112,000 Commits over 3,928 Days - 1.19cph!
Merge from hackweek_renderlod_collapse
Merge from hackweek_renderlod_collapse
Fix coaling tower NRE (disable collapsing on light renderers for now)
Fixed performance issue on the deployable search light.
Improved lighting setup on it.
Fixed some other random issues like the duplicate collider existing in the ground underneath it.
Merge LOD conversion multiselect
Merged main into wire_slacking
Fixed NRE when isolating a wire and leaving building privilege
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Fixed skinned items missing materials when entering and exiting LOD range
Made RendererLOD conversion multi selectable
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only.
Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
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Fixed 3P attachment offsets.
Fixed SKS ejected shells not having any drag and going sub-orbital
3P Muzzlebrake orientation fixed.
Slight color consistency improvement on the muzzle brake flashes (global)
AIHelicopterAnimation compile fix
merge from fireworks_limit_fix
merge from item_store_videos
merge from melee_anim_attack_fix
merge from wiretool_fixes2
reapplying
97426 wiretool_fixes2
Don't allow skinned mesh renderers to be collapsed
Merge from hackweek_renderlod_collapse
Fixed skinned beach chairs
Fixed reversed search light
Fixed powered water purifier
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process
Applied to industrial crafter
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
Adjusting pedal bike physics
Fixed pedal bike bounciness
Fixed scale not being applied (this should also be fixed, disabling for now)
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them)
Enabled RendererLOD component on the vending machine
Fix incorrect information being passe to vending machine loot panel right after closing the map
Replaced all menu background videos with VP8 versions.
Fix markers duplicating if the vending cluster is opened and closed too quickly
Pedal bike cogs now rotate appropriately
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
Fixed ignited fireworks delayed by the server limit never firing