reporust_rebootcancel

125,754 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Merge from main
3 Months Ago
Merge from softcore_update
3 Months Ago
Merge from bag_changes
3 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
3 Months Ago
Merge from parent
3 Months Ago
merge from softcore_update -> aux2
3 Months Ago
merge from tc_changes -> softcore_update
3 Months Ago
Add comment
3 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
3 Months Ago
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3 Months Ago
- Setup more IK settings in code - Add missing IK error
3 Months Ago
merge from softcore_update -> tc_changes
3 Months Ago
Fix keylock not spawning locked when corpse is repaired
3 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
3 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
3 Months Ago
Implement list pooling into FastIK
3 Months Ago
merge from softcore_update
3 Months Ago
merge from softcore_update/deployable_corpse
3 Months Ago
Tweaked corpse decay durations
3 Months Ago
Smaller fridge corpse
3 Months Ago
Corspes do not spawn from decay damage
3 Months Ago
Fast IK code cleanup + namespace change
3 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
3 Months Ago
Legacy furnace corpse
3 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
3 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
3 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
3 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
3 Months Ago
Fridge corpse Fixed fridge gibs not using skins
3 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
3 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
3 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
3 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
3 Months Ago
Added newly baked AO to long tshirt
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from vclouds
3 Months Ago
merge from main
3 Months Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
3 Months Ago
▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅) - ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█) - ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
3 Months Ago
main -> vines
3 Months Ago
merge from softcore_update
3 Months Ago
merge from softcore_update/deployable_corpse
3 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
3 Months Ago
range_volumes -> main
3 Months Ago
Readjusted HBHF sensor visual size
3 Months Ago
Fix deploy guide renderer NREs
3 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own