reporust_rebootcancel

113,656 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
1 Year Ago
Setup v2, attach to ch47
1 Year Ago
Merge from oil_rig_radiation -> sav244
1 Year Ago
Enable Prevent Movement layer collision when server-side ragdolls are enabled
1 Year Ago
Run Scene2Prefab on both oil rigs
1 Year Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
1 Year Ago
Set large oil rig radiation falloff to 40% instead
1 Year Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
1 Year Ago
Test map cleanup
1 Year Ago
twitch rivals decal prefab textures updated, materials updated
1 Year Ago
Merge from main
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
Fix UI behind the sign paint UI still being somewhat interactable
1 Year Ago
Fix performance regression when painting high res signs like the XXL one
1 Year Ago
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed metal/spec scaling and fallback behaviour on material inspector
1 Year Ago
Change all the blue lights to amber lights
1 Year Ago
Added generic dense.
1 Year Ago
Ensured water catcher and refinery retain the same protection values.
1 Year Ago
legacy bow no sound fix
1 Year Ago
merge from packed blend branch
1 Year Ago
texture set changes - removing incorrect metalness from some bits
1 Year Ago
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1 Year Ago
Added a simple privilege base for entity and vehicle priv
1 Year Ago
merge from packed blend branch
1 Year Ago
progress - texture set #3 texture polish
1 Year Ago
Fixed macro textures not allowed to tile
1 Year Ago
Restoared sav to 243, stomped in 90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs Network++
1 Year Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
1 Year Ago
Closed small gap in door
1 Year Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
1 Year Ago
Entity model
1 Year Ago
manifest rebuild - fixed manifest conflicts in standalone
1 Year Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
1 Year Ago
CraggyIsland cleanup
1 Year Ago
Smooth out sweeping
1 Year Ago
merge from fix_item_origin_network_updates
1 Year Ago
merge from legacybow
1 Year Ago
sway test
1 Year Ago
deleted unrequired model prefabs
1 Year Ago
item update, worldmodel prefab fixes
1 Year Ago
Adjust angle
1 Year Ago
Hide placeholder model. Setup detect pos.
1 Year Ago
merge from main
1 Year Ago
merge from sign_paint_improvements
1 Year Ago
merge from shot_through_fix