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106,632 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed items being dropped in world instead of destroyed
1 Year Ago
Code review changes - switch to InvokeRandomized for CCTV cameras
1 Year Ago
allow timed explosives to damage trees
1 Year Ago
Window layering working
1 Year Ago
merge from cctv_render
1 Year Ago
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1 Year Ago
Added lighting to the elevator cabin
1 Year Ago
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1 Year Ago
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1 Year Ago
ferry skybridge wip, some positioning tweaks
1 Year Ago
Calculating required levels and positioning for layered placement
1 Year Ago
merge cs79742 Disable autofocus on inputfields if they are behind a select wheel
1 Year Ago
Merge from main
1 Year Ago
Wire shader tweak
1 Year Ago
Phrases
1 Year Ago
Updated drone description Updated ptz description Cameras now only require 3 power, down down 5 Fixed research costs for drone and ptz camera
1 Year Ago
Bug fix with counters, some tidy up, added some debug in the inspector to show memory usage
1 Year Ago
Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line Added a button to the options screen to enable safe mode (bottom of the main options section)
1 Year Ago
Merge from main
1 Year Ago
Forcing recompile of wire shader
1 Year Ago
merge from cache_aicaresabout
1 Year Ago
Cache AiCaresAbout func
1 Year Ago
gen proto
1 Year Ago
merge from main, proto conflict fix
1 Year Ago
missing codegen
1 Year Ago
merge main
1 Year Ago
merge from vending_drop_loot
1 Year Ago
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
1 Year Ago
Added sparks pfx to drone impact effect. Set impact colliders to use metal physical material (for bullet marks)
1 Year Ago
Slightly increased LOD distances for C4 entity
1 Year Ago
Updated "RF_ON" icon
1 Year Ago
More
1 Year Ago
Gunner UI interaction tweaks
1 Year Ago
Fixed [editor-only] auto-hover key press not always being detected
1 Year Ago
Improved system for the attack heli gunner cam: - Removed the heli's secondary camera entirely. - Moved the heli cam's post-processing to the main cam as an effect layer. - When gunner uses the monitor, simply move the player's eye position to the position of the gun cam and enable the effect.
1 Year Ago
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1 Year Ago
Merge from industrial
1 Year Ago
Tweaked industrial caching behaviour, cache is now regenerated when a conveyor attempts a move (if needed) rather than every time a pipe is changed The pipe changed callback now just stores a flag telling the conveyor it needs to rebuild the cache next move
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Fixed BaseMountable EyePositionForPlayer ignoring any GetEyeOverride overrides
1 Year Ago
Fix analytics error in editor
1 Year Ago
Only destroy 50% of loot when a vending machine is destroyed
1 Year Ago
Only select the RC identifier input field when no keys are down
1 Year Ago
Finalized NMS FX prefab LOD distances etc Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
1 Year Ago
merge from main
1 Year Ago
merge from rc_drone
1 Year Ago
Reapplied 79671 "Tweaked power input position so it's not floating. Removed redundant collider" differently