127,620 Commits over 4,109 Days - 1.29cph!
Entity culling adjustments / fixes; bug tracking
reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
Removed lilacs
Reduced scale on the other flowers
Fixed map filename regex failing to find matches on Windows due to the path separator
Rubble piles occluder fix
fixed rock sounds in 3rd person
fixed harbor 2 not displaying on map
fixed harbor 2 not showing on map
AmbienceManager underground check perf fix
Fixed graphics water quality slider having no effect
Fixed LDR rendering in player preview
Stag doesn't eat meat
Deleted 56 alternate stag foostep sounds
Stag ragdoll isn't spazzy
Fixed NRE
PrefabInfo debug checks are ifdef'd (disabled by default)
PrefabInfo debug prints are errors
PrefabPool debug checks are ifdef'd (disabled by default)
Prefab instantiate shows prefab name in profiler
More profiler samples in player tick processing
Looting RPC profiler samples
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fixed accidental SAR damage nerf CC ShackyHD
reverted the changes that i accidentaly stomped out ( Python / P250 )
Merge from culling-changes branch
Fixed cull distance calc using local eyes instead of cam pos
revolver 3rd person animations
3rd person anims for guitar
tweaked guitar worldmodel position + materials
double barrel shotgun (viewmodel) changes:
modified the iron sights
tone down the recoil animation when firing (ADS)
tweaked the offset for the thompson viewmodel holosight addon
tweaked the position of the muzzleflashes when a muzzlebrake is added
added new silencer smoke f/x when shooting
3rd person sitting animations
Cherry picking ignore.conf
Fixed extremely rare race condition while receiving data
Optimized memory usage
Refactoring