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121,135 Commits over 4,018 Days - 1.26cph!

6 Months Ago
Orientation translation fixes.
6 Months Ago
Merge from gesturepack
6 Months Ago
Added new gesture: Knuckles Cracking
6 Months Ago
Fixed C4 FX orientation parenting.
6 Months Ago
6 Months Ago
40mm
6 Months Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
6 Months Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
6 Months Ago
Merge from waterwell_update_oct_2024
6 Months Ago
Merge from scrollrect_disable
6 Months Ago
Merge from gesturepack
6 Months Ago
Disabled skin rendering on default hazmat viewmodel
6 Months Ago
Better catapult colliders
6 Months Ago
Updated "shush" gesture's first person anim to prevent near camera clipping
6 Months Ago
Fixed constructable entities health mismatch between client and server
6 Months Ago
Added new gestures - "Loser" and "No-no" (finger wagging).
6 Months Ago
Show the full underwear skin for the mummy wraps in the item store
6 Months Ago
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6 Months Ago
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6 Months Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
6 Months Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
6 Months Ago
unify layer tool: - save/load for configuration - add toggleable gizmo to visualize radius - add scene filter - UI updates
6 Months Ago
Unsaved icon change
6 Months Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker
6 Months Ago
merge from siege_weapons
6 Months Ago
Compile fixes
6 Months Ago
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6 Months Ago
merge from siege_weapons
6 Months Ago
merge from main
6 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
6 Months Ago
npc_spawn_on_cargo_ship_fix -> main
6 Months Ago
Compile errors
6 Months Ago
npc_spawn_on_cargo_ship_fix -> main
6 Months Ago
Made npc_spawn_on_cargo_ship actually do what it says it does
6 Months Ago
cherrypicking 106659
6 Months Ago
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6 Months Ago
Clientside affordability check first
6 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
6 Months Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
6 Months Ago
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6 Months Ago
merge from halloween24
6 Months Ago
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6 Months Ago
- More logs - Call set tow id with detach
6 Months Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
6 Months Ago
- Additional Logs - Codegen
6 Months Ago
Initial work on seeing the actual tow connection as ropes: - Towing Visuals attempts to connect x connections -> y connections using OneToMany or ManyToOne approaches - Horse now syncs the entity id of the entity its towing - Created TowingVisuals class which creates and manages rope connections - Uses FakePhysicsRope to connect up and simulate ropes - Setup base prefab - Setup catapult towing visual connection points
6 Months Ago
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6 Months Ago
Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
6 Months Ago
Merge: from main Tests: none