112,038 Commits over 3,928 Days - 1.19cph!
Add some null checks to the oven loot panel to try and work around these warmup issues
Merge from main -> analytics_server_profiling
Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
Don't show the duplicate bone name message if they're both triggers
Default every single SQLITE table to `fastmode` = true
- `fastmode` also sets synchronous pragma from FULL -> NORMAL
Fix the demolish option being the default option when opening radial menu even though it's the last option
Don't show the patrol path if the cargo ship isn't active
Don't show the patrol path if the cargo ship has begun it's egress
Don't show the path for a harbor if the cargo ship has already docked at that harbor
Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
Removed the IgnoreCollision, let fireballs collide with each other again
Subtract
97289. Didn't fix it 100%
merge from optimize_sam_site
subtracting heli_global_bridge_client_fix - client compile
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merge from sleeping_death_info_safezone
merge from heli_global_bridge_client_fix
merge from quickmove_genetics
merge from map_perf_improvements2
merge from promote_leader_update
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
merge from favorites_cached
Fixed custom colored pie menu options not being colored properly
(the wire tool selected color was always grey instead of the actual color)
Changed GetHackableCrates over to just checking the child entities, and set to private
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Server+client compile fix
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More WireTool code cleanup and comments for future me
latest work in progress on master house
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
merge from fix_translation_default
Fixed saving issue with debug language
Set default debug language back to 0 - sorry!
Prevent heli from crashing at quarry
Patrol points now take the height of the ground into consideration
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
Patrol heli now drops flares when entering a flee. Should help give some player feedback
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled
Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states
Increased linger time when trying to retire and been damaged recently
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Fixed hoses using the wire directional materials, set them to use the new stripped wire shader