127,328 Commits over 4,109 Days - 1.29cph!
[D11] Fixed Incorrect Scale on multiple assets
Testing bounds update optimization
[D11] + Fix to issue 3567 - Player struggling to jump due to missing barrel
SceneLOD dither fade shader - only do depth offset on GBuffer pass. Regenerated all SLODs.
Moved all quality calcs to GrowableEntity.Quality, bit of other refctoring.
Added temperature quality calc.
Clamp01 on the existing curve evaluations to prevent any accidental bad data in the curves causing bad shit.
Merge from firework_benchmark
Cleaning up after benchmarks
[D11] Fixed Foliage in Snow Biomes so they are not pure white
River mesh import settings fixes
Delete my bad Craggy edits
[D11][#3235] Fixed ingame music using the mixer for the frontend music [#3032] Fixed sound overlap when using give/take all
[D11] [UI] Fixed broken translation in Controls Page. Fixed default language not being set. Fixed ping indicator not correctly updating its translation when changing language.
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 4
Too many vehicles on server, reduce pop
[D11][UI][#3562] Nodettes show the name of the type of node matching Steam version
Road material fixes for Savas, Savas koth and Hapis
Make sure vehicle wakes when driver gets in
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Water catcher loot panel on water barrel
Fix lift magnet to work with any lift rotation
Update water catcher loot panel to work with sprinkler
Increase water catcher storage and throughput amount
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Removed 25% cap on liquid transfer
Increase fill amount
Merging ridable horse lots its spawnable script again. Restore it.
Change when we get conditional type
Water flow now tapers off while moving through an IO chain
Fixed some duplicate item ids