112,017 Commits over 3,928 Days - 1.19cph!
Adjusting pedal bike physics
Fixed pedal bike bounciness
Fixed scale not being applied (this should also be fixed, disabling for now)
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them)
Enabled RendererLOD component on the vending machine
Fix incorrect information being passe to vending machine loot panel right after closing the map
Replaced all menu background videos with VP8 versions.
Fix markers duplicating if the vending cluster is opened and closed too quickly
Pedal bike cogs now rotate appropriately
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
Fixed ignited fireworks delayed by the server limit never firing
Prisoner Hood world models
Fixed potential ClientIOLine NRE
Changed WireColorSettings scriptables loading
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics
Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
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Restored powerline cable material shader
Don't include invokes with zero calls in a frame
Ensure csv files have .csv extension
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Minor refacto for clarity
subtracting
97426 wiretool_fixes2 - Staging brick
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
Track execution time per invokes
flame spread fix candidate
Add subtle wind offset and sway
blunderbus viewmodel animations export and animated camera setup
merge from heli_global_bridge_client_fix
restoring
97366 merge from heli_global_bridge_client_fix
merge from wiretool_fixes2
merge from hackweek_renderlod_collapse
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merge from cargo_time_hotfix
merge from missing_lightlod_finder
Same thing for no shadow lights missing their AmbientLightLOD component
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
Reimplemented movement tilt