reporust_rebootcancel

130,214 Commits over 4,232 Days - 1.28cph!

6 Months Ago
Store fixes and tweaks, checkout flow
6 Months Ago
Compile fixes
6 Months Ago
merge from climate_volume_blending_fix
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
6 Months Ago
Reduce odds of re-hiding after peeking
6 Months Ago
Reduce odds of flanking
6 Months Ago
Improve and simplify flanking pathfinding
6 Months Ago
Don't allow partial paths when flanking
6 Months Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
6 Months Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
6 Months Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
6 Months Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
6 Months Ago
Start setting up flanking state
6 Months Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
6 Months Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
6 Months Ago
RustButton uses OnPointerClick
6 Months Ago
Generic popup are fullscreen
6 Months Ago
Settings screen tweaks, aligned the texts
6 Months Ago
RustButton toggle Unpress fixes
6 Months Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
6 Months Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
6 Months Ago
Default trimmedAssetWarmup to true
6 Months Ago
Manifest
6 Months Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
6 Months Ago
Steam inventory screen fully localized Better crate modal Cleanup
6 Months Ago
Steam inventory crafting and crate opening new UI
6 Months Ago
Merge from trimmed_asset_warmup
6 Months Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
6 Months Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
6 Months Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
6 Months Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
6 Months Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
6 Months Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
6 Months Ago
Steam inventory progress, crafting stuff
6 Months Ago
Added pages to the phrase search window, it was dropping results
6 Months Ago
Add audio cue when scientists are surprised
6 Months Ago
merge from crosshairmode_droppeditem_fix
6 Months Ago
Started steam inventory screen
6 Months Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
6 Months Ago
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Store overlay page prefabs Cart fixes
6 Months Ago
Populate existing filters with defaults on init
6 Months Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
6 Months Ago
wind turbine sound update
6 Months Ago
merge from main
6 Months Ago
Floating cities greybox progress Security tower greybox
6 Months Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model