reporust_rebootcancel

113,654 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Furnace
1 Year Ago
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1 Year Ago
tweak regular white and green bus variants
1 Year Ago
merge from qol_increase_amber_light_distance
1 Year Ago
merge from fix_oil_rig_radiation_alarm
1 Year Ago
merge from fix_radiation_bypassing_armor
1 Year Ago
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1 Year Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
1 Year Ago
texture sizes plugging some holes in the mesh
1 Year Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
1 Year Ago
melee holdtype - set new player mask
1 Year Ago
added new player loadout
1 Year Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
1 Year Ago
Nuked Rust/Standard-Indexed shader set
1 Year Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
1 Year Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
1 Year Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
1 Year Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
1 Year Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
1 Year Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
1 Year Ago
layer change
1 Year Ago
Fix typo causing all radiation to bypass armor
1 Year Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
1 Year Ago
merge form chainsaw_reload_fix2
1 Year Ago
merge from planter_splash_los_fix
1 Year Ago
merge from shot_through_fix
1 Year Ago
merge from sign_paint_improvements
1 Year Ago
merge from legacybow
1 Year Ago
Merge from Main
1 Year Ago
Added bone position data for all 31 mounted poses, and updated the others.
1 Year Ago
merge from fix_wall_connect_tcs
1 Year Ago
merge from hide_ddraw
1 Year Ago
merge from legacy_shelter
1 Year Ago
merge from save244
1 Year Ago
merge from main
1 Year Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
1 Year Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
1 Year Ago
Additional savings on Rust/Standard variants
1 Year Ago
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1 Year Ago
Merge Main -> ServerSideRagdolls
1 Year Ago
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour. - Adjust scrap heli prevent movement colliders.
1 Year Ago
Remove desktop.ini files added in 90510 (Alistair pls)
1 Year Ago
Fix missing world model outline on vampire stake
1 Year Ago
Merge ServerSideRagdolls -> main
1 Year Ago
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
1 Year Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
1 Year Ago
Setup v2, attach to ch47