106,475 Commits over 3,836 Days - 1.16cph!
Context menu will reflect bound keys
Refactor replacing "Alpha" part of keycodes into one function
Minor refactor
Option menu support changing keybinds as well as normal binds
Add "next skin" & "prev skin" to options menu
Add keybind system to handle systems like context menu
Command `keybind <key> <action>` to set keybinds
Keybinds can define a realm to avoid overwriting keys used in normal gameplay
Save the keybinds in `keys.cfg` file
Apply keybinds to Q & E in upgrade menu
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made quarry track animation loopable and exported with correct material name paths
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Add debris to shopfront too
Add debris when vending machine is destroyed
Rotate debris when it is spawned to match vending machine
merge from main -> vending_debris_fix
Fix bag quota not updating when unclaming camper bed
Fix visual bag quota not updating when you unclaim your bed on the map
Fix sleeping bag item amount not updating if you are holding bag while unclaiming another bag
merge from infinite_ammo_convar
Updating quarry deployable static and fixing materials
Updated hardpoints, added engine collider, removed track mesh collisions as dynamic colliders need to be assigned to the bones
Re-organized prefab a little for clarity
Merge from building_skins_3
merge from streamer_mode_skull
merge from building_skins_3
Fixed cowbell mallet not appearing in right hand when using a cowbell (broken in 77011)
Reapply genetic clamping on sell orders, exempting anything consumable so pumpkins and corn can still be sold in bulk
Testing out changing the locker material to Specular Setup for better workshop compatibilty
Fixed being able to add markers too close to other markers, specifically when the cursor was hovering over another marker
Radial menu no longer changes colour of the selected icon to white if the outline is enabled
Fix skull trophy not updating when skull is removed
Container blocks will now randomise colour via the construction skin component instead of using the shader world position (shader world pos was going to be problematic for gibs)
Removed random option from container colour spray can wheel
Upgrading a block to the shipping container skin will now use the last colour that was applied via a spraycan by that player, if the player has not used a spraycan to change the colour of a block in the current life a random colour will be selected
Merge from main -> streamer_mode_skull
Fix nametags & teamui names not updating until the player comes in and out of network range after toggling "use steam nicknames" option
Merge from main -> steam_nickname_fix
Lighting progress & related files
Fix flamethrower consuming 1 fuel when flame is started
Rocket launchers can still fire when out of ammo
merge from main -> infinite_ammo_convar