reporust_rebootcancel

129,821 Commits over 4,232 Days - 1.28cph!

10 Months Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
10 Months Ago
merge from primitive/fix_loot_table_nre -> primitive
10 Months Ago
Fix NRE when enforcing eras for loot tables
10 Months Ago
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10 Months Ago
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10 Months Ago
Remove debug spam of server tags in F1 menu
10 Months Ago
merge from main -> primitive
10 Months Ago
Generate manifest to prevent build server from failing when generating manifest remotely
10 Months Ago
Link asbestos armor insert world model
10 Months Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
10 Months Ago
Deployed explosives explode when the ground they're deployed on is destroyed
10 Months Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from primitive/deployable_ammo
10 Months Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
10 Months Ago
Polished explosive bomb effects, added fuse sound
10 Months Ago
Fixing outbreak scientist wearable
10 Months Ago
merge from ragdoll_fixes
10 Months Ago
merge from main
10 Months Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
10 Months Ago
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10 Months Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
10 Months Ago
main -> bees
10 Months Ago
Improved Siege Tower Colliders
10 Months Ago
Fixed propane bombs not deployable on roofs Physics materials
10 Months Ago
Fixed deployable explosives short culling distance
10 Months Ago
merge from primitive
10 Months Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
10 Months Ago
Anim stuff
10 Months Ago
Fix? 3p pies anim import weirdness
10 Months Ago
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10 Months Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
10 Months Ago
Assign hold anim override
10 Months Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
10 Months Ago
Assign a temp pie impact effect to prevent NRE
10 Months Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
10 Months Ago
Make the tiger sneak faster when fully in its prey's back
10 Months Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
10 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
10 Months Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
10 Months Ago
concrete decals
10 Months Ago
Setup leard armor insert worldmodel on the item
10 Months Ago
primitive -> main
10 Months Ago
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10 Months Ago
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10 Months Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)