123,987 Commits over 4,171 Days - 1.24cph!
Continuing work on piper nigrum vines
merge from softcore_update
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118237 Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
merge from softcore_update/deployable_corpse
Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
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Merge: from parallel_validatemove/stable_playercache
Promoting stable player cache version as main dev direction
Tests: none, no conflicts
Adding camera animation to boomerang content
Always fully play attack anim.
Anim state transition tweaks.
Increase client aware trigger size
merge from store-ui-2025-April
Don't spawn trees in rivers
Very rough looking vine extending logic
further underwater progress
Increase max distance of vines by 10m, rework vine swing spawn location
Re-enable wind and fix instanced foliage motion vectors
Hide client side errors if its a generic network exception
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
merge from softcore_update
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118201 Fixed vending machine corpse not repairable in doorways
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
Fixed vending machine corpse not repairable in doorways
Reapply spawn point change
Add debug.vineswinginghighlight command
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merge from softcore_update/deployable_corpse
Use CanBuild instead of IsBuildingAuthed
Optimisation, only one CanBuild server call per check
aztec rifle blockout progress
- Fix turrets working with new arrow system
Took a while with multiple rewrites
merge from fix_copy_paste_steam_networking -> main
Fix copy paste not working on steam networking
- switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
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Simpler containers auth checks
Fix FlexAspectRatio ignoring aspect ratio when second part of the ratio is <= 1
Fixes stretched palette on neon sign paint UI
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Set GibSimulator as IEditorComponent, fixed missing GibSimulator warning logs
Fixed TC still spawning their corpses when destroyed by their owners