reporust_rebootcancel

106,420 Commits over 3,806 Days - 1.17cph!

1 Year Ago
Cherry picked 83367 and repplied to new backend
1 Year Ago
Instanced rendering now works with animated entities (doors) Grabs new position & rotation via transform.hasChanged (needs better solution long term) Add `InstancedmeshTracker` component that tracks each moving mesh of an entity Support multiple of the same mesh per entity (when deleting & updating) Fix foundations not having all meshes deleted Send raw position of global building entities instead of network position
1 Year Ago
Fixed subtle faceted lighting in player preview
1 Year Ago
Fixed post-merge bug grey box around inventory playermodel
1 Year Ago
Fixed post-merge bug causing overall lightness to increase
1 Year Ago
diver ak - separated mag in world model and lods (for mag drop during reloads) - vm prefab update to use main camera for now - entity update - diver ak mag drop effect setup - reload anim and events - weapon animator controller
1 Year Ago
Iterating
1 Year Ago
Better movement behaviour on the exhaust
1 Year Ago
Fixed instancing on many shaders; tidy up shader code a bit
1 Year Ago
Applied FX & lighting to the main prefab. Iterations.
1 Year Ago
Tug exhaust FX Lighting prefab tweaks
1 Year Ago
exported updated diverstorch admire animation
1 Year Ago
Better warnings when mesh renderers aren't matched up Use `GameManager.client.FindPrefab()` instead of `GameObjectRef.Get()` when disabling render components to avoid editing the real prefab
1 Year Ago
Fixed deferred decals disappearing when camera enters their volume
1 Year Ago
Tugboat lighting&volume prefab. Scene backup
1 Year Ago
ferry terminal S2P
1 Year Ago
road connection improvements and blendmap tweaks for bus stop
1 Year Ago
Merge from diversuit
1 Year Ago
Replaced unreliable ShadeSH* calls with our own AmbientLighting
1 Year Ago
ferry drawbridge - plugged some mesh holes
1 Year Ago
dressing
1 Year Ago
removed the incline ladder from ferry drawbridge
1 Year Ago
turn tests
1 Year Ago
exported divertorch admire animation and applied to diver_torch.anim.controller
1 Year Ago
dressing
1 Year Ago
rope hook model and prefab
1 Year Ago
Pass the players model state as well as flags when evaluating which bone position data to pick Added climbing, ducking and swimming Fixed eye transform missing on new ragdoll, causing death cam to not move with ragdoll Adjusted eye transform slightly so that it doesn't clip through geometry as much (is still clipping a bit, needs some work)
1 Year Ago
Merge from main/shader-improvements/merge/aux2merge/final/final2/final2 (2)/new folder
1 Year Ago
Implemented a fixed offset to the sleeper pose to fix the incorrect rotation. Why do sleepers need this but no other poses do?
1 Year Ago
Removed unused and broken dependencies from RustStandardShaderGUI
1 Year Ago
merge from static props
1 Year Ago
PlayerBonePositionDataEditor inspector - put the button at the top.
1 Year Ago
ferry terminal S2P
1 Year Ago
placed some rope ladders
1 Year Ago
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
1 Year Ago
fixed warehouse doors culling too soon
1 Year Ago
merge from main
1 Year Ago
static rope ladders set - models and prefabs
1 Year Ago
Unsaved
1 Year Ago
Anim import preset
1 Year Ago
Rig backup
1 Year Ago
Hazmat suit skeleton prefabs + variants + menu lists
1 Year Ago
1 Year Ago
Fixed ragdoll incorrect orientation on death on server. Use eye.bodyRotation for the ragdoll spawn instead of transform.rotation.
1 Year Ago
'No sunlight' and 'underwater lab' environment volume prefabs
1 Year Ago
Setup placement guide meshses
1 Year Ago
Fixed materials
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Forgot to assign skin when sending global entity to client