114,202 Commits over 3,959 Days - 1.20cph!
merge from main -> global_networked_bases
Convert to static class, get rid of gizmo debugging stuff.
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
Fixed map marker list going off screen when adding lots of markers
merge from wr_scale_fixes
merge from parachute_dismount_improvements
merge from water5-black-flicker-fix
Finish base videos
Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
Add videos for mission 2+3
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of
Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
Write up temp help prompts for every tutorial mission
Crafting a planner step now uses the proper item name
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
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Removed some extra files that were comitted by mistake
Merge from uv123-tangent-basis-fix
merge from global_networked_bases
Fixed tangent basis calculation for uv1, uv2 and uv3
merge from ghost_sheet_fixes
Added OnTutorialStarted client RPC for setting any clientside tutorial defaults. Called when a player is spawned on the tutorial island.
Set ui.ShowUseBind to true as a tutorial default.
Initiall burst cloth setup
Added ui.ShowuseBind convar to toggle behaviour. Defaults to false.
Show use keybind on interaction/use prompts
merge from /building_skins_3/building_skins_4
Dracula cape mesh/textures
WIP prefab setup
merge from building_skins_3/building_skins_4
added gibs to the single weapon rack item
updated prefab
subtracting private bundles for brutalist
Minor DofExposer rewrite, create a new post process volume with a higher priority and let the component manipulate that instead of fighting with existing dof handling
DofExposer is now part of the MainCamera prefab and disabled by default, should have no impact on regular gameplay
Fixed several issues resulting from the exposer component using .profile instead of .sharedprofile
Multiple dofexposers in a scene should now coexist peacefully since they don't affect any global state, just modifying a local post process volume
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
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Updated ingore config to include full path to midi binds config
Fix cache button visual defaulting to true even though it is false