reporust_rebootcancel

127,616 Commits over 4,201 Days - 1.27cph!

12 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
12 Months Ago
Fixed above ground pool water being invisible inside canyons
12 Months Ago
Mag drop.
12 Months Ago
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12 Months Ago
Unparented mag drop from the bolt.
12 Months Ago
Barrel attachment offsets Ejection tweak.
12 Months Ago
Also hide side flash in ADS.
12 Months Ago
Various viewmodel fx polish/fixes.
12 Months Ago
Bounding box fix.
12 Months Ago
Anim event fix.
12 Months Ago
World space fix.
12 Months Ago
Accesorized SMG fx tweaks
12 Months Ago
Code cleanup, comments Deleted old prefabs
12 Months Ago
Ballista reloading client prediction
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
12 Months Ago
12 Months Ago
SMG muzzle prefab updates & regression fixes.
12 Months Ago
Icon updates
12 Months Ago
merge from qol_io_arrows -> main
12 Months Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
12 Months Ago
merge from gesturepack
12 Months Ago
merge from flashlightfixes/fulloverhaul
12 Months Ago
merge from mixingtable_click
12 Months Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
12 Months Ago
Added end caps to ropes
12 Months Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
12 Months Ago
Cherrypicked siege harness
12 Months Ago
Update: skeleton of a server profiler - Most of the native imports in place - Implemented the general flow of per-frame tracking In theory should be able to track function entry/exits, but can't test until a decide on an early enough method of initialization. Tests: none, too early
12 Months Ago
Increase prominence of wisps
12 Months Ago
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12 Months Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
12 Months Ago
Added blockout siege harness to testridablehorse
12 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
12 Months Ago
Prevent fsm from waiting one frame to change state when a state succeeds or fails Fixes wolves sometimes pausing for one frame and losing momentum Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame After 3 same-tick changes we postpone the next state change for the next tick
12 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
12 Months Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
12 Months Ago
Show catapult ammo model in the basket, based on the item loaded
12 Months Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
12 Months Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
12 Months Ago
Fix elevator and fluid splitter
12 Months Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
12 Months Ago
Fix & add IO port directions on a bunch more IO entities
12 Months Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
12 Months Ago
Fixed battering ram jittery reverse speed
12 Months Ago
Use a flag instead, for safety
12 Months Ago
Fixed battering ram fire button working only once on the client
12 Months Ago
Updated battering ram hardware art