reporust_rebootcancel

116,227 Commits over 3,987 Days - 1.21cph!

7 Years Ago
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot Added respawn_individuals convar (toggles automatic individual respawn) Added fill_individuals console command (respawns all individuals)
7 Years Ago
shopkeeper test
7 Years Ago
Simplified swamp tree coliders
7 Years Ago
Reduced invinsible time at spawn for some NPCs.
7 Years Ago
updated sitting generic pose RUST-119
7 Years Ago
Bandit town scene2prefab
7 Years Ago
Tweaked AI.
7 Years Ago
Fixed a range bug in AI.
7 Years Ago
Small draw distance changes to water plants and swamp trees
7 Years Ago
Bandit town scene2prefab
7 Years Ago
Wire barricades no longer damage players through floors Wire barricades slightly easier to place on rough terrain
7 Years Ago
Tweaked npc spawns at bandit town.
7 Years Ago
Made forest around the bandit town more sparse Removed floating props and doors
7 Years Ago
More accurate server colliders for swamp trees
7 Years Ago
Fixed edit-mode water reflections
7 Years Ago
Made the casino room bigger Reduced heightmap steepness around the bandit town Made water plane smaller to prevent it from sticking out
7 Years Ago
Use managed code for monument and mountain terrain data transfer (test)
7 Years Ago
merge from /hair
7 Years Ago
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905 Fixed erroneous names for some hair items in the inventory.
7 Years Ago
Removed some unsafe code (test)
7 Years Ago
Hapis refinery fix
7 Years Ago
Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam.
7 Years Ago
▊▇▍▌▄ ▊▋▄▌ ▅▋▉▌ ▌█▊ ▋▌▋▍▅▉ ▄▇▍▄▉▆ ▌▇ ▇▅▊▅▍▌.
7 Years Ago
Merged from bandit branch
7 Years Ago
fixed jackhammer holster position
7 Years Ago
Compound awning performance fix Scene2Prefab
7 Years Ago
bigwheel added to bandit town
7 Years Ago
█▇▌█▋▉ ▇▉▍█▆ ▌▉▋ ▇▆▍█▅▉ ▇▋▍ ▇▉▍ ▅▌█▄. !▊▊▉ ▊▌ ▉▊▍▍▇▅ ▋▆ █▊▅ ▌▍█ ▇▄▅▆ ▌▍ ▋█▉▌▋ ▇▉▄ ▍▌▊ ▆▍▌▋▊. ▍█▌▇ ▊▉█▋ █▅ ▅▇▅▄█▇ ▊▊▅▅▅ ▄▅ ▍▊▊▆▉▍▌▍▅▊▊▄.
7 Years Ago
▉▌▆▍▊▆▆ ▉▅▅▋ ▇▍▋▋▉▋ ▊▆▆▊ ▆▆▄▋ ▆▌▄▄▊.
7 Years Ago
compile fix
7 Years Ago
merge from main
7 Years Ago
▊▄▄▋█▋▄ ▉▊▊▊
7 Years Ago
compound bow sound tweaks
7 Years Ago
Optimized bandit town Reduced LOD distances on various objects Moved various object to correct layers
7 Years Ago
▅▍▅█▌█ ▇▄▄▋▌▌▋ ▇▊▍▊▍ █▍▉▍███▋▌▇▍▆▍▍▅ ▌▄▍
7 Years Ago
Instanced a couple of bandit_town materials
7 Years Ago
▆▉▉▌▋▅▆▄▇▉▇▇▄█▄ ▅▉▆ !█▋▌ █▋▅ ▊▄▉▊▉▌ ▊▉▍▌ ▋▄▋█▌▉
7 Years Ago
RUST-41 Fixed see through gap between single sheet metal door and doorways
7 Years Ago
Xmas gift box no longer marks player hostile Oil barrel no longer marks player hostile
7 Years Ago
Removed shadow casting lights in bandit town
7 Years Ago
Merge from bandit_town
7 Years Ago
Merge from main
7 Years Ago
Progress backup
7 Years Ago
RUST-42 Fixed food crate spawner max per tick value being over the top
7 Years Ago
Fixed team UI NRE without local player (breaks demo playback)
7 Years Ago
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
7 Years Ago
Small clutter rocks no longer use convex mesh colliders
7 Years Ago
RUST-54 Section of LS ladder cannot be climbed (missing volume)
7 Years Ago
More on Bandit Guard AI.
7 Years Ago
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)