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132,278 Commits over 4,262 Days - 1.29cph!

10 Months Ago
Delete unused asset
10 Months Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
10 Months Ago
Optim: allow pre-allocating of columns and rows - Rows were supported previously, but I didn't realize the call was going to the params overload, breaking the optim Inserts are 22% faster now, with 6 allocs per test run (except first run, for what-ever reason - need to explore) instead of previous 12k Tests: unit tests
10 Months Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
10 Months Ago
Update: update perf tests to use new apis Rip#2 - was testing old compat apis. And suprisingly, they were faster than new APIs. Well, there's still options that I haven't tapped into. Tests: unit tests
10 Months Ago
Wip croc intimidate turns
10 Months Ago
Fixed campfire ignition lag.
10 Months Ago
Visibility tweaks.
10 Months Ago
Optim: allow user to provide an optim hint if we'll be serializing to json This allows to skip table alignment logic. Still no effect on json perf tests(wat), I'm suspicious. Tests: ran the unit tests.
10 Months Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
10 Months Ago
Added shadowProjection to mandatory defaults, set to Stable fit. Remove option to change to close fit, removed convar.
10 Months Ago
force anything derived from BaseVehicleMountPoint to opt-in to get a VehicleFixedUpdate, no current cases as they don't need the boundary push behaviour and nothing is implementing it currently - avoids adding it to the AllMountables processing list so avoids unecessary null check overhead as well
10 Months Ago
Optim: disable json validation when streaming it with the new table Surprisingly has 0 effect on 4k perf - the bottleneck must be somewhere else. Tests: ran unit tests
10 Months Ago
exported crocodile turn anims with root motion
10 Months Ago
Bugfix: Fixing json serialization - Switching to System.Text.Json as it allows steamed serialization - Updated binaries, System.Text.Json deps got stale Text serialization is 2x faster in 4k perf test(62.5% less allocs), Json serialization is 12% slower(20% less allocs) Tests: ran the unit tests
10 Months Ago
merge from crafting_update
10 Months Ago
merge from crafting_update/visual_cooking
10 Months Ago
exported crocodile sprint atack anim after rig edit
10 Months Ago
Flame material test for culling bug.
10 Months Ago
Merge from crafting_update
10 Months Ago
PFX LOD tweaks.
10 Months Ago
Merge from cookingv2
10 Months Ago
Changed LightEx execution order, it was kickin in after AmbientLightLOD, causing it to register incorrect intensity values This fixes the cooking workbench oven turning into the sun when fading back in
10 Months Ago
Orchid, rose, sunflower clone seeds.
10 Months Ago
Bugfix: Fix ToString not aligning correctly for new table - Also increased correctness test data set to 128 rows Float size calculation could be improved, but I'll leave that till later as it's not trivial. Now to fix json serialization Tests: ran the unit tests
10 Months Ago
Use bool instead of trigger for croc intimidation
10 Months Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
10 Months Ago
stationary player helis return cached grounded state instead of always calculating it
10 Months Ago
merge from crafting_update
10 Months Ago
Remove temp edits that were added to root motion extractor
10 Months Ago
merge from crafting_update/visual_cooking
10 Months Ago
crocodile sprint attack anim re-exported
10 Months Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
10 Months Ago
Cooking workbench effect fixes: Split tea and oven effects, so cooking bread won't trigger the teas effects and vice versa While cooking bread, turning the BBQ on an off won't turn the fire off While cooking meat in the BBQ, starting and stopping bread from the mixing table won't turn off the fire
10 Months Ago
subs get boundary checks as well
10 Months Ago
merge from main
10 Months Ago
linked outbreak sprayer override controller to outbreak sprayer entity prefab
10 Months Ago
on by default
10 Months Ago
Orchid, rose, sunflower item icons.
10 Months Ago
fix some material issues with blowpipe
10 Months Ago
Fixed mixing table and cooking wb preparing sounds not stopping after a recipe finishes, introduced by 115218
10 Months Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
10 Months Ago
created scientist_outbreak_sprayer.override controller and populated with 3p sprayer anims
10 Months Ago
Remove scrap crafting cost from workbench 2 and 3 Increased HQM cost
10 Months Ago
Fixed cooking workbench turn on and turn off interactions showing when aiming at the shelves
10 Months Ago
Added additional rubble kit pieces
10 Months Ago
applied wheel toggling with sleepstate to helis and horses
10 Months Ago
Update: add deferred formatting overloads to TextTable - Also expanded tests to cover backwards compatibility checks as well as new API correctness checks - Refactored tests as they were becoming unwieldy New API correctness checks are failing - will fix next. Tests: ran new unit tests
10 Months Ago
Merge from main
10 Months Ago
merge from icon_mipmaps