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142,622 Commits over 4,413 Days - 1.35cph!

6 Months Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
6 Months Ago
deleted stray foundation piece water_well_b
6 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
6 Months Ago
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6 Months Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
6 Months Ago
merge from fix_boat_teleport_checks -> naval_update
6 Months Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
6 Months Ago
Set tropical terrain material decal layers 0 & 1
6 Months Ago
Merge from tropical_shore
6 Months Ago
Adjust shore and underwater values
6 Months Ago
Merge from naval_update
6 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
6 Months Ago
Fixed mainland fog of war being cleared when deep sea closes
6 Months Ago
Merge from parent
6 Months Ago
Increase imposter render bounds to fix culling issues in deepsea
6 Months Ago
reduce cannon fire mech sound volume slightly
6 Months Ago
assign UI handling sounds to boat deployables
6 Months Ago
Null check in TerrainPath:FindClosest
6 Months Ago
RHIB storage sounds
6 Months Ago
Add PT Boats to deep sea vehicle whitelist
6 Months Ago
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6 Months Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
6 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
6 Months Ago
space lr300 sounds
6 Months Ago
Fix tropical1 terrain size, and add earlier assert
6 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
6 Months Ago
RC (not s2p'd)
6 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
6 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
6 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
6 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
6 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
6 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
6 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
6 Months Ago
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6 Months Ago
Dwelling prefab zero points Heightmap for ruins Scene backup
6 Months Ago
Boat prefabs
6 Months Ago
Docks
6 Months Ago
Merge from naval_update
6 Months Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
6 Months Ago
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled
6 Months Ago
Fix scarecrow headwrap not working on female players
6 Months Ago
merge indirect_instancing fixes
6 Months Ago
Added convar to the settings menu
6 Months Ago
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6 Months Ago
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
6 Months Ago
Zero'd coords.
6 Months Ago
2 new ruins.
6 Months Ago
Potential fix for NPCAnimController NRE
6 Months Ago
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected