reporust_rebootcancel

132,622 Commits over 4,262 Days - 1.30cph!

10 Months Ago
Fixed right eye being flipped upside down
10 Months Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
10 Months Ago
Only use Update for environment volumes in the editor as they only need updated outside of playmode if their transform has changed
10 Months Ago
all gestures anims use v4RustPlayerMask
10 Months Ago
Missed Materials Files
10 Months Ago
Updated missing skinsets with eyepositions
10 Months Ago
Added Second Water Treatment Tank Packed Mask Material
10 Months Ago
v4 holdtype anims use v4RustPlayerMask
10 Months Ago
backup
10 Months Ago
Added New Water Treatment Tank Model and Pump Textures and Material
10 Months Ago
unarmed anims use v4RustPlayerMask
10 Months Ago
Compile errors
10 Months Ago
beehive_fixes -> main
10 Months Ago
- Actually expose the temperature (makes it way easier to see whats going on) - Can now run a beehive in the snow with enough heaters
10 Months Ago
Player seed updates
10 Months Ago
Update: standardized WaterVolume usage across tests - Also fixed a couple small bugs in rarely used water perf tests Got a couple TODOs left to clean, and will start merging back to main Tests: ran all tests
10 Months Ago
Missing status panel files
10 Months Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks
10 Months Ago
Removed Old Water Treatment Tank Materials, Textures and Model
10 Months Ago
Created new cinematic.deployable with cinematic materials and swapping the deferred normals shader for the standard shader. Broken item deployable
10 Months Ago
Update: moved player caching to FinalizeTickParallel Tests: ran unit tests and played back server staging demo twice - numbers match expected range
10 Months Ago
texture resizing
10 Months Ago
obsidian tool viewmodel and worldmodel added .entity/.icon/.item/.projectile/.viewmodel/.worldmodel hooked everything up
10 Months Ago
bee_rebalance -> main
10 Months Ago
Rebalanced multiple and single bee swarm damage
10 Months Ago
Missed files
10 Months Ago
Fixed environment volume server compile errors
10 Months Ago
Prevent bee damage (no matter what damage type it is) from bleeding
10 Months Ago
Further environment volume optimizations
10 Months Ago
Update: add an extra profiling scope Tests: ran the perf test
10 Months Ago
override controller updates
10 Months Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
10 Months Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
10 Months Ago
merge from high_walls_skins
10 Months Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
10 Months Ago
Merge: from texttable_allocs - Fixing allocs in Server::playerlistpos Tests: ran unit tests and stewed on Aux2 for a week
10 Months Ago
Merge: from main Tests: ran unit tests for Rust.Global due to conflicts in the asmdef
10 Months Ago
merge from main, will rebuild mannifest
10 Months Ago
Fixed adobe gate lock and controller positioning
10 Months Ago
Branching from previous twitch render branch commit (115881) and cherry picking main skin commits 115880 and 116543 so Jen can render skins while issue is investigated. (latest merge from main with spacially aware environment volumes broke rendering)
10 Months Ago
Desal Tank material and position update
10 Months Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
10 Months Ago
Compute foliage cell population on a 3x3 grid of 8x8 cells in a sequence of computes and AsyncGPUReadbacks to cache population counts in chunks as camera moves.
10 Months Ago
merge from properbeejail
10 Months Ago
merge from remove_old_chicken
10 Months Ago
merge from Item_Descriptions_update
10 Months Ago
merge from easter2025
10 Months Ago
Set correct source item for orchid, rose and sunflower entities so they show the correct icons.
10 Months Ago
Chicken food consumable information UI NRE fix