reporust_rebootcancel

136,668 Commits over 4,324 Days - 1.32cph!

10 Months Ago
Some potential SetAimDirection NRE changes
10 Months Ago
Remove some busted tea prefab files introduced in 120974
10 Months Ago
Adjust the armour slot weighting system to more closely line up with the intended random values Old slots/chance: 0/70%, 1/10%, 2/10%, 3/10% New slots/chance: 0/50%, 1/25%, 2/15%, 3/10% Adjusted all crafting teas, standard tea still guarantees 1 slot, advanced guarantees 2 slots and pure increases chance of 3 slots Added editor only ItemModContainerArmorSlot.TestSlots that outputs results of half a million rolls, can accept a tea bonus value to test out results with different tea levels
10 Months Ago
LOD3 rebaked textures after optimisation improvements to kit
10 Months Ago
Throw error if greater > 31 packed SyncVars New Implementation is done! 🎉
10 Months Ago
Fixed SourceGenerator not throwing errors properly when looking at field name (invalid string/uppercase starting string)
10 Months Ago
Fixed "Confusing path at the start of the tier 2 tech tree" and drunk C4 in wb3
10 Months Ago
Add support for Pack=True/False. Unpacked SyncVars are sent immediately when changed.
10 Months Ago
More code cleanup
10 Months Ago
Removed old SyncVar implementation
10 Months Ago
Successful queue, sending and receiving on new code generator implementation. Stripped out another overhead byte not needed with our new solution. Generate byte table inside code generator. Developer > 2 logging support. Safety with property setter on the client (throw an exception). Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity). Try & Catch on Syncvar replicate. Time to fully rip out the old solution.
10 Months Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
10 Months Ago
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
10 Months Ago
fixed missed doprepare on jungle berries
10 Months Ago
merge from tea_time
10 Months Ago
manifest
10 Months Ago
merge from main
10 Months Ago
Updated crafting tea shortname
10 Months Ago
Advanced and pure warming teas
10 Months Ago
Advanced and pure versions of cooling teas
10 Months Ago
merge from Jungle_equal_spawns
10 Months Ago
Missed Files - Code Analysis Dependencies
10 Months Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
10 Months Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
10 Months Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
10 Months Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
10 Months Ago
merge from feedback_server_version
10 Months Ago
merge from workshopsource_lwbtransparency
10 Months Ago
Boleadoras - Updated models textures and icon, looks cool now :)
10 Months Ago
merge from inputfield_rtl_fix
10 Months Ago
Bag rename UI RTL support
10 Months Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
10 Months Ago
Changed crafting menu input field to use RTLTMP_InputField
10 Months Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
10 Months Ago
Sea mines...
10 Months Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
10 Months Ago
Setup syntax receiver
10 Months Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
10 Months Ago
projection madness
10 Months Ago
Fixes
10 Months Ago
Added more test floor wallpapers
10 Months Ago
Added TOD based density attenuation
10 Months Ago
FX
10 Months Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
10 Months Ago
merge from phraseupdate_improvements
10 Months Ago
Safe deployable
10 Months Ago
Spikes!
10 Months Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
10 Months Ago
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
10 Months Ago
Can now cancel the phrase update process Improved the loading bar info, giving more context Cleanup