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112,017 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Adjusting pedal bike physics
8 Months Ago
Fixed pedal bike bounciness
8 Months Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
8 Months Ago
Fixed skull trophy error
8 Months Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
8 Months Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
8 Months Ago
Merge from main
8 Months Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
8 Months Ago
Replaced all menu background videos with VP8 versions.
8 Months Ago
Subtract 97383
8 Months Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
8 Months Ago
Merge from main
8 Months Ago
Pedal bike cogs now rotate appropriately
8 Months Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
8 Months Ago
Fixed ignited fireworks delayed by the server limit never firing
8 Months Ago
Coastal rocks progress
8 Months Ago
Merge main -> Bikes
8 Months Ago
Prisoner Hood world models
8 Months Ago
Added prisoner hood icon
8 Months Ago
More null checks
8 Months Ago
Fixed potential ClientIOLine NRE
8 Months Ago
Changed WireColorSettings scriptables loading
8 Months Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
8 Months Ago
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8 Months Ago
Restored powerline cable material shader
8 Months Ago
Don't include invokes with zero calls in a frame
8 Months Ago
Ensure csv files have .csv extension
8 Months Ago
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8 Months Ago
Minor refacto for clarity
8 Months Ago
subtracting 97426 wiretool_fixes2 - Staging brick
8 Months Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
8 Months Ago
fix 2
8 Months Ago
Track execution time per invokes
8 Months Ago
flame spread fix candidate
8 Months Ago
Add subtle wind offset and sway
8 Months Ago
blunderbus viewmodel animations export and animated camera setup
8 Months Ago
merge from heli_global_bridge_client_fix
8 Months Ago
restoring 97366 merge from heli_global_bridge_client_fix
8 Months Ago
merge from wiretool_fixes2
8 Months Ago
merge from hackweek_renderlod_collapse
8 Months Ago
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8 Months Ago
merge from horse_fixes
8 Months Ago
merge from cargo_time_hotfix
8 Months Ago
merge from missing_lightlod_finder
8 Months Ago
3rd person eject fix
8 Months Ago
Same thing for no shadow lights missing their AmbientLightLOD component
8 Months Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
8 Months Ago
SKS attachments and FX
8 Months Ago
Reimplemented movement tilt