reporust_rebootcancel

131,884 Commits over 4,262 Days - 1.29cph!

5 Months Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
5 Months Ago
Fixed store overlay page not blocking clicks
5 Months Ago
Implement texture streaming support for the instanced fallback renderer
5 Months Ago
Tweak voicelines
5 Months Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
5 Months Ago
Fix compile error
5 Months Ago
Improve lkp vislog
5 Months Ago
Pilot Ejector Seat - Updated WIP model and textures
5 Months Ago
Fix target position guess not working properly
5 Months Ago
merge from new_menu
5 Months Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
5 Months Ago
merge from max_health_debug
5 Months Ago
Updated Pilot Hazmat AO texture
5 Months Ago
new_menu -> main
5 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
5 Months Ago
Remove shadow from interaction modal in bootstrap
5 Months Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
5 Months Ago
Pilot hazmat cleanup
5 Months Ago
Add vislog for lkp
5 Months Ago
Backpack Texture update
5 Months Ago
Set up semi auto pistol entity and override controller
5 Months Ago
merge from pilot_hazmat_dlc
5 Months Ago
new_menu -> main
5 Months Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
5 Months Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
5 Months Ago
updated playerModel.cs with new sitting enum
5 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
5 Months Ago
reverted playermodel.cs
5 Months Ago
PurchasedItem overlay design
5 Months Ago
merge from main
5 Months Ago
revert ak prefab changes from old commit
5 Months Ago
new_menu -> main
5 Months Ago
Compile fixes
5 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
5 Months Ago
Remove CombineTrivialDistancesJob
5 Months Ago
Set up waterpistol anims, entity and override controller
5 Months Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
5 Months Ago
merge from new_menu
5 Months Ago
fix compile error
5 Months Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
5 Months Ago
Fix conbutton states not getting reset.
5 Months Ago
Tidied up the interaction toast - still needs the icons sorted
5 Months Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
5 Months Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
5 Months Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
5 Months Ago
Set up m92 and p17 anims, entity and override controller
5 Months Ago
Server now uploads an image of the current map to our backend during startup Sets steam tag `map_image_url` with the URL of the uploaded image Added `server.autoUploadMapImages <true/false>` to enable/disable
5 Months Ago
ghost ship LODs, Colliders, Prefabs
5 Months Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
5 Months Ago
more WIP auth