 Months Ago
Fix for EventRecord pooling error
3 Months Ago
Buildfix: TryRemove -> Remove Tests: editor compiles
3 Months Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
3 Months Ago
Update: bring back non-concurrent dict for BasePlayer.lastPlayerVisibility Tests: none, trivial change
3 Months Ago
Update: OcclusionSendUpdates - rewrite lost pair handling to gather->send form Should enable to revert back to non-concurrect dictionary for BasePlayer.lastPlayerVisibility Tests: 2p session on craggy with UsePlayerUpdateJobs 0 and 2
3 Months Ago
RHIB maps move to follow RHIB position
3 Months Ago
merge from voicevolume_slider_fix
3 Months Ago
Restored voice slider range 0-5
3 Months Ago
Clean: OcclusionSendUpdates - factor out SendEntitySnapshotsWithChildren Decided against merging SendEntitySnapshotsWithChildren and SendEntitySnapshots, as -WithChildren relies on grouped sending - it would complicate the code unnecessarily. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
3 Months Ago
merge from ui_mipmaps_fixes
3 Months Ago
Death screen icons fixes
3 Months Ago
Clean: SendEntityUpdates - refactor out SendEntitySnapshots Prepping for server occlusion unification Tests: none, simple change
3 Months Ago
merge from ddraw_menu_hide
3 Months Ago
Update: SendEntityUpdates - add parallel sending of snapshots It's incomplete, but now the similarities with OcclusionSendUpdates are more clear and can be unified. Also revelaed a bunch of concerns with ShouldNetworkTo and deferring to parent choice. Tests: 2p on Craggy with UsePlayerUpdateJobs 2. Observed animal desync, but weirdly it was still there after setting UsePlayerUpdateJobs 0 and reconnecting - will investigate later.
3 Months Ago
More icons tagged as UI mipmap group
3 Months Ago
Contact menu mugshots ignore mip maps limit
3 Months Ago
tugboat_rug_fix -> main
3 Months Ago
Removed mip maps generation on server map image
3 Months Ago
Removed mip maps generation on server image in the browser
3 Months Ago
Bugfix: OcclusionSendUpdates - fix up wrong last batch size calculation - also removed dead variables - removed FoundMain/Worker to SendAsSnapshotMain/Worker Tests: none, trivial changes
3 Months Ago
Loading screen images are ignoring mip map levels
3 Months Ago
broke mannequin even further by updating individual body part prefabs
3 Months Ago
merge from particlesystem_warnings_fix
3 Months Ago
Merge from changelog_fix
3 Months Ago
Merge from spraycan_toast
3 Months Ago
Merge from pickup_toasts
3 Months Ago
Update: SendEntityUpdates - plug in occlusion fast path - use-after-free bugfix Tests: 2p on Craggy with UsePlayerUpdateJobs 2
3 Months Ago
Merge from gamemodes_workbench_fix
3 Months Ago
clothing mannequin updated model and material
3 Months Ago
Tagged all icons to use the UI mipmap group
3 Months Ago
Merge from fix_uselegacyworkbenchinteraction
3 Months Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
3 Months Ago
Fix convar server.uselegacyworkbenchinteraction
3 Months Ago
merge from new_menu2/pilotpack_storepage
3 Months Ago
merge from horse_grounded_fix
3 Months Ago
merge from richtext_off
3 Months Ago
Update store prefab too for tile videos