116,227 Commits over 3,987 Days - 1.21cph!
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot
Added respawn_individuals convar (toggles automatic individual respawn)
Added fill_individuals console command (respawns all individuals)
Simplified swamp tree coliders
Reduced invinsible time at spawn for some NPCs.
updated sitting generic pose RUST-119
Small draw distance changes to water plants and swamp trees
Wire barricades no longer damage players through floors
Wire barricades slightly easier to place on rough terrain
Tweaked npc spawns at bandit town.
Made forest around the bandit town more sparse
Removed floating props and doors
More accurate server colliders for swamp trees
Fixed edit-mode water reflections
Made the casino room bigger
Reduced heightmap steepness around the bandit town
Made water plane smaller to prevent it from sticking out
Use managed code for monument and mountain terrain data transfer (test)
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905
Fixed erroneous names for some hair items in the inventory.
Removed some unsafe code (test)
Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam.
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Merged from bandit branch
fixed jackhammer holster position
Compound awning performance fix
Scene2Prefab
bigwheel added to bandit town
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compound bow sound tweaks
Optimized bandit town
Reduced LOD distances on various objects
Moved various object to correct layers
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Instanced a couple of bandit_town materials
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RUST-41 Fixed see through gap between single sheet metal door and doorways
Xmas gift box no longer marks player hostile
Oil barrel no longer marks player hostile
Removed shadow casting lights in bandit town
RUST-42 Fixed food crate spawner max per tick value being over the top
Fixed team UI NRE without local player (breaks demo playback)
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
Small clutter rocks no longer use convex mesh colliders
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)