134,229 Commits over 4,444 Days - 1.26cph!
[D11][#3823] Building now produces a smoke effect. (Shelved)
Excluding sqlite3 from PS4/XBox platforms.
[D11] [UI] Locked game type option from server filter popup. Button Options can no longer perform left/right input when locked.
[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players ( missing file)
[D11] Player fixes since sprinting is not disabled while ducked
[D11] Guards lodgroup access
[D11] Guards lodgroup access
[D11] Removes debug prints from meshocludee
[D11] Removes debug prints from meshocludee
Twig tier new blocks, includes models/gibs/col/prefabs setup
[D11] takes out temp fix for invisible objects
[D11] takes out temp fix for invisible objects
[D11] better fix for missing objects
[D11] better fix for missing objects
Adding symbols for the Master Xbox builds: 1. Using pdb and dll files from XDK QFE 9, 10.0.17134.5063 2. Added a rule to copy the .pdb file when building projects in Plugins/{DTLS, FLZMA, FLIF, RustNative}/premake4.lua 3. Added a rule to copy the .pdb file when building Plugins/CrossVoice/CrossVoice.vcxproj
Adjust item tier performance values
-Since brake force is always faster at stopping a vehicle than counter-to-speed-direction throttle force, use brakes when pressing forward during reverse speed.
- Reduce brake force multiplier again to 750.
Decrease brake force multiplier from 1100 to 900
Fix top speed bugs with reverse gear
Merge from Main->Vehicles. Version upgrade to 2019.3.5f1
Moved input/output slots on water barrel
Added damage propagation between adjacent modules
Hide the setup menu unless a convar is set (default off)
Update menu panel to use Rust.UI, hook it up on the main menu
[D11] SceneLOD temp fix to see if this cures the missing objects problem.
[D11] SceneLOD temp fix to see if this cures the missing objects problem.
Remake the smart switch entity with receiver and icon
Biome volume profile changes
[D11] Weighted Normal Changes: Props - Abandonned_raft to Covers
increased water barrel max output flow back to 12
[D11] [UI] Fix to crash when entering game due to radial menus being disabled.
adding component world model
[D11] [UI] Fixes to quick chat wheel textures. Adjusted visuals in Controls screen.
[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players
[D11][Graphics][#3842] Weapons remain solid while scoping in and out
Scrap the PS4 demo change, it's already been hard-coded
plant tick rate is now a replicated var.
show plant water intake rate as "x per x sec"
[D11][UI] Adjustments to crafting screen and inventory screen
[D11] Weighted Normals Industrial_Structures