127,157 Commits over 4,109 Days - 1.29cph!
Log terrain map allocation sizes
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
Made non-unique folder meta file GUID unique
Removed some missing script references
Replaced gamma hack darkening with ISO effect
Stone/Metal foundation fix
Wood breakable meshes & prefab integration
Removed TerrainTexture and TerrainOverlay constant containers
Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
Removed PlayerState bullshit, uses BaseCombat bullshit instead
Fixed server sometimes showing wrong IP address for client
Twig breakable meshes & prefab integration
Compress terrain biome texture in VRAM
Don't create terrain alpha texture mip maps
updated lod uvs for the torso
Scale rock detail texture UV tiling with object scale via property block
Wounded players boilerplate
Wounded player assist
Wounded player looting boilerplate
Sleeping player looting boilerplate
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
Added some missing terrain texture binds
improved the flinches and attack anims for the bear and the boar
Always trigger weapon & hit object strike effects at the same time
first pass at new melee & bullet impact sounds
Moved terrain blend to top of particle accum
Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
Flesh bullet impact tuning
Changed prefab cycle from shift-c to alt-shift-c
merge from main/impactsounds
made some improvements to the 3rd person spear animations for idle/running/jogging
Fixed player model sometimes being in the wrong place when sleeping
Wounded UI
Don't show crosshair unless it's appropriate
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity)
Fixed corpses sometimes being unlootable
Offset starting position of wounded anim so head lands at 0,0
Can properly change other players clothes via looting
Added skeleton flags
Define which types of attacks/damages cause a wounding
Metal breakable meshes & prefab integration
Top Tier breakable meshes & prefab integration
Snow is no longer treated as an overlay
reduce mouse sensitivity on wounded