reporust_rebootcancel

112,000 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Merge from hackweek_renderlod_collapse
8 Months Ago
Compile fix
8 Months Ago
Merge from hackweek_renderlod_collapse
8 Months Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
8 Months Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
8 Months Ago
Merge LOD conversion multiselect
8 Months Ago
Merged main into wire_slacking
8 Months Ago
Fixed NRE when isolating a wire and leaving building privilege
8 Months Ago
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8 Months Ago
Fixed skinned items missing materials when entering and exiting LOD range
8 Months Ago
Made RendererLOD conversion multi selectable
8 Months Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
8 Months Ago
Code cleanup
8 Months Ago
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8 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
8 Months Ago
Merge from main
8 Months Ago
AIHelicopterAnimation compile fix
8 Months Ago
Merge from main
8 Months Ago
merge from fireworks_limit_fix
8 Months Ago
merge from item_store_videos
8 Months Ago
merge from melee_anim_attack_fix
8 Months Ago
merge from wiretool_fixes2
8 Months Ago
reapplying 97426 wiretool_fixes2
8 Months Ago
merge from 97430
8 Months Ago
Don't allow skinned mesh renderers to be collapsed
8 Months Ago
Merge from hackweek_renderlod_collapse
8 Months Ago
Fixed skinned beach chairs
8 Months Ago
Fixed storage adaptor
8 Months Ago
Fixed reversed search light
8 Months Ago
Fixed powered water purifier
8 Months Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
8 Months Ago
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
8 Months Ago
Adjusting pedal bike physics
8 Months Ago
Fixed pedal bike bounciness
8 Months Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
8 Months Ago
Fixed skull trophy error
8 Months Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
8 Months Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
8 Months Ago
Merge from main
8 Months Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
8 Months Ago
Replaced all menu background videos with VP8 versions.
8 Months Ago
Subtract 97383
8 Months Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
8 Months Ago
Merge from main
8 Months Ago
Pedal bike cogs now rotate appropriately
8 Months Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
8 Months Ago
Fixed ignited fireworks delayed by the server limit never firing
8 Months Ago
Coastal rocks progress
8 Months Ago
Merge main -> Bikes