reporust_rebootcancel

107,050 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] more wip on splitting frontend from in-game, just bringing over some stuff I added on my tidyup branch, not yet used.
6 Years Ago
[D11] more wip on splitting frontend from in-game, oops forgot this from previous commit
6 Years Ago
[D11] more wip on splitting frontend from in-game, move the pop system into the global UI group (had to create a scene2prefab scene for this, just to be consistent with everything else, but as mentioned in previous commit message, maybe it would be better to change them all to just instantiated prefabs depending on test results.
6 Years Ago
[D11] more wip on splitting frontend from in-game, move the loading screen into the global UI group.
6 Years Ago
[D11] more wip on splitting frontend from in-game, "uitopbarcarouseldisplay" needs to be a separate scene again in order to be split off into a "global" group with a different lifetime to the frontend. Other components need similar treatment, doing one at a time. We seem to be using scene2prefab and then just using the scene anyway, rather than having a list of scene names we could have lists of UI prefabs to load, just need to do decide on one technique or the other rather than a bit of both, though there's some reason to believe scenes might load quicker than loading a prefab and instantiating it, will have to test both.
6 Years Ago
[D11] more wip on splitting frontend from in-game, remove dependencies on Frontend (really PagedUI but that needs fixing too)
6 Years Ago
[D11] more wip on splitting frontend from in-game, remove dependencies on Frontend (really PagedUI but that needs fixing too)
6 Years Ago
[D11] Make it possible to generate the bootstrap codepaths for all platforms supported without having to switch into each platform in turn + some WIP code for splitting off the frontend from the in-game.
6 Years Ago
network++ save++
6 Years Ago
more Hapis fixes
6 Years Ago
minor Hapis fixes and tweaks
6 Years Ago
old skin approval
6 Years Ago
WIP wolf AI rework.
6 Years Ago
[D11][TUTORIAL] Various Tutorial actions/fixes, Tweaks to helicopter AI so should no longer stick around and repeatedly kill you. Custom tutorial logic on sleeping bag to allow for instant spawning
6 Years Ago
Minicopter for alex. (not sure if scale is 100%, just got internet)
6 Years Ago
Oilrig progress backup
6 Years Ago
Oilrig interiors dressing / models / texture work
6 Years Ago
[D11][TUTORIAL] Various Tutorial Actions, Tutorial Helicopter AI
6 Years Ago
[D11] Heap dump parser window fix for handling reports that are too big to display in a scroll region, plus some fixes/improvements to the analysis reporting.
6 Years Ago
[D11] Heap dump data parser and editor window.
6 Years Ago
[D11] Added some exception handling to the heap dump.
6 Years Ago
[D11] Fixed threading issue with D11 logger.
6 Years Ago
[D11] Server heap dump tool and associated console commands.
6 Years Ago
HVAC exhausts LODs/prefab/COL
6 Years Ago
Oil rig exhausts prefab / LODs / COL
6 Years Ago
Added water system get height/normal Interaction sampling opt
6 Years Ago
Throw error when calling Free instead of FreeList or FreeMemoryStream (editor only)
6 Years Ago
Oil rig evacuation pipes / LODs / COL / prefab
6 Years Ago
reverted monumentisland and shader changes in lighting branch. scene2prefab military tunnel.
6 Years Ago
Merged in more stuff from lighting branch without corrupting military tunnel scene.
6 Years Ago
WIP merge from military tunnel lighting branch
6 Years Ago
grab main
6 Years Ago
Changed interaction texture format Sampling tests for flow and displacement
6 Years Ago
[D11][TUTORIAL] Tutorial Helicopter AI
6 Years Ago
test
6 Years Ago
Made prefab out of new lighting.
6 Years Ago
merge from main
6 Years Ago
[D11][TUTORIAL] Added localisation for objective 5
6 Years Ago
Fixed rare bug that could cause upkeep resources to disappear from the tool cupboard
6 Years Ago
Scene stuff for the Pålster.
6 Years Ago
[D11][TUTORIAL] Added crafting highlight support for tutorial step, updated tutorial events in tutorial_map
6 Years Ago
[D11] Moved Carousel header text slightly away from the very edge of the screen
6 Years Ago
[D11] Close PlayerCopeseStats when attempting to loot body
6 Years Ago
[D11] Close any open Pie Menu when opening the Pause/Options Menu, and also prevent the Start/Options button from being able to open/close menus when a popup is active
6 Years Ago
▌▉▉▍▋█ ▍▉▄▇ ▍▍▇ ▇▍▉▊▉▉ █▊▅ ▍▊▌▊█ ▋▆▆█▊▋█▆█
6 Years Ago
Fixed NetGraph NRE
6 Years Ago
[D11] Prevent SwallowButton check when in Menus (Only affects gameplay input? Causes weirdness with buttons that can be toggled - eg Duck/Crouch)
6 Years Ago
[D11] Disabled L/R controls on top bar when looting Fixed loopanel platform buttons.
6 Years Ago
[D11] Fixed defines, added support to create settings if a save data file does not have them (eg old data)
6 Years Ago
[D11] ReportingFlow - Recent Players list now shows recently encountered players only, instead of everyone on the server