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107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Cherry picking 28643 & 28644
6 Years Ago
Fixed anti hack issues when parented Position in player ticks is now local space Added parent ID to player ticks, ignore positions from outdated parents
6 Years Ago
[D11] Fix for define issues
6 Years Ago
[D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
6 Years Ago
fixed player models being offset wrongly on parented entities
6 Years Ago
viewmodel bob calculation works with parenting player model animations work with parenting
6 Years Ago
Don't kill player with parent, unparent and drop into the world instead
6 Years Ago
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders
6 Years Ago
merge from entity_parenting
6 Years Ago
editor hack for movement
6 Years Ago
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent
6 Years Ago
[D11] Inventory icons reset and fix for UIInventory define
6 Years Ago
Potato plant meshes/growth stages/ textures and prefabs
6 Years Ago
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
6 Years Ago
[D11] Meta files for PS4 Textures
6 Years Ago
merge from entity_parenting
6 Years Ago
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default. Processed Merge in ItemIcon.cs.
6 Years Ago
[D11] Fixes and improvements to the Inventory screen and new HUD screen
6 Years Ago
[D11] Doh Spelling
6 Years Ago
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
6 Years Ago
AI work in progress.
6 Years Ago
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
6 Years Ago
[D11][Jenkins] Enable other platforms
6 Years Ago
[D11] Utility script to do asset modifications and various stat gathering
6 Years Ago
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
6 Years Ago
[D11][Jenkins] Fix for compile on XboxOne
6 Years Ago
[D11][Jenkins] Isolate XboxOne
6 Years Ago
Added rotation to test platform entity Fixed player controls being wrong when parent rotates
6 Years Ago
[D11] Merge CL.28377 to disable read/write on some textures.
6 Years Ago
[D11] Fixes for translate errors when using SERVER define
6 Years Ago
[D11] Fix for build Property comment build error
6 Years Ago
Merged from main
6 Years Ago
More work in progress on AI.
6 Years Ago
Garage door easier to open/close when placed near ladder hatch
6 Years Ago
metal shopfront exploit fix
6 Years Ago
cargotest map
6 Years Ago
cargo ship movement volume
6 Years Ago
merge from entity_parenting
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
fixed player model speed being wrong when parented
6 Years Ago
skin approval
6 Years Ago
wip
6 Years Ago
[D11] Fix someones typo
6 Years Ago
Merge from main
6 Years Ago
[D11] Fix CI XboxOne
6 Years Ago
Added parenting trigger Added hovering test platform entity
6 Years Ago
Player movement supports parenting Network lerp supports parenting
6 Years Ago
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
6 Years Ago
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)