reporust_rebootcancel

111,835 Commits over 3,928 Days - 1.19cph!

7 Months Ago
merge from main -> monument_scenes
7 Months Ago
Fixed random letter in file
7 Months Ago
Fixed vendor alignment Made alignment work with steering instead
7 Months Ago
Subtract accidental merge of monument_scenes to main instead of aux2
7 Months Ago
Merge from monument_scenes -> aux2
7 Months Ago
Fix remapped scene prefabs being warmed up
7 Months Ago
Merge main -> travelling_vendor
7 Months Ago
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
7 Months Ago
▍▄▋█▅▆▇▅▋▋▋ ▄▆▉ ▄▉▄ ▆█▉▊ ▋▅▇▊▉▄▉▅▊ ▅█▉▍▍▆▉ █▌▌▋▌, ▄▅ ▆▇▋▍ ▅▋▉ ▊▊▇▉▅ ▍▇ ▌▉▆ ▌▄▅▊▇ █▇▉▌▄▊. █▉▋▌▋▄▄▆▋ ▄█▇▅█ ▋▆█▋ ▇▅▊▆▉ ▍▌▍█ ▍▍██▆▊ ▌▆▄▉▋█▌▇.
7 Months Ago
Raised charms to prevent clipping with hand
7 Months Ago
Merge from monument_scenes -> aux2
7 Months Ago
Update old rig scenes
7 Months Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
7 Months Ago
Merge from main -> monument_scenes
7 Months Ago
▆▌▄▅▆▊█ ▉█▊▊█▊▌▇ ▊██▅▆▅▄▆█▉▉▉▋▄*<▌> ▄▉▅▊▅▋▇▍▍▉▆ ▋▋ ▌█▊ ▄▌▄▆ ▆▊▊▄▇▅▉▉
7 Months Ago
merge from analytics_profile_servermgr -> main
7 Months Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()
7 Months Ago
Roadside monument road adjustment improvements
7 Months Ago
merge from fix_server_profiling_lag_spike -> main
7 Months Ago
Fix RPC lag spikes not including server id
7 Months Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
7 Months Ago
Setup Vintage Wooden Furniture Folders Added Vintage Wood Material and Textrues Added and Setup Round Table Prop Prefab
7 Months Ago
▅█▉ ▋▍▌▆▄▇ █▆▌▉▋▌▄ ▍▍█▉ ▌▍▄ ▋▅█▄▆▅ ▊▌ ▍▅ ▄█▊▊▌▋▇▄▌█▄▇▊▉<█> ▉▍▇██ ▍▇▆█▋▊ █▋▍▌ ▊▊▆ ▋█▇▅▇▄▆▄█▄█ ▄██▌ ▊▊▅ ▇██ ▅▋▆▆
7 Months Ago
Update line anchor using jobs
7 Months Ago
merge from main
7 Months Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
7 Months Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
7 Months Ago
Merge main
7 Months Ago
▊▄▅▄▍ ▉█ ▄▊▇▄▋▇▇ █▇▊▇▌
7 Months Ago
▅▋█▌▉▋▍ ▉█▍▇▍▋▌▋▊▆ ▋▌ ▊▌▇▅▋▌▊▇▄▌▅▇▍▌<█> ▇▊▊▆ ▋▇█ █▇█▅█▋▄ ▇▍▊▄▋▇
7 Months Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
7 Months Ago
merge from creative_mode
7 Months Ago
merge from ocean_trace_fix
7 Months Ago
▌▆▄▇▅ ▆ ▉█▄▉█ ▉█ ▉▇▆ ▆▆█▄▆▇ ▅▉ ▋▍▄▉█ █▍▋▄ ▅▅▅ ▊▄ ▋▉▆▅█▄▌▌ ▊▌ ▅▇▆ ▊▄▌▇ ▉▄▉▊, ▆▆▍ ▍▉ ▊ ▋ ▉▆▇'▆ ▉▅▉ ▍▋▄▍▄▊ ▌▆▅█▅▅▆ ▊▅▌▊ ▄▅█▉ ▆ ▆▅▍█▅ ▇▇ █ ▍▌▅▅ ▄▄▆▊▄ ▌▋▍▄ ▉▌ ▇▇▄▇█ ▋▅▇ ▋▄▊▉▍▍▊▉
7 Months Ago
Merge from cuffs main
7 Months Ago
Merge from main
7 Months Ago
Handcuffs will now appear correctly on spawned players
7 Months Ago
Push direction calc change
7 Months Ago
player update. 3p kayak anims set to loop
7 Months Ago
merged main into wire_slacking/optimisations
7 Months Ago
merge from demorecorder_ui_improvements
7 Months Ago
Code cleanup
7 Months Ago
Reapplying 98635 after merging GameUI.Hud.prefab
7 Months Ago
Merge from hood_and_cuffs main
7 Months Ago
Pushing a handcuffed player dismounts them
7 Months Ago
merged main into demorecorder_ui_improvements
7 Months Ago
Minor UI tweaks
7 Months Ago
network++
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
merged main into demorecorder_ui_improvements