111,835 Commits over 3,928 Days - 1.19cph!
merge from main -> monument_scenes
Fixed random letter in file
Fixed vendor alignment
Made alignment work with steering instead
Subtract accidental merge of monument_scenes to main instead of aux2
Merge from monument_scenes -> aux2
Fix remapped scene prefabs being warmed up
Merge main -> travelling_vendor
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
▍▄▋█▅▆▇▅▋▋▋ ▄▆▉ ▄▉▄ ▆█▉▊ ▋▅▇▊▉▄▉▅▊ ▅█▉▍▍▆▉ █▌▌▋▌, ▄▅ ▆▇▋▍ ▅▋▉ ▊▊▇▉▅ ▍▇ ▌▉▆ ▌▄▅▊▇ █▇▉▌▄▊. █▉▋▌▋▄▄▆▋ ▄█▇▅█ ▋▆█▋ ▇▅▊▆▉ ▍▌▍█ ▍▍██▆▊ ▌▆▄▉▋█▌▇.
Raised charms to prevent clipping with hand
Merge from monument_scenes -> aux2
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
Merge from main -> monument_scenes
▆▌▄▅▆▊█ ▉█▊▊█▊▌▇ ▊██▅▆▅▄▆█▉▉▉▋▄*<▌> ▄▉▅▊▅▋▇▍▍▉▆ ▋▋ ▌█▊ ▄▌▄▆ ▆▊▊▄▇▅▉▉
merge from analytics_profile_servermgr -> main
Add profiling to following methods & include in runtime profiling data
- ServerMgr.Update()
- Net.sv.Cycle()
- Physics.SyncTransforms()
- CompanionServer.Tick()
- BasePlayer.ServerCycle()
Roadside monument road adjustment improvements
merge from fix_server_profiling_lag_spike -> main
Fix RPC lag spikes not including server id
Pull over does appropriate checks either side
Ensure waiting on pullover is consistent
Additional safety checks whilst aligning
Entity info on death by vendor
Setup Vintage Wooden Furniture Folders
Added Vintage Wood Material and Textrues
Added and Setup Round Table Prop Prefab
▅█▉ ▋▍▌▆▄▇ █▆▌▉▋▌▄ ▍▍█▉ ▌▍▄ ▋▅█▄▆▅ ▊▌ ▍▅ ▄█▊▊▌▋▇▄▌█▄▇▊▉<█>
▉▍▇██ ▍▇▆█▋▊ █▋▍▌ ▊▊▆ ▋█▇▅▇▄▆▄█▄█ ▄██▌ ▊▊▅ ▇██ ▅▋▆▆
Update line anchor using jobs
added simple pid implementation for controlling orientation when steering - needs more tuning
Vendor clientside stuff:
- basic steering
- basic wheel rotation
▅▋█▌▉▋▍ ▉█▍▇▍▋▌▋▊▆ ▋▌ ▊▌▇▅▋▌▊▇▄▌▅▇▍▌<█> ▇▊▊▆ ▋▇█ █▇█▅█▋▄ ▇▍▊▄▋▇
storage building large progress - interior
lowered kargo decal alpha intensity to mix better with underlaying surfaces
merge from ocean_trace_fix
▌▆▄▇▅ ▆ ▉█▄▉█ ▉█ ▉▇▆ ▆▆█▄▆▇ ▅▉ ▋▍▄▉█ █▍▋▄ ▅▅▅ ▊▄ ▋▉▆▅█▄▌▌ ▊▌ ▅▇▆ ▊▄▌▇ ▉▄▉▊, ▆▆▍ ▍▉ ▊
▋ ▉▆▇'▆ ▉▅▉ ▍▋▄▍▄▊ ▌▆▅█▅▅▆ ▊▅▌▊ ▄▅█▉ ▆ ▆▅▍█▅ ▇▇ █ ▍▌▅▅ ▄▄▆▊▄ ▌▋▍▄ ▉▌ ▇▇▄▇█ ▋▅▇ ▋▄▊▉▍▍▊▉
Handcuffs will now appear correctly on spawned players
Push direction calc change
player update. 3p kayak anims set to loop
merged main into wire_slacking/optimisations
merge from demorecorder_ui_improvements
Reapplying
98635 after merging GameUI.Hud.prefab
Merge from hood_and_cuffs main
Pushing a handcuffed player dismounts them
merged main into demorecorder_ui_improvements
merge from hood_and_cuffs
merged main into demorecorder_ui_improvements