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111,815 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
7 Months Ago
Extra map markers
7 Months Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
7 Months Ago
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7 Months Ago
texturing updates
7 Months Ago
latest handcuff viewmodel animations
7 Months Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
7 Months Ago
uv2 tweaks for emissive
7 Months Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
7 Months Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
7 Months Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
7 Months Ago
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7 Months Ago
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
7 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
7 Months Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
7 Months Ago
Function rename
7 Months Ago
Added AddToHeight to all coastal cliffs
7 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
7 Months Ago
some terrain sculpting to accentuate grassy areas
7 Months Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
7 Months Ago
Missing files
7 Months Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
7 Months Ago
fixed culling side wrong on light fixture transparent materials
7 Months Ago
fixing some materials switches that were the result of meshlod changes
7 Months Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
7 Months Ago
merge from black bin fix
7 Months Ago
backup
7 Months Ago
Fixed small and medium non-animated neon signs culling issue
7 Months Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
7 Months Ago
Merge from main
7 Months Ago
blackbin model gap fix + rotation fix
7 Months Ago
merge from serverevent_commands
7 Months Ago
Fixed server build errors
7 Months Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
7 Months Ago
Compile fix
7 Months Ago
7 Months Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse
7 Months Ago
deleted ShipLightTest.prefab - old, outdated, loadtime impact
7 Months Ago
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7 Months Ago
.mat missing fix
7 Months Ago
merge from savas_cull - minor loadtime and memory savings
7 Months Ago
Formatting fix
7 Months Ago
7 Months Ago
Merge issues fixed
7 Months Ago
Change default PriceDecreaseAmount to 5% (was 10)
7 Months Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
7 Months Ago
radtown storage warehouse: added lod2 and fixed roofing mat
7 Months Ago
Don't allow movement when crawling and restrained
7 Months Ago
Merge from cleanup