reporust_rebootcancel

137,656 Commits over 4,352 Days - 1.32cph!

11 Months Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
11 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
11 Months Ago
Fixed vending machine corpse not repairable in doorways
11 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
11 Months Ago
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11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
11 Months Ago
aztec rifle blockout progress
11 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
11 Months Ago
Compile fix
12 Months Ago
merge from fix_copy_paste_steam_networking -> main
12 Months Ago
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
12 Months Ago
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12 Months Ago
Simpler containers auth checks
12 Months Ago
Fix FlexAspectRatio ignoring aspect ratio when second part of the ratio is <= 1 Fixes stretched palette on neon sign paint UI
12 Months Ago
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12 Months Ago
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12 Months Ago
Set GibSimulator as IEditorComponent, fixed missing GibSimulator warning logs
12 Months Ago
Fixed TC still spawning their corpses when destroyed by their owners
12 Months Ago
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12 Months Ago
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12 Months Ago
Clean: consolidate some work buffers Tests: ran staging demo
12 Months Ago
Fix compile error
12 Months Ago
Improve croc foundation attack
12 Months Ago
Removed vending machines from softcore containers needing building priv to open
12 Months Ago
Increase reposition delay
12 Months Ago
Fix croc being unresponsive to player provocation when diving
12 Months Ago
Merge from parent
12 Months Ago
Setup prevent building volume
12 Months Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
12 Months Ago
Updated workshop OBJ models - Vagabond Jacket, Salvaged Icepick, Hoodie, Hatchet, Miner Hat, Cap, Boonie Hat, Beenie Hat, Salvaged Hammer, Hammer, F1 Grenade, Furnace, Acoustic Guitar, Fridge, Satchel Charge, Wooden Door, Wooden Double Door, Sheet Metal Door, Sheet Metal Double Door, Armored Door, Armored Double Door
12 Months Ago
Updating skinning for wood gloves
12 Months Ago
Extra comments
12 Months Ago
Setup crossbow with new blend tree event script
12 Months Ago
New blend tree event submission script
12 Months Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
12 Months Ago
This may prevent the NRE from occuring!
12 Months Ago
Made dryfire more responsive
12 Months Ago
Kapok tree progress
12 Months Ago
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12 Months Ago
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
12 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
12 Months Ago
Locks override gamemode's container building privilege rule
12 Months Ago
Adding extra 3p anim for catch and adjusted blends
12 Months Ago
Animation events will now replay states if the show ammo states are used
12 Months Ago
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12 Months Ago
Handle all of the bow arrow updates inside the animator instead
12 Months Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
12 Months Ago
trawler ship progress backup
12 Months Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo