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111,829 Commits over 3,928 Days - 1.19cph!

7 Months Ago
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7 Months Ago
7 Months Ago
Added RemoveExistingTopology option to Monument component
7 Months Ago
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7 Months Ago
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7 Months Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
7 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
7 Months Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
7 Months Ago
Heli now uses fixed height again
7 Months Ago
Added and Setup Rectangle Table Prop Prefab Added Vintage Desk Prop Model
7 Months Ago
Aux fix attempt
7 Months Ago
Stubbed on destroy code
7 Months Ago
Fixed broken protobuf file Rebuild
7 Months Ago
Fixed broken protobuf file
7 Months Ago
Merge travelling_vendor
7 Months Ago
7 Months Ago
fixed biome override on some crack grass nested prefabs supermarket
7 Months Ago
Merge main
7 Months Ago
Codegen. Ready to go
7 Months Ago
Added quick death to get on AUX.
7 Months Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
7 Months Ago
Scene 2 Prefab all
7 Months Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
7 Months Ago
merge from main
7 Months Ago
tweaked collider of oilrig crane cabin
7 Months Ago
bunch of material overrides fixes
7 Months Ago
Fixed broken top turrets
7 Months Ago
Merge from qol_industrial_conveyor_filter
7 Months Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
7 Months Ago
Merge from cuffs_and_hood
7 Months Ago
Don't allow items to be drag swapped onto locked cuffs
7 Months Ago
merge from main
7 Months Ago
Handcuffed move item fix
7 Months Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
7 Months Ago
merge from NewTickConvars
7 Months Ago
codegen
7 Months Ago
Merge from main
7 Months Ago
Merge from monument_scenes -> aux2
7 Months Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
7 Months Ago
main -> NewTickConvars
7 Months Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
7 Months Ago
Merge from main
7 Months Ago
Merge from main -> aux2
7 Months Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
7 Months Ago
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
7 Months Ago
- Mounted sidecar passenger now moves with the sidecar instead of the main bike - Set all resource values for putting bikes in the junkyard crusher
7 Months Ago
Sidecar passenger can no longer drive the bike!
7 Months Ago
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
7 Months Ago
Order `Stats/Transform Count` based on the amount of components
7 Months Ago
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar