reporust_rebootcancel

121,141 Commits over 4,018 Days - 1.26cph!

2 Months Ago
merge from custom_vitals -> hackweek_modding_improvements
2 Months Ago
Fix compile error
2 Months Ago
Add ability for the icon to be changed - use textureId just like CUI
2 Months Ago
Merge from modding_prefabs
2 Months Ago
More rocket splash test scenarios Improved the gizmos, refactoring
2 Months Ago
Berry bush static prefabs (all colour variants)
2 Months Ago
Medieval metal door static prefabs (single & double)
2 Months Ago
Static variants of food cache prefabs (001-005)
2 Months Ago
Merge from hopper
2 Months Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
2 Months Ago
Merge from main
2 Months Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
2 Months Ago
Add `test_custom_vitals` command to test modding vitals works
2 Months Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
2 Months Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
2 Months Ago
Added hopper socket to medieval box
2 Months Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
2 Months Ago
Add protobuf for custom vitals message
2 Months Ago
Generate manifest
2 Months Ago
Add ClientModdingEntity to handle RPC for custom vitals
2 Months Ago
Fixed repair/pickup
2 Months Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
2 Months Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
2 Months Ago
+ BaseEntity.SyncVar (doesn't compile)
2 Months Ago
Added implicit conversion operators
2 Months Ago
Add correct list of allowed types
2 Months Ago
Proper client receive method
2 Months Ago
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2 Months Ago
main -> syncvars
2 Months Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
2 Months Ago
Enable bee particles on the beehive if it has bees in it
2 Months Ago
Missing files
2 Months Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
2 Months Ago
Update: ServerProfiler - vizualize process working set memory - using debug binaries for now(bc3e74cd) Need to add virtual set as well and test standalone servers(Win and Linux) Tests: in editor on craggy.
2 Months Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
2 Months Ago
Improved server projectile trajectory prediction Folders
2 Months Ago
Bugfix: ProfilerExporter - filter out worker thread marks that are before the frame start It was originally correct, but in previous commit I simplified the code, thus breaking it. This restores it. Tests: none, as currently too many changes present in workspace - will test later
2 Months Ago
Door controller tests tweaks
2 Months Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
2 Months Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
2 Months Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
2 Months Ago
Better handling for backpacks, extract all items
2 Months Ago
Merge from hopper
2 Months Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
2 Months Ago
base rig fbx, placeholder anims, animator, prefabs
2 Months Ago
Merge from menu_friends_list
2 Months Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
2 Months Ago
- Make the swarm damage you - Setup realmed removed
2 Months Ago
Abyss pack and page header rework
2 Months Ago
setup constractble entity for handcar, letting you deploy it onto rail and then construct it in-place like siege weapons