reporust_rebootcancel

105,876 Commits over 3,806 Days - 1.16cph!

4 Months Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
4 Months Ago
Adjusted search light collider to make it easier to wire like before
4 Months Ago
Fixed manpad explosion vertex stream regression.
4 Months Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
4 Months Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.
4 Months Ago
proper setup on corrugated sheet kit
4 Months Ago
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4 Months Ago
Fixed argument exceptions in dictionary
4 Months Ago
Move packets per type from JSON to seperate CSV
4 Months Ago
Added range info to the seismic sensor item information panel UI
4 Months Ago
Fixed broken Rowboat prefab
4 Months Ago
Removed rubbish
4 Months Ago
Fixed broken rowboat prefab
4 Months Ago
Setup map marker update on invokerepeating rather than FixedUpdate
4 Months Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
4 Months Ago
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4 Months Ago
master house interior progress
4 Months Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
4 Months Ago
merge from wire_slacking
4 Months Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
4 Months Ago
Fix #CLIENT compilation errors
4 Months Ago
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4 Months Ago
Updated Large Rubbish Skip Colliders Updated Large Rubbish Skip Textures and Materials
4 Months Ago
Merge main
4 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
4 Months Ago
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4 Months Ago
Notify seismic sensor when flame turrets are destroyed
4 Months Ago
Tweaked various explosives seismic vibration levels
4 Months Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
4 Months Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
4 Months Ago
Fixes
4 Months Ago
exported blunderbus viewmodel anims
4 Months Ago
Explosive ammo iteration
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
merge from clamp_screen_shake
4 Months Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
4 Months Ago
merge from water_purifier_pickup
4 Months Ago
merge from hackweek_renderlod_collapse
4 Months Ago
merge from toggle_inputs_chat
4 Months Ago
merge from nexus
4 Months Ago
merge from launch_site_lod_culling_fixes
4 Months Ago
Ensure collapsed renderers can still register with occlusion culling
4 Months Ago
Server compile fix
4 Months Ago
Added client.clampScreenShake convar (defaults to on) Adds a dampening pass to our dynamic screen shake, reducing the maximum amount of screen shake in intense situations while still maintaining some camera movement Should only be noticeable when there are multiple forms of screen shake input occuring, single instances rarely get above the threshold
4 Months Ago
VM camera animations for M39, L96 and Bolt Rifle
4 Months Ago
Better socket deploy guide rotation
4 Months Ago
If a state is being entered via a transition with a duration, respect that duration when transitioning to the vm camera anim