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111,238 Commits over 3,928 Days - 1.18cph!

5 Months Ago
Merge from /scene
5 Months Ago
Delete my temp scene
5 Months Ago
Final clothing
5 Months Ago
more clothing wip
5 Months Ago
Clothing wip
5 Months Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
5 Months Ago
Add labels to transitions in fsm UI
5 Months Ago
Merge from world_update_2 Had to subtract the elevator merges as the custom manifest rebuilds have caused aux2 to lose some merge links, resulting in merge conflicts in files that should not have merge conflicts
5 Months Ago
add 30s sound track preview audio files
5 Months Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
5 Months Ago
merge from wallpaper
5 Months Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
5 Months Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
5 Months Ago
Force fur to bypass render queue check the same as Hair is
5 Months Ago
Clean: Removing other TMP hidden warnings Turns out I added an extra csc file that I missed today. Tests: none, trivial changes
5 Months Ago
Fixed hatchet fur not working with viewmodel renderer
5 Months Ago
Parent tunic controller to pelvis & add bone retarget
5 Months Ago
Improved Legacy Wood Piles -> World Update 2
5 Months Ago
-Added fire extinguisher cabinet world model -Added materials -Added textures -Added fire extinguisher folder structure -Added LODS
5 Months Ago
World Update 2 -> Aux 2
5 Months Ago
Fixed floating divesites
5 Months Ago
Fixed wallpaper being colored by shipping container custom colors
5 Months Ago
Also remove water caustics where ocean is culled
5 Months Ago
Removed shore wetness from canyons (again, accidentally reverted)
5 Months Ago
Update: fixing depr warnings in TMP Originally I excluded it from fixes as it was an external package, but it has a couple of our fixes already. Tests: none, trivial changes
5 Months Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
5 Months Ago
Don't render ocean where lakes are (determined by lake topology)
5 Months Ago
more wip clothing
5 Months Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
5 Months Ago
merge from FrontierHazmat/burst_cloth
5 Months Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change
5 Months Ago
Derive graphview edges to store fsm transition information directly in them
5 Months Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
5 Months Ago
Made underwater checks more stringent on divesites
5 Months Ago
Redoing some deployables I lost to a crash
5 Months Ago
Added terrain wetness around rivers and lakes
5 Months Ago
transmission map
5 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
5 Months Ago
FSM UI now properly add new states at mouse location
5 Months Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
5 Months Ago
Fixed terrain wetness displaying in canyons
5 Months Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
5 Months Ago
Deployables
5 Months Ago
Vendor Mismatched Fields -> Main
5 Months Ago
Merge: from main Tests: Build all modes
5 Months Ago
Fixed travelling vendor mismatched fields
5 Months Ago
Merge from world_update_2
5 Months Ago
Fixed rivers having the lake instead of river water body type set
5 Months Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
5 Months Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean