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107,018 Commits over 3,836 Days - 1.16cph!

6 Years Ago
merge from paddle_holdtype
6 Years Ago
rhib work
6 Years Ago
Dredge texture/UV update / Added railings and hanging tires
6 Years Ago
vm jackhammer placeholder anims vm animator and prefab setup
6 Years Ago
Fixed door sound effect errors on static maps
6 Years Ago
merge from main
6 Years Ago
progress backup
6 Years Ago
Updated native libraries
6 Years Ago
progress backup
6 Years Ago
RHIB wip
6 Years Ago
progress backup
6 Years Ago
Removed MRT blending fallbacks (dx9, gl2) Enabled tod scattering in edit mode Water refactor for runtime water body instancing, dynamic changes, edit-mode support, multiple cameras (wip)
6 Years Ago
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6 Years Ago
Fixed the fix and exposed some temporal params
6 Years Ago
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6 Years Ago
Updated GTAO/AO2 to latest; now <1ms on gtx 970/1060 at 1080p
6 Years Ago
Refactoring
6 Years Ago
Fixed compass modifying material asset
6 Years Ago
Hapis refinery update progress backup
6 Years Ago
Merge from main
6 Years Ago
Updated bandit town cabins
6 Years Ago
progress backup
6 Years Ago
merge from main
6 Years Ago
Hapis refinery update work
6 Years Ago
Fix a potential NRE/NavAgent error in Sensory System.
6 Years Ago
Fix Junkpile Scientists not registering with Junkpiles properly.
6 Years Ago
merge from main
6 Years Ago
Finished swamp tree meshes Added leaves and alpha branches to swamp trees Vertex painted swamp cabins Various tweaks and optimizations to the bandit town scene
6 Years Ago
Bundle loading API preparations for the world SDK
6 Years Ago
Paddling anims Animator parameters for sitting state blendtree holdtype setup and placeholder anims entity prefab world model prefab & setup
6 Years Ago
Updated prefabs : TimerSwitch, Splitter, ORSwitch, DoorManipulator, ANDSwitch
6 Years Ago
Add a copy of the racknet native code. This is Facepunch's wrapper layer in "Networking.cpp/s", merged with the latest full source of raknet, and premake files. I've duplicated dll's premake4.exe but will tidy this up when the structure settles down. Racknet DLL for windows and ps4 (prx) can be built, I haven't tried xbox one yet.
6 Years Ago
Updated simple switch prefab
6 Years Ago
puzzle circuits models/textures/mats
6 Years Ago
Add a copy of the rust Rust native dll source code for the d11 console branch, and premake files to build it. I've used d11's modified version of premake4 which has been modified to support ps4 and xbox one.
6 Years Ago
merge from main
6 Years Ago
vm paddle initial setup
6 Years Ago
skin approval
6 Years Ago
Unity 2018.1.4
6 Years Ago
Updated native libraries
6 Years Ago
First pass support for runtime instanced generic water pools
6 Years Ago
compass displays ontop of scope/binocular/helmet overlays
6 Years Ago
Nuked deprecated gui layer component from camera
6 Years Ago
Removed non-mrt blending path on a few shaders and water rendering
6 Years Ago
compass updates
6 Years Ago
compass mipmaps disabled
6 Years Ago
Stone world model updated
6 Years Ago
removed old textures + added new, moved c4 to core shader rgba setup
6 Years Ago
Alternative C4 for alex.
6 Years Ago
progress backup