reporust_rebootcancel

132,484 Commits over 4,262 Days - 1.30cph!

11 Months Ago
Merge from main
11 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
11 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
11 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
11 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
11 Months Ago
More reliable chain reactions
11 Months Ago
Fixed explosives not doing damage
11 Months Ago
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11 Months Ago
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11 Months Ago
Set up flammable version, better iexplosion effects
11 Months Ago
First pass on deployable siege weapon ammo
11 Months Ago
RidableHorseAudio null checks just in case
11 Months Ago
horse skid sound
11 Months Ago
merge from primitive/era_loot_tables -> primitive
11 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
11 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
11 Months Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
11 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
11 Months Ago
Also add support to filter loot tables from the entity directly based on the era
11 Months Ago
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11 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
11 Months Ago
merge from primitive/fix_primitive_tag -> primitive
11 Months Ago
merge from primitive/fix_primitive_tag -> primitive
11 Months Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
11 Months Ago
Cherrypick 112423 into it's own branch
11 Months Ago
Cherrypick 112410 and 112414 into own branch
11 Months Ago
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11 Months Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
11 Months Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags
11 Months Ago
Fix for bright rock_fromation_small_d
11 Months Ago
Compile errors
11 Months Ago
customeffects -> primitive
11 Months Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
11 Months Ago
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11 Months Ago
Fun merge from main wip
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
11 Months Ago
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11 Months Ago
Increase Siege Tower NPC Carver size
11 Months Ago
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11 Months Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
11 Months Ago
Fix crafting quality tea item id
11 Months Ago
Added wooden armor insert item, setup protection stats. Setup world model.
11 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
11 Months Ago
Add support for primitive server tag to be compressed
11 Months Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
11 Months Ago
Fix maximum sleeping bags set to -1 in primitive
11 Months Ago
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