115,602 Commits over 3,959 Days - 1.22cph!
fixed purple textures on stone hatchet projectile
Rocket factory interior / walkway greyboxes
Enabled occlusion culling on dx9 and glcore
fixed plants not growing
fixed plant color scale not being applied
Silencer world model lod updates
Small scope world model lod updates
Muzzlebrake world model lod updates
Rocket factory / offices exterior blockout
Fixed player preview (deferred LDR alpha)
Load DebugSkin differently
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
Profiler sample around Protobuf.Entity.Deserialize
Group profiler by entity name in GroupDestroy
Merged occluder optimizations
Raster tolerance tweaks on a few occluder meshes
Simplified a few more building occluders
Added more core occluders
Added building occluder set up scene
Building core occluder meshes to double-sided single sheet
Switched to occluders material to match monuments
Another ArgumentOutOfRangeException
Muzzleboost world model lod updates
Stripped Mesh.MarkDynamic entirely because it's retarded
Fixed rare ArgumentOutOfRangeException in InvokeHandler
DoEffect warning spam editor only
Quick fixed menu UI until we determine that the canvas changes are on purpose
Reduced default animal populations
lasersight world model lod updates
holosight worldmodel lod updates
Merge from invoke_handler
ServerVar is always ServerAdmin = true by default
Added ServerUserVar (1:1 replaces [User])
Updated old convars to use new attributes
Show invoke handler tasks with "perf 7"
Rocket facility site / roof buildings, doors, warehouse interior, windows
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )