113,654 Commits over 3,959 Days - 1.20cph!
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
Merge from main -> backpacks
tweak
regular white and green bus variants
merge from qol_increase_amber_light_distance
merge from fix_oil_rig_radiation_alarm
merge from fix_radiation_bypassing_armor
tweaks and polish
fixed wrong mat for cover on bus distant lods
texture sizes
plugging some holes in the mesh
hatchet entity - removed offsets, set to use prop bone instead of hand
melee holdtype - set new player mask
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
Nuked Rust/Standard-Indexed shader set
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
exported/setup 2handed explosive player update anims and made a new holdtype for it
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator)
Increased LOD settings of light to prevent it going lowest LOD until 120m away
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
Fix typo causing all radiation to bypass armor
bus LODs and art prefab
updated art in prefabs
removed temporary versions of the bus
merge form chainsaw_reload_fix2
merge from planter_splash_los_fix
merge from shot_through_fix
merge from sign_paint_improvements
Added bone position data for all 31 mounted poses, and updated the others.
merge from fix_wall_connect_tcs
merge from legacy_shelter
Increase height of line of sight check (was 0.5m, now 1m)
Makes splashing more likely to clear half walls
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc)
Fixes planters on the floor above getting watered when splashing a planter on a lower floor
Additional savings on Rust/Standard variants
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Merge Main -> ServerSideRagdolls
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour.
- Adjust scrap heli prevent movement colliders.
Remove desktop.ini files added in
90510 (Alistair pls)
Fix missing world model outline on vampire stake
Merge ServerSideRagdolls -> main
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback