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107,011 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Added beech tree colliders / added beech tree autospawn prefabs
7 Years Ago
American beech LODS/ prefabs and billboards
7 Years Ago
Cherry picking 26171
7 Years Ago
Steamworks with osx fix
7 Years Ago
Minor Hapis tweaks
7 Years Ago
ch47 ai
7 Years Ago
American beech trees / prefabs / LOD0 and LOD1 / textures and materials
7 Years Ago
Cherry picking 26166
7 Years Ago
Latest Steamworks (Linux Callback)
7 Years Ago
Switched Debug Steam Callbacks to command line switch
7 Years Ago
Stricter construction socket connect distance / angle to fix some minor glitches
7 Years Ago
Added simple runds.sh to Linux server (just to get people started)
7 Years Ago
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
7 Years Ago
updated wounded animation starting position, made current desired time range loop
7 Years Ago
Code Gen
7 Years Ago
Compile fix
7 Years Ago
Terrain sockets no longer count as inside terrain if outside the terrain bounds
7 Years Ago
Compile fix
7 Years Ago
Allow debug.callbacks on server too
7 Years Ago
Consider entities out of bounds if they're lower than terrain zero level
7 Years Ago
Cherry picking 26126
7 Years Ago
Merge from main
7 Years Ago
more Hapis fixes
7 Years Ago
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
7 Years Ago
Slightly better ground-hugging for junkpile NPCs.
7 Years Ago
NPCs should respect isMounted when they Resume.
7 Years Ago
fix ch47 nres
7 Years Ago
compile fix
7 Years Ago
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
7 Years Ago
Fixed std shadergui scroll offset placement
7 Years Ago
mounted fixes for npcs
7 Years Ago
npc modelstate fixes
7 Years Ago
Ai tweaks
7 Years Ago
Removed old hairstyle 3 materials. Added new shaved head and facial hairstyles 3 and dyesets, added capmask for hairstyle 5 and dyesets, added wip hairstyle 4 physics test
7 Years Ago
Minor Hapis fixes
7 Years Ago
Fixed ice sheet interaction with water depth mask (and future others)
7 Years Ago
player model mounted fixes
7 Years Ago
Fixed checksum mismatch on certain seeds
7 Years Ago
Scientists should no longer hover at junkpiles.
7 Years Ago
progress backup
7 Years Ago
Another small aim tweak to mounted NPCs.
7 Years Ago
Slight tweak to npcs and mounted rotation.
7 Years Ago
Fixed various issues with missing terrain carve volume terrain checks on the caves (regression from terrain blend maps)
7 Years Ago
modular greybox pass - refining routes
7 Years Ago
Removed some rocks from water treatment plant that were placed outside of the terrain blend map
7 Years Ago
Slight improvement to spawn, reload and vulnerability for NPCs.
7 Years Ago
NPCs are less vulnerable as they spawn.
7 Years Ago
Fixed field rocks sometimes partially overlapping the outermost objects of monuments
7 Years Ago
Updated Steamworks - servers rules queried directly instead of via Steam interop fake vtable bullshit
7 Years Ago
merge Hapis8 to main