reporust_rebootcancel

123,981 Commits over 4,171 Days - 1.24cph!

11 Months Ago
re-enabled flowMovementScale on kayak
11 Months Ago
merge from main
11 Months Ago
Applied PostIK to the updated SMG FX prefabs.
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Add placeholder wolf eating sounds
11 Months Ago
Fix pragma restore 414 being in the wrong place
11 Months Ago
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11 Months Ago
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11 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
11 Months Ago
Updating battering ram frame models
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
11 Months Ago
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11 Months Ago
Mag drop stuff
11 Months Ago
Merge from main
11 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
11 Months Ago
Fixed above ground pool water being invisible inside canyons
11 Months Ago
Mag drop.
11 Months Ago
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11 Months Ago
Unparented mag drop from the bolt.
11 Months Ago
Barrel attachment offsets Ejection tweak.
11 Months Ago
Also hide side flash in ADS.
11 Months Ago
Various viewmodel fx polish/fixes.
11 Months Ago
Bounding box fix.
11 Months Ago
Anim event fix.
11 Months Ago
World space fix.
11 Months Ago
Accesorized SMG fx tweaks
11 Months Ago
Code cleanup, comments Deleted old prefabs
11 Months Ago
Ballista reloading client prediction
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
11 Months Ago
11 Months Ago
SMG muzzle prefab updates & regression fixes.
11 Months Ago
Icon updates
11 Months Ago
merge from qol_io_arrows -> main
11 Months Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
11 Months Ago
merge from gesturepack
11 Months Ago
merge from flashlightfixes/fulloverhaul
11 Months Ago
merge from mixingtable_click
11 Months Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
11 Months Ago
Added end caps to ropes
11 Months Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
11 Months Ago
Cherrypicked siege harness
11 Months Ago
Update: skeleton of a server profiler - Most of the native imports in place - Implemented the general flow of per-frame tracking In theory should be able to track function entry/exits, but can't test until a decide on an early enough method of initialization. Tests: none, too early
11 Months Ago
Increase prominence of wisps
11 Months Ago
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11 Months Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
11 Months Ago
Added blockout siege harness to testridablehorse