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105,900 Commits over 3,806 Days - 1.16cph!

9 Months Ago
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
9 Months Ago
merge from skinning_knife_fix
9 Months Ago
Trigger scan anim from code. Remove old yaw/pitch transform placeholders.
9 Months Ago
Added scanBlend param to metal detector animator. Set scanBlend from code. Refactored some placeholder code so I can easily remove it when animation is fully setup.
9 Months Ago
player update. populated molotov override controller with 1handed explosive anims and positioned the molotov correctly in the entity prefab
9 Months Ago
Don't force VM lower in code now we have a VM setup
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
some progress from before break
9 Months Ago
merge from collision meshes as shadow fix
9 Months Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
9 Months Ago
Fireballs parented to heli crates will now always align upwards, the rotation of the heli crate is unchanged
9 Months Ago
Merge from backpacks
9 Months Ago
Remove PlayerInventory.debugWearIssues, no longer needed
9 Months Ago
merge from tutorial_island
9 Months Ago
Fixed sleepers not updating clothing
9 Months Ago
Merge from backpacks
9 Months Ago
Server logs
9 Months Ago
Print entity names
9 Months Ago
Nixed temp helper script.
9 Months Ago
Merge from main
9 Months Ago
Fireball rework for omni direct usage, applied to prefabs.
9 Months Ago
Merge from backpacks
9 Months Ago
Added playerinventory.debugWearIssues with some extra logging for the clothing change process
9 Months Ago
Potential adjustment to repair costs to fix entities with too many non-component crafting costs costing too much to repair (auto turret mostly) When substituting non-components for the component equivalent in StripComponentRepairCost, apply the repair cost multiplier applied at the start of the calculation This means instead of the full converted value of the targeting computer being applied to every repair hit, we only apply a portion of the value based on the health of the entity This reduces the repair cost of an Auto Turret at 67% hp to 5 HQM (was 44)
9 Months Ago
Reapply HeadDispenser component to player_corpse_new
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
9 Months Ago
Merge from backpacks -> aux2
9 Months Ago
plauer update. exported/setup paddle anim set and populated paddle overridecontroller with the anims
9 Months Ago
Rose material tweaks
9 Months Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
9 Months Ago
Compile fix
9 Months Ago
Merge from main
9 Months Ago
Apply final rotation offset to bow
9 Months Ago
Fixed bow hold, was missing a slot on the animator override and I forgot to disable the legacy spine IK system
9 Months Ago
WIP setup for 3qrs bow hold, still not quite working
9 Months Ago
Added a left hand look at rig, exposed the option on held entities to use a left/right/none look at mode
9 Months Ago
Merge from PlayerRigUpdate
9 Months Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
9 Months Ago
Fixed figurines lodding incorrectly when parented to tugboats
9 Months Ago
player update water bucket meta fiile
9 Months Ago
player update. exported/set up water bucket anim set and populated its override contoller with the new anims
9 Months Ago
Fix wrapping gift inside of backpack deleting the item
9 Months Ago
Merge main
9 Months Ago
merge from main
9 Months Ago
Disable Rust birthday items (confetti and pinata)
9 Months Ago
Unsaved
9 Months Ago
Added liquidcontainer.debugAmounts convar that throws some Ddraw text up to communicate what is happening during water transfers Added liquidcontainer.ClearAllLiquidInContainers convar that clears all liquid, server wide Both are editor only, I added them while debugging an issue. Couldn't find the issue but they might be useful in future