reporust_rebootcancel

121,698 Commits over 4,048 Days - 1.25cph!

9 Years Ago
red dot sight; fbx, prefab, materials and textures
9 Years Ago
Fixed window.bars block displaying the wrong materials on LOD0 Doors biome tinting enabled
9 Years Ago
updated manifest
9 Years Ago
Lets see that happens if we don't pre-process our asset bundles
9 Years Ago
9 Years Ago
merge from pre-release
9 Years Ago
Capping lightwells in caves - caves_dressing scene update
9 Years Ago
recycler light + texture size tweaks
9 Years Ago
Refresh item lists after publish Don't open temporary folder during publish Open Item URL after publish Fixed tooltips sticking if owner element disabled/destroyed Button to hide/show editor Fixed tooltips going off the screen Float vars loaded properly Camera light toggle button Can zoom by holding down both mouse buttons
9 Years Ago
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there Updated Rust.Global binaries
9 Years Ago
Building planner world model drop + LODS
9 Years Ago
Barges greybox set models and prefabs
9 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
9 Years Ago
fixed rare turret NRE's
9 Years Ago
recycler, textures, lods, prefab, collision etc
9 Years Ago
Fixed censorship cube update issues
9 Years Ago
Terrain color
9 Years Ago
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
9 Years Ago
Bundle shuffle
9 Years Ago
Merged shipping containers and added harbor crane blockout
9 Years Ago
BuildAssetBundles - print status, timings
9 Years Ago
9 Years Ago
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9 Years Ago
Trying to improve load times
9 Years Ago
dock walls greybox set models and prefabs
9 Years Ago
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9 Years Ago
Rustbuilder LogFolder
9 Years Ago
Help link
9 Years Ago
Icon positional fixes
9 Years Ago
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9 Years Ago
mp5 deploy/reload/etc sounds
9 Years Ago
Icon rendering fix
9 Years Ago
Error fix
9 Years Ago
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
9 Years Ago
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357) water-vis-trigger: removed redundant endsample
9 Years Ago
fixes
9 Years Ago
9 Years Ago
Compile fixes
9 Years Ago
Steam libs for osx/linux
9 Years Ago
new and improved muzzleflashes for all the guns.
9 Years Ago
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance) Network++ Save++
9 Years Ago
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
9 Years Ago
Updated RustBuilder
9 Years Ago
Enabled hierarchy flattening in all dungeon / monument scenes
9 Years Ago
Scene2Prefab can opt out of automatic hierarchy flattening
9 Years Ago
Protocol++, rebuild plugins
9 Years Ago
Merged workshop beta into prerelease
9 Years Ago
Merged from main
9 Years Ago
Made Scene2Prefab a bit faster Nicer progress bar for Scene2Prefab
9 Years Ago
Undone PreservedPrefabs idea SkinnedMeshRendererInfo stores transforms (for workshop) SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons) SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials) Camera.FocusOnRenderer handles rotations properly