111,809 Commits over 3,928 Days - 1.19cph!
Fixed missing override on server build
Fixed some IO prefabs missing their main power slot input
Only check the IO prefabs that need a main power slot
Codegen
VehicleChassisVisuals work around
Initial work on force mounting restrained players
ocean wreck buoy blockout
yeeeeeaaaah buuooooy
Added an editor test checking that all player IO prefabs have a main power slot input
Merge Travelling Vendor + Dynamic Pricing -> Aux2
Manifest update and minor test map corrupted reference fix
Fixed incorrect positions of vendor fronts (again)
Vehicle lights bool rewrite again
Refactor of indicator code
Prefab changes
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Disable motorbike sand spin Play On Show
Improved bike collision ragdoll physics
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Missing semicolon! Is this programming day 1?
Add a forward force to the ragdoll when player dies from bike collision
Reduce left right wobble
Debug logs for brakes/indicators
Merge from monument_scenes -> aux2
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
Merge from main -> monument_scenes
Subtract audio import changes (some audio clips had preload disabled)
Renamed graphics.collapseRendererLOD to graphics.collapseRenderer and made it true by default
Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
Another compile fix
Typo fix
Merge from dynamic_vendor_pricing
Player dies in serious bike crashes
Fixed motorbike dirt FX playing on show
Set up exhaust FX to only run while throttle input in active
Delete midi bindings folder on branch to restore local setups
Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
Mounted players now take some damage if the bike takes a big hit