reporust_rebootcancel

123,981 Commits over 4,171 Days - 1.24cph!

11 Months Ago
Animator fixes
11 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
11 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
11 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
11 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
11 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
11 Months Ago
Added description to RPS gesture
11 Months Ago
merge from qol_bag_unclaim_convar -> main
11 Months Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
11 Months Ago
Merge fix
11 Months Ago
Better client prediction for the ballista controls (still wip)
11 Months Ago
merge from fix_npc_death_icon -> main
11 Months Ago
Merge from main
11 Months Ago
Merge from gesturepack
11 Months Ago
Merge from main
11 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
11 Months Ago
Merge from Halloween24
11 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
11 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
11 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
11 Months Ago
Merge from vm_names_ugc
11 Months Ago
Fix server admin panel NRE
11 Months Ago
Merge from main
11 Months Ago
siege_weapons/visual_towing -> siege_weapons
11 Months Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
11 Months Ago
merge from fix_map_focus_light -> main
11 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main -> fix_map_focus_light
11 Months Ago
merge from qol_io_arrows -> main
11 Months Ago
Fix compile errors on CLIENT and SERVER
11 Months Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
11 Months Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
11 Months Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
11 Months Ago
merge from 106893 - skinnable backpack
11 Months Ago
Move renderersout of the rig to make FindRig work properly
11 Months Ago
Fixed catapult
11 Months Ago
nre fix
11 Months Ago
baseline
11 Months Ago
merge from main -> qol_io_arrows
11 Months Ago
merge from copypaste -> main
11 Months Ago
Remove console spam when copying entities
11 Months Ago
Fix comment
11 Months Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
11 Months Ago
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11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Undo accidental change to procedural map
11 Months Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found
11 Months Ago
Make wolves more accurately align with food when eating