128,953 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Merge from launcher reload bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Print reload time option now recommends a reload time based on a 0.34ms buffer
Updated both rocket launchers again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from modding_prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new greybox scene containing all cube prefabs (for testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backlog of unsaved mapping/modding prefabs:
- More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster
- Cold and heat volume variants (low, med, high)
- Toxic/radiation water cube + cylinder prefabs
- Admin spawnable invisible 3x3 cube + wall
- Static fire prefabs (looping)
- Static xmas light string prefab
- Static spraycan decals
- Birthday cake prefabs
- Invisible static PressButton
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                move clouds to branch off main
- clouds can cast approximate shadows on world
- add exposure/contrast parameters
- add dedicated configuration for coverage worley
- adjust atmospheric haze mie scattering
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Got recent transactions displaying
- Fixed index
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> vendingmachine_transaction_history
 
                
                
                
                
                
             
         
        
            
            
            
                
                radiation_cube_support -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Code cleanup
- Minor bugfixes
- Reserialised sprinkler
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherrypick menu loading screen change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick code changes from queue_improvements onto new branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix compile error by adding missing namespace
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update: change indent_style to 4 spaces
Tests: regenerated projects and tabbed a couple times - it's spaces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: PerfFwkManager can switch scenes
- Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines)
- renamed PerfFwk.IsReady to IsDone
Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use spine3 twice in spinebone list (temp solution for spineIK errors)
 
                
                
                
                
                
             
         
        
            
            
            
                
                better gibs and saved better icon position
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove now uneeded sound defs.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactor to remove duplication.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show building blocked message in upgrade menu.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Give box collider support to trigger radiation:
- Ensured modding radiation cubes work
- Applied Cube Prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge ice_sculpture -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated ice sculpture icon
- updated render scene as it needs custom tweaking to get an icon rendered
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult projectiles cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new ballista bolt items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ice sculpture pedestal gibs first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-baked construction guide mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Layer exclusions when upgrading
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                mesh collision for ice sculpture pedestal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▌▉▅ ▊▌▋▄▅█▆▇ ▊▇▊█▊ ▋▊▇ █▄█▌▆▉▅ ▄▉▆▊▄▄▍▊ ▅▄ ▇▅▌█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Executing deferred command and waiting for it's execution
- also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot)
Using it to pass control for the actual testing top the game assembly
Tests: Ran LoadProcTest, it passed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                mini crossbow viewmodel animations updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase stone wall player deploy volume area to include collision area.
Set time placed.