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113,780 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
1 Year Ago
Fixes
1 Year Ago
Radial PostFX & ExplosionScreenBounceFade
1 Year Ago
WIP gammagotchi entity setup
1 Year Ago
New explosions
1 Year Ago
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
1 Year Ago
merge from building_skins_4
1 Year Ago
fixed missing construction skin on roof.traingle.gingerbread
1 Year Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
1 Year Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
1 Year Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
1 Year Ago
Merge main -> HackWeek-SkinViewer
1 Year Ago
Cinemachine package
1 Year Ago
Parent merge
1 Year Ago
Added client-side only cube thing
1 Year Ago
Optimisations
1 Year Ago
Trespass protection
1 Year Ago
Unsaved
1 Year Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
1 Year Ago
Parent merge
1 Year Ago
Remove debug print
1 Year Ago
Fixed ducking animating as if it was being pressed intermittently
1 Year Ago
Merge from tutorial_island
1 Year Ago
Client compile fix
1 Year Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
1 Year Ago
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
1 Year Ago
Don't show mission marker on compass or map if no icon is assigned
1 Year Ago
Merge from tutorial_island
1 Year Ago
Store tutorial network groups in a more easily accessible and cached list
1 Year Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
1 Year Ago
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
1 Year Ago
Fixed printing issue. Fixed issue with parser clearing tokens. Parser now listens for end of file token.
1 Year Ago
Interpreter now runs multi line expressions as well as statements. Parser now returns list of expressions rather than single one. Added AST printing.
1 Year Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
1 Year Ago
Added assignment expression.
1 Year Ago
Clear symbol table between code runs. Broke variable assignement. Print statement just runs on evaluation. Fixed lexer issues between runs.
1 Year Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec
1 Year Ago
Fixed parser skipping last token. Added debug print for symbol table Lexer numbers handled better. Fixed issue with variable declaration.
1 Year Ago
Fixed a bunch of lexing errors.
1 Year Ago
monument greybox progress
1 Year Ago
reflection settings
1 Year Ago
merge from modelviewerfixes
1 Year Ago
Added options for Anti-Aliasing, God Rays, Motion Blur Reflection probe can now render on frame 0 using time slicing options
1 Year Ago
scene cleanup, ready for fixing 2021 issues
1 Year Ago
Actually invert the check...
1 Year Ago
Added Daytime state. Updated AI design to check !IsNight AI event and switch to Daytime state
1 Year Ago
Add IsNight AI event and action UI
1 Year Ago
Exclude a couple of pre checks for scarecrow attacks
1 Year Ago
Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain
1 Year Ago
Codegen so AI designer appears for WaveScarecrow