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106,632 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge from main
1 Year Ago
CodeGen
1 Year Ago
Industrial conveyor will now attempt to fill any existing stacks in an output container before making a new stack
1 Year Ago
Ensure filter dialog still exists when receiving buffer info
1 Year Ago
Fixed conveyors set to AND mode incorrectly starting a transfer if there were multiple stacks of the same filtered item in an input container
1 Year Ago
Prevent keybinds running when renaming a shot Added an interaction blocker underneath the demo UI to prevent any mouse interaction with game UI
1 Year Ago
Attack heli gunner UI work + gun status networking
1 Year Ago
Scene tweaks Scene2prefab
1 Year Ago
Fixed broken intensity on flickering lights
1 Year Ago
Optimized LOD distances on a bunch of objects old and new Disabled shadow casting on some small and flat objects Other optimization tweaks
1 Year Ago
Disabled shadow casting on decals
1 Year Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
1 Year Ago
Further reduced variants by nuking a couple of unused keywords (metal/spec)
1 Year Ago
Thick transmission WIP
1 Year Ago
Fixed terraiun collision triggers
1 Year Ago
Switched to a more optimal data type for instance data
1 Year Ago
Bug fixes, hooking renderer culling into the system
1 Year Ago
Horse double saddle lods materials and prefab setup
1 Year Ago
wip lookat refactor/testing
1 Year Ago
Fixed missing face for real this time, preserving all functionality.
1 Year Ago
Drone's range 250m -> 500m
1 Year Ago
ferry sky bridge set LODs/Colliders and prefabs Level update
1 Year Ago
NMS scene progress
1 Year Ago
reordering
1 Year Ago
Improvements to renderer culling
1 Year Ago
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
1 Year Ago
show outlines when hovering mounted weapons
1 Year Ago
Managing active renderers but messy
1 Year Ago
merge from main
1 Year Ago
merge from main's 79892
1 Year Ago
Merge from main
1 Year Ago
Changed smoothness on the wood material
1 Year Ago
Fix drone not resetting state when ending remote control
1 Year Ago
Add first pass on an edit screen to allow modifying map markers after they are placed Supports changing icon and colour
1 Year Ago
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1 Year Ago
Cleanup of my TV Static shader and enable HDR colour
1 Year Ago
Subtract 79900, go back to my TV static shader
1 Year Ago
Discovered we already had a TV static shader. Remove mine and switch to it. Also fixed snow.tga being 8x larger than necessary (each pixel was scaled to 4x4 pixels).
1 Year Ago
Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation
1 Year Ago
Merge from main
1 Year Ago
Minor edits
1 Year Ago
Improved gun aiming system, no more jitter bug
1 Year Ago
ptz missing face fix will need some adjusting to preserve current deployment behaviour
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from c4_rf
1 Year Ago
Separated gun rotation from eye angle. Cast a ray from the eye to its hit point, and have the gun aim at that point. Allows the eye and the gun to be at different locations and still aim perfectly.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
merge from main